, including all inherited members.
ActivatePass(size_t ticket, size_t number)=0 | iShader | [pure virtual] |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
AddVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
Clear()=0 | iShaderVariableContext | [pure virtual] |
DeactivatePass(size_t ticket)=0 | iShader | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
ForceTechnique(int priority)=0 | iShader | [pure virtual] |
GetAvailablePriorities(size_t prioTicket) const =0 | iShader | [pure virtual] |
GetFileName()=0 | iShader | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetMetadata() const =0 | iShader | [pure virtual] |
GetNumberOfPasses(size_t ticket)=0 | iShader | [pure virtual] |
GetPrioritiesTicket(const CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShader | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetShaderVariables() const =0 | iShaderVariableContext | [pure virtual] |
GetTechniqueMetadata(int priority, const char *dataKey) const =0 | iShader | [pure virtual] |
GetTicket(const CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShader | [pure virtual] |
GetUsedShaderVars(size_t ticket, csBitArray &bits, uint userFlags=svuAll) const =0 | iShader | [pure virtual] |
GetVariable(CS::ShaderVarStringID name) const =0 | iShaderVariableContext | [pure virtual] |
GetVariableAdd(CS::ShaderVarStringID name) | iShaderVariableContext | [inline] |
IncRef()=0 | iBase | [pure virtual] |
IsEmpty() const =0 | iShaderVariableContext | [pure virtual] |
PushShaderVariables(csShaderVariableStack &stack, size_t ticket) const =0 | iShader | [pure virtual] |
PushVariables(csShaderVariableStack &stack) const =0 | iShaderVariableContext | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryObject()=0 | iShader | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
RemoveVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
RemoveVariable(CS::ShaderVarStringID name)=0 | iShaderVariableContext | [pure virtual] |
ReplaceVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
SetFileName(const char *filename)=0 | iShader | [pure virtual] |
SetupPass(size_t ticket, const CS::Graphics::RenderMesh *mesh, CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShader | [pure virtual] |
svuAll enum value | iShader | |
svuBuffers enum value | iShader | |
svuFP enum value | iShader | |
SVUserFlags enum name | iShader | |
svuTextures enum value | iShader | |
svuVP enum value | iShader | |
svuVProc enum value | iShader | |
TeardownPass(size_t ticket)=0 | iShader | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |