dune-grid  2.2.0
Dune::ALU2dGrid< dim, dimworld, eltype > Member List
This is the complete list of members for Dune::ALU2dGrid< dim, dimworld, eltype >, including all inherited members.
adapt()Dune::ALU2dGrid< dim, dimworld, eltype >
adapt(AdaptDataHandleInterface< GridImp, DataHandle > &handle)Dune::ALU2dGrid< dim, dimworld, eltype >
ALU2dGrid(const std::string macroTriangFilename, const int nrOfHangingNodes, const DuneBoundaryProjectionType *, const DuneBoundaryProjectionVector *, std::istream *macroFile=0)Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
ALU2dGrid(int)Dune::ALU2dGrid< dim, dimworld, eltype > [explicit, protected]
ALU2dGridBoundaryProjection< ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALU2dGridEntity classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALU2dGridEntityPointer< 0, const ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALU2dGridEntityPointer< 1, const ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALU2dGridEntityPointer< dim, const ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALU2dGridGeometry< 0, dimworld, const ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALU2dGridGeometry< 1, dimworld, const ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALU2dGridGeometry< dim, dimworld, const ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALU2dGridHierarchicIndexSet< dim, dimworld, elementType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALU2dGridIntersectionBase< const ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALU2dGridLeafIntersectionIterator< const ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALU2dGridLeafMarkerVectorType typedefDune::ALU2dGrid< dim, dimworld, eltype >
ALU2dGridLevelIntersectionIterator< const ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALUGridBoundaryProjection< ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALUGridBoundaryProjectionType typedefDune::ALU2dGrid< dim, dimworld, eltype > [protected]
ALULocalGeometryStorage classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALULocalGeometryStorage< const ThisType, GeometryObject, 2 > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
ALULocalGeometryStorage< const ThisType, GeometryObject, 4 > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
asImp()Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
bndPrj_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
bndVec_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
boundaryProjection(const int segmentIndex) const Dune::ALU2dGrid< dim, dimworld, eltype > [inline, protected]
checkMacroGridFile(const std::string &filename)Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
checkManager()Dune::ALU2dGrid< dim, dimworld, eltype > [inline]
coarsenMarked_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
CollectiveCommunication typedefDune::Grid< dim, dimworld, ct, GridFamily >
CollectiveCommunicationType typedefDune::ALU2dGrid< dim, dimworld, eltype >
comm() const Dune::ALU2dGrid< dim, dimworld, eltype >
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) const Dune::ALU2dGrid< dim, dimworld, eltype >
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) const Dune::ALU2dGrid< dim, dimworld, eltype >
Conversion< ALU2dGrid< dim, dimworld, eltype >, HasHierarchicIndexSet > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
Conversion< ALU2dGrid< dim, dimworld, eltype >, HasObjectStream > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
Conversion< const ALU2dGrid< dim, dimworld, eltype >, HasHierarchicIndexSet > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
Conversion< const ALU2dGrid< dim, dimworld, eltype >, HasObjectStream > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
createGrid(const std::string &, const int, std::istream *)Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
ctype typedefDune::Grid< dim, dimworld, ct, GridFamily >
DGFBaseFactory classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
DuneBoundaryProjectionType typedefDune::ALU2dGrid< dim, dimworld, eltype >
DuneBoundaryProjectionVector typedefDune::ALU2dGrid< dim, dimworld, eltype >
elementTypeDune::ALU2dGrid< dim, dimworld, eltype > [static]
EntityObject typedefDune::ALU2dGrid< dim, dimworld, eltype >
entityPointer(const EntitySeed &seed) const Dune::ALU2dGrid< dim, dimworld, eltype > [inline]
FaceObject typedefDune::ALU2dGrid< dim, dimworld, eltype >
factory() const Dune::ALU2dGrid< dim, dimworld, eltype > [inline]
factory_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
GeometryObject typedefDune::ALU2dGrid< dim, dimworld, eltype > [protected]
geomTypes(int codim) const Dune::ALU2dGrid< dim, dimworld, eltype > [inline]
geomTypes_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
getLeafMarker() const Dune::ALU2dGrid< dim, dimworld, eltype > [inline]
getMark(const typename Traits::template Codim< 0 >::Entity &e) const Dune::ALU2dGrid< dim, dimworld, eltype >
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
getMarkerVector(int level) const Dune::ALU2dGrid< dim, dimworld, eltype > [inline]
getRealImplementation(InterfaceType &i)Dune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > > [inline, protected, static]
getRealIntersection(const IntersectionType &intersection) const Dune::ALU2dGrid< dim, dimworld, eltype > [inline]
ghostSize(int level, int codim) const Dune::ALU2dGrid< dim, dimworld, eltype > [inline]
ghostSize(int codim) const Dune::ALU2dGrid< dim, dimworld, eltype > [inline]
GlobalIdSet typedefDune::ALU2dGrid< dim, dimworld, eltype >
globalIdSet() const Dune::ALU2dGrid< dim, dimworld, eltype >
GlobalIdSetImp typedefDune::ALU2dGrid< dim, dimworld, eltype >
globalProjection() const Dune::ALU2dGrid< dim, dimworld, eltype > [inline, protected]
globalRefine(int refCount)Dune::ALU2dGrid< dim, dimworld, eltype >
globalRefine(int refCount, AdaptDataHandleInterface< GridImp, DataHandle > &hamdle)Dune::ALU2dGrid< dim, dimworld, eltype >
GridFamily typedefDune::ALU2dGrid< dim, dimworld, eltype >
GridObjectFactoryType typedefDune::ALU2dGrid< dim, dimworld, eltype >
hasBoundaryProjection() const Dune::ALU2dGrid< dim, dimworld, eltype > [inline]
HierarchicIndexSet typedefDune::ALU2dGrid< dim, dimworld, eltype >
hierarchicIndexSet() const Dune::ALU2dGrid< dim, dimworld, eltype >
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
HierarchicIteratorImp typedefDune::ALU2dGrid< dim, dimworld, eltype >
hierSetSize(int cd) const Dune::ALU2dGrid< dim, dimworld, eltype >
hIndexSet_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
InStreamType typedefDune::ALU2dGrid< dim, dimworld, eltype >
IntersectionIteratorWrapper< const ThisType, LeafIntersectionIteratorImp > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
IntersectionIteratorWrapper< const ThisType, LevelIntersectionIteratorImp > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
lbegin(int level) const Dune::ALU2dGrid< dim, dimworld, eltype >
lbegin(int level) const Dune::ALU2dGrid< dim, dimworld, eltype >
lbegin(int level) const Dune::ALU2dGrid< dim, dimworld, eltype >
leafbegin() const Dune::ALU2dGrid< dim, dimworld, eltype >
leafbegin() const Dune::ALU2dGrid< dim, dimworld, eltype >
leafend() const Dune::ALU2dGrid< dim, dimworld, eltype >
leafend() const Dune::ALU2dGrid< dim, dimworld, eltype >
LeafGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet() const Dune::ALU2dGrid< dim, dimworld, eltype >
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet_Dune::ALU2dGrid< dim, dimworld, eltype > [mutable, protected]
LeafIndexSetImp typedefDune::ALU2dGrid< dim, dimworld, eltype >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIteratorImp typedefDune::ALU2dGrid< dim, dimworld, eltype >
LeafIntersectionIteratorWrapper< const ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
LeafIterator typedefDune::ALU2dGrid< dim, dimworld, eltype >
LeafIteratorImp typedefDune::ALU2dGrid< dim, dimworld, eltype >
LeafIteratorType typedefDune::ALU2dGrid< dim, dimworld, eltype >
leafView() constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > > [inline]
leafView() constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > > [inline]
lend(int level) const Dune::ALU2dGrid< dim, dimworld, eltype >
lend(int level) const Dune::ALU2dGrid< dim, dimworld, eltype >
lend(int level) const Dune::ALU2dGrid< dim, dimworld, eltype >
LevelGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) const Dune::ALU2dGrid< dim, dimworld, eltype >
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIndexSetImp typedefDune::ALU2dGrid< dim, dimworld, eltype >
levelIndexVec_Dune::ALU2dGrid< dim, dimworld, eltype > [mutable, protected]
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIteratorImp typedefDune::ALU2dGrid< dim, dimworld, eltype >
LevelIntersectionIteratorWrapper< const ThisType > classDune::ALU2dGrid< dim, dimworld, eltype > [friend]
LevelIterator typedefDune::ALU2dGrid< dim, dimworld, eltype >
LevelIteratorImp typedefDune::ALU2dGrid< dim, dimworld, eltype >
LevelIteratorType typedefDune::ALU2dGrid< dim, dimworld, eltype >
levelView(int level) constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > > [inline]
levelView(int level) constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > > [inline]
loadBalance()Dune::ALU2dGrid< dim, dimworld, eltype >
loadBalance(DataHandle &data)Dune::ALU2dGrid< dim, dimworld, eltype >
LocalIdSet typedefDune::ALU2dGrid< dim, dimworld, eltype >
localIdSet() const Dune::ALU2dGrid< dim, dimworld, eltype >
localIdSet_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
LocalIdSetImp typedefDune::ALU2dGrid< dim, dimworld, eltype >
lockPostAdapt_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
makeGeomTypes()Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::ALU2dGrid< dim, dimworld, eltype >
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
marker_Dune::ALU2dGrid< dim, dimworld, eltype > [mutable, protected]
MAXL enum valueDune::ALU2dGrid< dim, dimworld, eltype >
maxLevel() const Dune::ALU2dGrid< dim, dimworld, eltype >
maxlevel_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
maxLevel_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
mesh() const Dune::ALU2dGrid< dim, dimworld, eltype > [inline, protected]
myGrid()Dune::ALU2dGrid< dim, dimworld, eltype >
myGrid() const Dune::ALU2dGrid< dim, dimworld, eltype >
mygrid_Dune::ALU2dGrid< dim, dimworld, eltype > [mutable, protected]
newElementsChunk_ enum valueDune::ALU2dGrid< dim, dimworld, eltype >
nonConform() const Dune::ALU2dGrid< dim, dimworld, eltype > [inline, protected]
nrOfHangingNodes_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
numberOfGeomTypes enum valueDune::ALU2dGrid< dim, dimworld, eltype > [protected]
numBoundarySegments() const Dune::ALU2dGrid< dim, dimworld, eltype > [inline]
ObjectStreamType typedefDune::ALU2dGrid< dim, dimworld, eltype >
OutStreamType typedefDune::ALU2dGrid< dim, dimworld, eltype >
overlapSize(int level, int codim) constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > > [inline]
overlapSize(int codim) constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > > [inline]
postAdapt()Dune::ALU2dGrid< dim, dimworld, eltype >
preAdapt()Dune::ALU2dGrid< dim, dimworld, eltype >
readGrid(const std::string filename, alu2d_ctype &time)Dune::ALU2dGrid< dim, dimworld, eltype >
refineEstimate_ enum valueDune::ALU2dGrid< dim, dimworld, eltype >
refineGrid()Dune::ALU2dGrid< dim, dimworld, eltype >
refineMarked_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
size(int level, int cd) const Dune::ALU2dGrid< dim, dimworld, eltype >
size(int codim) const Dune::ALU2dGrid< dim, dimworld, eltype >
size(int level, GeometryType type) const Dune::ALU2dGrid< dim, dimworld, eltype >
size(GeometryType type) const Dune::ALU2dGrid< dim, dimworld, eltype >
sizeCache_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
SizeCacheType typedefDune::ALU2dGrid< dim, dimworld, eltype > [protected]
Traits typedefDune::ALU2dGrid< dim, dimworld, eltype >
VertexObject typedefDune::ALU2dGrid< dim, dimworld, eltype >
vertexProjection_Dune::ALU2dGrid< dim, dimworld, eltype > [protected]
writeGrid(const std::string filename, alu2d_ctype time) const Dune::ALU2dGrid< dim, dimworld, eltype >
writeGrid_Ascii(const std::string filename, alu2d_ctype time) const Dune::ALU2dGrid< dim, dimworld, eltype >
writeGrid_Xdr(const std::string filename, alu2d_ctype time) const Dune::ALU2dGrid< dim, dimworld, eltype >
~ALU2dGrid()Dune::ALU2dGrid< dim, dimworld, eltype >