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MyGUIEngine
include
MyGUI_LayoutData.h
Go to the documentation of this file.
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_LAYOUT_DATA_H__
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#define __MYGUI_LAYOUT_DATA_H__
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Common.h
"
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namespace
MyGUI
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{
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struct
MYGUI_EXPORT
ControllerInfo
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{
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std::string
type
;
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MapString
properties
;
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};
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struct
MYGUI_EXPORT
WidgetInfo
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{
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public
:
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WidgetInfo
() :
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align(
Align
::Default),
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style(
WidgetStyle
::Child),
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positionType(None)
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{
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}
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public
:
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std::vector<WidgetInfo>
childWidgetsInfo
;
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// not map because there might be several properties with same name (for example List items)
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VectorStringPairs
properties
;
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MapString
userStrings
;
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std::vector<ControllerInfo>
controllers
;
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std::string
type
;
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std::string
skin
;
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Align
align
;
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WidgetStyle
style
;
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std::string
name
;
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std::string
layer
;
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enum
PositionType
{ Pixels,
Relative
, None };
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PositionType
positionType
;
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IntCoord
intCoord
;
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FloatCoord
floatCoord
;
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};
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typedef
std::vector<WidgetInfo>
VectorWidgetInfo
;
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}
// namespace MyGUI
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#endif // __MYGUI_LAYOUT_DATA_H__
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