ActiViz .NET
5.8.0
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Public Member Functions | |
vtkShader (IntPtr rawCppThis, bool callDisposalMethod, bool strong) | |
Automatically generated constructor - called from generated code. DO NOT call directly. | |
void | AddShaderVariable (string name, int num_of_elements, IntPtr values) |
Methods to add shader variables to this shader. The shader variable type must match with that declared in the Material xml, otherwise, the variable is not made available to the shader. | |
virtual void | Bind () |
In this method the shader can enable/bind itself. This is applicable only to Cg, since in GLSL, individual shaders in a program can't be enabled/bound. | |
virtual int | Compile () |
Called to compile the shader code. The subclasses must only compile the code in this method. Returns if the compile was successful. Subclasses should compile the code only if it was not already compiled. | |
int | GetScope () |
Returns the scope of the shader i.e. if it's a vertex or fragment shader. (vtkXMLShader::SCOPE_VERTEX or vtkXMLShader::SCOPE_FRAGMENT). | |
int | GetShaderVariable (string name, IntPtr values) |
Methods to get the value of shader variables with the given name. Values must be at least the size of the shader variable (obtained by GetShaderVariableSize(). Returns if the operation was successful. | |
int | GetShaderVariableSize (string name) |
Get number of elements in a Shader variable. Return 0 if failed to find the shader variable. | |
int | GetShaderVariableType (string name) |
Returns the type of a Shader variable with the given name. Return 0 on error. | |
virtual vtkXMLShader | GetXMLShader () |
Get/Set the XMLShader representation for this shader. A shader is not valid without a XMLShader. | |
int | HasShaderVariable (string name) |
Indicates if a variable by the given name exists. | |
override int | IsA (string type) |
Undocumented Block. | |
new vtkShader | NewInstance () |
Undocumented Block. | |
virtual void | PassShaderVariables (vtkActor actor, vtkRenderer ren) |
Called to pass VTK actor/property/light values and other Shader variables over to the shader. This is called by the ShaderProgram during each render. | |
virtual void | ReleaseGraphicsResources (vtkWindow arg0) |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. | |
void | SetXMLShader (vtkXMLShader arg0) |
Get/Set the XMLShader representation for this shader. A shader is not valid without a XMLShader. | |
virtual void | Unbind () |
Called to unbind the shader. As with Bind(), this is only applicable to Cg. | |
Static Public Member Functions | |
static new int | IsTypeOf (string type) |
Undocumented Block. | |
static new vtkShader | SafeDownCast (vtkObjectBase o) |
Undocumented Block. | |
Public Attributes | |
new const string | MRFullTypeName = "Kitware.VTK.vtkShader" |
Automatically generated type registration mechanics. | |
Static Public Attributes | |
static new readonly string | MRClassNameKey = "9vtkShader" |
Automatically generated type registration mechanics. | |
Protected Member Functions | |
override void | Dispose (bool disposing) |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly. | |
Private Member Functions | |
static internal void | vtkShader_AddShaderVariable_01 (HandleRef pThis, string name, int num_of_elements, IntPtr values) |
static internal void | vtkShader_Bind_02 (HandleRef pThis) |
static internal int | vtkShader_Compile_03 (HandleRef pThis) |
static internal int | vtkShader_GetScope_04 (HandleRef pThis) |
static internal int | vtkShader_GetShaderVariable_05 (HandleRef pThis, string name, IntPtr values) |
static internal int | vtkShader_GetShaderVariableSize_06 (HandleRef pThis, string name) |
static internal int | vtkShader_GetShaderVariableType_07 (HandleRef pThis, string name) |
static internal IntPtr | vtkShader_GetXMLShader_08 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal int | vtkShader_HasShaderVariable_09 (HandleRef pThis, string name) |
static internal int | vtkShader_IsA_10 (HandleRef pThis, string type) |
static internal int | vtkShader_IsTypeOf_11 (string type) |
static internal IntPtr | vtkShader_NewInstance_12 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkShader_PassShaderVariables_13 (HandleRef pThis, HandleRef actor, HandleRef ren) |
static internal void | vtkShader_ReleaseGraphicsResources_14 (HandleRef pThis, HandleRef arg0) |
static internal IntPtr | vtkShader_SafeDownCast_15 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkShader_SetXMLShader_16 (HandleRef pThis, HandleRef arg0) |
static internal void | vtkShader_Unbind_17 (HandleRef pThis) |
Static Private Member Functions | |
static | vtkShader () |
Automatically generated type registration mechanics. |
Description vtkShader is a base class for interfacing VTK to hardware shader libraries. vtkShader interprets a vtkXMLDataElement that describes a particular shader. Descendants of this class inherit this functionality and additionally interface to specific shader libraries like NVidia's Cg and OpenGL2.0 (GLSL) to perform operations, on individual shaders.
During each render, the vtkShaderProgram calls Compile(), PassShaderVariables(), Bind() and after the actor has been rendered, calls Unbind(), in that order. Thanks Shader support in VTK includes key contributions by Gary Templet at Sandia National Labs.
vtkCgShader vtkGLSLShader
static Kitware.VTK.vtkShader.vtkShader | ( | ) | [static, private] |
Automatically generated type registration mechanics.
Kitware.VTK.vtkShader.vtkShader | ( | IntPtr | rawCppThis, |
bool | callDisposalMethod, | ||
bool | strong | ||
) |
Automatically generated constructor - called from generated code. DO NOT call directly.
void Kitware.VTK.vtkShader.AddShaderVariable | ( | string | name, |
int | num_of_elements, | ||
IntPtr | values | ||
) |
Methods to add shader variables to this shader. The shader variable type must match with that declared in the Material xml, otherwise, the variable is not made available to the shader.
virtual void Kitware.VTK.vtkShader.Bind | ( | ) | [virtual] |
In this method the shader can enable/bind itself. This is applicable only to Cg, since in GLSL, individual shaders in a program can't be enabled/bound.
virtual int Kitware.VTK.vtkShader.Compile | ( | ) | [virtual] |
Called to compile the shader code. The subclasses must only compile the code in this method. Returns if the compile was successful. Subclasses should compile the code only if it was not already compiled.
Reimplemented in Kitware.VTK.vtkGLSLShader.
override void Kitware.VTK.vtkShader.Dispose | ( | bool | disposing | ) | [protected] |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkGLSLShader.
int Kitware.VTK.vtkShader.GetScope | ( | ) |
Returns the scope of the shader i.e. if it's a vertex or fragment shader. (vtkXMLShader::SCOPE_VERTEX or vtkXMLShader::SCOPE_FRAGMENT).
int Kitware.VTK.vtkShader.GetShaderVariable | ( | string | name, |
IntPtr | values | ||
) |
Methods to get the value of shader variables with the given name. Values must be at least the size of the shader variable (obtained by GetShaderVariableSize(). Returns if the operation was successful.
int Kitware.VTK.vtkShader.GetShaderVariableSize | ( | string | name | ) |
Get number of elements in a Shader variable. Return 0 if failed to find the shader variable.
int Kitware.VTK.vtkShader.GetShaderVariableType | ( | string | name | ) |
Returns the type of a Shader variable with the given name. Return 0 on error.
virtual vtkXMLShader Kitware.VTK.vtkShader.GetXMLShader | ( | ) | [virtual] |
Get/Set the XMLShader representation for this shader. A shader is not valid without a XMLShader.
int Kitware.VTK.vtkShader.HasShaderVariable | ( | string | name | ) |
Indicates if a variable by the given name exists.
override int Kitware.VTK.vtkShader.IsA | ( | string | type | ) | [virtual] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkGLSLShader.
static new int Kitware.VTK.vtkShader.IsTypeOf | ( | string | type | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkGLSLShader.
Undocumented Block.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkGLSLShader.
virtual void Kitware.VTK.vtkShader.PassShaderVariables | ( | vtkActor | actor, |
vtkRenderer | ren | ||
) | [virtual] |
Called to pass VTK actor/property/light values and other Shader variables over to the shader. This is called by the ShaderProgram during each render.
virtual void Kitware.VTK.vtkShader.ReleaseGraphicsResources | ( | vtkWindow | arg0 | ) | [virtual] |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented in Kitware.VTK.vtkGLSLShader.
static new vtkShader Kitware.VTK.vtkShader.SafeDownCast | ( | vtkObjectBase | o | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkGLSLShader.
void Kitware.VTK.vtkShader.SetXMLShader | ( | vtkXMLShader | arg0 | ) |
Get/Set the XMLShader representation for this shader. A shader is not valid without a XMLShader.
virtual void Kitware.VTK.vtkShader.Unbind | ( | ) | [virtual] |
Called to unbind the shader. As with Bind(), this is only applicable to Cg.
static internal void Kitware.VTK.vtkShader.vtkShader_AddShaderVariable_01 | ( | HandleRef | pThis, |
string | name, | ||
int | num_of_elements, | ||
IntPtr | values | ||
) | [private] |
static internal void Kitware.VTK.vtkShader.vtkShader_Bind_02 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkShader.vtkShader_Compile_03 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkShader.vtkShader_GetScope_04 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkShader.vtkShader_GetShaderVariable_05 | ( | HandleRef | pThis, |
string | name, | ||
IntPtr | values | ||
) | [private] |
static internal int Kitware.VTK.vtkShader.vtkShader_GetShaderVariableSize_06 | ( | HandleRef | pThis, |
string | name | ||
) | [private] |
static internal int Kitware.VTK.vtkShader.vtkShader_GetShaderVariableType_07 | ( | HandleRef | pThis, |
string | name | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkShader.vtkShader_GetXMLShader_08 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal int Kitware.VTK.vtkShader.vtkShader_HasShaderVariable_09 | ( | HandleRef | pThis, |
string | name | ||
) | [private] |
static internal int Kitware.VTK.vtkShader.vtkShader_IsA_10 | ( | HandleRef | pThis, |
string | type | ||
) | [private] |
static internal int Kitware.VTK.vtkShader.vtkShader_IsTypeOf_11 | ( | string | type | ) | [private] |
static internal IntPtr Kitware.VTK.vtkShader.vtkShader_NewInstance_12 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkShader.vtkShader_PassShaderVariables_13 | ( | HandleRef | pThis, |
HandleRef | actor, | ||
HandleRef | ren | ||
) | [private] |
static internal void Kitware.VTK.vtkShader.vtkShader_ReleaseGraphicsResources_14 | ( | HandleRef | pThis, |
HandleRef | arg0 | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkShader.vtkShader_SafeDownCast_15 | ( | HandleRef | o, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkShader.vtkShader_SetXMLShader_16 | ( | HandleRef | pThis, |
HandleRef | arg0 | ||
) | [private] |
static internal void Kitware.VTK.vtkShader.vtkShader_Unbind_17 | ( | HandleRef | pThis | ) | [private] |
new readonly string Kitware.VTK.vtkShader.MRClassNameKey = "9vtkShader" [static] |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkGLSLShader.
new const string Kitware.VTK.vtkShader.MRFullTypeName = "Kitware.VTK.vtkShader" |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkGLSLShader.