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love.graphics.setCanvas
Available since LÖVE 0.8.0 |
It has been renamed from love.graphics.setRenderTarget. |
Function
Synopsis
love.graphics.setCanvas( canvas )
Arguments
Canvas canvas
- The new target.
Returns
Nothing.
Notes
Sets the render target to a specified Canvas. All drawing operations until the next love.graphics.setCanvas call will be redirected to the Canvas and not shown on the screen.
Function
Synopsis
love.graphics.setCanvas( )
Arguments
None.
Returns
Nothing.
Notes
Resets the render target to the screen, i.e. re-enables drawing to the screen.
Examples
Drawing to a framebuffer
-- draw colored square to canvas
love.graphics.setCanvas(canvas)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setCanvas()
-- draw scaled canvas to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(canvas, 200,100, 0, .5,.5)
love.graphics.setCanvas(canvas)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setCanvas()
-- draw scaled canvas to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(canvas, 200,100, 0, .5,.5)
See Also