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vtkOpenGLContextDevice2D.h
Go to the documentation of this file.
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLContextDevice2D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef __vtkOpenGLContextDevice2D_h
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#define __vtkOpenGLContextDevice2D_h
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#include "
vtkContextDevice2D.h
"
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class
vtkWindow
;
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class
vtkViewport
;
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class
vtkRenderer
;
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class
vtkStringToImage
;
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class
vtkOpenGLRenderWindow
;
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class
vtkOpenGLExtensionManager
;
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class
VTK_CHARTS_EXPORT
vtkOpenGLContextDevice2D
:
public
vtkContextDevice2D
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{
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public
:
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vtkTypeMacro(
vtkOpenGLContextDevice2D
,
vtkContextDevice2D
);
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virtual
void
PrintSelf
(ostream &os,
vtkIndent
indent);
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static
vtkOpenGLContextDevice2D
*
New
();
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virtual
void
DrawPoly
(
float
*f,
int
n,
unsigned
char
*colors = 0,
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int
nc_comps = 0);
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virtual
void
DrawPoints
(
float
*
points
,
int
n,
unsigned
char
* colors = 0,
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int
nc_comps = 0);
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virtual
void
DrawPointSprites
(
vtkImageData
*sprite,
float
*
points
,
int
n,
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unsigned
char
* colors = 0,
int
nc_comps = 0);
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virtual
void
DrawQuad
(
float
*
points
,
int
n);
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virtual
void
DrawQuadStrip
(
float
*
points
,
int
n);
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virtual
void
DrawPolygon
(
float
*,
int
);
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virtual
void
DrawEllipseWedge
(
float
x,
float
y,
float
outRx,
float
outRy,
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float
inRx,
float
inRy,
float
startAngle
,
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float
stopAngle);
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virtual
void
DrawEllipticArc
(
float
x,
float
y,
float
rX,
float
rY,
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float
startAngle
,
float
stopAngle);
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virtual
void
DrawString
(
float
*
point
,
const
vtkStdString
&
string
);
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virtual
void
ComputeStringBounds
(
const
vtkStdString
&
string
,
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float
bounds[4]);
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virtual
void
DrawString
(
float
*
point
,
const
vtkUnicodeString
&
string
);
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virtual
void
ComputeStringBounds
(
const
vtkUnicodeString
&
string
,
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float
bounds[4]);
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virtual
void
DrawImage
(
float
p[2],
float
scale
,
vtkImageData
*
image
);
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void
DrawImage
(
const
vtkRectf
& pos,
vtkImageData
*
image
);
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virtual
void
SetColor4
(
unsigned
char
color
[4]);
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virtual
void
SetColor(
unsigned
char
color
[3]);
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virtual
void
SetTexture
(
vtkImageData
*
image
,
int
properties = 0);
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virtual
void
SetPointSize
(
float
size
);
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virtual
void
SetLineWidth
(
float
width);
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virtual
void
SetLineType
(
int
type
);
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virtual
void
MultiplyMatrix
(
vtkMatrix3x3
*m);
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virtual
void
SetMatrix
(
vtkMatrix3x3
*m);
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virtual
void
GetMatrix
(
vtkMatrix3x3
*m);
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virtual
void
PushMatrix
();
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virtual
void
PopMatrix
();
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virtual
void
SetClipping
(
int
*x);
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virtual
void
DisableClipping
();
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virtual
void
Begin
(
vtkViewport
* viewport);
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virtual
void
End
();
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virtual
void
BufferIdModeBegin
(
vtkAbstractContextBufferId
*bufferId);
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virtual
void
BufferIdModeEnd
();
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bool
SetStringRendererToFreeType();
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bool
SetStringRendererToQt();
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bool
HasGLSL();
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vtkGetObjectMacro(RenderWindow,
vtkOpenGLRenderWindow
);
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virtual
void
ReleaseGraphicsResources(
vtkWindow
*window);
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//BTX
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protected
:
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vtkOpenGLContextDevice2D
();
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virtual
~
vtkOpenGLContextDevice2D
();
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int
GetNumberOfArcIterations(
float
rX,
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float
rY,
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float
startAngle
,
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float
stopAngle);
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int
Geometry[2];
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vtkRenderer
*
Renderer
;
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vtkStringToImage
*
TextRenderer
;
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bool
InRender
;
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class
Private
;
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Private
*
Storage
;
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virtual
bool
LoadExtensions(
vtkOpenGLExtensionManager
*m);
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vtkOpenGLRenderWindow
*
RenderWindow
;
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private
:
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vtkOpenGLContextDevice2D
(
const
vtkOpenGLContextDevice2D
&);
// Not implemented.
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void
operator=(
const
vtkOpenGLContextDevice2D
&);
// Not implemented.
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void
AlignText(
double
orientation
,
float
width,
float
height
,
float
*p);
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//ETX
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};
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#endif //__vtkOpenGLContextDevice2D_h
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