CrystalSpace

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iTerrainCellRenderProperties Struct Reference

This is a base class for per-cell renderer-specific properties. More...

#include <imesh/terrain2.h>

Inheritance diagram for iTerrainCellRenderProperties:
iShaderVariableContext iBase

List of all members.

Public Member Functions

virtual csPtr
< iTerrainCellRenderProperties
Clone ()=0
 Get a copy of the properties object.
virtual size_t GetParameterCount ()=0
 Get number of parameters this object has set.
virtual const char * GetParameterName (size_t index)=0
 Get name of a parameter.
virtual bool GetVisible () const =0
 Get visibility flag (if it is not set, the cell does not get rendered)
virtual void SetParameter (const char *param, const char *value)=0
 Set named parameter.
virtual void SetVisible (bool value)=0
 Set visibility flag.
virtual const char * GetParameterValue (size_t index)=0
 Get value of a parameter.
virtual const char * GetParameterValue (const char *name)=0
 Get value of a parameter.

Detailed Description

This is a base class for per-cell renderer-specific properties.

The classes which hold the render-related data that is specific to a given cell and renderer. Also provides a shader variable context for the cell.

Definition at line 165 of file terrain2.h.


Member Function Documentation

Get a copy of the properties object.

virtual size_t iTerrainCellRenderProperties::GetParameterCount ( ) [pure virtual]

Get number of parameters this object has set.

virtual const char* iTerrainCellRenderProperties::GetParameterName ( size_t  index) [pure virtual]

Get name of a parameter.

virtual const char* iTerrainCellRenderProperties::GetParameterValue ( size_t  index) [pure virtual]

Get value of a parameter.

virtual const char* iTerrainCellRenderProperties::GetParameterValue ( const char *  name) [pure virtual]

Get value of a parameter.

virtual bool iTerrainCellRenderProperties::GetVisible ( ) const [pure virtual]

Get visibility flag (if it is not set, the cell does not get rendered)

Returns:
visibility flag
virtual void iTerrainCellRenderProperties::SetParameter ( const char *  param,
const char *  value 
) [pure virtual]

Set named parameter.

Parameters:
paramparameter name
valueparameter value
virtual void iTerrainCellRenderProperties::SetVisible ( bool  value) [pure virtual]

Set visibility flag.

Parameters:
valuenew flag value

The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.7.6.1