![]() |
Public API Reference |
![]() |
Default shader setup functor. More...
#include <csplugincommon/rendermanager/shadersetup.h>
Default shader setup functor.
Setup per mesh & layer shader arrays for each node. Assumes that the contextLocalId in each mesh is set.
Typically used through SetupStandardShader().
Definition at line 48 of file shadersetup.h.