SUMO - Simulation of Urban MObility
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GUIApplicationWindow.h
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1 /****************************************************************************/
10 // The main window of the SUMO-gui.
11 /****************************************************************************/
12 // SUMO, Simulation of Urban MObility; see http://sumo-sim.org/
13 // Copyright (C) 2001-2013 DLR (http://www.dlr.de/) and contributors
14 /****************************************************************************/
15 //
16 // This file is part of SUMO.
17 // SUMO is free software: you can redistribute it and/or modify
18 // it under the terms of the GNU General Public License as published by
19 // the Free Software Foundation, either version 3 of the License, or
20 // (at your option) any later version.
21 //
22 /****************************************************************************/
23 #ifndef GUIApplicationWindow_h
24 #define GUIApplicationWindow_h
25 
26 
27 // ===========================================================================
28 // included modules
29 // ===========================================================================
30 #ifdef _MSC_VER
31 #include <windows_config.h>
32 #else
33 #include <config.h>
34 #endif
35 
36 #include <string>
37 #include <vector>
38 #include <iostream>
39 #include <fx.h>
48 #include "GUISUMOViewParent.h"
49 
50 
51 // ===========================================================================
52 // class declarations
53 // ===========================================================================
54 class GUILoadThread;
55 class GUIRunThread;
56 class GUIMessageWindow;
57 class GUIEvent;
60 
61 
62 // ===========================================================================
63 // class definition
64 // ===========================================================================
75  // FOX-declarations
76  FXDECLARE(GUIApplicationWindow)
77 public:
78 
83  GUIApplicationWindow(FXApp* a, const std::string& configPattern);
84 
85 
87  virtual ~GUIApplicationWindow();
88 
89 
92 
94  virtual void create();
95 
97  virtual void detach();
99 
100  void loadOnStartup();
101 
102 
103  void dependentBuild(bool game);
104 
105  void setStatusBarText(const std::string&);
106 
107  FXGLCanvas* getBuildGLCanvas() const;
108  SUMOTime getCurrentSimTime() const;
109 
110  FXCursor* getDefaultCursor();
111 
112 
113 
114 
117 
118  virtual void eventOccured();
121  void handleEvent_Message(GUIEvent* e);
124 
125 
126 
129 
131  long onCmdOpenConfiguration(FXObject*, FXSelector, void*);
132 
134  long onCmdOpenNetwork(FXObject*, FXSelector, void*);
135 
137  long onCmdReload(FXObject*, FXSelector, void*);
138 
140  long onCmdOpenRecent(FXObject*, FXSelector, void*);
141 
143  long onCmdClose(FXObject*, FXSelector, void*);
144 
148  long onCmdQuit(FXObject*, FXSelector, void*);
149 
151  long onCmdEditChosen(FXObject*, FXSelector, void*);
152 
154  long onCmdEditBreakpoints(FXObject*, FXSelector, void*);
155 
157  long onCmdAppSettings(FXObject*, FXSelector, void*);
158 
160  long onCmdGaming(FXObject*, FXSelector, void*);
161 
163  long onCmdListInternal(FXObject*, FXSelector, void*);
164 
166  long onCmdAbout(FXObject*, FXSelector, void*);
167 
169  long onCmdStart(FXObject*, FXSelector, void*);
170 
172  long onCmdStop(FXObject*, FXSelector, void*);
173 
175  long onCmdStep(FXObject*, FXSelector, void*);
176 
178  long onCmdTimeToggle(FXObject*, FXSelector, void*);
179 
181  long onCmdDelayToggle(FXObject*, FXSelector, void*);
182 
184  long onCmdNewView(FXObject*, FXSelector, void*);
185 
186 #ifdef HAVE_OSG
187  long onCmdNewOSG(FXObject*, FXSelector, void*);
189 #endif
190 
192  long onUpdOpen(FXObject*, FXSelector, void*);
193 
195  long onUpdReload(FXObject*, FXSelector, void*);
196 
198  long onUpdOpenRecent(FXObject*, FXSelector, void*);
199 
201  long onUpdAddView(FXObject*, FXSelector, void*);
202 
204  virtual long onUpdStart(FXObject*, FXSelector, void*);
205 
207  long onUpdStop(FXObject*, FXSelector, void*);
208 
210  long onUpdStep(FXObject*, FXSelector, void*);
211 
213  long onUpdEditChosen(FXObject* sender, FXSelector, void* ptr);
214 
216  virtual long onUpdEditBreakpoints(FXObject*, FXSelector, void*);
217 
219  long onCmdClearMsgWindow(FXObject*, FXSelector, void*);
220 
222  long onLoadThreadEvent(FXObject*, FXSelector, void*);
223 
225  long onRunThreadEvent(FXObject*, FXSelector, void*);
226 
228  long onClipboardRequest(FXObject* sender, FXSelector sel, void* ptr);
230 
231 protected:
232  virtual void addToWindowsMenu(FXMenuPane*) { }
233 
234 private:
236  void load(const std::string& file, bool isNet, bool isReload = false);
237 
239  void closeAllWindows();
240 
242  void updateTimeLCD(const SUMOTime time);
243 
246 
247 protected:
250 
251 protected:
253  virtual void fillMenuBar();
254 
256  virtual void buildToolBars();
257 
258 protected:
260  std::string myName;
261 
264 
267 
270 
272  size_t myViewNumber;
273 
276 
280 
283 
285  FXSplitter* myMainSplitter;
286 
290  *myMenuBarDrag;
291 
294 
297 
300 
302  FXMDIMenu* myMDIMenu;
303 
305  FXMenuBar* myMenuBar;
306 
309 
312 
315 
318 
320  FXRecentFiles myRecentConfigs;
321 
323  FXRecentFiles myRecentNets;
324 
326  std::string myConfigPattern;
327 
329 
332 
333 };
334 
335 
336 #endif
337 
338 /****************************************************************************/
339