org.sunflow.core.light

Class TriangleMeshLight

Implemented Interfaces:
PrimitiveList, RenderObject, Shader

public class TriangleMeshLight
extends TriangleMesh
implements Shader

Field Summary

Fields inherited from class org.sunflow.core.primitive.TriangleMesh

points, triangles

Constructor Summary

TriangleMeshLight()

Method Summary

Color
getRadiance(ShadingState state)
void
init(String name, SunflowAPI api)
void
scatterPhoton(ShadingState state, Color power)
boolean
update(ParameterList pl, SunflowAPI api)
Update this object given a list of parameters.

Methods inherited from class org.sunflow.core.primitive.TriangleMesh

getBakingPrimitives, getNumPrimitives, getPoint, getPoint, getPrimitiveBound, getWorldBounds, init, intersectPrimitive, intersectPrimitiveRobust, prepareShadingState, setSmallTriangles, update, writeObj

Constructor Details

TriangleMeshLight

public TriangleMeshLight()

Method Details

getRadiance

public Color getRadiance(ShadingState state)
Specified by:
getRadiance in interface Shader

init

public void init(String name,
                 SunflowAPI api)

scatterPhoton

public void scatterPhoton(ShadingState state,
                          Color power)
Specified by:
scatterPhoton in interface Shader

update

public boolean update(ParameterList pl,
                      SunflowAPI api)
Update this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.
Specified by:
update in interface RenderObject
Overrides:
update in interface TriangleMesh
Parameters:
pl - list of parameters to read from
api - reference to the current scene
Returns:
true if the update is succesfull, false otherwise