Class Magick::RVG::Pattern
In: lib/rvg/paint.rb
Parent: Object
Enum GeometryValue Stylable RVG\n[lib/rvg/clippath.rb\nlib/rvg/container.rb\nlib/rvg/deep_equal.rb\nlib/rvg/describable.rb\nlib/rvg/embellishable.rb\nlib/rvg/misc.rb\nlib/rvg/paint.rb\nlib/rvg/pathdata.rb\nlib/rvg/rvg.rb\nlib/rvg/stretchable.rb\nlib/rvg/stylable.rb\nlib/rvg/text.rb\nlib/rvg/transformable.rb\nlib/rvg/units.rb] Transformable Stretchable Embellishable Describable Duplicatable Comparable Image ImageList Enumerable Geometry OptionalMethodArguments HatchFill Draw lib/RMagick.rb lib/rvg/misc.rb ObjectData Application Pre_ObjectData_Descriptor Envelope Post_ObjectData_Descriptor IPTC Magick dot/m_14_0.png

Methods

new  

Included Modules

StructureConstructors UseConstructors ShapeConstructors TextConstructors ImageConstructors Stretchable Duplicatable Stylable

Attributes

height  [R]  Return upper-left corner, width, height of viewport in user coordinates. Usually these are the values specified when the Pattern object is created, but they can be changed by a call to the viewbox method.
width  [R]  Return upper-left corner, width, height of viewport in user coordinates. Usually these are the values specified when the Pattern object is created, but they can be changed by a call to the viewbox method.
x  [R]  Return upper-left corner, width, height of viewport in user coordinates. Usually these are the values specified when the Pattern object is created, but they can be changed by a call to the viewbox method.
y  [R]  Return upper-left corner, width, height of viewport in user coordinates. Usually these are the values specified when the Pattern object is created, but they can be changed by a call to the viewbox method.

Public Class methods

Create a pattern that can be used with the :fill or :stroke styles. The width and height arguments define the viewport. The pattern will be repeated at x+m*width and y+n*height offsets.

Define the pattern in the block. The pattern can be composed of shapes (rectangle, circles, etc.), text, raster images and container objects. You can include graphic objects by referring to them with use.

[Source]

    # File lib/rvg/paint.rb, line 35
35:             def initialize(width=0, height=0, x=0, y=0)
36:                 super()
37:                 @width, @height, @x, @y = Magick::RVG.convert_to_float(width, height, x, y)
38:                 @content = Content.new
39:                 yield(self) if block_given?
40:             end

[Validate]