ActiViz .NET
5.8.0
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vtkLight - a virtual light for 3D rendering More...
Public Member Functions | |
vtkLight (IntPtr rawCppThis, bool callDisposalMethod, bool strong) | |
Automatically generated constructor - called from generated code. DO NOT call directly. | |
vtkLight () | |
Create a light with the focal point at the origin and its position set to (0,0,1). The light is a SceneLight, its color is white (black ambient, white diffuse, white specular), intensity=1, the light is turned on, positional lighting is off, ConeAngle=30, AttenuationValues=(1,0,0), Exponent=1 and the TransformMatrix is NULL. | |
void | DeepCopy (vtkLight light) |
Perform deep copy of this light. | |
virtual double[] | GetAmbientColor () |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual void | GetAmbientColor (IntPtr data) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual double[] | GetAttenuationValues () |
Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order. | |
virtual void | GetAttenuationValues (IntPtr data) |
Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order. | |
virtual double | GetConeAngle () |
Set/Get the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 180 indicates that you want no spot lighting effects just a positional light. | |
virtual double[] | GetDiffuseColor () |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual void | GetDiffuseColor (IntPtr data) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual double | GetExponent () |
Set/Get the exponent of the cosine used in positional lighting. | |
virtual double | GetExponentMaxValue () |
Set/Get the exponent of the cosine used in positional lighting. | |
virtual double | GetExponentMinValue () |
Set/Get the exponent of the cosine used in positional lighting. | |
virtual double[] | GetFocalPoint () |
Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint(). | |
virtual void | GetFocalPoint (IntPtr data) |
Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint(). | |
virtual double | GetIntensity () |
Set/Get the brightness of the light (from one to zero). | |
virtual int | GetLightType () |
Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light. | |
virtual double[] | GetPosition () |
Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition(). | |
virtual void | GetPosition (IntPtr data) |
Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition(). | |
virtual int | GetPositional () |
Turn positional lighting on or off. | |
virtual double[] | GetSpecularColor () |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual void | GetSpecularColor (IntPtr data) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual int | GetSwitch () |
Turn the light on or off. | |
virtual vtkMatrix4x4 | GetTransformMatrix () |
Set/Get the light's transformation matrix. If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered. | |
void | GetTransformedFocalPoint (ref double a0, ref double a1, ref double a2) |
Get the focal point of the light, modified by the transformation matrix (if it exists). | |
void | GetTransformedFocalPoint (IntPtr a) |
Get the focal point of the light, modified by the transformation matrix (if it exists). | |
double[] | GetTransformedFocalPoint () |
Get the focal point of the light, modified by the transformation matrix (if it exists). | |
void | GetTransformedPosition (ref double a0, ref double a1, ref double a2) |
Get the position of the light, modified by the transformation matrix (if it exists). | |
void | GetTransformedPosition (IntPtr a) |
Get the position of the light, modified by the transformation matrix (if it exists). | |
double[] | GetTransformedPosition () |
Get the position of the light, modified by the transformation matrix (if it exists). | |
override int | IsA (string type) |
Undocumented Block. | |
int | LightTypeIsCameraLight () |
Query the type of the light. | |
int | LightTypeIsHeadlight () |
Query the type of the light. | |
int | LightTypeIsSceneLight () |
Query the type of the light. | |
new vtkLight | NewInstance () |
Undocumented Block. | |
virtual void | PositionalOff () |
Turn positional lighting on or off. | |
virtual void | PositionalOn () |
Turn positional lighting on or off. | |
virtual void | Render (vtkRenderer arg0, int arg1) |
Abstract interface to renderer. Each concrete subclass of vtkLight will load its data into the graphics system in response to this method invocation. The actual loading is performed by a vtkLightDevice subclass, which will get created automatically. | |
virtual void | SetAmbientColor (double _arg1, double _arg2, double _arg3) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual void | SetAmbientColor (IntPtr _arg) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual void | SetAttenuationValues (double _arg1, double _arg2, double _arg3) |
Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order. | |
virtual void | SetAttenuationValues (IntPtr _arg) |
Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order. | |
void | SetColor (double arg0, double arg1, double arg2) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
void | SetColor (IntPtr a) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual void | SetConeAngle (double _arg) |
Set/Get the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 180 indicates that you want no spot lighting effects just a positional light. | |
virtual void | SetDiffuseColor (double _arg1, double _arg2, double _arg3) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual void | SetDiffuseColor (IntPtr _arg) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
void | SetDirectionAngle (double elevation, double azimuth) |
Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead. | |
void | SetDirectionAngle (IntPtr ang) |
Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead. | |
virtual void | SetExponent (double _arg) |
Set/Get the exponent of the cosine used in positional lighting. | |
virtual void | SetFocalPoint (double _arg1, double _arg2, double _arg3) |
Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint(). | |
virtual void | SetFocalPoint (IntPtr _arg) |
Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint(). | |
virtual void | SetIntensity (double _arg) |
Set/Get the brightness of the light (from one to zero). | |
virtual void | SetLightType (int _arg) |
Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light. | |
void | SetLightTypeToCameraLight () |
Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light. | |
void | SetLightTypeToHeadlight () |
Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light. | |
void | SetLightTypeToSceneLight () |
Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light. | |
virtual void | SetPosition (double _arg1, double _arg2, double _arg3) |
Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition(). | |
virtual void | SetPosition (IntPtr _arg) |
Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition(). | |
virtual void | SetPositional (int _arg) |
Turn positional lighting on or off. | |
virtual void | SetSpecularColor (double _arg1, double _arg2, double _arg3) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual void | SetSpecularColor (IntPtr _arg) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.) | |
virtual void | SetSwitch (int _arg) |
Turn the light on or off. | |
virtual void | SetTransformMatrix (vtkMatrix4x4 arg0) |
Set/Get the light's transformation matrix. If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered. | |
virtual vtkLight | ShallowClone () |
Create a new light object with the same light parameters than the current object (any ivar from the superclasses (vtkObject and vtkObjectBase), like reference counting, timestamp and observers are not copied). This is a shallow clone (TransformMatrix is referenced) | |
virtual void | SwitchOff () |
Turn the light on or off. | |
virtual void | SwitchOn () |
Turn the light on or off. | |
Static Public Member Functions | |
static new vtkLight | New () |
Create a light with the focal point at the origin and its position set to (0,0,1). The light is a SceneLight, its color is white (black ambient, white diffuse, white specular), intensity=1, the light is turned on, positional lighting is off, ConeAngle=30, AttenuationValues=(1,0,0), Exponent=1 and the TransformMatrix is NULL. | |
static new int | IsTypeOf (string type) |
Undocumented Block. | |
static new vtkLight | SafeDownCast (vtkObjectBase o) |
Undocumented Block. | |
Public Attributes | |
new const string | MRFullTypeName = "Kitware.VTK.vtkLight" |
Automatically generated type registration mechanics. | |
Static Public Attributes | |
static new readonly string | MRClassNameKey = "8vtkLight" |
Automatically generated type registration mechanics. | |
Protected Member Functions | |
override void | Dispose (bool disposing) |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly. | |
Private Member Functions | |
static internal IntPtr | vtkLight_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkLight_DeepCopy_01 (HandleRef pThis, HandleRef light) |
static internal IntPtr | vtkLight_GetAmbientColor_02 (HandleRef pThis) |
static internal void | vtkLight_GetAmbientColor_03 (HandleRef pThis, IntPtr data) |
static internal IntPtr | vtkLight_GetAttenuationValues_04 (HandleRef pThis) |
static internal void | vtkLight_GetAttenuationValues_05 (HandleRef pThis, IntPtr data) |
static internal double | vtkLight_GetConeAngle_06 (HandleRef pThis) |
static internal IntPtr | vtkLight_GetDiffuseColor_07 (HandleRef pThis) |
static internal void | vtkLight_GetDiffuseColor_08 (HandleRef pThis, IntPtr data) |
static internal double | vtkLight_GetExponent_09 (HandleRef pThis) |
static internal double | vtkLight_GetExponentMaxValue_10 (HandleRef pThis) |
static internal double | vtkLight_GetExponentMinValue_11 (HandleRef pThis) |
static internal IntPtr | vtkLight_GetFocalPoint_12 (HandleRef pThis) |
static internal void | vtkLight_GetFocalPoint_13 (HandleRef pThis, IntPtr data) |
static internal double | vtkLight_GetIntensity_14 (HandleRef pThis) |
static internal int | vtkLight_GetLightType_15 (HandleRef pThis) |
static internal IntPtr | vtkLight_GetPosition_16 (HandleRef pThis) |
static internal void | vtkLight_GetPosition_17 (HandleRef pThis, IntPtr data) |
static internal int | vtkLight_GetPositional_18 (HandleRef pThis) |
static internal IntPtr | vtkLight_GetSpecularColor_19 (HandleRef pThis) |
static internal void | vtkLight_GetSpecularColor_20 (HandleRef pThis, IntPtr data) |
static internal int | vtkLight_GetSwitch_21 (HandleRef pThis) |
static internal IntPtr | vtkLight_GetTransformMatrix_22 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkLight_GetTransformedFocalPoint_23 (HandleRef pThis, ref double a0, ref double a1, ref double a2) |
static internal void | vtkLight_GetTransformedFocalPoint_24 (HandleRef pThis, IntPtr a) |
static internal IntPtr | vtkLight_GetTransformedFocalPoint_25 (HandleRef pThis) |
static internal void | vtkLight_GetTransformedPosition_26 (HandleRef pThis, ref double a0, ref double a1, ref double a2) |
static internal void | vtkLight_GetTransformedPosition_27 (HandleRef pThis, IntPtr a) |
static internal IntPtr | vtkLight_GetTransformedPosition_28 (HandleRef pThis) |
static internal int | vtkLight_IsA_29 (HandleRef pThis, string type) |
static internal int | vtkLight_IsTypeOf_30 (string type) |
static internal int | vtkLight_LightTypeIsCameraLight_31 (HandleRef pThis) |
static internal int | vtkLight_LightTypeIsHeadlight_32 (HandleRef pThis) |
static internal int | vtkLight_LightTypeIsSceneLight_33 (HandleRef pThis) |
static internal IntPtr | vtkLight_NewInstance_35 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkLight_PositionalOff_36 (HandleRef pThis) |
static internal void | vtkLight_PositionalOn_37 (HandleRef pThis) |
static internal void | vtkLight_Render_38 (HandleRef pThis, HandleRef arg0, int arg1) |
static internal IntPtr | vtkLight_SafeDownCast_39 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkLight_SetAmbientColor_40 (HandleRef pThis, double _arg1, double _arg2, double _arg3) |
static internal void | vtkLight_SetAmbientColor_41 (HandleRef pThis, IntPtr _arg) |
static internal void | vtkLight_SetAttenuationValues_42 (HandleRef pThis, double _arg1, double _arg2, double _arg3) |
static internal void | vtkLight_SetAttenuationValues_43 (HandleRef pThis, IntPtr _arg) |
static internal void | vtkLight_SetColor_44 (HandleRef pThis, double arg0, double arg1, double arg2) |
static internal void | vtkLight_SetColor_45 (HandleRef pThis, IntPtr a) |
static internal void | vtkLight_SetConeAngle_46 (HandleRef pThis, double _arg) |
static internal void | vtkLight_SetDiffuseColor_47 (HandleRef pThis, double _arg1, double _arg2, double _arg3) |
static internal void | vtkLight_SetDiffuseColor_48 (HandleRef pThis, IntPtr _arg) |
static internal void | vtkLight_SetDirectionAngle_49 (HandleRef pThis, double elevation, double azimuth) |
static internal void | vtkLight_SetDirectionAngle_50 (HandleRef pThis, IntPtr ang) |
static internal void | vtkLight_SetExponent_51 (HandleRef pThis, double _arg) |
static internal void | vtkLight_SetFocalPoint_52 (HandleRef pThis, double _arg1, double _arg2, double _arg3) |
static internal void | vtkLight_SetFocalPoint_53 (HandleRef pThis, IntPtr _arg) |
static internal void | vtkLight_SetIntensity_54 (HandleRef pThis, double _arg) |
static internal void | vtkLight_SetLightType_55 (HandleRef pThis, int _arg) |
static internal void | vtkLight_SetLightTypeToCameraLight_56 (HandleRef pThis) |
static internal void | vtkLight_SetLightTypeToHeadlight_57 (HandleRef pThis) |
static internal void | vtkLight_SetLightTypeToSceneLight_58 (HandleRef pThis) |
static internal void | vtkLight_SetPosition_59 (HandleRef pThis, double _arg1, double _arg2, double _arg3) |
static internal void | vtkLight_SetPosition_60 (HandleRef pThis, IntPtr _arg) |
static internal void | vtkLight_SetPositional_61 (HandleRef pThis, int _arg) |
static internal void | vtkLight_SetSpecularColor_62 (HandleRef pThis, double _arg1, double _arg2, double _arg3) |
static internal void | vtkLight_SetSpecularColor_63 (HandleRef pThis, IntPtr _arg) |
static internal void | vtkLight_SetSwitch_64 (HandleRef pThis, int _arg) |
static internal void | vtkLight_SetTransformMatrix_65 (HandleRef pThis, HandleRef arg0) |
static internal IntPtr | vtkLight_ShallowClone_66 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkLight_SwitchOff_67 (HandleRef pThis) |
static internal void | vtkLight_SwitchOn_68 (HandleRef pThis) |
Static Private Member Functions | |
static | vtkLight () |
Automatically generated type registration mechanics. |
vtkLight - a virtual light for 3D rendering
Description vtkLight is a virtual light for 3D rendering. It provides methods to locate and point the light, turn it on and off, and set its brightness and color. In addition to the basic infinite distance point light source attributes, you also can specify the light attenuation values and cone angle. These attributes are only used if the light is a positional light. The default is a directional light (e.g. infinite point light source).
Lights have a type that describes how the light should move with respect to the camera. A Headlight is always located at the current camera position and shines on the camera's focal point. A CameraLight also moves with the camera, but may not be coincident to it. CameraLights are defined in a normalized coordinate space where the camera is located at (0, 0, 1), the camera is looking at (0, 0, 0), and up is (0, 1, 0). Finally, a SceneLight is part of the scene itself and does not move with the camera. (Renderers are responsible for moving the light based on its type.)
Lights have a transformation matrix that describes the space in which they are positioned. A light's world space position and focal point are defined by their local position and focal point, transformed by their transformation matrix (if it exists).
static Kitware.VTK.vtkLight.vtkLight | ( | ) | [static, private] |
Automatically generated type registration mechanics.
Kitware.VTK.vtkLight.vtkLight | ( | IntPtr | rawCppThis, |
bool | callDisposalMethod, | ||
bool | strong | ||
) |
Automatically generated constructor - called from generated code. DO NOT call directly.
Create a light with the focal point at the origin and its position set to (0,0,1). The light is a SceneLight, its color is white (black ambient, white diffuse, white specular), intensity=1, the light is turned on, positional lighting is off, ConeAngle=30, AttenuationValues=(1,0,0), Exponent=1 and the TransformMatrix is NULL.
void Kitware.VTK.vtkLight.DeepCopy | ( | vtkLight | light | ) |
Perform deep copy of this light.
override void Kitware.VTK.vtkLight.Dispose | ( | bool | disposing | ) | [protected] |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkRIBLight, and Kitware.VTK.vtkOpenGLLight.
virtual double [] Kitware.VTK.vtkLight.GetAmbientColor | ( | ) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void Kitware.VTK.vtkLight.GetAmbientColor | ( | IntPtr | data | ) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual double [] Kitware.VTK.vtkLight.GetAttenuationValues | ( | ) | [virtual] |
Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
virtual void Kitware.VTK.vtkLight.GetAttenuationValues | ( | IntPtr | data | ) | [virtual] |
Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
virtual double Kitware.VTK.vtkLight.GetConeAngle | ( | ) | [virtual] |
Set/Get the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 180 indicates that you want no spot lighting effects just a positional light.
virtual double [] Kitware.VTK.vtkLight.GetDiffuseColor | ( | ) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void Kitware.VTK.vtkLight.GetDiffuseColor | ( | IntPtr | data | ) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual double Kitware.VTK.vtkLight.GetExponent | ( | ) | [virtual] |
Set/Get the exponent of the cosine used in positional lighting.
virtual double Kitware.VTK.vtkLight.GetExponentMaxValue | ( | ) | [virtual] |
Set/Get the exponent of the cosine used in positional lighting.
virtual double Kitware.VTK.vtkLight.GetExponentMinValue | ( | ) | [virtual] |
Set/Get the exponent of the cosine used in positional lighting.
virtual double [] Kitware.VTK.vtkLight.GetFocalPoint | ( | ) | [virtual] |
Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
virtual void Kitware.VTK.vtkLight.GetFocalPoint | ( | IntPtr | data | ) | [virtual] |
Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
virtual double Kitware.VTK.vtkLight.GetIntensity | ( | ) | [virtual] |
Set/Get the brightness of the light (from one to zero).
virtual int Kitware.VTK.vtkLight.GetLightType | ( | ) | [virtual] |
Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time.
A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0).
Note: Use SetLightTypeToSceneLight, rather than SetLightType(3), since the former clears the light's transform matrix.
virtual double [] Kitware.VTK.vtkLight.GetPosition | ( | ) | [virtual] |
Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
virtual void Kitware.VTK.vtkLight.GetPosition | ( | IntPtr | data | ) | [virtual] |
Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
virtual int Kitware.VTK.vtkLight.GetPositional | ( | ) | [virtual] |
Turn positional lighting on or off.
virtual double [] Kitware.VTK.vtkLight.GetSpecularColor | ( | ) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void Kitware.VTK.vtkLight.GetSpecularColor | ( | IntPtr | data | ) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual int Kitware.VTK.vtkLight.GetSwitch | ( | ) | [virtual] |
Turn the light on or off.
void Kitware.VTK.vtkLight.GetTransformedFocalPoint | ( | ref double | a0, |
ref double | a1, | ||
ref double | a2 | ||
) |
Get the focal point of the light, modified by the transformation matrix (if it exists).
void Kitware.VTK.vtkLight.GetTransformedFocalPoint | ( | IntPtr | a | ) |
Get the focal point of the light, modified by the transformation matrix (if it exists).
double [] Kitware.VTK.vtkLight.GetTransformedFocalPoint | ( | ) |
Get the focal point of the light, modified by the transformation matrix (if it exists).
void Kitware.VTK.vtkLight.GetTransformedPosition | ( | ref double | a0, |
ref double | a1, | ||
ref double | a2 | ||
) |
Get the position of the light, modified by the transformation matrix (if it exists).
void Kitware.VTK.vtkLight.GetTransformedPosition | ( | IntPtr | a | ) |
Get the position of the light, modified by the transformation matrix (if it exists).
double [] Kitware.VTK.vtkLight.GetTransformedPosition | ( | ) |
Get the position of the light, modified by the transformation matrix (if it exists).
virtual vtkMatrix4x4 Kitware.VTK.vtkLight.GetTransformMatrix | ( | ) | [virtual] |
Set/Get the light's transformation matrix. If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered.
override int Kitware.VTK.vtkLight.IsA | ( | string | type | ) | [virtual] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkRIBLight, and Kitware.VTK.vtkOpenGLLight.
static new int Kitware.VTK.vtkLight.IsTypeOf | ( | string | type | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkRIBLight, and Kitware.VTK.vtkOpenGLLight.
Query the type of the light.
Query the type of the light.
Query the type of the light.
static new vtkLight Kitware.VTK.vtkLight.New | ( | ) | [static] |
Create a light with the focal point at the origin and its position set to (0,0,1). The light is a SceneLight, its color is white (black ambient, white diffuse, white specular), intensity=1, the light is turned on, positional lighting is off, ConeAngle=30, AttenuationValues=(1,0,0), Exponent=1 and the TransformMatrix is NULL.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkRIBLight, and Kitware.VTK.vtkOpenGLLight.
Undocumented Block.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkRIBLight, and Kitware.VTK.vtkOpenGLLight.
virtual void Kitware.VTK.vtkLight.PositionalOff | ( | ) | [virtual] |
Turn positional lighting on or off.
virtual void Kitware.VTK.vtkLight.PositionalOn | ( | ) | [virtual] |
Turn positional lighting on or off.
virtual void Kitware.VTK.vtkLight.Render | ( | vtkRenderer | arg0, |
int | arg1 | ||
) | [virtual] |
Abstract interface to renderer. Each concrete subclass of vtkLight will load its data into the graphics system in response to this method invocation. The actual loading is performed by a vtkLightDevice subclass, which will get created automatically.
Reimplemented in Kitware.VTK.vtkRIBLight, and Kitware.VTK.vtkOpenGLLight.
static new vtkLight Kitware.VTK.vtkLight.SafeDownCast | ( | vtkObjectBase | o | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkRIBLight, and Kitware.VTK.vtkOpenGLLight.
virtual void Kitware.VTK.vtkLight.SetAmbientColor | ( | double | _arg1, |
double | _arg2, | ||
double | _arg3 | ||
) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void Kitware.VTK.vtkLight.SetAmbientColor | ( | IntPtr | _arg | ) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void Kitware.VTK.vtkLight.SetAttenuationValues | ( | double | _arg1, |
double | _arg2, | ||
double | _arg3 | ||
) | [virtual] |
Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
virtual void Kitware.VTK.vtkLight.SetAttenuationValues | ( | IntPtr | _arg | ) | [virtual] |
Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
void Kitware.VTK.vtkLight.SetColor | ( | double | arg0, |
double | arg1, | ||
double | arg2 | ||
) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
void Kitware.VTK.vtkLight.SetColor | ( | IntPtr | a | ) |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void Kitware.VTK.vtkLight.SetConeAngle | ( | double | _arg | ) | [virtual] |
Set/Get the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 180 indicates that you want no spot lighting effects just a positional light.
virtual void Kitware.VTK.vtkLight.SetDiffuseColor | ( | double | _arg1, |
double | _arg2, | ||
double | _arg3 | ||
) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void Kitware.VTK.vtkLight.SetDiffuseColor | ( | IntPtr | _arg | ) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
void Kitware.VTK.vtkLight.SetDirectionAngle | ( | double | elevation, |
double | azimuth | ||
) |
Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.
void Kitware.VTK.vtkLight.SetDirectionAngle | ( | IntPtr | ang | ) |
Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.
virtual void Kitware.VTK.vtkLight.SetExponent | ( | double | _arg | ) | [virtual] |
Set/Get the exponent of the cosine used in positional lighting.
virtual void Kitware.VTK.vtkLight.SetFocalPoint | ( | double | _arg1, |
double | _arg2, | ||
double | _arg3 | ||
) | [virtual] |
Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
virtual void Kitware.VTK.vtkLight.SetFocalPoint | ( | IntPtr | _arg | ) | [virtual] |
Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
virtual void Kitware.VTK.vtkLight.SetIntensity | ( | double | _arg | ) | [virtual] |
Set/Get the brightness of the light (from one to zero).
virtual void Kitware.VTK.vtkLight.SetLightType | ( | int | _arg | ) | [virtual] |
Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time.
A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0).
Note: Use SetLightTypeToSceneLight, rather than SetLightType(3), since the former clears the light's transform matrix.
Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time.
A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0).
Note: Use SetLightTypeToSceneLight, rather than SetLightType(3), since the former clears the light's transform matrix.
Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time.
A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0).
Note: Use SetLightTypeToSceneLight, rather than SetLightType(3), since the former clears the light's transform matrix.
Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time.
A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0).
Note: Use SetLightTypeToSceneLight, rather than SetLightType(3), since the former clears the light's transform matrix.
virtual void Kitware.VTK.vtkLight.SetPosition | ( | double | _arg1, |
double | _arg2, | ||
double | _arg3 | ||
) | [virtual] |
Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
virtual void Kitware.VTK.vtkLight.SetPosition | ( | IntPtr | _arg | ) | [virtual] |
Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
virtual void Kitware.VTK.vtkLight.SetPositional | ( | int | _arg | ) | [virtual] |
Turn positional lighting on or off.
virtual void Kitware.VTK.vtkLight.SetSpecularColor | ( | double | _arg1, |
double | _arg2, | ||
double | _arg3 | ||
) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void Kitware.VTK.vtkLight.SetSpecularColor | ( | IntPtr | _arg | ) | [virtual] |
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void Kitware.VTK.vtkLight.SetSwitch | ( | int | _arg | ) | [virtual] |
Turn the light on or off.
virtual void Kitware.VTK.vtkLight.SetTransformMatrix | ( | vtkMatrix4x4 | arg0 | ) | [virtual] |
Set/Get the light's transformation matrix. If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered.
virtual vtkLight Kitware.VTK.vtkLight.ShallowClone | ( | ) | [virtual] |
Create a new light object with the same light parameters than the current object (any ivar from the superclasses (vtkObject and vtkObjectBase), like reference counting, timestamp and observers are not copied). This is a shallow clone (TransformMatrix is referenced)
virtual void Kitware.VTK.vtkLight.SwitchOff | ( | ) | [virtual] |
Turn the light on or off.
virtual void Kitware.VTK.vtkLight.SwitchOn | ( | ) | [virtual] |
Turn the light on or off.
static internal void Kitware.VTK.vtkLight.vtkLight_DeepCopy_01 | ( | HandleRef | pThis, |
HandleRef | light | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_GetAmbientColor_02 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_GetAmbientColor_03 | ( | HandleRef | pThis, |
IntPtr | data | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_GetAttenuationValues_04 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_GetAttenuationValues_05 | ( | HandleRef | pThis, |
IntPtr | data | ||
) | [private] |
static internal double Kitware.VTK.vtkLight.vtkLight_GetConeAngle_06 | ( | HandleRef | pThis | ) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_GetDiffuseColor_07 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_GetDiffuseColor_08 | ( | HandleRef | pThis, |
IntPtr | data | ||
) | [private] |
static internal double Kitware.VTK.vtkLight.vtkLight_GetExponent_09 | ( | HandleRef | pThis | ) | [private] |
static internal double Kitware.VTK.vtkLight.vtkLight_GetExponentMaxValue_10 | ( | HandleRef | pThis | ) | [private] |
static internal double Kitware.VTK.vtkLight.vtkLight_GetExponentMinValue_11 | ( | HandleRef | pThis | ) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_GetFocalPoint_12 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_GetFocalPoint_13 | ( | HandleRef | pThis, |
IntPtr | data | ||
) | [private] |
static internal double Kitware.VTK.vtkLight.vtkLight_GetIntensity_14 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkLight.vtkLight_GetLightType_15 | ( | HandleRef | pThis | ) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_GetPosition_16 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_GetPosition_17 | ( | HandleRef | pThis, |
IntPtr | data | ||
) | [private] |
static internal int Kitware.VTK.vtkLight.vtkLight_GetPositional_18 | ( | HandleRef | pThis | ) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_GetSpecularColor_19 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_GetSpecularColor_20 | ( | HandleRef | pThis, |
IntPtr | data | ||
) | [private] |
static internal int Kitware.VTK.vtkLight.vtkLight_GetSwitch_21 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_GetTransformedFocalPoint_23 | ( | HandleRef | pThis, |
ref double | a0, | ||
ref double | a1, | ||
ref double | a2 | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_GetTransformedFocalPoint_24 | ( | HandleRef | pThis, |
IntPtr | a | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_GetTransformedFocalPoint_25 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_GetTransformedPosition_26 | ( | HandleRef | pThis, |
ref double | a0, | ||
ref double | a1, | ||
ref double | a2 | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_GetTransformedPosition_27 | ( | HandleRef | pThis, |
IntPtr | a | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_GetTransformedPosition_28 | ( | HandleRef | pThis | ) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_GetTransformMatrix_22 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal int Kitware.VTK.vtkLight.vtkLight_IsA_29 | ( | HandleRef | pThis, |
string | type | ||
) | [private] |
static internal int Kitware.VTK.vtkLight.vtkLight_IsTypeOf_30 | ( | string | type | ) | [private] |
static internal int Kitware.VTK.vtkLight.vtkLight_LightTypeIsCameraLight_31 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkLight.vtkLight_LightTypeIsHeadlight_32 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkLight.vtkLight_LightTypeIsSceneLight_33 | ( | HandleRef | pThis | ) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_New | ( | ref uint | mteStatus, |
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_NewInstance_35 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_PositionalOff_36 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_PositionalOn_37 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_Render_38 | ( | HandleRef | pThis, |
HandleRef | arg0, | ||
int | arg1 | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_SafeDownCast_39 | ( | HandleRef | o, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetAmbientColor_40 | ( | HandleRef | pThis, |
double | _arg1, | ||
double | _arg2, | ||
double | _arg3 | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetAmbientColor_41 | ( | HandleRef | pThis, |
IntPtr | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetAttenuationValues_42 | ( | HandleRef | pThis, |
double | _arg1, | ||
double | _arg2, | ||
double | _arg3 | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetAttenuationValues_43 | ( | HandleRef | pThis, |
IntPtr | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetColor_44 | ( | HandleRef | pThis, |
double | arg0, | ||
double | arg1, | ||
double | arg2 | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetColor_45 | ( | HandleRef | pThis, |
IntPtr | a | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetConeAngle_46 | ( | HandleRef | pThis, |
double | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetDiffuseColor_47 | ( | HandleRef | pThis, |
double | _arg1, | ||
double | _arg2, | ||
double | _arg3 | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetDiffuseColor_48 | ( | HandleRef | pThis, |
IntPtr | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetDirectionAngle_49 | ( | HandleRef | pThis, |
double | elevation, | ||
double | azimuth | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetDirectionAngle_50 | ( | HandleRef | pThis, |
IntPtr | ang | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetExponent_51 | ( | HandleRef | pThis, |
double | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetFocalPoint_52 | ( | HandleRef | pThis, |
double | _arg1, | ||
double | _arg2, | ||
double | _arg3 | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetFocalPoint_53 | ( | HandleRef | pThis, |
IntPtr | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetIntensity_54 | ( | HandleRef | pThis, |
double | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetLightType_55 | ( | HandleRef | pThis, |
int | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetLightTypeToCameraLight_56 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetLightTypeToHeadlight_57 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetLightTypeToSceneLight_58 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetPosition_59 | ( | HandleRef | pThis, |
double | _arg1, | ||
double | _arg2, | ||
double | _arg3 | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetPosition_60 | ( | HandleRef | pThis, |
IntPtr | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetPositional_61 | ( | HandleRef | pThis, |
int | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetSpecularColor_62 | ( | HandleRef | pThis, |
double | _arg1, | ||
double | _arg2, | ||
double | _arg3 | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetSpecularColor_63 | ( | HandleRef | pThis, |
IntPtr | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetSwitch_64 | ( | HandleRef | pThis, |
int | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SetTransformMatrix_65 | ( | HandleRef | pThis, |
HandleRef | arg0 | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkLight.vtkLight_ShallowClone_66 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SwitchOff_67 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkLight.vtkLight_SwitchOn_68 | ( | HandleRef | pThis | ) | [private] |
new readonly string Kitware.VTK.vtkLight.MRClassNameKey = "8vtkLight" [static] |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkRIBLight, and Kitware.VTK.vtkOpenGLLight.
new const string Kitware.VTK.vtkLight.MRFullTypeName = "Kitware.VTK.vtkLight" |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkRIBLight, and Kitware.VTK.vtkOpenGLLight.