VTK
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Library for Hardware Shaders. More...
#include <vtkShaderCodeLibrary.h>
Public Types | |
typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
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virtual void | DebugOn () |
virtual void | DebugOff () |
unsigned char | GetDebug () |
void | SetDebug (unsigned char debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &os) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkShaderCodeLibrary * | New () |
static int | IsTypeOf (const char *type) |
static vtkShaderCodeLibrary * | SafeDownCast (vtkObject *o) |
static char * | GetShaderCode (const char *name) |
static const char ** | GetListOfShaderCodeNames () |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObject *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Friends | |
class | vtkInternalCleanup |
static void | RegisterShaderCode (const char *name, const char *code) |
vtkShaderCodeLibrary () | |
~vtkShaderCodeLibrary () | |
Additional Inherited Members | |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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unsigned char | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Library for Hardware Shaders.
This class provides the hardware shader code.
Definition at line 29 of file vtkShaderCodeLibrary.h.
Definition at line 33 of file vtkShaderCodeLibrary.h.
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Provides for registering shader code. This overrides the compiled in shader codes.
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Provides for registering shader code. This overrides the compiled in shader codes.
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Reimplemented from vtkObject.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
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Obtain the code for the shader with given name. Note that Cg shader names are prefixed with CG and GLSL shader names are prefixed with GLSL. This method allocates memory. It's the responsibility of the caller to free this memory.
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Returns an array of pointers to char strings that are the names of the shader codes provided by the library. The end of the array is marked by a null pointer.
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Provides for registering shader code. This overrides the compiled in shader codes.
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Definition at line 70 of file vtkShaderCodeLibrary.h.