BALL::VIEW::Stage Member List
This is the complete list of members for
BALL::VIEW::Stage, including all inherited members.
addLightSource(const LightSource &light_source) | BALL::VIEW::Stage | [virtual] |
ambient_ | BALL::VIEW::Stage | [protected] |
background_color_ | BALL::VIEW::Stage | [protected] |
calculateAbsoluteCoordinates(Vector3 pos) const | BALL::VIEW::Stage | |
calculateRelativeCoordinates(Vector3 pos) const | BALL::VIEW::Stage | |
camera_ | BALL::VIEW::Stage | [protected] |
clear() | BALL::VIEW::Stage | [virtual] |
clearLightSources() | BALL::VIEW::Stage | |
coordinateSystemEnabled() const | BALL::VIEW::Stage | [inline] |
diffuse_ | BALL::VIEW::Stage | [protected] |
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::VIEW::Stage | [virtual] |
eye_distance_ | BALL::VIEW::Stage | [protected] |
focal_distance_ | BALL::VIEW::Stage | [protected] |
fog_intensity_ | BALL::VIEW::Stage | [protected] |
getAmbientIntensity() const | BALL::VIEW::Stage | [inline] |
getBackgroundColor() const | BALL::VIEW::Stage | [inline, virtual] |
getCamera() | BALL::VIEW::Stage | [inline, virtual] |
getCamera() const | BALL::VIEW::Stage | [inline, virtual] |
getDiffuseIntensity() const | BALL::VIEW::Stage | [inline] |
getEyeDistance() const | BALL::VIEW::Stage | [inline] |
getFocalDistance() const | BALL::VIEW::Stage | [inline] |
getFogIntensity() const | BALL::VIEW::Stage | [inline] |
getInfoColor() const | BALL::VIEW::Stage | [inline, virtual] |
getLightSources() const | BALL::VIEW::Stage | [inline, virtual] |
getRTMaterial() | BALL::VIEW::Stage | [inline] |
getRTMaterial() const | BALL::VIEW::Stage | [inline] |
getShininess() const | BALL::VIEW::Stage | [inline] |
getSpecularIntensity() const | BALL::VIEW::Stage | [inline] |
info_color_ | BALL::VIEW::Stage | [protected] |
light_sources_ | BALL::VIEW::Stage | [protected] |
operator==(const Stage &stage) const | BALL::VIEW::Stage | |
removeLightSource(const LightSource &light_source) | BALL::VIEW::Stage | [virtual] |
rt_material_ | BALL::VIEW::Stage | [protected] |
setAmbientIntensity(float value) | BALL::VIEW::Stage | [inline] |
setBackgroundColor(const ColorRGBA &color) | BALL::VIEW::Stage | [inline, virtual] |
setCamera(const Camera &camera) | BALL::VIEW::Stage | [inline, virtual] |
setDiffuseIntensity(float value) | BALL::VIEW::Stage | [inline] |
setEyeDistance(float value) | BALL::VIEW::Stage | [inline] |
setFocalDistance(float value) | BALL::VIEW::Stage | [inline] |
setFogIntensity(float value) | BALL::VIEW::Stage | [inline] |
setInfoColor(const ColorRGBA &color) | BALL::VIEW::Stage | [inline, virtual] |
setShininess(float value) | BALL::VIEW::Stage | [inline] |
setSpecularIntensity(float value) | BALL::VIEW::Stage | [inline] |
setSwapSideBySideStereo(bool state) | BALL::VIEW::Stage | [inline] |
shininess_ | BALL::VIEW::Stage | [protected] |
show_coordinate_system_ | BALL::VIEW::Stage | [protected] |
showCoordinateSystem(bool state) | BALL::VIEW::Stage | [inline] |
specular_ | BALL::VIEW::Stage | [protected] |
Stage() | BALL::VIEW::Stage | |
Stage(const Stage &stage) | BALL::VIEW::Stage | |
swap_side_by_side_stereo_ | BALL::VIEW::Stage | [protected] |
swapSideBySideStereo() const | BALL::VIEW::Stage | [inline] |
~Stage() | BALL::VIEW::Stage | [inline, virtual] |