dune-grid  2.2.0
Dune::Grid< dim, dimworld, ct, GridFamily > Member List
This is the complete list of members for Dune::Grid< dim, dimworld, ct, GridFamily >, including all inherited members.
adapt()Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
asImp()Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
CollectiveCommunication typedefDune::Grid< dim, dimworld, ct, GridFamily >
comm() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
ctype typedefDune::Grid< dim, dimworld, ct, GridFamily >
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
entityPointer(const EntitySeed &seed) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
ghostSize(int level, int codim) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
ghostSize(int codim) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
GlobalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
globalIdSet() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
globalRefine(int refCount)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
lbegin(int level) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
lbegin(int level) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafbegin() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafbegin() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafend() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafend() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
LeafGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafView() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafView() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
lend(int level) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
lend(int level) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
LevelGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelView(int level) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
levelView(int level) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
loadBalance()Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
loadBalance(DataHandle &data)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
localIdSet() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
LocalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
maxLevel() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
numBoundarySegments() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
overlapSize(int level, int codim) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
overlapSize(int codim) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
postAdapt()Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
preAdapt()Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
size(int level, int codim) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
size(int codim) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
size(int level, GeometryType type) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
size(GeometryType type) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]