org.sunflow.core

Interface RenderObject

Known Subinterfaces:
CameraLens, LightSource, Modifier, PrimitiveList, Shader, Tesselatable
Known Implementing Classes:
AmbientOcclusionShader, AnisotropicWardShader, Background, BanchoffSurface, BezierMesh, Box, BumpMappingModifier, Camera, ConstantShader, CornellBox, CubeGrid, DiffuseShader, DirectionalSpotlight, FileMesh, FisheyeLens, Geometry, GlassShader, Gumbo, Hair, IDShader, ImageBasedLight, Instance, JuliaFractal, MirrorShader, NormalMapModifier, NormalShader, Options, ParticleSurface, PhongShader, PinholeLens, Plane, PointLight, PrimIDShader, QuadMesh, QuickGrayShader, ShinyDiffuseShader, SimpleShader, Sphere, SphereLight, SphericalLens, SunSkyLight, Teapot, TexturedAmbientOcclusionShader, TexturedDiffuseShader, TexturedPhongShader, TexturedShinyDiffuseShader, TexturedWardShader, ThinLens, Torus, TriangleMesh, TriangleMeshLight, UberShader, UVShader, ViewCausticsShader, ViewGlobalPhotonsShader, ViewIrradianceShader, WireframeShader

public interface RenderObject

This is the base interface for all public rendering object interfaces. It handles incremental updates via ParameterList objects.

Method Summary

boolean
update(ParameterList pl, SunflowAPI api)
Update this object given a list of parameters.

Method Details

update

public boolean update(ParameterList pl,
                      SunflowAPI api)
Update this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.
Parameters:
pl - list of parameters to read from
api - reference to the current scene
Returns:
true if the update is succesfull, false otherwise