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Public API Reference |
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Data used by the light setup helper that needs to persist over multiple frames. More...
#include <csplugincommon/rendermanager/lightsetup.h>
Public Member Functions | |
void | Initialize (iObjectRegistry *objReg, RenderTreeBase::DebugPersistent &dbgPersist) |
Initialize helper. | |
void | UpdateNewFrame () |
Do per-frame house keeping - MUST be called every frame/ RenderView() execution. |
Data used by the light setup helper that needs to persist over multiple frames.
Users of LightSetup must store an instance of this class and provide it to the helper upon instantiation.
Definition at line 959 of file lightsetup.h.
void CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::PersistentData::Initialize | ( | iObjectRegistry * | objReg, |
RenderTreeBase::DebugPersistent & | dbgPersist | ||
) | [inline] |
Initialize helper.
Fetches various required values from objects in the object registry. Must be called when the RenderManager plugin is initialized.
Definition at line 980 of file lightsetup.h.
void CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::PersistentData::UpdateNewFrame | ( | ) | [inline] |
Do per-frame house keeping - MUST be called every frame/ RenderView() execution.
Definition at line 1000 of file lightsetup.h.