structure.h

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00001 // -*- Mode: C++; tab-width: 2; -*-
00002 // vi: set ts=2:
00003 //
00004 // $Id: structure.h,v 1.2 2002/02/27 12:18:19 sturm Exp $
00005 // STRUCTURE header file
00006 // collective header file for all headers in BALL/STRUCTURE
00007 
00008 #ifndef BALL_STRUCTURE_H
00009 #define BALL_STRUCTURE_H
00010 
00011 #ifndef BALL_STRUCTURE_ANALYTICALSES_H
00012 # include <BALL/STRUCTURE/analyticalSES.h>
00013 #endif
00014 
00015 #ifndef BALL_STRUCTURE_DEFAULTPROCESSORS_H
00016 # include <BALL/STRUCTURE/defaultProcessors.h>
00017 #endif
00018 
00019 #ifndef BALL_STRUCTURE_FRAGMENTDB_H
00020 # include <BALL/STRUCTURE/fragmentDB.h>
00021 #endif
00022 
00023 #ifndef BALL_STRUCTURE_GEOMETRICPROPERTIES_H
00024 # include <BALL/STRUCTURE/geometricProperties.h>
00025 #endif
00026 
00027 #ifndef BALL_STRUCTURE_GEOMETRICTRANSFORMATIONS_H
00028 # include <BALL/STRUCTURE/geometricTransformations.h>
00029 #endif
00030 
00031 #ifndef BALL_STRUCTURE_NUMERICALSAS_H
00032 # include <BALL/STRUCTURE/numericalSAS.h>
00033 #endif
00034 
00035 #ifndef BALL_STRUCTURE_RESIDUECHECKER_H
00036 # include <BALL/STRUCTURE/residueChecker.h>
00037 #endif
00038 
00039 #ifndef BALL_STRUCTURE_ROTAMERLIBRARY_H
00040 # include <BALL/STRUCTURE/rotamerLibrary.h>
00041 #endif
00042 
00043 #ifndef BALL_STRUCTURE_STRUCTUREMAPPER_H
00044 # include <BALL/STRUCTURE/structureMapper.h>
00045 #endif
00046 
00047 #endif // BALL_STRUCTURE_H