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Public API Reference |
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A callback to be implemented if you want to be notified when the state of an animation or animation tree is changed. More...
#include <imesh/animnode/skeleton2anim.h>
Public Member Functions | |
virtual void | AnimationCycled (iSkeletonAnimNode *node)=0 |
Function called when a cyclic animation cycles around. | |
virtual void | AnimationFinished (iSkeletonAnimNode *node)=0 |
Function called when an animation node (or all its sub-nodes) finished playing. | |
virtual void | DurationChanged (iSkeletonAnimNode *node)=0 |
Function called when an animation changes duration for any reason. | |
virtual void | PlayStateChanged (iSkeletonAnimNode *node, bool isPlaying)=0 |
Function called when animation play state changes. |
A callback to be implemented if you want to be notified when the state of an animation or animation tree is changed.
Main users of this interface:
Definition at line 465 of file skeleton2anim.h.