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MyGUIEngine
include
MyGUI_ControllerManager.h
Go to the documentation of this file.
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_CONTROLLER_MANAGER_H__
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#define __MYGUI_CONTROLLER_MANAGER_H__
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Singleton.h
"
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#include "
MyGUI_ControllerItem.h
"
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#include "
MyGUI_IUnlinkWidget.h
"
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#include "
MyGUI_WidgetDefines.h
"
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#include "
MyGUI_ActionController.h
"
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namespace
MyGUI
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{
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class
MYGUI_EXPORT
ControllerManager
:
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public
Singleton
<ControllerManager>,
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public
IUnlinkWidget
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{
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public
:
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ControllerManager
();
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void
initialise();
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void
shutdown();
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ControllerItem
* createItem(
const
std::string& _type);
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void
addItem(
Widget
* _widget,
ControllerItem
* _item);
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void
removeItem(
Widget
* _widget);
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private
:
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void
_unlinkWidget(
Widget
* _widget);
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void
frameEntered(
float
_time);
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void
clear();
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private
:
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typedef
std::pair<Widget*, ControllerItem*> PairControllerItem;
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typedef
std::list<PairControllerItem> ListControllerItem;
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ListControllerItem mListItem;
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bool
mIsInitialise;
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};
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}
// namespace MyGUI
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#endif // __MYGUI_CONTROLLER_MANAGER_H__
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