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libsound
StreamingSound.h
Go to the documentation of this file.
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// StreamingSound.h - instance of an embedded sound, for gnash
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//
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// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012
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// Free Software Foundation, Inc
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SOUND_STREAMINGSOUND_H
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#define SOUND_STREAMINGSOUND_H
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#include <boost/scoped_ptr.hpp>
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#include <cassert>
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#include <boost/cstdint.hpp>
// For C99 int types
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#include "
LiveSound.h
"
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#include "
AudioDecoder.h
"
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#include "
SoundEnvelope.h
"
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#include "
SimpleBuffer.h
"
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#include "
StreamingSoundData.h
"
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#include "
sound_handler.h
"
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// Forward declarations
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namespace
gnash {
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namespace
sound {
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class
StreamingSoundData;
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}
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namespace
media {
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class
MediaHandler;
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}
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}
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namespace
gnash {
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namespace
sound {
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//
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class
StreamingSound
:
public
LiveSound
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{
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public
:
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//
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StreamingSound
(
StreamingSoundData
& def,
media::MediaHandler
& mh,
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sound_handler::StreamBlockId
blockId);
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// See dox in sound_handler.h (InputStream)
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virtual
bool
eof
()
const
;
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//
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~StreamingSound
();
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size_t
currentBlock
()
const
{
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return
_currentBlock;
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}
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private
:
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//
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virtual
bool
moreData();
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virtual
bool
decodingCompleted()
const
{
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return
_positionInBlock == 0 &&
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_currentBlock >= _soundDef.
blockCount
();
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}
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//
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void
decodeNextBlock();
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// The current block of sound.
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size_t
_currentBlock;
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// The position within the current block.
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size_t
_positionInBlock;
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//
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StreamingSoundData& _soundDef;
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};
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}
// gnash.sound namespace
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}
// namespace gnash
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#endif
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