spectrum.h File Reference

#include <BALL/NMR/peakList.h>
#include <BALL/DATATYPE/regularData1D.h>
#include <BALL/DATATYPE/regularData2D.h>
#include <BALL/DATATYPE/regularData3D.h>

Go to the source code of this file.

Classes

class  BALL::Spectrum< DataT, PeakT, PositionT >

Namespaces

namespace  BALL

Typedefs

typedef Spectrum
< RegularData1D, Peak1D > 
BALL::Spectrum1D
 One-dimensional spectrum.
typedef Spectrum
< RegularData1D, Peak2D > 
BALL::Spectrum2D
 Two-dimensional spectrum.
typedef Spectrum
< RegularData1D, Peak3D > 
BALL::Spectrum3D
 Three-dimensional spectrum.

Functions

template<typename DataT , typename PeakT , typename PositionT >
double BALL::operator- (const Spectrum< DataT, PeakT, PositionT > &s1, const Spectrum< DataT, PeakT, PositionT > &s2)