Chapter 11: Static Data And Functions

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In the previous chapters we provided examples of classes where each object had its own set of data members data. Each of the class's member functions could access any member of any object of its class.

In some situations it may be desirable to define common data fields, that may be accessed by all objects of the class. For example, the name of the startup directory, used by a program that recursively scans the directory tree of a disk. A second example is a variable that indicates whether some specific initialization has occurred. In that case the object that was constructed first would perform the initialization and would set the flag to `done'.

Such situations are als encountered in C, where several functions need to access the same variable. A common solution in C is to define all these functions in one source file and to define the variable static: the variable name will not be visible beyond the scope of the source file. This approach is quite valid, but violates our philosophy of using only one function per source file. Another C-solution is to give the variable in question an unusual name, e.g., _6uldv8, hoping that other program parts won't use this name by accident. Neither the first, nor the second legacy C solution is elegant.

C++ solves the problem by defining static members: data and functions, common to all objects of a class and (when defined in the private section) inaccessible outside of the class. These static members are this chapter's topic.

Static members cannot be defined as virtual functions. A virtual member function is an ordinary member in that it has a this pointer. As static member functions have no this pointer, they cannot be declared virtual.

11.1: Static data

Any data member of a class can be declared static; be it in the public or private section of the class interface. Such a data member is created and initialized only once, in contrast to non-static data members which are created again and again for each object of the class.

Static data members are created as soon as the program starts. Even though they're created at the very beginning of a program's execution cycle they are nevertheless true members of their classes.

It is suggested to prefix the names of static member with s_ so they may easily be distinguished (in class member functions) from the class's data members (which should preferably start with d_).

Public static data members are global variables. They may be accessed by all of the program's code, simply by using their class names, the scope resolution operator and their member names. Example:

    class Test
    {
        static int s_private_int;

        public:
            static int s_public_int;
    };

    int main()
    {
        Test::s_public_int = 145;   // OK
        Test::s_private_int = 12;   // wrong, don't touch
                                    // the private parts
    }
No executable program will result from the example. It merely illustrates the interface, and not the implementation of static data members, which is discussed next.

11.1.1: Private static data

To illustrate the use of a static data member which is a private variable in a class, consider the following:
    class Directory
    {
        static char s_path[];

        public:
            // constructors, destructors, etc.
    };
The data member s_path[] is a private static data member. During the program's execution only one Directory::s_path[] exists, even though multiple objects of the class Directory may exist. This data member could be inspected or altered by the constructor, destructor or by any other member function of the class Directory.

Since constructors are called for each new object of a class, static data members are not initialized by constructors. At most they are modified. The reason for this is that static data members exist before any constructor of the class has been called. Static data members are initialized when they are defined, outside of any member function, exactly like the initialization of ordinary (non-class) global variables.

The definition and initialization of a static data member usually occurs in one of the source files of the class functions, preferably in a source file dedicated to the definition of static data members, called data.cc.

The data member s_path[], used above, could thus be defined and initialized as follows in a file data.cc:

    include "directory.ih"

    char Directory::s_path[200] = "/usr/local";
In the class interface the static member is actually only declared. In its implementation (definition) its type and class name are explicitly mentioned. Note also that the size specification can be left out of the interface, as shown above. However, its size is (either explicitly or implicitly) required when it is defined.

Note that any source file could contain the definition of the static data members of a class. A separate data.cc source file is advised, but the source file containing, e.g., main() could be used as well. Of course, any source file defining static data of a class must also include the header file of that class, in order for the static data member to be known to the compiler.

A second example of a useful private static data member is given below. Assume that a class Graphics defines the communication of a program with a graphics-capable device (e.g., a VGA screen). The initialization of the device, which in this case would be to switch from text mode to graphics mode, is an action of the constructor and depends on a static flag variable s_nobjects. The variable s_nobjects simply counts the number of Graphics objects which are present at one time. Similarly, the destructor of the class may switch back from graphics mode to text mode when the last Graphics object ceases to exist. The class interface for this Graphics class might be:

    class Graphics
    {
        static int s_nobjects;              // counts # of objects

        public:
            Graphics();
            ~Graphics();                    // other members not shown.
        private:
            void setgraphicsmode();         // switch to graphics mode
            void settextmode();             // switch to text-mode
    }
The purpose of the variable s_nobjects is to count the number of objects existing at a particular moment in time. When the first object is created, the graphics device is initialized. At the destruction of the last Graphics object, the switch from graphics mode to text mode is made:
    int Graphics::s_nobjects = 0;           // the static data member

    Graphics::Graphics()
    {
        if (!s_nobjects++)
            setgraphicsmode();
    }

    Graphics::~Graphics()
    {
        if (!--s_nobjects)
            settextmode();
    }
Obviously, when the class Graphics would define more than one constructor, each constructor would need to increase the variable s_nobjects and would possibly have to initialize the graphics mode.

11.1.2: Public static data

Data members could also be declared in the public section of a class. This, however, is deprecated (as it violates the principle of data hiding). The static data member s_path[] (cf. section 11.1) could be declared in the public section of the class definition. This would allow all the program's code to access this variable directly:
    int main()
    {
        getcwd(Directory::s_path, 199);
    }
A declaration is not a definition. Consequently the variable s_path still has to be defined. This implies that some source file still needs to contain s_path[] array's definition.

11.1.3: Initializing static const data

Static const data members should be initialized like any other static data member: in source files defining these data members.

Usually, if these data members are of integral or built-in primitive data types the compiler will accept in-class initializations of such data members. However, there is no formal rule requiring the compiler to do so. Compilations may or may not succeed depending on the optimizations used by the compiler (e.g., using -O2 may result in a successful compilation, but -O0 (no-optimalizations) may fail to compile, but then maybe only when shared libraries are used...).

In-class initializations of integer constant values (e.g., of types char, int, long, etc, maybe unsigned) is nevertheless possible using (e.g., anonymous) enums. The following example illustrates how this can be done:

    class X
    {
        public:
            enum         { s_x = 34 };
            enum: size_t { s_maxWidth = 100 };
    };

To avoid confusion caused by different compiler options static data members should always explicitly be defined and initialized in a source file, whether or not const.

11.2: Static member functions

In addition to static data members, C++ allows us to define static member functions. Similar to static data that are shared by all objects of the class, static member functions also exist without any associated object of their class.

Static member functions can access all static members of their class, but also the members (private or public) of objects of their class if they are informed about the existence of these objects (as in the upcoming example). As static member functions are not associated with any object of their class they do not have a this pointer. In fact, a static member function is completely comparable to a global function, not associated with any class (i.e., in practice they are. See the next section (11.2.1) for a subtle note). Since static member functions do not require an associated object, static member functions declared in the public section of a class interface may be called without specifying an object of its class. The following example illustrates this characteristic of static member functions:

    class Directory
    {
        string d_currentPath;
        static char s_path[];

        public:
            static void setpath(char const *newpath);
            static void preset(Directory &dir, char const *newpath);
    };
    inline void Directory::preset(Directory &dir, char const *newpath)
    {
                                                    // see the text below
        dir.d_currentPath = newpath;                // 1
    }

    char Directory::s_path[200] = "/usr/local";     // 2

    void Directory::setpath(char const *newpath)
    {
        if (strlen(newpath) >= 200)
            throw "newpath too long";

        strcpy(s_path, newpath);                    // 3
    }

    int main()
    {
        Directory dir;

        Directory::setpath("/etc");                 // 4
        dir.setpath("/etc");                        // 5

        Directory::preset(dir, "/usr/local/bin");   // 6
        dir.preset(dir, "/usr/local/bin");          // 7
    }

In the example only public static member functions were used. C++ also allows the definition of private static member functions. Such functions can only be called by member functions of their class.

11.2.1: Calling conventions

As noted in the previous section, static (public) member functions are comparable to classless functions. However, formally this statement is not true, as the C++ standard does not prescribe the same calling conventions for static member functions as for classless global functions.

In practice the calling conventions are identical, implying that the address of a static member function could be used as an argument of functions having parameters that are pointers to (global) functions.

If unpleasant surprises must be avoided at all cost, it is suggested to create global classless wrapper functions around static member functions that must be used as call back functions for other functions.

Recognizing that the traditional situations in which call back functions are used in C are tackled in C++ using template algorithms (cf. chapter 19), let's assume that we have a class Person having data members representing the person's name, address, phone and mass. Furthermore, assume we want to sort an array of pointers to Person objects, by comparing the Person objects these pointers point to. Keeping things simple, we assume that the following public static member exists:

    int Person::compare(Person const *const *p1, Person const *const *p2);
A useful characteristic of this member is that it may directly inspect the required data members of the two Person objects passed to the member function using pointers to pointers (double pointers).

Most compilers will allow us to pass this function's address as the address of the comparison function for the standard C qsort() function. E.g.,

    qsort
    (
        personArray, nPersons, sizeof(Person *),
        reinterpret_cast<int(*)(const void *, const void *)>(Person::compare)
    );
However, if the compiler uses different calling conventions for static members and for classless functions, this might not work. In such a case, a classless wrapper function like the following may be used profitably:
    int compareWrapper(void const *p1, void const *p2)
    {
        return
            Person::compare
            (
                reinterpret_cast<Person const *const *>(p1),
                reinterpret_cast<Person const *const *>(p2)
            );
    }
resulting in the following call of the qsort() function:
    qsort(personArray, nPersons, sizeof(Person *), compareWrapper);
Note: