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libg3d Reference Manual | ![]() |
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Top | Description |
#include <g3d/material.h> G3DMaterial; G3DMaterial * g3d_material_new (void
); void g3d_material_free (G3DMaterial *material
);
typedef struct { gchar *name; G3DFloat r, g, b, a; G3DFloat shininess; G3DFloat specular[4]; guint32 flags; G3DImage *tex_image; } G3DMaterial;
A material object.
G3DMaterial * g3d_material_new (void
);
Generates a new material with a default color.
Returns : |
the new material or NULL on error |
void g3d_material_free (G3DMaterial *material
);
Frees all memory allocated for that material.
|
the material to free |