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- f -
facehit :
csHitBeamResult
faces :
csBox3
factory :
CS::Animation::SkeletonAnimNodeSingle< FactoryType >
fbWidth :
csGraphics2D
final_sector :
csSectorHitBeamResult
first :
csTuple2< First, Second >
fitToWorkingArea :
csGraphics2D
Flags :
csSndSysSoundFormat
flags :
csFontCache::GlyphCacheData
,
csMeshObject
,
csMeshFactory
fName :
csImageBase
fog :
csFogInfo
fog_info :
csRenderContext
font :
csFontCache::GlyphCacheData
fontCache :
csGraphics2D
FontServer :
csGraphics2D
fontSize :
csFontCache::KnownFont
Format :
csImageVolumeMaker
,
csCommonImageFileLoader
,
csImageMemory
fragment :
csRectRegion
FrameBufferLocked :
csGraphics2D
frameCount :
CS::Animation::MocapParserResult
frameDuration :
CS::Animation::MocapParserResult
freenode :
csFixedSizeAllocator< Size, Allocator >
Freq :
csSndSysSoundFormat
from :
CS::Utility::GraphEdge
FullScreen :
csGraphics2D
func :
CS::Graphics::AlphaTestOptions
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