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Public API Reference |
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Controller that updates the iFurMesh's geometry. More...
#include <imesh/furmesh.h>
Public Member Functions | |
virtual void | SetAnimatedMesh (CS::Mesh::iAnimatedMesh *animesh)=0 |
Set the animesh on which the iFurMesh is attached. | |
virtual void | SetBulletDynamicSystem (CS::Physics::Bullet::iDynamicSystem *bulletDynamicSystem)=0 |
Set the iDynamicSystem (optional) | |
virtual void | SetRigidBody (iRigidBody *rigidBody)=0 |
Set the rigid body on which the iFurMesh is attached. |
virtual void CS::Animation::iFurPhysicsControl::SetAnimatedMesh | ( | CS::Mesh::iAnimatedMesh * | animesh | ) | [pure virtual] |
Set the animesh on which the iFurMesh is attached.
virtual void CS::Animation::iFurPhysicsControl::SetBulletDynamicSystem | ( | CS::Physics::Bullet::iDynamicSystem * | bulletDynamicSystem | ) | [pure virtual] |
Set the iDynamicSystem (optional)
virtual void CS::Animation::iFurPhysicsControl::SetRigidBody | ( | iRigidBody * | rigidBody | ) | [pure virtual] |
Set the rigid body on which the iFurMesh is attached.