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Public API Reference |
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AddAnimationCallback(iSkeletonAnimCallback *callback)=0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
AddConstraint(CS::Animation::EffectorID effector, csOrthoTransform &transform)=0 | CS::Animation::iSkeletonIKNode | [pure virtual] |
AddConstraint(CS::Animation::EffectorID effector, iMovable *target, const csOrthoTransform &offset)=0 | CS::Animation::iSkeletonIKNode | [pure virtual] |
AddConstraint(CS::Animation::EffectorID effector, iCamera *target, const csOrthoTransform &offset)=0 | CS::Animation::iSkeletonIKNode | [pure virtual] |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
BlendState(AnimatedMeshState *state, float baseWeight=1.0f)=0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
FindNode(const char *name)=0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
GetDuration() const =0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
GetFactory() const =0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetPlaybackPosition() const =0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
GetPlaybackSpeed() const =0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
IsActive() const =0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
Play()=0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveAnimationCallback(iSkeletonAnimCallback *callback)=0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
RemoveConstraint(CS::Animation::EffectorID effector)=0 | CS::Animation::iSkeletonIKNode | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetPlaybackPosition(float time)=0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
SetPlaybackSpeed(float speed)=0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
Stop()=0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
TickAnimation(float dt)=0 | CS::Animation::iSkeletonAnimNode | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |