OgreGLFBOMultiRenderTarget.h
Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GLMULTIRENDERTARGET_H__
00030 #define __GLMULTIRENDERTARGET_H__
00031 
00032 #include "OgreGLFrameBufferObject.h"
00033 
00034 namespace Ogre {
00037     class _OgreGLExport GLFBOMultiRenderTarget : public MultiRenderTarget
00038     {
00039     public:
00040         GLFBOMultiRenderTarget(GLFBOManager *manager, const String &name);
00041         ~GLFBOMultiRenderTarget();
00042 
00043         virtual void getCustomAttribute( const String& name, void *pData );
00044 
00045         bool requiresTextureFlipping() const { return true; }
00046 
00048         virtual bool attachDepthBuffer( DepthBuffer *depthBuffer );
00049         virtual void detachDepthBuffer();
00050         virtual void _detachDepthBuffer();
00051     private:
00052         virtual void bindSurfaceImpl(size_t attachment, RenderTexture *target);
00053         virtual void unbindSurfaceImpl(size_t attachment); 
00054         GLFrameBufferObject fbo;
00055     };
00056 
00057 }
00058 
00059 #endif // __GLMULTIRENDERTARGET_H__

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:50