playerc_bumper_t Struct Reference
[bumper]
Bumper proxy data. More...
#include <playerc.h>
Public Attributes | |
playerc_device_t | info |
Device info; must be at the start of all device structures. | |
int | pose_count |
Number of pose values. | |
player_bumper_define_t | poses [PLAYERC_BUMPER_MAX_SAMPLES] |
Pose of each bumper relative to robot (mm, mm, deg, mm, mm). | |
int | bumper_count |
Number of points in the scan. | |
uint8_t | bumpers [PLAYERC_BUMPER_MAX_SAMPLES] |
Bump data: unsigned char, either boolean or code indicating corner. |
Detailed Description
Bumper proxy data.
Member Data Documentation
Number of points in the scan.
uint8_t playerc_bumper_t::bumpers[PLAYERC_BUMPER_MAX_SAMPLES] |
Bump data: unsigned char, either boolean or code indicating corner.
Referenced by PlayerCc::BumperProxy::IsBumped().
Device info; must be at the start of all device structures.
Number of pose values.
Referenced by PlayerCc::BumperProxy::GetPoseCount().
player_bumper_define_t playerc_bumper_t::poses[PLAYERC_BUMPER_MAX_SAMPLES] |
Pose of each bumper relative to robot (mm, mm, deg, mm, mm).
This structure is filled by calling playerc_bumper_get_geom(). values are x,y (of center) ,normal,length,curvature
Referenced by PlayerCc::BumperProxy::GetPose().
The documentation for this struct was generated from the following file: