csound::Cell Class Reference
#include <Cell.hpp>
Inherits csound::ScoreNode.
Public Member Functions
Data Fields
Protected Attributes
Detailed Description
Score node that simplifies building up repetitive and overlapping motivic cells, such as used in Minimalism.
Constructor & Destructor Documentation
virtual csound::Cell::~Cell |
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[virtual] |
Member Function Documentation
virtual void csound::Node::addChild |
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Node * |
node |
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[virtual, inherited] |
virtual void csound::Node::clear |
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[virtual, inherited] |
virtual ublas::matrix<double> csound::Node::createTransform |
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[virtual, inherited] |
virtual double& csound::Node::element |
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size_t |
row, |
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size_t |
column | |
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) |
| | [virtual, inherited] |
virtual ublas::matrix<double> csound::Node::getLocalCoordinates |
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const [virtual, inherited] |
Returns the local transformation of coordinate system.
Reimplemented in csound::Random.
virtual Score& csound::ScoreNode::getScore |
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[virtual, inherited] |
virtual void csound::Cell::produceOrTransform |
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Score & |
score, |
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size_t |
beginAt, |
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size_t |
endAt, |
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const ublas::matrix< double > & |
coordinates | |
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) |
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virtual void csound::Node::setElement |
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size_t |
row, |
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size_t |
column, |
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double |
value | |
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virtual ublas::matrix<double> csound::Node::traverse |
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const ublas::matrix< double > & |
globalCoordinates, |
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Score & |
score | |
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The default implementation postconcatenates its own local coordinate system with the global coordinates, then passes the score and the product of coordinate systems to each child, thus performing a depth-first traversal of the music graph.
Reimplemented in csound::Hocket, and csound::Sequence.
Field Documentation