00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __OgreGLESFBO_H__ 00029 #define __OgreGLESFBO_H__ 00030 00031 #include "OgreGLESRenderTexture.h" 00032 #include "OgreGLESContext.h" 00033 00034 namespace Ogre { 00035 00036 class GLESFBOManager; 00037 struct GLESSurfaceDesc; 00038 00041 class _OgreGLESExport GLESFrameBufferObject 00042 { 00043 public: 00044 GLESFrameBufferObject(GLESFBOManager *manager, uint fsaa); 00045 ~GLESFrameBufferObject(); 00046 00050 void bindSurface(size_t attachment, const GLESSurfaceDesc &target); 00053 void unbindSurface(size_t attachment); 00054 00057 void bind(); 00058 00061 void swapBuffers(); 00062 00068 void attachDepthBuffer( DepthBuffer *depthBuffer ); 00069 void detachDepthBuffer(); 00070 00072 size_t getWidth(); 00073 size_t getHeight(); 00074 PixelFormat getFormat(); 00075 GLsizei getFSAA(); 00076 00077 GLESFBOManager *getManager() { return mManager; } 00078 const GLESSurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; } 00079 private: 00080 GLESFBOManager *mManager; 00081 GLsizei mNumSamples; 00082 GLuint mFB; 00083 GLuint mMultisampleFB; 00084 GLESSurfaceDesc mMultisampleColourBuffer; 00085 GLESSurfaceDesc mDepth; 00086 GLESSurfaceDesc mStencil; 00087 // Arbitrary number of texture surfaces 00088 GLESSurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS]; 00089 00090 00098 void initialise(); 00099 }; 00100 00101 } 00102 00103 #endif
Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 2012 21:48:50