BALL::VIEW::SecondaryStructureColorProcessor Class Reference
[Model Processors]
#include <BALL/VIEW/MODELS/standardColorProcessor.h>
List of all members.
Detailed Description
Coloring by the secondary structure, a Composite is in
Constructor & Destructor Documentation
BALL::VIEW::SecondaryStructureColorProcessor::SecondaryStructureColorProcessor |
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Member Function Documentation
bool BALL::VIEW::SecondaryStructureColorProcessor::canUseMeshShortcut_ |
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const Composite & |
composite |
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const ColorRGBA& BALL::VIEW::SecondaryStructureColorProcessor::getCoilColor |
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virtual void BALL::VIEW::SecondaryStructureColorProcessor::getColor |
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const Composite & |
composite, |
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ColorRGBA & |
color_to_be_set | |
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Calculate a color for a Composite. The given ColorRGBA instance is set to the calculated color. This method is called by the operator() method. Here it just sets the default color. You have to overload this operator in derived classes.
Reimplemented from BALL::VIEW::ColorProcessor.
const ColorRGBA& BALL::VIEW::SecondaryStructureColorProcessor::getHelixColor |
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const ColorRGBA& BALL::VIEW::SecondaryStructureColorProcessor::getStrandColor |
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const |
const ColorRGBA& BALL::VIEW::SecondaryStructureColorProcessor::getTurnColor |
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const |
void BALL::VIEW::SecondaryStructureColorProcessor::setCoilColor |
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const ColorRGBA & |
color |
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void BALL::VIEW::SecondaryStructureColorProcessor::setHelixColor |
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const ColorRGBA & |
color |
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void BALL::VIEW::SecondaryStructureColorProcessor::setStrandColor |
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const ColorRGBA & |
color |
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virtual void BALL::VIEW::SecondaryStructureColorProcessor::setTransparency |
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value |
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[virtual] |
void BALL::VIEW::SecondaryStructureColorProcessor::setTurnColor |
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const ColorRGBA & |
color |
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Member Data Documentation