Messaging basics
[libplayercore]

Interface-independent message types, sizes, units, address structures, etc. More...

Modules

 Miscellaneous constants
 

Maximum message lengths, etc.


 Message types
 

The Player message types.


 Interface codes
 

An integer code is assigned to each interface.


 Interface string names
 

Used in configuration file parsing and console output, each interface is assigned a string name.


 Address structures
 

Device and message address structures.


 General-purpose message structures.
 

These structures often appear inside other structures.


 Units
 

Standard units used in Player messages.



Detailed Description

Interface-independent message types, sizes, units, address structures, etc.


Last updated 12 September 2005 21:38:45