SUMO - Simulation of Urban MObility
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MSVehicleTransfer.cpp
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1 /****************************************************************************/
9 // A mover of vehicles that got stucked due to grid locks
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
12 // Copyright (C) 2001-2012 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 
23 
24 // ===========================================================================
25 // included modules
26 // ===========================================================================
27 #ifdef _MSC_VER
28 #include <windows_config.h>
29 #else
30 #include <config.h>
31 #endif
32 
33 #include <iostream>
35 #include "MSNet.h"
36 #include "MSLane.h"
37 #include "MSEdge.h"
38 #include "MSVehicle.h"
39 #include "MSVehicleControl.h"
40 #include "MSVehicleTransfer.h"
41 
42 #ifdef CHECK_MEMORY_LEAKS
43 #include <foreign/nvwa/debug_new.h>
44 #endif // CHECK_MEMORY_LEAKS
45 
46 
47 // ===========================================================================
48 // static member definitions
49 // ===========================================================================
52 
53 
54 // ===========================================================================
55 // member method definitions
56 // ===========================================================================
57 void
59  if (veh->isParking()) {
61  } else {
64  if ((veh->succEdge(1) == 0) || veh->enterLaneAtMove(veh->succEdge(1)->getLanes()[0], true)) {
66  return;
67  }
68  }
69  myVehicles.push_back(VehicleInformation(veh,
71  veh->isParking()));
72 }
73 
74 
75 void
77  // go through vehicles
78  for (VehicleInfVector::iterator i = myVehicles.begin(); i != myVehicles.end();) {
79  // get the vehicle information
80  VehicleInformation& desc = *i;
81 
82  if (desc.myParking) {
83  // handle parking vehicles
84  if (desc.myVeh->processNextStop(1) == 0) {
85  ++i;
86  continue;
87  }
88  // parking finished, head back into traffic
89  }
90  const SUMOVehicleClass vclass = desc.myVeh->getVehicleType().getVehicleClass();
91  const MSEdge* e = desc.myVeh->getEdge();
92  const MSEdge* nextEdge = desc.myVeh->succEdge(1);
93 
94  // get the lane on which this vehicle should continue
95  // first select all the lanes which allow continuation onto nextEdge
96  // then pick the one which is least occupied
97  // @todo maybe parking vehicles should always continue on the rightmost lane?
98  MSLane* l = e->getFreeLane(e->allowedLanes(*nextEdge, vclass), vclass);
99 
100  if (desc.myParking) {
101  // handle parking vehicles
103  i = myVehicles.erase(i);
104  } else {
105  i++;
106  }
107  } else {
108  // handle teleporting vehicles
110  WRITE_WARNING("Vehicle '" + desc.myVeh->getID() + "' ends teleporting on edge '" + e->getID() + "', simulation time " + time2string(MSNet::getInstance()->getCurrentTimeStep()) + ".");
112  i = myVehicles.erase(i);
113  } else {
114  // could not insert. maybe we should proceed in virtual space
115  if (desc.myProceedTime < time) {
116  // active move reminders
118  // let the vehicle move to the next edge
119  const bool hasArrived = (desc.myVeh->succEdge(1) == 0 ||
120  desc.myVeh->enterLaneAtMove(desc.myVeh->succEdge(1)->getLanes()[0], true));
121  if (hasArrived) {
122  WRITE_WARNING("Vehicle '" + desc.myVeh->getID() + "' ends teleporting on end edge '" + e->getID() + "'.");
124  i = myVehicles.erase(i);
125  continue;
126  }
127  // use current travel time to determine when to move the vehicle forward
129  }
130  ++i;
131  }
132  }
133  }
134 }
135 
136 
137 bool
139  return !myVehicles.empty();
140 }
141 
142 
145  if (myInstance == 0) {
147  }
148  return myInstance;
149 }
150 
151 
153 
154 
156  myInstance = 0;
157 }
158 
159 
160 
161 /****************************************************************************/
162