CrystalSpace

Public API Reference

ivaria/softanim.h
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00001 /*
00002   Copyright (C) 2010 Christian Van Brussel, Institute of Information
00003       and Communication Technologies, Electronics and Applied Mathematics
00004       at Universite catholique de Louvain, Belgium
00005       http://www.uclouvain.be/en-icteam.html
00006 
00007   This library is free software; you can redistribute it and/or
00008   modify it under the terms of the GNU Library General Public
00009   License as published by the Free Software Foundation; either
00010   version 2 of the License, or (at your option) any later version.
00011 
00012   This library is distributed in the hope that it will be useful,
00013   but WITHOUT ANY WARRANTY; without even the implied warranty of
00014   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015   Library General Public License for more details.
00016 
00017   You should have received a copy of the GNU Library General Public
00018   License along with this library; if not, write to the Free
00019   Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 */
00021 #ifndef __CS_IVARIA_SOFTBODYANIM_H__
00022 #define __CS_IVARIA_SOFTBODYANIM_H__
00023 
00028 #include "csutil/scf_interface.h"
00029 #include "imesh/genmesh.h"
00030 #include "ivaria/bullet.h"
00031 
00032 namespace CS {
00033 namespace Mesh {
00034 
00035 struct iAnimatedMesh;
00036 
00037 } // namespace Mesh
00038 } // namespace CS
00039 
00040 namespace CS {
00041 namespace Animation {
00042 
00053 struct iSoftBodyAnimationControlType : public iGenMeshAnimationControlType
00054 {
00055   SCF_INTERFACE (CS::Animation::iSoftBodyAnimationControlType, 1, 0, 0);
00056 };
00057 
00070 struct iSoftBodyAnimationControlFactory : public iGenMeshAnimationControlFactory
00071 {
00072   SCF_INTERFACE (CS::Animation::iSoftBodyAnimationControlFactory, 1, 0, 0);
00073 };
00074 
00093 struct iSoftBodyAnimationControl : public iGenMeshAnimationControl
00094 {
00095   SCF_INTERFACE (CS::Animation::iSoftBodyAnimationControl, 2, 0, 0);
00096 
00107   virtual void SetSoftBody (CS::Physics::Bullet::iSoftBody* body,
00108                             CS::Physics::Bullet::MeshDuplicationMode duplicationMode
00109                             = CS::Physics::Bullet::MESH_DUPLICATION_NONE) = 0;
00110 
00114   virtual CS::Physics::Bullet::iSoftBody* GetSoftBody () = 0;
00115 
00140   virtual void CreateAnimatedMeshAnchor (CS::Mesh::iAnimatedMesh* animesh,
00141                                          iRigidBody* body,
00142                                          size_t bodyVertexIndex,
00143                                          size_t animeshVertexIndex = (size_t) ~0) = 0;
00144 
00148   virtual size_t GetAnimatedMeshAnchorVertex (size_t bodyVertexIndex) = 0;
00149 
00154   virtual void RemoveAnimatedMeshAnchor (size_t bodyVertexIndex) = 0;
00155 };
00156 
00157 } // namespace Animation
00158 } // namespace CS
00159 
00160 #endif // __CS_IVARIA_SOFTBODYANIM_H__

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