ActiViz .NET
5.8.0
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vtkFast2DLayoutStrategy - a simple fast 2D graph layout More...
Public Member Functions | |
vtkFast2DLayoutStrategy (IntPtr rawCppThis, bool callDisposalMethod, bool strong) | |
Automatically generated constructor - called from generated code. DO NOT call directly. | |
vtkFast2DLayoutStrategy () | |
Undocumented Block. | |
virtual double | GetCoolDownRate () |
Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :) | |
virtual double | GetCoolDownRateMaxValue () |
Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :) | |
virtual double | GetCoolDownRateMinValue () |
Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :) | |
virtual float | GetInitialTemperature () |
Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :) | |
virtual float | GetInitialTemperatureMaxValue () |
Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :) | |
virtual float | GetInitialTemperatureMinValue () |
Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :) | |
virtual int | GetIterationsPerLayout () |
Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :) | |
virtual int | GetIterationsPerLayoutMaxValue () |
Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :) | |
virtual int | GetIterationsPerLayoutMinValue () |
Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :) | |
virtual int | GetMaxNumberOfIterations () |
Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :) | |
virtual int | GetMaxNumberOfIterationsMaxValue () |
Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :) | |
virtual int | GetMaxNumberOfIterationsMinValue () |
Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :) | |
virtual int | GetRandomSeed () |
Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete. | |
virtual int | GetRandomSeedMaxValue () |
Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete. | |
virtual int | GetRandomSeedMinValue () |
Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete. | |
virtual float | GetRestDistance () |
Manually set the resting distance. Otherwise the distance is computed automatically. | |
override void | Initialize () |
This strategy sets up some data structures for faster processing of each Layout() call. | |
override int | IsA (string type) |
Undocumented Block. | |
override int | IsLayoutComplete () |
I'm an iterative layout so this method lets the caller know if I'm done laying out the graph. | |
override void | Layout () |
This is the layout method where the graph that was set in SetGraph() is laid out. The method can either entirely layout the graph or iteratively lay out the graph. If you have an iterative layout please implement the IsLayoutComplete() method. | |
new vtkFast2DLayoutStrategy | NewInstance () |
Undocumented Block. | |
virtual void | SetCoolDownRate (double _arg) |
Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :) | |
virtual void | SetInitialTemperature (float _arg) |
Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :) | |
virtual void | SetIterationsPerLayout (int _arg) |
Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :) | |
virtual void | SetMaxNumberOfIterations (int _arg) |
Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :) | |
virtual void | SetRandomSeed (int _arg) |
Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete. | |
virtual void | SetRestDistance (float _arg) |
Manually set the resting distance. Otherwise the distance is computed automatically. | |
Static Public Member Functions | |
static new vtkFast2DLayoutStrategy | New () |
Undocumented Block. | |
static new int | IsTypeOf (string type) |
Undocumented Block. | |
static new vtkFast2DLayoutStrategy | SafeDownCast (vtkObjectBase o) |
Undocumented Block. | |
Public Attributes | |
new const string | MRFullTypeName = "Kitware.VTK.vtkFast2DLayoutStrategy" |
Automatically generated type registration mechanics. | |
Static Public Attributes | |
static new readonly string | MRClassNameKey = "23vtkFast2DLayoutStrategy" |
Automatically generated type registration mechanics. | |
Protected Member Functions | |
override void | Dispose (bool disposing) |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly. | |
Private Member Functions | |
static internal IntPtr | vtkFast2DLayoutStrategy_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal double | vtkFast2DLayoutStrategy_GetCoolDownRate_01 (HandleRef pThis) |
static internal double | vtkFast2DLayoutStrategy_GetCoolDownRateMaxValue_02 (HandleRef pThis) |
static internal double | vtkFast2DLayoutStrategy_GetCoolDownRateMinValue_03 (HandleRef pThis) |
static internal float | vtkFast2DLayoutStrategy_GetInitialTemperature_04 (HandleRef pThis) |
static internal float | vtkFast2DLayoutStrategy_GetInitialTemperatureMaxValue_05 (HandleRef pThis) |
static internal float | vtkFast2DLayoutStrategy_GetInitialTemperatureMinValue_06 (HandleRef pThis) |
static internal int | vtkFast2DLayoutStrategy_GetIterationsPerLayout_07 (HandleRef pThis) |
static internal int | vtkFast2DLayoutStrategy_GetIterationsPerLayoutMaxValue_08 (HandleRef pThis) |
static internal int | vtkFast2DLayoutStrategy_GetIterationsPerLayoutMinValue_09 (HandleRef pThis) |
static internal int | vtkFast2DLayoutStrategy_GetMaxNumberOfIterations_10 (HandleRef pThis) |
static internal int | vtkFast2DLayoutStrategy_GetMaxNumberOfIterationsMaxValue_11 (HandleRef pThis) |
static internal int | vtkFast2DLayoutStrategy_GetMaxNumberOfIterationsMinValue_12 (HandleRef pThis) |
static internal int | vtkFast2DLayoutStrategy_GetRandomSeed_13 (HandleRef pThis) |
static internal int | vtkFast2DLayoutStrategy_GetRandomSeedMaxValue_14 (HandleRef pThis) |
static internal int | vtkFast2DLayoutStrategy_GetRandomSeedMinValue_15 (HandleRef pThis) |
static internal float | vtkFast2DLayoutStrategy_GetRestDistance_16 (HandleRef pThis) |
static internal void | vtkFast2DLayoutStrategy_Initialize_17 (HandleRef pThis) |
static internal int | vtkFast2DLayoutStrategy_IsA_18 (HandleRef pThis, string type) |
static internal int | vtkFast2DLayoutStrategy_IsLayoutComplete_19 (HandleRef pThis) |
static internal int | vtkFast2DLayoutStrategy_IsTypeOf_20 (string type) |
static internal void | vtkFast2DLayoutStrategy_Layout_21 (HandleRef pThis) |
static internal IntPtr | vtkFast2DLayoutStrategy_NewInstance_23 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal IntPtr | vtkFast2DLayoutStrategy_SafeDownCast_24 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkFast2DLayoutStrategy_SetCoolDownRate_25 (HandleRef pThis, double _arg) |
static internal void | vtkFast2DLayoutStrategy_SetInitialTemperature_26 (HandleRef pThis, float _arg) |
static internal void | vtkFast2DLayoutStrategy_SetIterationsPerLayout_27 (HandleRef pThis, int _arg) |
static internal void | vtkFast2DLayoutStrategy_SetMaxNumberOfIterations_28 (HandleRef pThis, int _arg) |
static internal void | vtkFast2DLayoutStrategy_SetRandomSeed_29 (HandleRef pThis, int _arg) |
static internal void | vtkFast2DLayoutStrategy_SetRestDistance_30 (HandleRef pThis, float _arg) |
Static Private Member Functions | |
static | vtkFast2DLayoutStrategy () |
Automatically generated type registration mechanics. |
vtkFast2DLayoutStrategy - a simple fast 2D graph layout
Description This class is a density grid based force directed layout strategy. Also please note that 'fast' is relative to quite slow. :) The layout running time is O(V+E) with an extremely high constant. Thanks Thanks to Godzilla for not eating my computer so that this class could be written.
static Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy | ( | ) | [static, private] |
Automatically generated type registration mechanics.
Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy | ( | IntPtr | rawCppThis, |
bool | callDisposalMethod, | ||
bool | strong | ||
) |
Automatically generated constructor - called from generated code. DO NOT call directly.
Undocumented Block.
override void Kitware.VTK.vtkFast2DLayoutStrategy.Dispose | ( | bool | disposing | ) | [protected] |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.
Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.
virtual double Kitware.VTK.vtkFast2DLayoutStrategy.GetCoolDownRate | ( | ) | [virtual] |
Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual double Kitware.VTK.vtkFast2DLayoutStrategy.GetCoolDownRateMaxValue | ( | ) | [virtual] |
Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual double Kitware.VTK.vtkFast2DLayoutStrategy.GetCoolDownRateMinValue | ( | ) | [virtual] |
Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual float Kitware.VTK.vtkFast2DLayoutStrategy.GetInitialTemperature | ( | ) | [virtual] |
Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual float Kitware.VTK.vtkFast2DLayoutStrategy.GetInitialTemperatureMaxValue | ( | ) | [virtual] |
Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual float Kitware.VTK.vtkFast2DLayoutStrategy.GetInitialTemperatureMinValue | ( | ) | [virtual] |
Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetIterationsPerLayout | ( | ) | [virtual] |
Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetIterationsPerLayoutMaxValue | ( | ) | [virtual] |
Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetIterationsPerLayoutMinValue | ( | ) | [virtual] |
Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetMaxNumberOfIterations | ( | ) | [virtual] |
Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetMaxNumberOfIterationsMaxValue | ( | ) | [virtual] |
Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetMaxNumberOfIterationsMinValue | ( | ) | [virtual] |
Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetRandomSeed | ( | ) | [virtual] |
Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetRandomSeedMaxValue | ( | ) | [virtual] |
Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetRandomSeedMinValue | ( | ) | [virtual] |
Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual float Kitware.VTK.vtkFast2DLayoutStrategy.GetRestDistance | ( | ) | [virtual] |
Manually set the resting distance. Otherwise the distance is computed automatically.
override void Kitware.VTK.vtkFast2DLayoutStrategy.Initialize | ( | ) | [virtual] |
This strategy sets up some data structures for faster processing of each Layout() call.
Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.
override int Kitware.VTK.vtkFast2DLayoutStrategy.IsA | ( | string | type | ) | [virtual] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.
override int Kitware.VTK.vtkFast2DLayoutStrategy.IsLayoutComplete | ( | ) | [virtual] |
I'm an iterative layout so this method lets the caller know if I'm done laying out the graph.
Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.
static new int Kitware.VTK.vtkFast2DLayoutStrategy.IsTypeOf | ( | string | type | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.
override void Kitware.VTK.vtkFast2DLayoutStrategy.Layout | ( | ) | [virtual] |
This is the layout method where the graph that was set in SetGraph() is laid out. The method can either entirely layout the graph or iteratively lay out the graph. If you have an iterative layout please implement the IsLayoutComplete() method.
Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.
static new vtkFast2DLayoutStrategy Kitware.VTK.vtkFast2DLayoutStrategy.New | ( | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkObject.
Undocumented Block.
Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.
static new vtkFast2DLayoutStrategy Kitware.VTK.vtkFast2DLayoutStrategy.SafeDownCast | ( | vtkObjectBase | o | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.
virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetCoolDownRate | ( | double | _arg | ) | [virtual] |
Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetInitialTemperature | ( | float | _arg | ) | [virtual] |
Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetIterationsPerLayout | ( | int | _arg | ) | [virtual] |
Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetMaxNumberOfIterations | ( | int | _arg | ) | [virtual] |
Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetRandomSeed | ( | int | _arg | ) | [virtual] |
Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetRestDistance | ( | float | _arg | ) | [virtual] |
Manually set the resting distance. Otherwise the distance is computed automatically.
static internal double Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetCoolDownRate_01 | ( | HandleRef | pThis | ) | [private] |
static internal double Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetCoolDownRateMaxValue_02 | ( | HandleRef | pThis | ) | [private] |
static internal double Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetCoolDownRateMinValue_03 | ( | HandleRef | pThis | ) | [private] |
static internal float Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetInitialTemperature_04 | ( | HandleRef | pThis | ) | [private] |
static internal float Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetInitialTemperatureMaxValue_05 | ( | HandleRef | pThis | ) | [private] |
static internal float Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetInitialTemperatureMinValue_06 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetIterationsPerLayout_07 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetIterationsPerLayoutMaxValue_08 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetIterationsPerLayoutMinValue_09 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetMaxNumberOfIterations_10 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetMaxNumberOfIterationsMaxValue_11 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetMaxNumberOfIterationsMinValue_12 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetRandomSeed_13 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetRandomSeedMaxValue_14 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetRandomSeedMinValue_15 | ( | HandleRef | pThis | ) | [private] |
static internal float Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_GetRestDistance_16 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_Initialize_17 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_IsA_18 | ( | HandleRef | pThis, |
string | type | ||
) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_IsLayoutComplete_19 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_IsTypeOf_20 | ( | string | type | ) | [private] |
static internal void Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_Layout_21 | ( | HandleRef | pThis | ) | [private] |
static internal IntPtr Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_New | ( | ref uint | mteStatus, |
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_NewInstance_23 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_SafeDownCast_24 | ( | HandleRef | o, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_SetCoolDownRate_25 | ( | HandleRef | pThis, |
double | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_SetInitialTemperature_26 | ( | HandleRef | pThis, |
float | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_SetIterationsPerLayout_27 | ( | HandleRef | pThis, |
int | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_SetMaxNumberOfIterations_28 | ( | HandleRef | pThis, |
int | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_SetRandomSeed_29 | ( | HandleRef | pThis, |
int | _arg | ||
) | [private] |
static internal void Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy_SetRestDistance_30 | ( | HandleRef | pThis, |
float | _arg | ||
) | [private] |
new readonly string Kitware.VTK.vtkFast2DLayoutStrategy.MRClassNameKey = "23vtkFast2DLayoutStrategy" [static] |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.
new const string Kitware.VTK.vtkFast2DLayoutStrategy.MRFullTypeName = "Kitware.VTK.vtkFast2DLayoutStrategy" |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.