Vector versions of the standard noise functions. These are provided to
emulate standard renderman calls.This code was adapted mainly from the
mrclasses package by Gonzalo Garramuno
(http://sourceforge.net/projects/mrclasses/).
noise
public static final Vector3 noise(float x)
noise
public static final Vector3 noise(float x,
float y)
noise
public static final Vector3 noise(float x,
float y,
float z)
noise
public static final Vector3 noise(float x,
float y,
float z,
float t)
pnoise
public static final Vector3 pnoise(float x,
float period)
pnoise
public static final Vector3 pnoise(float x,
float y,
float w,
float h)
pnoise
public static final Vector3 pnoise(float x,
float y,
float z,
float w,
float h,
float d)
pnoise
public static final Vector3 pnoise(float x,
float y,
float z,
float t,
float w,
float h,
float d,
float p)
pnoise
public static final Vector3 pnoise(Point2 p,
float periodx,
float periody)
snoise
public static final Vector3 snoise(float x)
snoise
public static final Vector3 snoise(float x,
float y)
snoise
public static final Vector3 snoise(float x,
float y,
float z)
snoise
public static final Vector3 snoise(float x,
float y,
float z,
float t)
spnoise
public static final Vector3 spnoise(float x,
float period)
spnoise
public static final Vector3 spnoise(float x,
float y,
float w,
float h)
spnoise
public static final Vector3 spnoise(float x,
float y,
float z,
float w,
float h,
float d)
spnoise
public static final Vector3 spnoise(float x,
float y,
float z,
float t,
float w,
float h,
float d,
float p)
spnoise
public static final Vector3 spnoise(Point2 p,
float periodx,
float periody)