CrystalSpace

Public API Reference

Public Member Functions
csNormalizationCubeAccessor Class Reference

Shader variable accessor for a normalization cubemap. More...

#include <csplugincommon/render3d/normalizationcube.h>

Inheritance diagram for csNormalizationCubeAccessor:
scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > scfImplementation< csNormalizationCubeAccessor > iShaderVariableAccessor iBase scfImplementationHelper CS::Memory::CustomAllocated iBase

List of all members.

Public Member Functions

 csNormalizationCubeAccessor (iTextureManager *txtmgr, int sideSize)
 Create new accessor.
virtual void PreGetValue (csShaderVariable *variable)
 Called before the value of the attached SV is returned.

Detailed Description

Shader variable accessor for a normalization cubemap.

Definition at line 36 of file normalizationcube.h.


Constructor & Destructor Documentation

Create new accessor.

Parameters:
txtmgrThe texture manager to register the texture with.
sideSizeSize of a cube map edge.

Member Function Documentation

virtual void csNormalizationCubeAccessor::PreGetValue ( csShaderVariable variable) [virtual]

Called before the value of the attached SV is returned.

Implements iShaderVariableAccessor.


The documentation for this class was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.7.6.1