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Public API Reference |
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AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
ClearMorphTargetWeights()=0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetAnimatedMeshFactory() const =0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
GetBoneBoundingBox(CS::Animation::BoneID bone) const =0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetMorphTargetWeight(uint target) const =0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetRenderBufferAccessor() const =0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
GetSkeleton() const =0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
GetSocket(size_t index) const =0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
GetSocketCount() const =0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
GetSubMesh(size_t index) const =0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
GetSubMeshCount() const =0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetBoneBoundingBox(CS::Animation::BoneID bone, const csBox3 &box)=0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
SetMorphTargetWeight(uint target, float weight)=0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
SetSkeleton(CS::Animation::iSkeleton *skeleton)=0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
UnsetObjectBoundingBox()=0 | CS::Mesh::iAnimatedMesh | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |