ActiViz .NET
5.8.0
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vtkActor - represents an object (geometry & properties) in a rendered scene More...
Public Member Functions | |
vtkActor (IntPtr rawCppThis, bool callDisposalMethod, bool strong) | |
Automatically generated constructor - called from generated code. DO NOT call directly. | |
vtkActor () | |
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). No user defined matrix and no texture map. | |
virtual void | ApplyProperties () |
Apply the current properties to all parts that compose this actor. This method is overloaded in vtkAssembly to apply the assemblies' properties to all its parts in a recursive manner. Typically the use of this method is to set the desired properties in the assembly, and then push the properties down to the assemblies parts with ApplyProperties(). | |
override void | GetActors (vtkPropCollection arg0) |
For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process. | |
virtual vtkProperty | GetBackfaceProperty () |
Set/Get the property object that controls this actors backface surface properties. This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object. | |
new void | GetBounds (IntPtr bounds) |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.) | |
override double[] | GetBounds () |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.) | |
override uint | GetMTime () |
Get the actors mtime plus consider its properties and texture if set. | |
virtual vtkMapper | GetMapper () |
Returns the Mapper that this actor is getting its data from. | |
vtkProperty | GetProperty () |
Set/Get the property object that controls this actors surface properties. This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object. | |
override uint | GetRedrawMTime () |
Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc. | |
override bool | GetSupportsSelection () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. | |
virtual vtkTexture | GetTexture () |
Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture. | |
override int | HasTranslucentPolygonalGeometry () |
Does this prop have some translucent polygonal geometry? | |
override int | IsA (string type) |
Undocumented Block. | |
virtual vtkProperty | MakeProperty () |
Create a new property suitable for use with this type of Actor. For example, a vtkMesaActor should create a vtkMesaProperty in this function. The default is to just call vtkProperty::New. | |
new vtkActor | NewInstance () |
Undocumented Block. | |
override void | ReleaseGraphicsResources (vtkWindow arg0) |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. | |
virtual void | Render (vtkRenderer arg0, vtkMapper arg1) |
This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. Note that a side effect of this method is that the pipeline will be updated. | |
override int | RenderOpaqueGeometry (vtkViewport viewport) |
Support the standard render methods. | |
override int | RenderTranslucentPolygonalGeometry (vtkViewport viewport) |
Support the standard render methods. | |
void | SetBackfaceProperty (vtkProperty lut) |
Set/Get the property object that controls this actors backface surface properties. This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object. | |
virtual void | SetMapper (vtkMapper arg0) |
This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. the mapper. This should be a subclass of vtkMapper. Typically vtkPolyDataMapper and vtkDataSetMapper will be used. | |
void | SetProperty (vtkProperty lut) |
Set/Get the property object that controls this actors surface properties. This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object. | |
virtual void | SetTexture (vtkTexture arg0) |
Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture. | |
override void | ShallowCopy (vtkProp prop) |
Shallow copy of an actor. Overloads the virtual vtkProp method. | |
Static Public Member Functions | |
static new vtkActor | New () |
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). No user defined matrix and no texture map. | |
static new int | IsTypeOf (string type) |
Undocumented Block. | |
static new vtkActor | SafeDownCast (vtkObjectBase o) |
Undocumented Block. | |
Public Attributes | |
new const string | MRFullTypeName = "Kitware.VTK.vtkActor" |
Automatically generated type registration mechanics. | |
Static Public Attributes | |
static new readonly string | MRClassNameKey = "8vtkActor" |
Automatically generated type registration mechanics. | |
Protected Member Functions | |
override void | Dispose (bool disposing) |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly. | |
Private Member Functions | |
static internal IntPtr | vtkActor_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkActor_ApplyProperties_01 (HandleRef pThis) |
static internal void | vtkActor_GetActors_02 (HandleRef pThis, HandleRef arg0) |
static internal IntPtr | vtkActor_GetBackfaceProperty_03 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkActor_GetBounds_04 (HandleRef pThis, IntPtr bounds) |
static internal IntPtr | vtkActor_GetBounds_05 (HandleRef pThis) |
static internal uint | vtkActor_GetMTime_06 (HandleRef pThis) |
static internal IntPtr | vtkActor_GetMapper_07 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal IntPtr | vtkActor_GetProperty_08 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal uint | vtkActor_GetRedrawMTime_09 (HandleRef pThis) |
static internal byte | vtkActor_GetSupportsSelection_10 (HandleRef pThis) |
static internal IntPtr | vtkActor_GetTexture_11 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal int | vtkActor_HasTranslucentPolygonalGeometry_12 (HandleRef pThis) |
static internal int | vtkActor_IsA_13 (HandleRef pThis, string type) |
static internal int | vtkActor_IsTypeOf_14 (string type) |
static internal IntPtr | vtkActor_MakeProperty_15 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal IntPtr | vtkActor_NewInstance_17 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkActor_ReleaseGraphicsResources_18 (HandleRef pThis, HandleRef arg0) |
static internal void | vtkActor_Render_19 (HandleRef pThis, HandleRef arg0, HandleRef arg1) |
static internal int | vtkActor_RenderOpaqueGeometry_20 (HandleRef pThis, HandleRef viewport) |
static internal int | vtkActor_RenderTranslucentPolygonalGeometry_21 (HandleRef pThis, HandleRef viewport) |
static internal IntPtr | vtkActor_SafeDownCast_22 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkActor_SetBackfaceProperty_23 (HandleRef pThis, HandleRef lut) |
static internal void | vtkActor_SetMapper_24 (HandleRef pThis, HandleRef arg0) |
static internal void | vtkActor_SetProperty_25 (HandleRef pThis, HandleRef lut) |
static internal void | vtkActor_SetTexture_26 (HandleRef pThis, HandleRef arg0) |
static internal void | vtkActor_ShallowCopy_27 (HandleRef pThis, HandleRef prop) |
Static Private Member Functions | |
static | vtkActor () |
Automatically generated type registration mechanics. |
vtkActor - represents an object (geometry & properties) in a rendered scene
Description
vtkActor is used to represent an entity in a rendering scene. It inherits functions related to the actors position, and orientation from vtkProp. The actor also has scaling and maintains a reference to the defining geometry (i.e., the mapper), rendering properties, and possibly a texture map. vtkActor combines these instance variables into one 4x4 transformation matrix as follows: [x y z 1] = [x y z 1] Translate(-origin) Scale(scale) Rot(y) Rot(x) Rot (z) Trans(origin) Trans(position)
static Kitware.VTK.vtkActor.vtkActor | ( | ) | [static, private] |
Automatically generated type registration mechanics.
Kitware.VTK.vtkActor.vtkActor | ( | IntPtr | rawCppThis, |
bool | callDisposalMethod, | ||
bool | strong | ||
) |
Automatically generated constructor - called from generated code. DO NOT call directly.
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). No user defined matrix and no texture map.
virtual void Kitware.VTK.vtkActor.ApplyProperties | ( | ) | [virtual] |
Apply the current properties to all parts that compose this actor. This method is overloaded in vtkAssembly to apply the assemblies' properties to all its parts in a recursive manner. Typically the use of this method is to set the desired properties in the assembly, and then push the properties down to the assemblies parts with ApplyProperties().
override void Kitware.VTK.vtkActor.Dispose | ( | bool | disposing | ) | [protected] |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.
Reimplemented from Kitware.VTK.vtkProp3D.
Reimplemented in Kitware.VTK.vtkCubeAxesActor, Kitware.VTK.vtkAxisActor, Kitware.VTK.vtkLODActor, Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkFollower, and Kitware.VTK.vtkOpenGLActor.
override void Kitware.VTK.vtkActor.GetActors | ( | vtkPropCollection | arg0 | ) | [virtual] |
For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
Reimplemented from Kitware.VTK.vtkProp.
virtual vtkProperty Kitware.VTK.vtkActor.GetBackfaceProperty | ( | ) | [virtual] |
Set/Get the property object that controls this actors backface surface properties. This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object.
new void Kitware.VTK.vtkActor.GetBounds | ( | IntPtr | bounds | ) |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.)
Reimplemented from Kitware.VTK.vtkProp3D.
Reimplemented in Kitware.VTK.vtkAxisActor, and Kitware.VTK.vtkCubeAxesActor.
override double [] Kitware.VTK.vtkActor.GetBounds | ( | ) | [virtual] |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.)
Reimplemented from Kitware.VTK.vtkProp3D.
Reimplemented in Kitware.VTK.vtkAxisActor, and Kitware.VTK.vtkCubeAxesActor.
virtual vtkMapper Kitware.VTK.vtkActor.GetMapper | ( | ) | [virtual] |
Returns the Mapper that this actor is getting its data from.
override uint Kitware.VTK.vtkActor.GetMTime | ( | ) | [virtual] |
Get the actors mtime plus consider its properties and texture if set.
Reimplemented from Kitware.VTK.vtkProp3D.
Set/Get the property object that controls this actors surface properties. This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object.
override uint Kitware.VTK.vtkActor.GetRedrawMTime | ( | ) | [virtual] |
Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc.
Reimplemented from Kitware.VTK.vtkProp.
override bool Kitware.VTK.vtkActor.GetSupportsSelection | ( | ) | [virtual] |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.
Reimplemented from Kitware.VTK.vtkProp.
virtual vtkTexture Kitware.VTK.vtkActor.GetTexture | ( | ) | [virtual] |
Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture.
override int Kitware.VTK.vtkActor.HasTranslucentPolygonalGeometry | ( | ) | [virtual] |
Does this prop have some translucent polygonal geometry?
Reimplemented from Kitware.VTK.vtkProp.
Reimplemented in Kitware.VTK.vtkFollower.
override int Kitware.VTK.vtkActor.IsA | ( | string | type | ) | [virtual] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkProp3D.
Reimplemented in Kitware.VTK.vtkCubeAxesActor, Kitware.VTK.vtkAxisActor, Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkLODActor, Kitware.VTK.vtkFollower, and Kitware.VTK.vtkOpenGLActor.
static new int Kitware.VTK.vtkActor.IsTypeOf | ( | string | type | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkProp3D.
Reimplemented in Kitware.VTK.vtkCubeAxesActor, Kitware.VTK.vtkAxisActor, Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkLODActor, Kitware.VTK.vtkFollower, and Kitware.VTK.vtkOpenGLActor.
virtual vtkProperty Kitware.VTK.vtkActor.MakeProperty | ( | ) | [virtual] |
Create a new property suitable for use with this type of Actor. For example, a vtkMesaActor should create a vtkMesaProperty in this function. The default is to just call vtkProperty::New.
static new vtkActor Kitware.VTK.vtkActor.New | ( | ) | [static] |
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). No user defined matrix and no texture map.
Reimplemented from Kitware.VTK.vtkObject.
Reimplemented in Kitware.VTK.vtkAxisActor, Kitware.VTK.vtkCubeAxesActor, Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkLODActor, Kitware.VTK.vtkFollower, and Kitware.VTK.vtkOpenGLActor.
Undocumented Block.
Reimplemented from Kitware.VTK.vtkProp3D.
Reimplemented in Kitware.VTK.vtkCubeAxesActor, Kitware.VTK.vtkAxisActor, Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkLODActor, Kitware.VTK.vtkFollower, and Kitware.VTK.vtkOpenGLActor.
override void Kitware.VTK.vtkActor.ReleaseGraphicsResources | ( | vtkWindow | arg0 | ) | [virtual] |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from Kitware.VTK.vtkProp.
Reimplemented in Kitware.VTK.vtkCubeAxesActor, Kitware.VTK.vtkAxisActor, Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkLODActor, and Kitware.VTK.vtkFollower.
virtual void Kitware.VTK.vtkActor.Render | ( | vtkRenderer | arg0, |
vtkMapper | arg1 | ||
) | [virtual] |
This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. Note that a side effect of this method is that the pipeline will be updated.
Reimplemented in Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkLODActor, and Kitware.VTK.vtkOpenGLActor.
override int Kitware.VTK.vtkActor.RenderOpaqueGeometry | ( | vtkViewport | viewport | ) | [virtual] |
Support the standard render methods.
Reimplemented from Kitware.VTK.vtkProp.
Reimplemented in Kitware.VTK.vtkCubeAxesActor, Kitware.VTK.vtkAxisActor, Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkLODActor, and Kitware.VTK.vtkFollower.
override int Kitware.VTK.vtkActor.RenderTranslucentPolygonalGeometry | ( | vtkViewport | viewport | ) | [virtual] |
Support the standard render methods.
Reimplemented from Kitware.VTK.vtkProp.
Reimplemented in Kitware.VTK.vtkFollower.
static new vtkActor Kitware.VTK.vtkActor.SafeDownCast | ( | vtkObjectBase | o | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkProp3D.
Reimplemented in Kitware.VTK.vtkCubeAxesActor, Kitware.VTK.vtkAxisActor, Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkLODActor, Kitware.VTK.vtkFollower, and Kitware.VTK.vtkOpenGLActor.
void Kitware.VTK.vtkActor.SetBackfaceProperty | ( | vtkProperty | lut | ) |
Set/Get the property object that controls this actors backface surface properties. This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object.
virtual void Kitware.VTK.vtkActor.SetMapper | ( | vtkMapper | arg0 | ) | [virtual] |
This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. the mapper. This should be a subclass of vtkMapper. Typically vtkPolyDataMapper and vtkDataSetMapper will be used.
void Kitware.VTK.vtkActor.SetProperty | ( | vtkProperty | lut | ) |
Set/Get the property object that controls this actors surface properties. This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object.
virtual void Kitware.VTK.vtkActor.SetTexture | ( | vtkTexture | arg0 | ) | [virtual] |
Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture.
override void Kitware.VTK.vtkActor.ShallowCopy | ( | vtkProp | prop | ) | [virtual] |
Shallow copy of an actor. Overloads the virtual vtkProp method.
Reimplemented from Kitware.VTK.vtkProp3D.
Reimplemented in Kitware.VTK.vtkAxisActor, Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkLODActor, and Kitware.VTK.vtkFollower.
static internal void Kitware.VTK.vtkActor.vtkActor_ApplyProperties_01 | ( | HandleRef | pThis | ) | [private] |
static internal void Kitware.VTK.vtkActor.vtkActor_GetActors_02 | ( | HandleRef | pThis, |
HandleRef | arg0 | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkActor.vtkActor_GetBackfaceProperty_03 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkActor.vtkActor_GetBounds_04 | ( | HandleRef | pThis, |
IntPtr | bounds | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkActor.vtkActor_GetBounds_05 | ( | HandleRef | pThis | ) | [private] |
static internal IntPtr Kitware.VTK.vtkActor.vtkActor_GetMapper_07 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal uint Kitware.VTK.vtkActor.vtkActor_GetMTime_06 | ( | HandleRef | pThis | ) | [private] |
static internal IntPtr Kitware.VTK.vtkActor.vtkActor_GetProperty_08 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal uint Kitware.VTK.vtkActor.vtkActor_GetRedrawMTime_09 | ( | HandleRef | pThis | ) | [private] |
static internal byte Kitware.VTK.vtkActor.vtkActor_GetSupportsSelection_10 | ( | HandleRef | pThis | ) | [private] |
static internal IntPtr Kitware.VTK.vtkActor.vtkActor_GetTexture_11 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal int Kitware.VTK.vtkActor.vtkActor_HasTranslucentPolygonalGeometry_12 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkActor.vtkActor_IsA_13 | ( | HandleRef | pThis, |
string | type | ||
) | [private] |
static internal int Kitware.VTK.vtkActor.vtkActor_IsTypeOf_14 | ( | string | type | ) | [private] |
static internal IntPtr Kitware.VTK.vtkActor.vtkActor_MakeProperty_15 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkActor.vtkActor_New | ( | ref uint | mteStatus, |
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkActor.vtkActor_NewInstance_17 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkActor.vtkActor_ReleaseGraphicsResources_18 | ( | HandleRef | pThis, |
HandleRef | arg0 | ||
) | [private] |
static internal void Kitware.VTK.vtkActor.vtkActor_Render_19 | ( | HandleRef | pThis, |
HandleRef | arg0, | ||
HandleRef | arg1 | ||
) | [private] |
static internal int Kitware.VTK.vtkActor.vtkActor_RenderOpaqueGeometry_20 | ( | HandleRef | pThis, |
HandleRef | viewport | ||
) | [private] |
static internal int Kitware.VTK.vtkActor.vtkActor_RenderTranslucentPolygonalGeometry_21 | ( | HandleRef | pThis, |
HandleRef | viewport | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkActor.vtkActor_SafeDownCast_22 | ( | HandleRef | o, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkActor.vtkActor_SetBackfaceProperty_23 | ( | HandleRef | pThis, |
HandleRef | lut | ||
) | [private] |
static internal void Kitware.VTK.vtkActor.vtkActor_SetMapper_24 | ( | HandleRef | pThis, |
HandleRef | arg0 | ||
) | [private] |
static internal void Kitware.VTK.vtkActor.vtkActor_SetProperty_25 | ( | HandleRef | pThis, |
HandleRef | lut | ||
) | [private] |
static internal void Kitware.VTK.vtkActor.vtkActor_SetTexture_26 | ( | HandleRef | pThis, |
HandleRef | arg0 | ||
) | [private] |
static internal void Kitware.VTK.vtkActor.vtkActor_ShallowCopy_27 | ( | HandleRef | pThis, |
HandleRef | prop | ||
) | [private] |
new readonly string Kitware.VTK.vtkActor.MRClassNameKey = "8vtkActor" [static] |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkProp3D.
Reimplemented in Kitware.VTK.vtkAxisActor, Kitware.VTK.vtkCubeAxesActor, Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkLODActor, Kitware.VTK.vtkFollower, and Kitware.VTK.vtkOpenGLActor.
new const string Kitware.VTK.vtkActor.MRFullTypeName = "Kitware.VTK.vtkActor" |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkProp3D.
Reimplemented in Kitware.VTK.vtkAxisActor, Kitware.VTK.vtkCubeAxesActor, Kitware.VTK.vtkQuadricLODActor, Kitware.VTK.vtkLODActor, Kitware.VTK.vtkFollower, and Kitware.VTK.vtkOpenGLActor.