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Public API Reference |
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Standard render tree traits. More...
#include "iengine/mesh.h"
#include "ivaria/view.h"
#include "ivideo/rendermesh.h"
#include "csutil/comparator.h"
#include "csutil/compileassert.h"
#include "csplugincommon/rendermanager/renderview.h"
#include "csplugincommon/rendermanager/svarrayholder.h"
Go to the source code of this file.
Classes | |
struct | CS::RenderManager::RenderTreeStandardTraits::ContextNodeExtraDataType |
Any extra data that should be defined for each context node. More... | |
struct | CS::RenderManager::RenderTreeStandardTraits::MeshExtraDataType |
Any extra data per mesh in a single mesh. More... | |
struct | CS::RenderManager::RenderTreeStandardTraits::MeshNodeExtraDataType |
Any extra data that should be defined for each mesh node. More... | |
struct | CS::RenderManager::RenderTreeStandardTraits::MeshNodeKeyType |
The data type to use as node key for mesh nodes. More... | |
struct | CS::RenderManager::RenderTreeStandardTraits::PersistentDataExtraDataType |
Any extra data that needs to persist between frames. More... | |
class | CS::RenderManager::RenderTreeStandardTraits |
Standard traits for customizing the render tree class. More... | |
Namespaces | |
namespace | CS |
Main namespace for CrystalSpace. | |
namespace | CS::RenderManager |
Classes for render manager plugin implementation. |
Standard render tree traits.
Definition in file standardtreetraits.h.