CrystalSpace

Public API Reference

imesh/animnode/speed.h
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00001 /*
00002   Copyright (C) 2010 Christian Van Brussel, Institute of Information
00003       and Communication Technologies, Electronics and Applied Mathematics
00004       at Universite catholique de Louvain, Belgium
00005       http://www.uclouvain.be/en-icteam.html
00006 
00007   This library is free software; you can redistribute it and/or
00008   modify it under the terms of the GNU Library General Public
00009   License as published by the Free Software Foundation; either
00010   version 2 of the License, or (at your option) any later version.
00011 
00012   This library is distributed in the hope that it will be useful,
00013   but WITHOUT ANY WARRANTY; without even the implied warranty of
00014   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00015   Library General Public License for more details.
00016 
00017   You should have received a copy of the GNU Library General Public
00018   License along with this library; if not, write to the Free
00019   Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 */
00021 #ifndef __CS_IMESH_ANIMNODE_SPEED_H__
00022 #define __CS_IMESH_ANIMNODE_SPEED_H__
00023 
00028 #include "csutil/scf_interface.h"
00029 #include "imesh/animnode/skeleton2anim.h"
00030 
00034 namespace CS {
00035 namespace Animation {
00036 
00037 struct iSkeletonSpeedNodeFactory;
00038 
00043 struct iSkeletonSpeedNodeManager
00044   : public virtual CS::Animation::iSkeletonAnimNodeManager<CS::Animation::iSkeletonSpeedNodeFactory>
00045 {
00046   SCF_ISKELETONANIMNODEMANAGER_INTERFACE (CS::Animation::iSkeletonSpeedNodeManager, 1, 0, 0);
00047 };
00048 
00054 struct iSkeletonSpeedNodeFactory : public virtual iSkeletonAnimNodeFactory
00055 {
00056   SCF_INTERFACE(CS::Animation::iSkeletonSpeedNodeFactory, 2, 0, 0);
00057 
00075   virtual void AddNode (iSkeletonAnimNodeFactory* factory, float speed) = 0;
00076 };
00077 
00082 struct iSkeletonSpeedNode : public iSkeletonAnimNode
00083 {
00084   SCF_INTERFACE(CS::Animation::iSkeletonSpeedNode, 1, 0, 0);
00085 
00090   virtual void SetSpeed (float speed) = 0;
00091 };
00092 
00093 } // namespace Animation
00094 } // namespace CS
00095 
00098 #endif //__CS_IMESH_ANIMNODE_SPEED_H__

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