org.sunflow.core

Class TextureCache


public final class TextureCache
extends java.lang.Object

Maintains a cache of all loaded texture maps. This is usefull if the same texture might be used more than once in your scene.

Method Summary

static void
flush()
Flush all textures from the cache, this will cause them to be reloaded anew the next time they are accessed.
static Texture
getTexture(String filename, boolean isLinear)
Gets a reference to the texture specified by the given filename.

Method Details

flush

public static void flush()
Flush all textures from the cache, this will cause them to be reloaded anew the next time they are accessed.

getTexture

public static Texture getTexture(String filename,
                                 boolean isLinear)
Gets a reference to the texture specified by the given filename. If the texture has already been loaded the previous reference is returned, otherwise, a new texture is created.
Parameters:
filename - image file to load
isLinear - is the texture gamma corrected?
Returns:
texture object
See Also:
Texture