![]() |
Public API Reference |
![]() |
Shader variable accessor for a normalization cubemap. More...
#include <csplugincommon/render3d/normalizationcube.h>
Public Member Functions | |
csNormalizationCubeAccessor (iTextureManager *txtmgr, int sideSize) | |
Create new accessor. | |
virtual void | PreGetValue (csShaderVariable *variable) |
Called before the value of the attached SV is returned. |
Shader variable accessor for a normalization cubemap.
Definition at line 36 of file normalizationcube.h.
csNormalizationCubeAccessor::csNormalizationCubeAccessor | ( | iTextureManager * | txtmgr, |
int | sideSize | ||
) |
Create new accessor.
txtmgr | The texture manager to register the texture with. |
sideSize | Size of a cube map edge. |
virtual void csNormalizationCubeAccessor::PreGetValue | ( | csShaderVariable * | variable | ) | [virtual] |
Called before the value of the attached SV is returned.
Implements iShaderVariableAccessor.