ActiViz .NET  5.8.0
Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Private Member Functions | Static Private Member Functions
Kitware.VTK.vtkGenericRenderWindowInteractor Class Reference

vtkGenericRenderWindowInteractor - platform-independent programmable render window interactor. More...

Inheritance diagram for Kitware.VTK.vtkGenericRenderWindowInteractor:
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Collaboration diagram for Kitware.VTK.vtkGenericRenderWindowInteractor:
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List of all members.

Public Member Functions

 vtkGenericRenderWindowInteractor (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkGenericRenderWindowInteractor ()
 Undocumented Block.
virtual int GetTimerEventResetsTimer ()
 Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.
override int IsA (string type)
 Undocumented Block.
new
vtkGenericRenderWindowInteractor 
NewInstance ()
 Undocumented Block.
virtual void SetTimerEventResetsTimer (int _arg)
 Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.
virtual void TimerEvent ()
 Fire TimerEvent. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
virtual void TimerEventResetsTimerOff ()
 Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.
virtual void TimerEventResetsTimerOn ()
 Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.

Static Public Member Functions

static new
vtkGenericRenderWindowInteractor 
New ()
 Undocumented Block.
static new int IsTypeOf (string type)
 Undocumented Block.
static new
vtkGenericRenderWindowInteractor 
SafeDownCast (vtkObjectBase o)
 Undocumented Block.

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkGenericRenderWindowInteractor"
 Automatically generated type registration mechanics.

Static Public Attributes

static new readonly string MRClassNameKey = "32vtkGenericRenderWindowInteractor"
 Automatically generated type registration mechanics.

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Private Member Functions

static internal IntPtr vtkGenericRenderWindowInteractor_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal int vtkGenericRenderWindowInteractor_GetTimerEventResetsTimer_01 (HandleRef pThis)
static internal int vtkGenericRenderWindowInteractor_IsA_02 (HandleRef pThis, string type)
static internal int vtkGenericRenderWindowInteractor_IsTypeOf_03 (string type)
static internal IntPtr vtkGenericRenderWindowInteractor_NewInstance_05 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal IntPtr vtkGenericRenderWindowInteractor_SafeDownCast_06 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkGenericRenderWindowInteractor_SetTimerEventResetsTimer_07 (HandleRef pThis, int _arg)
static internal void vtkGenericRenderWindowInteractor_TimerEvent_08 (HandleRef pThis)
static internal void vtkGenericRenderWindowInteractor_TimerEventResetsTimerOff_09 (HandleRef pThis)
static internal void vtkGenericRenderWindowInteractor_TimerEventResetsTimerOn_10 (HandleRef pThis)

Static Private Member Functions

static vtkGenericRenderWindowInteractor ()
 Automatically generated type registration mechanics.

Detailed Description

vtkGenericRenderWindowInteractor - platform-independent programmable render window interactor.


Constructor & Destructor Documentation

Automatically generated type registration mechanics.

Kitware.VTK.vtkGenericRenderWindowInteractor.vtkGenericRenderWindowInteractor ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Undocumented Block.


Member Function Documentation

override void Kitware.VTK.vtkGenericRenderWindowInteractor.Dispose ( bool  disposing) [protected]

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkRenderWindowInteractor.

Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.

override int Kitware.VTK.vtkGenericRenderWindowInteractor.IsA ( string  type) [virtual]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkRenderWindowInteractor.

static new int Kitware.VTK.vtkGenericRenderWindowInteractor.IsTypeOf ( string  type) [static]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkRenderWindowInteractor.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkRenderWindowInteractor.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkRenderWindowInteractor.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkRenderWindowInteractor.

Here is the call graph for this function:

Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.

Fire TimerEvent. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.

Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.

Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.

static internal int Kitware.VTK.vtkGenericRenderWindowInteractor.vtkGenericRenderWindowInteractor_IsA_02 ( HandleRef  pThis,
string  type 
) [private]
static internal IntPtr Kitware.VTK.vtkGenericRenderWindowInteractor.vtkGenericRenderWindowInteractor_New ( ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkGenericRenderWindowInteractor.vtkGenericRenderWindowInteractor_NewInstance_05 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkGenericRenderWindowInteractor.vtkGenericRenderWindowInteractor_SafeDownCast_06 ( HandleRef  o,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]

Member Data Documentation

new readonly string Kitware.VTK.vtkGenericRenderWindowInteractor.MRClassNameKey = "32vtkGenericRenderWindowInteractor" [static]

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkRenderWindowInteractor.

new const string Kitware.VTK.vtkGenericRenderWindowInteractor.MRFullTypeName = "Kitware.VTK.vtkGenericRenderWindowInteractor"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkRenderWindowInteractor.


The documentation for this class was generated from the following file: