This modifier converts the coordinates generated by the MORSE simulator to use UTM global coordinates. This is achieved by setting the offset of the Blender origin with respect to the UTM reference. The offset is stored as three properties of the Scene_Script_Holder object of the scene: UTMXOffset, UTMYOffset and UTMZOffset.
Note
Due to limitation in Blender, to pass offset outside of range [-10000.0, 10000.0], you need to pass the offset value as a string.
from morse.builder import *
env = Environment('indoors-1/indoor-1')
env.configure_service('socket')
env.properties(UTMXOffset='123456789.0', UTMYOffset=-4242.0, UTMZOffset=421.0)
Modifiers work over a dictionary called local_data of the components. The names of the variables affected are the following: