SUMO - Simulation of Urban MObility
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GUITexturesHelper.h
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1 /****************************************************************************/
8 // Global storage for textures; manages and draws them
9 /****************************************************************************/
10 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
11 // Copyright (C) 2001-2012 DLR (http://www.dlr.de/) and contributors
12 /****************************************************************************/
13 //
14 // This file is part of SUMO.
15 // SUMO is free software: you can redistribute it and/or modify
16 // it under the terms of the GNU General Public License as published by
17 // the Free Software Foundation, either version 3 of the License, or
18 // (at your option) any later version.
19 //
20 /****************************************************************************/
21 #ifndef GUITexturesHelper_h
22 #define GUITexturesHelper_h
23 
24 
25 // ===========================================================================
26 // included modules
27 // ===========================================================================
28 #ifdef _MSC_VER
29 #include <windows_config.h>
30 #else
31 #include <config.h>
32 #endif
33 
34 #include <fx.h>
36 
37 
38 // ===========================================================================
39 // variable declarations
40 // ===========================================================================
42 extern bool gAllowTextures;
43 
44 
45 // ===========================================================================
46 // class definitions
47 // ===========================================================================
53 public:
55  static void drawTexturedBox(unsigned int which, SUMOReal size);
56 
58  static void drawTexturedBox(unsigned int which,
59  SUMOReal sizeX1, SUMOReal sizeY1, SUMOReal sizeX2, SUMOReal sizeY2);
60 
62  static GUIGlID add(FXImage* i);
63 
65  // @note return -1 on failure
66  static int getTextureID(const std::string& filename);
67 
69  static void clearTextures();
70 
71 private:
73  static std::map<std::string, int> myTextures;
74 
75 
76 };
77 
78 
79 #endif
80 
81 /****************************************************************************/