ActiViz .NET
5.8.0
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vtkShadowMapPass - Implement a shadow mapping render pass. More...
Public Member Functions | |
vtkShadowMapPass (IntPtr rawCppThis, bool callDisposalMethod, bool strong) | |
Automatically generated constructor - called from generated code. DO NOT call directly. | |
vtkShadowMapPass () | |
Undocumented Block. | |
virtual vtkRenderPass | GetOpaquePass () |
Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass. | |
virtual vtkShadowMapBakerPass | GetShadowMapBakerPass () |
Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer. | |
override int | IsA (string type) |
Undocumented Block. | |
new vtkShadowMapPass | NewInstance () |
Undocumented Block. | |
override void | ReleaseGraphicsResources (vtkWindow w) |
Release graphics resources and ask components to release their own resources. | |
virtual void | SetOpaquePass (vtkRenderPass opaquePass) |
Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass. | |
virtual void | SetShadowMapBakerPass (vtkShadowMapBakerPass shadowMapBakerPass) |
Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer. | |
Static Public Member Functions | |
static new vtkShadowMapPass | New () |
Undocumented Block. | |
static new int | IsTypeOf (string type) |
Undocumented Block. | |
static new vtkShadowMapPass | SafeDownCast (vtkObjectBase o) |
Undocumented Block. | |
Public Attributes | |
new const string | MRFullTypeName = "Kitware.VTK.vtkShadowMapPass" |
Automatically generated type registration mechanics. | |
Static Public Attributes | |
static new readonly string | MRClassNameKey = "16vtkShadowMapPass" |
Automatically generated type registration mechanics. | |
Protected Member Functions | |
override void | Dispose (bool disposing) |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly. | |
Private Member Functions | |
static internal IntPtr | vtkShadowMapPass_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal IntPtr | vtkShadowMapPass_GetOpaquePass_01 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal IntPtr | vtkShadowMapPass_GetShadowMapBakerPass_02 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal int | vtkShadowMapPass_IsA_03 (HandleRef pThis, string type) |
static internal int | vtkShadowMapPass_IsTypeOf_04 (string type) |
static internal IntPtr | vtkShadowMapPass_NewInstance_06 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkShadowMapPass_ReleaseGraphicsResources_07 (HandleRef pThis, HandleRef w) |
static internal IntPtr | vtkShadowMapPass_SafeDownCast_08 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkShadowMapPass_SetOpaquePass_09 (HandleRef pThis, HandleRef opaquePass) |
static internal void | vtkShadowMapPass_SetShadowMapBakerPass_10 (HandleRef pThis, HandleRef shadowMapBakerPass) |
Static Private Member Functions | |
static | vtkShadowMapPass () |
Automatically generated type registration mechanics. |
vtkShadowMapPass - Implement a shadow mapping render pass.
Description Render the opaque polygonal geometry of a scene with shadow maps (a technique to render hard shadows in hardware).
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
Its delegate is usually set to a vtkOpaquePass.
Implementation The first pass of the algorithm is to generate a shadow map per light (depth map from the light point of view) by rendering the opaque objects with the OCCLUDER property keys. The second pass is to render the opaque objects with the RECEIVER keys.
static Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass | ( | ) | [static, private] |
Automatically generated type registration mechanics.
Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass | ( | IntPtr | rawCppThis, |
bool | callDisposalMethod, | ||
bool | strong | ||
) |
Automatically generated constructor - called from generated code. DO NOT call directly.
Undocumented Block.
override void Kitware.VTK.vtkShadowMapPass.Dispose | ( | bool | disposing | ) | [protected] |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.
Reimplemented from Kitware.VTK.vtkRenderPass.
virtual vtkRenderPass Kitware.VTK.vtkShadowMapPass.GetOpaquePass | ( | ) | [virtual] |
Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.
virtual vtkShadowMapBakerPass Kitware.VTK.vtkShadowMapPass.GetShadowMapBakerPass | ( | ) | [virtual] |
Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.
override int Kitware.VTK.vtkShadowMapPass.IsA | ( | string | type | ) | [virtual] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkRenderPass.
static new int Kitware.VTK.vtkShadowMapPass.IsTypeOf | ( | string | type | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkRenderPass.
static new vtkShadowMapPass Kitware.VTK.vtkShadowMapPass.New | ( | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkObject.
Undocumented Block.
Reimplemented from Kitware.VTK.vtkRenderPass.
override void Kitware.VTK.vtkShadowMapPass.ReleaseGraphicsResources | ( | vtkWindow | w | ) | [virtual] |
Release graphics resources and ask components to release their own resources.
Reimplemented from Kitware.VTK.vtkRenderPass.
static new vtkShadowMapPass Kitware.VTK.vtkShadowMapPass.SafeDownCast | ( | vtkObjectBase | o | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkRenderPass.
virtual void Kitware.VTK.vtkShadowMapPass.SetOpaquePass | ( | vtkRenderPass | opaquePass | ) | [virtual] |
Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.
virtual void Kitware.VTK.vtkShadowMapPass.SetShadowMapBakerPass | ( | vtkShadowMapBakerPass | shadowMapBakerPass | ) | [virtual] |
Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.
static internal IntPtr Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_GetOpaquePass_01 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_GetShadowMapBakerPass_02 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal int Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_IsA_03 | ( | HandleRef | pThis, |
string | type | ||
) | [private] |
static internal int Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_IsTypeOf_04 | ( | string | type | ) | [private] |
static internal IntPtr Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_New | ( | ref uint | mteStatus, |
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_NewInstance_06 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_ReleaseGraphicsResources_07 | ( | HandleRef | pThis, |
HandleRef | w | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_SafeDownCast_08 | ( | HandleRef | o, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_SetOpaquePass_09 | ( | HandleRef | pThis, |
HandleRef | opaquePass | ||
) | [private] |
static internal void Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_SetShadowMapBakerPass_10 | ( | HandleRef | pThis, |
HandleRef | shadowMapBakerPass | ||
) | [private] |
new readonly string Kitware.VTK.vtkShadowMapPass.MRClassNameKey = "16vtkShadowMapPass" [static] |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkRenderPass.
new const string Kitware.VTK.vtkShadowMapPass.MRFullTypeName = "Kitware.VTK.vtkShadowMapPass" |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkRenderPass.