player_segment Struct Reference
[General-purpose message structures.]
A line segment, used to construct vector-based maps. More...
#include <player.h>
Public Attributes | |
float | x0 |
Endpoints [m]. | |
float | y0 |
Endpoints [m]. | |
float | x1 |
Endpoints [m]. | |
float | y1 |
Endpoints [m]. |
Detailed Description
A line segment, used to construct vector-based maps.
The documentation for this struct was generated from the following file: