dune-grid  2.2.0
Dune::SGrid< dim, dimworld, _ctype > Member List
This is the complete list of members for Dune::SGrid< dim, dimworld, _ctype >, including all inherited members.
adapt()Dune::SGrid< dim, dimworld, _ctype > [inline]
asImp()Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
CollectiveCommunication typedefDune::Grid< dim, dimworld, ct, GridFamily >
comm() const Dune::SGrid< dim, dimworld, _ctype > [inline]
communicate(T &t, InterfaceType iftype, CommunicationDirection dir, int level)Dune::SGrid< dim, dimworld, _ctype > [inline]
communicate(DataHandle &data, InterfaceType iftype, CommunicationDirection dir, int level) const Dune::SGrid< dim, dimworld, _ctype > [inline]
communicate(DataHandle &data, InterfaceType iftype, CommunicationDirection dir) const Dune::SGrid< dim, dimworld, _ctype > [inline]
GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
ctype typedefDune::SGrid< dim, dimworld, _ctype >
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dims(int level) const Dune::SGrid< dim, dimworld, _ctype > [inline]
Dune::SEntity< 0, dim, const Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SEntity< 0, dim, Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SEntityBase classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SEntityPointer classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SGridGlobalIdSet< const Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SGridGlobalIdSet< Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SGridLeafIndexSet< const Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SGridLeafIndexSet< Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SGridLevelIndexSet< const Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SGridLevelIndexSet< Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SHierarchicIterator< const Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SHierarchicIterator< Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SIntersectionIterator< const Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Dune::SIntersectionIterator< Dune::SGrid< dim, dimworld > > classDune::SGrid< dim, dimworld, _ctype > [friend]
Entity classDune::SGrid< dim, dimworld, _ctype > [friend]
entityPointer(const Seed &seed) const Dune::SGrid< dim, dimworld, _ctype > [inline]
GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >::entityPointer(const EntitySeed &seed) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
getRealImplementation(InterfaceType &i)Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline, protected, static]
ghostSize(int level, int codim)Dune::SGrid< dim, dimworld, _ctype > [inline]
ghostSize(int level, int codim) const Dune::SGrid< dim, dimworld, _ctype > [inline]
ghostSize(int codim) const Dune::SGrid< dim, dimworld, _ctype > [inline]
global_size(int codim) const Dune::SGrid< dim, dimworld, _ctype >
GlobalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
globalIdSet() const Dune::SGrid< dim, dimworld, _ctype > [inline]
GlobalIdSetType typedefDune::SGrid< dim, dimworld, _ctype >
globalRefine(int refCount)Dune::SGrid< dim, dimworld, _ctype >
GridFamily typedefDune::SGrid< dim, dimworld, _ctype >
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
lbegin(int level) const Dune::SGrid< dim, dimworld, _ctype >
lbegin(int level) const Dune::SGrid< dim, dimworld, _ctype > [inline]
leafbegin() const Dune::SGrid< dim, dimworld, _ctype >
leafbegin() const Dune::SGrid< dim, dimworld, _ctype > [inline]
leafend() const Dune::SGrid< dim, dimworld, _ctype >
leafend() const Dune::SGrid< dim, dimworld, _ctype > [inline]
LeafGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet() const Dune::SGrid< dim, dimworld, _ctype > [inline]
LeafIndexSetType typedefDune::SGrid< dim, dimworld, _ctype >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafView() constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
leafView() constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
lend(int level) const Dune::SGrid< dim, dimworld, _ctype >
lend(int level) const Dune::SGrid< dim, dimworld, _ctype > [inline]
LevelGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) const Dune::SGrid< dim, dimworld, _ctype > [inline]
LevelIndexSetType typedefDune::SGrid< dim, dimworld, _ctype >
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelView(int level) constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
levelView(int level) constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
loadBalance()Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
loadBalance(DataHandle &data)Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
localIdSet() const Dune::SGrid< dim, dimworld, _ctype > [inline]
LocalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
lowerLeft() const Dune::SGrid< dim, dimworld, _ctype > [inline]
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
MAXL enum valueDune::SGrid< dim, dimworld, _ctype >
maxLevel() const Dune::SGrid< dim, dimworld, _ctype >
numBoundarySegments() const Dune::SGrid< dim, dimworld, _ctype > [inline]
overlapSize(int level, int codim)Dune::SGrid< dim, dimworld, _ctype > [inline]
overlapSize(int level, int codim) const Dune::SGrid< dim, dimworld, _ctype > [inline]
overlapSize(int codim) const Dune::SGrid< dim, dimworld, _ctype > [inline]
PersistentIndexType typedefDune::SGrid< dim, dimworld, _ctype >
postAdapt()Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
preAdapt()Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > > [inline]
SGrid(const int *const N_, const ctype *const H_)Dune::SGrid< dim, dimworld, _ctype >
SGrid(const int *const N_, const ctype *const L_, const ctype *const H_)Dune::SGrid< dim, dimworld, _ctype >
SGrid(FieldVector< int, dim > N_, FieldVector< ctype, dim > L_, FieldVector< ctype, dim > H_)Dune::SGrid< dim, dimworld, _ctype >
SGrid()Dune::SGrid< dim, dimworld, _ctype >
size(int level, int codim) const Dune::SGrid< dim, dimworld, _ctype >
size(int codim) const Dune::SGrid< dim, dimworld, _ctype > [inline]
size(int level, GeometryType type) const Dune::SGrid< dim, dimworld, _ctype > [inline]
size(GeometryType type) const Dune::SGrid< dim, dimworld, _ctype > [inline]
Traits typedefDune::SGrid< dim, dimworld, _ctype >
upperRight() const Dune::SGrid< dim, dimworld, _ctype > [inline]
~SGrid()Dune::SGrid< dim, dimworld, _ctype >