PlayerCc::FiducialProxy Class Reference
[Proxies]
The EnergyProxy
class is used to read from an energy device.
More...
#include <playerc++.h>
Public Member Functions | |
FiducialProxy (PlayerClient *aPc, uint aIndex=0) | |
constructor | |
~FiducialProxy () | |
destructor | |
uint | GetCount () const |
The number of beacons detected. | |
player_fiducial_item_t | GetFiducialItem (uint aIndex) const |
Get detected beacon description. | |
player_pose_t | GetSensorPose () const |
The pose of the sensor. | |
player_bbox_t | GetSensorSize () const |
The size of the sensor. | |
player_bbox_t | GetFiducialSize () const |
The size of the most recently detected fiducial. | |
void | RequestGeometry () |
Get the sensor's geometry configuration. | |
player_fiducial_item_t | operator[] (uint aIndex) const |
FiducialProxy data access operator. |
Detailed Description
The EnergyProxy
class is used to read from an energy device.
These members give the current amount of energy stored [Joules] the amount of energy current being consumed [Watts] The charging flag is true if we are currently charging, else false. The FiducialProxy
class is used to control fiducial devices. The latest set of detected beacons is stored in the beacons
array.
Member Function Documentation
player_fiducial_item_t PlayerCc::FiducialProxy::operator[] | ( | uint | aIndex | ) | const [inline] |
FiducialProxy data access operator.
This operator provides an alternate way of access the actuator data. For example, given a FiducialProxy
named fp
, the following expressions are equivalent: fp.GetFiducialItem
[0] and fp
[0].
References GetFiducialItem().
The documentation for this class was generated from the following file: