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CS
Animation
iSkeletonLookAtNodeFactory
CS::Animation::iSkeletonLookAtNodeFactory Member List
This is the complete list of members for
CS::Animation::iSkeletonLookAtNodeFactory
, including all inherited members.
AddRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
CreateInstance
(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0
CS::Animation::iSkeletonAnimNodeFactory
[pure virtual]
DecRef
()=0
iBase
[pure virtual]
FindNode
(const char *name)=0
CS::Animation::iSkeletonAnimNodeFactory
[pure virtual]
GetChildNode
() const =0
CS::Animation::iSkeletonLookAtNodeFactory
[pure virtual]
GetDirection
(csMatrix3 &direction) const =0
CS::Animation::iSkeletonLookAtNodeFactory
[pure virtual]
GetInterfaceMetadata
()=0
iBase
[pure virtual]
GetNodeName
() const =0
CS::Animation::iSkeletonAnimNodeFactory
[pure virtual]
GetRefCount
()=0
iBase
[pure virtual]
IncRef
()=0
iBase
[pure virtual]
QueryInterface
(scfInterfaceID iInterfaceID, int iVersion)=0
iBase
[pure virtual]
RemoveRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
SetAlwaysRotate
(bool alwaysRotate)=0
CS::Animation::iSkeletonLookAtNodeFactory
[pure virtual]
SetBodySkeleton
(iBodySkeleton *skeleton)=0
CS::Animation::iSkeletonLookAtNodeFactory
[pure virtual]
SetBone
(BoneID boneID)=0
CS::Animation::iSkeletonLookAtNodeFactory
[pure virtual]
SetChildNode
(iSkeletonAnimNodeFactory *node)=0
CS::Animation::iSkeletonLookAtNodeFactory
[pure virtual]
SetDirection
(const csMatrix3 &direction)=0
CS::Animation::iSkeletonLookAtNodeFactory
[pure virtual]
SetListenerDelay
(float delay)=0
CS::Animation::iSkeletonLookAtNodeFactory
[pure virtual]
SetMaximumSpeed
(float speed)=0
CS::Animation::iSkeletonLookAtNodeFactory
[pure virtual]
~iBase
()
iBase
[inline, protected, virtual]
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