WheelJoint

Restricts a point on the second body to a line on the first body.

Constructors

love.physics.newWheelJoint Creates a wheel joint.

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets an string representing the type.
Joint:setCollideConnected Sets whether the connected Bodies should collide with eachother.
WheelJoint:enableMotor Starts and stops the joint motor.
WheelJoint:getJointSpeed Returns the current joint translation speed.
WheelJoint:getJointTranslation Returns the current joint translation.
WheelJoint:getMaxMotorTorque Returns the maximum motor torque.
WheelJoint:getMotorSpeed Returns the speed of the motor.
WheelJoint:getMotorTorque Returns the current torque on the motor.
WheelJoint:getSpringDampingRatio Returns the damping ratio.
WheelJoint:getSpringFrequency Returns the spring frequency.
WheelJoint:isMotorEnabled Checks if the joint motor is running.
WheelJoint:setMaxMotorTorque Sets a new maximum motor torque.
WheelJoint:setMotorSpeed Sets a new speed for the motor.
WheelJoint:setSpringDampingRatio Sets a new damping ratio.
WheelJoint:setSpringFrequency Sets a new spring frequency.

See Also


Other Languages

Personal tools