OgreRenderToVertexBuffer.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __RenderToVertexBuffer_H__
29 #define __RenderToVertexBuffer_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreMaterial.h"
33 #include "OgreRenderOperation.h"
34 
35 namespace Ogre {
52  {
53  public:
57  virtual ~RenderToVertexBuffer();
58 
65  VertexDeclaration* getVertexDeclaration();
66 
70  unsigned int getMaxVertexCount() const { return mMaxVertexCount; }
71 
75  void setMaxVertexCount(unsigned int maxVertexCount) { mMaxVertexCount = maxVertexCount; }
76 
80  RenderOperation::OperationType getOperationType() const { return mOperationType; }
81 
85  void setOperationType(RenderOperation::OperationType operationType) { mOperationType = operationType; }
86 
90  void setResetsEveryUpdate(bool resetsEveryUpdate) { mResetsEveryUpdate = resetsEveryUpdate; }
91 
95  bool getResetsEveryUpdate() const { return mResetsEveryUpdate; }
96 
100  virtual void getRenderOperation(RenderOperation& op) = 0;
101 
105  virtual void update(SceneManager* sceneMgr) = 0;
106 
111  virtual void reset() { mResetRequested = true; }
112 
118  void setSourceRenderable(Renderable* source) { mSourceRenderable = source; }
119 
123  const Renderable* getSourceRenderable() const { return mSourceRenderable; }
124 
129  const MaterialPtr& getRenderToBufferMaterial() { return mMaterial; }
130 
135  void setRenderToBufferMaterialName(const String& materialName);
136  protected:
143  unsigned int mMaxVertexCount;
144  };
145 
149 }
150 
151 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Oct 23 2013 06:57:25