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Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Private Member Functions | Static Private Member Functions
Kitware.VTK.vtkGLSLShaderDeviceAdapter Class Reference

vtkGLSLShaderDeviceAdapter - adapter to pass generic vertex attributes to the rendering pipeline to be used in a GLSL shader. More...

Inheritance diagram for Kitware.VTK.vtkGLSLShaderDeviceAdapter:
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Collaboration diagram for Kitware.VTK.vtkGLSLShaderDeviceAdapter:
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List of all members.

Public Member Functions

 vtkGLSLShaderDeviceAdapter (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkGLSLShaderDeviceAdapter ()
 Undocumented Block.
override int IsA (string type)
 Undocumented Block.
new vtkGLSLShaderDeviceAdapter NewInstance ()
 Undocumented Block.
override void PrepareForRender ()
 Descrition: This method is called before rendering. This gives the shader device adapter an opportunity to collect information, such as attribute indices that it will need while rendering.
override void SendAttribute (string attrname, int components, int type, IntPtr attribute, uint offset)
 Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after it has been casted to the proper type. If attribute is NULL, the OpenGL ID for the attribute will simply be cached.

Static Public Member Functions

static new
vtkGLSLShaderDeviceAdapter 
New ()
 Undocumented Block.
static new int IsTypeOf (string type)
 Undocumented Block.
static new
vtkGLSLShaderDeviceAdapter 
SafeDownCast (vtkObjectBase o)
 Undocumented Block.

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkGLSLShaderDeviceAdapter"
 Automatically generated type registration mechanics.

Static Public Attributes

static new readonly string MRClassNameKey = "26vtkGLSLShaderDeviceAdapter"
 Automatically generated type registration mechanics.

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Private Member Functions

static internal IntPtr vtkGLSLShaderDeviceAdapter_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal int vtkGLSLShaderDeviceAdapter_IsA_01 (HandleRef pThis, string type)
static internal int vtkGLSLShaderDeviceAdapter_IsTypeOf_02 (string type)
static internal IntPtr vtkGLSLShaderDeviceAdapter_NewInstance_04 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkGLSLShaderDeviceAdapter_PrepareForRender_05 (HandleRef pThis)
static internal IntPtr vtkGLSLShaderDeviceAdapter_SafeDownCast_06 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkGLSLShaderDeviceAdapter_SendAttribute_07 (HandleRef pThis, string attrname, int components, int type, IntPtr attribute, uint offset)

Static Private Member Functions

static vtkGLSLShaderDeviceAdapter ()
 Automatically generated type registration mechanics.

Detailed Description

vtkGLSLShaderDeviceAdapter - adapter to pass generic vertex attributes to the rendering pipeline to be used in a GLSL shader.

Description vtkShaderDeviceAdapter subclass for GLSL. Thanks Support for generic vertex attributes in VTK was contributed in collaboration with Stephane Ploix at EDF.


Constructor & Destructor Documentation

Automatically generated type registration mechanics.

Kitware.VTK.vtkGLSLShaderDeviceAdapter.vtkGLSLShaderDeviceAdapter ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Undocumented Block.


Member Function Documentation

override void Kitware.VTK.vtkGLSLShaderDeviceAdapter.Dispose ( bool  disposing) [protected]

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkShaderDeviceAdapter.

override int Kitware.VTK.vtkGLSLShaderDeviceAdapter.IsA ( string  type) [virtual]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShaderDeviceAdapter.

static new int Kitware.VTK.vtkGLSLShaderDeviceAdapter.IsTypeOf ( string  type) [static]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShaderDeviceAdapter.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkObject.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShaderDeviceAdapter.

Descrition: This method is called before rendering. This gives the shader device adapter an opportunity to collect information, such as attribute indices that it will need while rendering.

Reimplemented from Kitware.VTK.vtkShaderDeviceAdapter.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShaderDeviceAdapter.

Here is the call graph for this function:

override void Kitware.VTK.vtkGLSLShaderDeviceAdapter.SendAttribute ( string  attrname,
int  components,
int  type,
IntPtr  attribute,
uint  offset 
) [virtual]

Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after it has been casted to the proper type. If attribute is NULL, the OpenGL ID for the attribute will simply be cached.

Reimplemented from Kitware.VTK.vtkShaderDeviceAdapter.

static internal int Kitware.VTK.vtkGLSLShaderDeviceAdapter.vtkGLSLShaderDeviceAdapter_IsA_01 ( HandleRef  pThis,
string  type 
) [private]
static internal IntPtr Kitware.VTK.vtkGLSLShaderDeviceAdapter.vtkGLSLShaderDeviceAdapter_New ( ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkGLSLShaderDeviceAdapter.vtkGLSLShaderDeviceAdapter_NewInstance_04 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkGLSLShaderDeviceAdapter.vtkGLSLShaderDeviceAdapter_SafeDownCast_06 ( HandleRef  o,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal void Kitware.VTK.vtkGLSLShaderDeviceAdapter.vtkGLSLShaderDeviceAdapter_SendAttribute_07 ( HandleRef  pThis,
string  attrname,
int  components,
int  type,
IntPtr  attribute,
uint  offset 
) [private]

Member Data Documentation

new readonly string Kitware.VTK.vtkGLSLShaderDeviceAdapter.MRClassNameKey = "26vtkGLSLShaderDeviceAdapter" [static]

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkShaderDeviceAdapter.

new const string Kitware.VTK.vtkGLSLShaderDeviceAdapter.MRFullTypeName = "Kitware.VTK.vtkGLSLShaderDeviceAdapter"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkShaderDeviceAdapter.


The documentation for this class was generated from the following file: