NAME
TextureRectangleEnable - 3D API texture rectangle enable
USAGE
TextureRectangleEnable[i] = bool(enable)
VALID ENUMERANTS
enable: true, false
DESCRIPTION
Enable/disable OpenGL non-power-of-two texturing. See the OpenGL NV_texture_rectangle specification for details.
The standard reset callback sets the TextureRectangleEnable[i] state to bool(false).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
Not applicable.
SEE ALSO
Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags