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Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Private Member Functions | Static Private Member Functions
Kitware.VTK.vtkGLSLShaderProgram Class Reference

vtkGLSLShaderProgram - GLSL Shader Program More...

Inheritance diagram for Kitware.VTK.vtkGLSLShaderProgram:
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Collaboration diagram for Kitware.VTK.vtkGLSLShaderProgram:
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List of all members.

Public Member Functions

 vtkGLSLShaderProgram (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkGLSLShaderProgram ()
 Undocumented Block.
uint GetProgram ()
 Return the OpenGL program id.
override int IsA (string type)
 Undocumented Block.
new vtkGLSLShaderProgram NewInstance ()
 Undocumented Block.
override void PostRender (vtkActor arg0, vtkRenderer arg1)
 Called to unload the shaders after the actor has been rendered.
override void ReleaseGraphicsResources (vtkWindow arg0)
 Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
override void Render (vtkActor actor, vtkRenderer renderer)
 .Description: Take shader from its source (file and/or string) and load, compile, and install in hardware. Also, initialize uniform variables originating from the following sources: XML material file, vtkProperty, vtkLight, vtkCamera, and application-specified uniform variables.

Static Public Member Functions

static new vtkGLSLShaderProgram New ()
 Undocumented Block.
static new int IsTypeOf (string type)
 Undocumented Block.
static new vtkGLSLShaderProgram SafeDownCast (vtkObjectBase o)
 Undocumented Block.

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkGLSLShaderProgram"
 Automatically generated type registration mechanics.

Static Public Attributes

static new readonly string MRClassNameKey = "20vtkGLSLShaderProgram"
 Automatically generated type registration mechanics.

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Private Member Functions

static internal IntPtr vtkGLSLShaderProgram_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal uint vtkGLSLShaderProgram_GetProgram_01 (HandleRef pThis)
static internal int vtkGLSLShaderProgram_IsA_02 (HandleRef pThis, string type)
static internal int vtkGLSLShaderProgram_IsTypeOf_03 (string type)
static internal IntPtr vtkGLSLShaderProgram_NewInstance_05 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkGLSLShaderProgram_PostRender_06 (HandleRef pThis, HandleRef arg0, HandleRef arg1)
static internal void vtkGLSLShaderProgram_ReleaseGraphicsResources_07 (HandleRef pThis, HandleRef arg0)
static internal void vtkGLSLShaderProgram_Render_08 (HandleRef pThis, HandleRef actor, HandleRef renderer)
static internal IntPtr vtkGLSLShaderProgram_SafeDownCast_09 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)

Static Private Member Functions

static vtkGLSLShaderProgram ()
 Automatically generated type registration mechanics.

Detailed Description

vtkGLSLShaderProgram - GLSL Shader Program

Description vtkGLSLShaderProgram is a concerete implementation of vtkShaderProgram. It's main function is to 'Link' a vertex and a fragment shader together and install them into the rendering pipeline by calling OpenGL2.0.

Initialization of shader parameters is delegated to instances of vtkShader (vtkGLSLShader in this case). Thanks Shader support in VTK includes key contributions by Gary Templet at Sandia National Labs.


Constructor & Destructor Documentation

Automatically generated type registration mechanics.

Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Undocumented Block.


Member Function Documentation

override void Kitware.VTK.vtkGLSLShaderProgram.Dispose ( bool  disposing) [protected]

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkShaderProgram.

Return the OpenGL program id.

override int Kitware.VTK.vtkGLSLShaderProgram.IsA ( string  type) [virtual]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShaderProgram.

static new int Kitware.VTK.vtkGLSLShaderProgram.IsTypeOf ( string  type) [static]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShaderProgram.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkObject.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShaderProgram.

override void Kitware.VTK.vtkGLSLShaderProgram.PostRender ( vtkActor  arg0,
vtkRenderer  arg1 
) [virtual]

Called to unload the shaders after the actor has been rendered.

Reimplemented from Kitware.VTK.vtkShaderProgram.

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from Kitware.VTK.vtkShaderProgram.

override void Kitware.VTK.vtkGLSLShaderProgram.Render ( vtkActor  actor,
vtkRenderer  renderer 
) [virtual]

.Description: Take shader from its source (file and/or string) and load, compile, and install in hardware. Also, initialize uniform variables originating from the following sources: XML material file, vtkProperty, vtkLight, vtkCamera, and application-specified uniform variables.

Reimplemented from Kitware.VTK.vtkShaderProgram.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShaderProgram.

Here is the call graph for this function:

static internal uint Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_GetProgram_01 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_IsA_02 ( HandleRef  pThis,
string  type 
) [private]
static internal int Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_IsTypeOf_03 ( string  type) [private]
static internal IntPtr Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_New ( ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_NewInstance_05 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal void Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_PostRender_06 ( HandleRef  pThis,
HandleRef  arg0,
HandleRef  arg1 
) [private]
static internal void Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_ReleaseGraphicsResources_07 ( HandleRef  pThis,
HandleRef  arg0 
) [private]
static internal void Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_Render_08 ( HandleRef  pThis,
HandleRef  actor,
HandleRef  renderer 
) [private]
static internal IntPtr Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_SafeDownCast_09 ( HandleRef  o,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]

Member Data Documentation

new readonly string Kitware.VTK.vtkGLSLShaderProgram.MRClassNameKey = "20vtkGLSLShaderProgram" [static]

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkShaderProgram.

new const string Kitware.VTK.vtkGLSLShaderProgram.MRFullTypeName = "Kitware.VTK.vtkGLSLShaderProgram"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkShaderProgram.


The documentation for this class was generated from the following file: