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vtkTextureUnitManager.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkTextureUnitManager.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef __vtkTextureUnitManager_h
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#define __vtkTextureUnitManager_h
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#include "
vtkObject.h
"
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class
vtkOpenGLRenderWindow
;
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class
VTK_RENDERING_EXPORT
vtkTextureUnitManager
:
public
vtkObject
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{
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public
:
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vtkTypeMacro(
vtkTextureUnitManager
,
vtkObject
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent);
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static
vtkTextureUnitManager
*
New
();
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void
SetContext(
vtkOpenGLRenderWindow
*context);
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vtkGetObjectMacro(Context,
vtkOpenGLRenderWindow
);
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int
GetNumberOfTextureUnits();
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virtual
int
Allocate();
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bool
IsAllocated(
int
textureUnitId);
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virtual
void
Free(
int
textureUnitId);
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protected
:
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vtkTextureUnitManager
();
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~
vtkTextureUnitManager
();
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void
DeleteTable();
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vtkOpenGLRenderWindow
*
Context
;
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int
NumberOfTextureUnits
;
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bool
*
TextureUnits
;
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private
:
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vtkTextureUnitManager
(
const
vtkTextureUnitManager
&);
// Not implemented.
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void
operator=(
const
vtkTextureUnitManager
&);
// Not implemented.
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};
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#endif
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1.8.2