ActiViz .NET  5.8.0
Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Private Member Functions | Static Private Member Functions
Kitware.VTK.vtkClustering2DLayoutStrategy Class Reference

vtkClustering2DLayoutStrategy - a simple fast 2D graph layout More...

Inheritance diagram for Kitware.VTK.vtkClustering2DLayoutStrategy:
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Collaboration diagram for Kitware.VTK.vtkClustering2DLayoutStrategy:
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List of all members.

Public Member Functions

 vtkClustering2DLayoutStrategy (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkClustering2DLayoutStrategy ()
 Undocumented Block.
virtual double GetCoolDownRate ()
 Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual double GetCoolDownRateMaxValue ()
 Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual double GetCoolDownRateMinValue ()
 Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual float GetInitialTemperature ()
 Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual float GetInitialTemperatureMaxValue ()
 Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual float GetInitialTemperatureMinValue ()
 Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int GetIterationsPerLayout ()
 Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual int GetIterationsPerLayoutMaxValue ()
 Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual int GetIterationsPerLayoutMinValue ()
 Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual int GetMaxNumberOfIterations ()
 Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int GetMaxNumberOfIterationsMaxValue ()
 Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int GetMaxNumberOfIterationsMinValue ()
 Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int GetRandomSeed ()
 Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual int GetRandomSeedMaxValue ()
 Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual int GetRandomSeedMinValue ()
 Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual float GetRestDistance ()
 Manually set the resting distance. Otherwise the distance is computed automatically.
override void Initialize ()
 This strategy sets up some data structures for faster processing of each Layout() call.
override int IsA (string type)
 Undocumented Block.
override int IsLayoutComplete ()
 I'm an iterative layout so this method lets the caller know if I'm done laying out the graph.
override void Layout ()
 This is the layout method where the graph that was set in SetGraph() is laid out. The method can either entirely layout the graph or iteratively lay out the graph. If you have an iterative layout please implement the IsLayoutComplete() method.
new vtkClustering2DLayoutStrategy NewInstance ()
 Undocumented Block.
virtual void SetCoolDownRate (double _arg)
 Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual void SetInitialTemperature (float _arg)
 Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual void SetIterationsPerLayout (int _arg)
 Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual void SetMaxNumberOfIterations (int _arg)
 Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual void SetRandomSeed (int _arg)
 Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual void SetRestDistance (float _arg)
 Manually set the resting distance. Otherwise the distance is computed automatically.

Static Public Member Functions

static new
vtkClustering2DLayoutStrategy 
New ()
 Undocumented Block.
static new int IsTypeOf (string type)
 Undocumented Block.
static new
vtkClustering2DLayoutStrategy 
SafeDownCast (vtkObjectBase o)
 Undocumented Block.

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkClustering2DLayoutStrategy"
 Automatically generated type registration mechanics.

Static Public Attributes

static new readonly string MRClassNameKey = "29vtkClustering2DLayoutStrategy"
 Automatically generated type registration mechanics.

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Private Member Functions

static internal IntPtr vtkClustering2DLayoutStrategy_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal double vtkClustering2DLayoutStrategy_GetCoolDownRate_01 (HandleRef pThis)
static internal double vtkClustering2DLayoutStrategy_GetCoolDownRateMaxValue_02 (HandleRef pThis)
static internal double vtkClustering2DLayoutStrategy_GetCoolDownRateMinValue_03 (HandleRef pThis)
static internal float vtkClustering2DLayoutStrategy_GetInitialTemperature_04 (HandleRef pThis)
static internal float vtkClustering2DLayoutStrategy_GetInitialTemperatureMaxValue_05 (HandleRef pThis)
static internal float vtkClustering2DLayoutStrategy_GetInitialTemperatureMinValue_06 (HandleRef pThis)
static internal int vtkClustering2DLayoutStrategy_GetIterationsPerLayout_07 (HandleRef pThis)
static internal int vtkClustering2DLayoutStrategy_GetIterationsPerLayoutMaxValue_08 (HandleRef pThis)
static internal int vtkClustering2DLayoutStrategy_GetIterationsPerLayoutMinValue_09 (HandleRef pThis)
static internal int vtkClustering2DLayoutStrategy_GetMaxNumberOfIterations_10 (HandleRef pThis)
static internal int vtkClustering2DLayoutStrategy_GetMaxNumberOfIterationsMaxValue_11 (HandleRef pThis)
static internal int vtkClustering2DLayoutStrategy_GetMaxNumberOfIterationsMinValue_12 (HandleRef pThis)
static internal int vtkClustering2DLayoutStrategy_GetRandomSeed_13 (HandleRef pThis)
static internal int vtkClustering2DLayoutStrategy_GetRandomSeedMaxValue_14 (HandleRef pThis)
static internal int vtkClustering2DLayoutStrategy_GetRandomSeedMinValue_15 (HandleRef pThis)
static internal float vtkClustering2DLayoutStrategy_GetRestDistance_16 (HandleRef pThis)
static internal void vtkClustering2DLayoutStrategy_Initialize_17 (HandleRef pThis)
static internal int vtkClustering2DLayoutStrategy_IsA_18 (HandleRef pThis, string type)
static internal int vtkClustering2DLayoutStrategy_IsLayoutComplete_19 (HandleRef pThis)
static internal int vtkClustering2DLayoutStrategy_IsTypeOf_20 (string type)
static internal void vtkClustering2DLayoutStrategy_Layout_21 (HandleRef pThis)
static internal IntPtr vtkClustering2DLayoutStrategy_NewInstance_23 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal IntPtr vtkClustering2DLayoutStrategy_SafeDownCast_24 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkClustering2DLayoutStrategy_SetCoolDownRate_25 (HandleRef pThis, double _arg)
static internal void vtkClustering2DLayoutStrategy_SetInitialTemperature_26 (HandleRef pThis, float _arg)
static internal void vtkClustering2DLayoutStrategy_SetIterationsPerLayout_27 (HandleRef pThis, int _arg)
static internal void vtkClustering2DLayoutStrategy_SetMaxNumberOfIterations_28 (HandleRef pThis, int _arg)
static internal void vtkClustering2DLayoutStrategy_SetRandomSeed_29 (HandleRef pThis, int _arg)
static internal void vtkClustering2DLayoutStrategy_SetRestDistance_30 (HandleRef pThis, float _arg)

Static Private Member Functions

static vtkClustering2DLayoutStrategy ()
 Automatically generated type registration mechanics.

Detailed Description

vtkClustering2DLayoutStrategy - a simple fast 2D graph layout

Description This class is a density grid based force directed layout strategy. Also please note that 'fast' is relative to quite slow. :) The layout running time is O(V+E) with an extremely high constant. Thanks Thanks to Godzilla for not eating my computer so that this class could be written.


Constructor & Destructor Documentation

Automatically generated type registration mechanics.

Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Undocumented Block.


Member Function Documentation

override void Kitware.VTK.vtkClustering2DLayoutStrategy.Dispose ( bool  disposing) [protected]

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

Manually set the resting distance. Otherwise the distance is computed automatically.

This strategy sets up some data structures for faster processing of each Layout() call.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

override int Kitware.VTK.vtkClustering2DLayoutStrategy.IsA ( string  type) [virtual]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

I'm an iterative layout so this method lets the caller know if I'm done laying out the graph.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

static new int Kitware.VTK.vtkClustering2DLayoutStrategy.IsTypeOf ( string  type) [static]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

This is the layout method where the graph that was set in SetGraph() is laid out. The method can either entirely layout the graph or iteratively lay out the graph. If you have an iterative layout please implement the IsLayoutComplete() method.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkObject.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

Here is the call graph for this function:

virtual void Kitware.VTK.vtkClustering2DLayoutStrategy.SetCoolDownRate ( double  _arg) [virtual]

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual void Kitware.VTK.vtkClustering2DLayoutStrategy.SetRandomSeed ( int  _arg) [virtual]

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

virtual void Kitware.VTK.vtkClustering2DLayoutStrategy.SetRestDistance ( float  _arg) [virtual]

Manually set the resting distance. Otherwise the distance is computed automatically.

static internal int Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy_IsA_18 ( HandleRef  pThis,
string  type 
) [private]
static internal void Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy_Layout_21 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy_New ( ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy_NewInstance_23 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy_SafeDownCast_24 ( HandleRef  o,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal void Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy_SetCoolDownRate_25 ( HandleRef  pThis,
double  _arg 
) [private]
static internal void Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy_SetInitialTemperature_26 ( HandleRef  pThis,
float  _arg 
) [private]
static internal void Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy_SetIterationsPerLayout_27 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy_SetMaxNumberOfIterations_28 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy_SetRandomSeed_29 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkClustering2DLayoutStrategy.vtkClustering2DLayoutStrategy_SetRestDistance_30 ( HandleRef  pThis,
float  _arg 
) [private]

Member Data Documentation

new readonly string Kitware.VTK.vtkClustering2DLayoutStrategy.MRClassNameKey = "29vtkClustering2DLayoutStrategy" [static]

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

new const string Kitware.VTK.vtkClustering2DLayoutStrategy.MRFullTypeName = "Kitware.VTK.vtkClustering2DLayoutStrategy"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.


The documentation for this class was generated from the following file: