BALL::VIEW::Stage Member List

This is the complete list of members for BALL::VIEW::Stage, including all inherited members.
addLightSource(const LightSource &light_source)BALL::VIEW::Stage [virtual]
ambient_BALL::VIEW::Stage [protected]
background_color_BALL::VIEW::Stage [protected]
calculateAbsoluteCoordinates(Vector3 pos) const BALL::VIEW::Stage
calculateRelativeCoordinates(Vector3 pos) const BALL::VIEW::Stage
camera_BALL::VIEW::Stage [protected]
clear()BALL::VIEW::Stage [virtual]
clearLightSources()BALL::VIEW::Stage
coordinateSystemEnabled() const BALL::VIEW::Stage [inline]
diffuse_BALL::VIEW::Stage [protected]
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::Stage [virtual]
eye_distance_BALL::VIEW::Stage [protected]
focal_distance_BALL::VIEW::Stage [protected]
fog_intensity_BALL::VIEW::Stage [protected]
getAmbientIntensity() const BALL::VIEW::Stage [inline]
getBackgroundColor() const BALL::VIEW::Stage [inline, virtual]
getCamera()BALL::VIEW::Stage [inline, virtual]
getCamera() const BALL::VIEW::Stage [inline, virtual]
getDiffuseIntensity() const BALL::VIEW::Stage [inline]
getEyeDistance() const BALL::VIEW::Stage [inline]
getFocalDistance() const BALL::VIEW::Stage [inline]
getFogIntensity() const BALL::VIEW::Stage [inline]
getInfoColor() const BALL::VIEW::Stage [inline, virtual]
getLightSources() const BALL::VIEW::Stage [inline, virtual]
getRTMaterial()BALL::VIEW::Stage [inline]
getRTMaterial() const BALL::VIEW::Stage [inline]
getShininess() const BALL::VIEW::Stage [inline]
getSpecularIntensity() const BALL::VIEW::Stage [inline]
info_color_BALL::VIEW::Stage [protected]
light_sources_BALL::VIEW::Stage [protected]
operator==(const Stage &stage) const BALL::VIEW::Stage
removeLightSource(const LightSource &light_source)BALL::VIEW::Stage [virtual]
rt_material_BALL::VIEW::Stage [protected]
setAmbientIntensity(float value)BALL::VIEW::Stage [inline]
setBackgroundColor(const ColorRGBA &color)BALL::VIEW::Stage [inline, virtual]
setCamera(const Camera &camera)BALL::VIEW::Stage [inline, virtual]
setDiffuseIntensity(float value)BALL::VIEW::Stage [inline]
setEyeDistance(float value)BALL::VIEW::Stage [inline]
setFocalDistance(float value)BALL::VIEW::Stage [inline]
setFogIntensity(float value)BALL::VIEW::Stage [inline]
setInfoColor(const ColorRGBA &color)BALL::VIEW::Stage [inline, virtual]
setShininess(float value)BALL::VIEW::Stage [inline]
setSpecularIntensity(float value)BALL::VIEW::Stage [inline]
setSwapSideBySideStereo(bool state)BALL::VIEW::Stage [inline]
shininess_BALL::VIEW::Stage [protected]
show_coordinate_system_BALL::VIEW::Stage [protected]
showCoordinateSystem(bool state)BALL::VIEW::Stage [inline]
specular_BALL::VIEW::Stage [protected]
Stage()BALL::VIEW::Stage
Stage(const Stage &stage)BALL::VIEW::Stage
swap_side_by_side_stereo_BALL::VIEW::Stage [protected]
swapSideBySideStereo() const BALL::VIEW::Stage [inline]
~Stage()BALL::VIEW::Stage [inline, virtual]