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@a: Begin code part of unnamed section, and mark

@a begins the code part of an unnamed section (just as does @A), and in addition marks the next unreserved identifier it finds as defined in this section. Precisely,

     @a == @A@[
     

Originally, FWEB did not contain the @A command, so when the functionality of automatically marking the next unreserved identifier (see AT[) was added, it was natural to add it to @a. A reasonable style of coding is to always use @a if you don't know any better; if you sometime run into trouble, you can then change selected @as to @As. For example, it is appropriate to use @a if one codes one function per section. E.g.,

     @c
     @
     @a
     int
     subrtn()
     {}
     

Here the @a marks subrtn as defined in this section; if that identifier is used elsewhere, it will be subscripted with the section number. (To turn this feature off, use -f; see -f.) However, if a section contains an arbitrary code fragment, the code part should probably begin with @A. E.g.,

     @c
     @
     @A
     x = y;
     

If one had used @a here, the x would have been marked as defined here, which is not what one wants.