, including all inherited members.
AddNameChangeListener(iObjectNameChangeListener *listener) | csObject | [virtual] |
AddRefOwner(void **ref_owner) | scfImplementation< csObject > | [inline, virtual] |
Children | csObject | [protected] |
Collide(csColliderWrapper &pOtherCollider, csReversibleTransform *pThisTransform=0, csReversibleTransform *pOtherTransform=0) | csColliderWrapper | |
Collide(csObject &otherObject, csReversibleTransform *pThisTransform=0, csReversibleTransform *pOtherTransform=0) | csColliderWrapper | |
Collide(iObject *otherObject, csReversibleTransform *pThisTransform=0, csReversibleTransform *pOtherTransform=0) | csColliderWrapper | |
csColliderWrapper(csObject &parent, iCollideSystem *collide_system, iTriangleMesh *mesh) | csColliderWrapper | |
csColliderWrapper(iObject *parent, iCollideSystem *collide_system, iTriangleMesh *mesh) | csColliderWrapper | |
csColliderWrapper(iObject *parent, iCollideSystem *collide_system, iTerraFormer *terrain) | csColliderWrapper | |
csColliderWrapper(iObject *parent, iCollideSystem *collide_system, iTerrainSystem *terrain) | csColliderWrapper | |
csColliderWrapper(iObject *parent, iCollideSystem *collide_system, iCollider *collider) | csColliderWrapper | |
csid | csObject | [protected] |
csObject(iBase *pParent=0) | csObject | |
csObject(csObject &o) | csObject | |
DecRef() | scfImplementation< csObject > | [inline, virtual] |
FireNameChangeListeners(const char *oldname, const char *newname) | csObject | [protected] |
GetChild(int iInterfaceID, int iVersion, const char *Name, bool FirstName) const | csObject | [virtual] |
GetChild(const char *Name) const | csObject | [virtual] |
GetChild(int iInterfaceID, int iVersion, const char *Name=0) const | csObject | [virtual] |
GetCollider() | csColliderWrapper | [inline] |
GetColliderWrapper(csObject &object) | csColliderWrapper | [static] |
GetColliderWrapper(iObject *object) | csColliderWrapper | [static] |
GetCollideSystem() | csColliderWrapper | [inline] |
GetID() const | csObject | [virtual] |
GetInterfaceMetadata() | scfImplementation< csObject > | [inline, virtual] |
GetInternalRefCount() const | CS::Utility::InternalRefCount | [inline] |
GetIterator() | csObject | [virtual] |
GetName() const | csObject | [virtual] |
GetObjectParent() const | csObject | [virtual] |
GetRefCount() | scfImplementation< csObject > | [inline, virtual] |
IncRef() | scfImplementation< csObject > | [inline, virtual] |
InitializeObject() | csObject | [protected] |
InternalDecRef() | CS::Utility::InternalRefCount | [inline] |
InternalIncRef() | CS::Utility::InternalRefCount | [inline] |
InternalRefCount() | CS::Utility::InternalRefCount | [inline] |
listeners | csObject | [protected] |
Name | csObject | [protected] |
ObjAdd(iObject *obj) | csObject | [virtual] |
ObjAddChildren(iObject *Parent) | csObject | [virtual] |
ObjReleaseOld(iObject *obj) | csObject | [virtual] |
ObjRemove(iObject *obj) | csObject | [virtual] |
ObjRemoveAll() | csObject | [virtual] |
operator=(const scfImplementation &) | scfImplementation< csObject > | [inline] |
ParentObject | csObject | [protected] |
RemoveNameChangeListener(iObjectNameChangeListener *listener) | csObject | [virtual] |
RemoveRefOwner(void **ref_owner) | scfImplementation< csObject > | [inline, virtual] |
scfImplementation(csObject *object, iBase *parent=0) | scfImplementation< csObject > | [inline] |
scfImplementation(const scfImplementation &) | scfImplementation< csObject > | [inline] |
SetName(const char *iName) | csObject | [virtual] |
SetObjectParent(iObject *) | csObject | [virtual] |
UpdateCollider(iTriangleMesh *mesh) | csColliderWrapper | |
UpdateCollider(iTerraFormer *terrain) | csColliderWrapper | |
~csColliderWrapper() | csColliderWrapper | [virtual] |
~csObject() | csObject | [virtual] |
~iBase() | iBase | [inline, protected, virtual] |