This is the complete list of members for
CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >, including all inherited members.
GetPostLightingLayers() const | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > | [inline] |
HandleLights(_ShadowHandler &shadows, size_t overallPass, LightingSorter &sortedLights, size_t layer, LayerHelper< RenderTree, LayerConfigType, PostLightingLayers > &layers, const LayerConfigType &layerConfig, typename RenderTree::MeshNode::SingleMesh &mesh, typename RenderTree::MeshNode *node) | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > | [inline, protected] |
LightSetup(PersistentData &persist, iLightManager *lightmgr, SVArrayHolder &svArrays, const LayerConfigType &layerConfig, ShadowParamType &shadowParam) | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > | [inline] |
operator()(typename RenderTree::MeshNode *node) | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > | [inline] |