ActiViz .NET  5.8.0
Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Private Member Functions | Static Private Member Functions
Kitware.VTK.vtkProp3D Class Reference

vtkProp3D - represents an 3D object for placement in a rendered scene More...

Inheritance diagram for Kitware.VTK.vtkProp3D:
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Collaboration diagram for Kitware.VTK.vtkProp3D:
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List of all members.

Public Member Functions

 vtkProp3D (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
void AddOrientation (double arg0, double arg1, double arg2)
 Add to the current orientation. See SetOrientation and GetOrientation for more details. This basically does a GetOrientation, adds the passed in arguments, and then calls SetOrientation.
void AddOrientation (IntPtr a)
 Add to the current orientation. See SetOrientation and GetOrientation for more details. This basically does a GetOrientation, adds the passed in arguments, and then calls SetOrientation.
void AddPosition (IntPtr deltaPosition)
 Set/Get/Add the position of the Prop3D in world coordinates.
void AddPosition (double deltaX, double deltaY, double deltaZ)
 Set/Get/Add the position of the Prop3D in world coordinates.
virtual void ComputeMatrix ()
 Generate the matrix based on ivars.
void GetBounds (IntPtr bounds)
 Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
override double[] GetBounds ()
 Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
double[] GetCenter ()
 Get the center of the bounding box in world coordinates.
virtual int GetIsIdentity ()
 Is the matrix for this actor identity.
double GetLength ()
 Get the length of the diagonal of the bounding box.
override uint GetMTime ()
 Get the vtkProp3D's mtime.
virtual void GetMatrix (vtkMatrix4x4 m)
 Return a reference to the Prop3D's 4x4 composite matrix. Get the matrix from the position, origin, scale and orientation This matrix is cached, so multiple GetMatrix() calls will be efficient.
virtual void GetMatrix (IntPtr m)
 Return a reference to the Prop3D's 4x4 composite matrix. Get the matrix from the position, origin, scale and orientation This matrix is cached, so multiple GetMatrix() calls will be efficient.
override vtkMatrix4x4 GetMatrix ()
 Get a pointer to an internal vtkMatrix4x4. that represents.
double[] GetOrientation ()
 Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. The ordering in which these rotations must be done to generate the same matrix is RotateZ, RotateX, and finally RotateY. See also SetOrientation.
void GetOrientation (IntPtr o)
 Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. The ordering in which these rotations must be done to generate the same matrix is RotateZ, RotateX, and finally RotateY. See also SetOrientation.
double[] GetOrientationWXYZ ()
 Returns the WXYZ orientation of the Prop3D.
virtual double[] GetOrigin ()
 Set/Get the origin of the Prop3D. This is the point about which all rotations take place.
virtual void GetOrigin (IntPtr data)
 Set/Get the origin of the Prop3D. This is the point about which all rotations take place.
virtual double[] GetPosition ()
 Set/Get/Add the position of the Prop3D in world coordinates.
virtual void GetPosition (IntPtr data)
 Set/Get/Add the position of the Prop3D in world coordinates.
virtual double[] GetScale ()
 Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.
virtual void GetScale (IntPtr data)
 Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.
vtkMatrix4x4 GetUserMatrix ()
 The UserMatrix can be used in place of UserTransform.
virtual vtkLinearTransform GetUserTransform ()
 In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. This transformation is concatenated with the actor's internal transformation, which you implicitly create through the use of SetPosition(), SetOrigin() and SetOrientation(). <p>If the internal transformation is identity (i.e. if you don't set the Position, Origin, or Orientation) then the actors final transformation will be the UserTransform, concatenated with the UserMatrix if the UserMatrix is present.
uint GetUserTransformMatrixMTime ()
 Get the modified time of the user matrix or user transform.
double[] GetXRange ()
 Get the Prop3D's x range in world coordinates.
double[] GetYRange ()
 Get the Prop3D's y range in world coordinates.
double[] GetZRange ()
 Get the Prop3D's z range in world coordinates.
override void InitPathTraversal ()
 Overload vtkProp's method for setting up assembly paths. See the documentation for vtkProp.
override int IsA (string type)
 Undocumented Block.
new vtkProp3D NewInstance ()
 Undocumented Block.
override void PokeMatrix (vtkMatrix4x4 matrix)
 This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. The method does this by setting appropriate transformation-related ivars to initial values (i.e., not transformed), and placing the user-supplied matrix into the UserMatrix of this vtkProp3D. If the method is called again with a NULL matrix, then the original state of the vtkProp3D will be restored. This method is used to support picking and assembly structures.
void RotateWXYZ (double arg0, double arg1, double arg2, double arg3)
 Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. The axis is specified in world coordinates. To rotate an about its model axes, use RotateX, RotateY, RotateZ.
void RotateX (double arg0)
 Rotate the Prop3D in degrees about the X axis using the right hand rule. The axis is the Prop3D's X axis, which can change as other rotations are performed. To rotate about the world X axis use RotateWXYZ (angle, 1, 0, 0). This rotation is applied before all others in the current transformation matrix.
void RotateY (double arg0)
 Rotate the Prop3D in degrees about the Y axis using the right hand rule. The axis is the Prop3D's Y axis, which can change as other rotations are performed. To rotate about the world Y axis use RotateWXYZ (angle, 0, 1, 0). This rotation is applied before all others in the current transformation matrix.
void RotateZ (double arg0)
 Rotate the Prop3D in degrees about the Z axis using the right hand rule. The axis is the Prop3D's Z axis, which can change as other rotations are performed. To rotate about the world Z axis use RotateWXYZ (angle, 0, 0, 1). This rotation is applied before all others in the current transformation matrix.
void SetOrientation (double arg0, double arg1, double arg2)
 Sets the orientation of the Prop3D. Orientation is specified as X,Y and Z rotations in that order, but they are performed as RotateZ, RotateX, and finally RotateY.
void SetOrientation (IntPtr a)
 Sets the orientation of the Prop3D. Orientation is specified as X,Y and Z rotations in that order, but they are performed as RotateZ, RotateX, and finally RotateY.
virtual void SetOrigin (double _arg1, double _arg2, double _arg3)
 Set/Get the origin of the Prop3D. This is the point about which all rotations take place.
virtual void SetOrigin (IntPtr _arg)
 Set/Get the origin of the Prop3D. This is the point about which all rotations take place.
virtual void SetPosition (double _arg1, double _arg2, double _arg3)
 Set/Get/Add the position of the Prop3D in world coordinates.
virtual void SetPosition (IntPtr _arg)
 Set/Get/Add the position of the Prop3D in world coordinates.
virtual void SetScale (double _arg1, double _arg2, double _arg3)
 Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.
virtual void SetScale (IntPtr _arg)
 Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.
void SetScale (double s)
 Method to set the scale isotropically.
void SetUserMatrix (vtkMatrix4x4 matrix)
 The UserMatrix can be used in place of UserTransform.
void SetUserTransform (vtkLinearTransform transform)
 In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. This transformation is concatenated with the actor's internal transformation, which you implicitly create through the use of SetPosition(), SetOrigin() and SetOrientation(). <p>If the internal transformation is identity (i.e. if you don't set the Position, Origin, or Orientation) then the actors final transformation will be the UserTransform, concatenated with the UserMatrix if the UserMatrix is present.
override void ShallowCopy (vtkProp prop)
 Shallow copy of this vtkProp3D.

Static Public Member Functions

static new int IsTypeOf (string type)
 Undocumented Block.
static new vtkProp3D SafeDownCast (vtkObjectBase o)
 Undocumented Block.

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkProp3D"
 Automatically generated type registration mechanics.

Static Public Attributes

static new readonly string MRClassNameKey = "9vtkProp3D"
 Automatically generated type registration mechanics.

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Private Member Functions

static internal void vtkProp3D_AddOrientation_01 (HandleRef pThis, double arg0, double arg1, double arg2)
static internal void vtkProp3D_AddOrientation_02 (HandleRef pThis, IntPtr a)
static internal void vtkProp3D_AddPosition_03 (HandleRef pThis, IntPtr deltaPosition)
static internal void vtkProp3D_AddPosition_04 (HandleRef pThis, double deltaX, double deltaY, double deltaZ)
static internal void vtkProp3D_ComputeMatrix_05 (HandleRef pThis)
static internal void vtkProp3D_GetBounds_06 (HandleRef pThis, IntPtr bounds)
static internal IntPtr vtkProp3D_GetBounds_07 (HandleRef pThis)
static internal IntPtr vtkProp3D_GetCenter_08 (HandleRef pThis)
static internal int vtkProp3D_GetIsIdentity_09 (HandleRef pThis)
static internal double vtkProp3D_GetLength_10 (HandleRef pThis)
static internal uint vtkProp3D_GetMTime_11 (HandleRef pThis)
static internal void vtkProp3D_GetMatrix_12 (HandleRef pThis, HandleRef m)
static internal void vtkProp3D_GetMatrix_13 (HandleRef pThis, IntPtr m)
static internal IntPtr vtkProp3D_GetMatrix_14 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal IntPtr vtkProp3D_GetOrientation_15 (HandleRef pThis)
static internal void vtkProp3D_GetOrientation_16 (HandleRef pThis, IntPtr o)
static internal IntPtr vtkProp3D_GetOrientationWXYZ_17 (HandleRef pThis)
static internal IntPtr vtkProp3D_GetOrigin_18 (HandleRef pThis)
static internal void vtkProp3D_GetOrigin_19 (HandleRef pThis, IntPtr data)
static internal IntPtr vtkProp3D_GetPosition_20 (HandleRef pThis)
static internal void vtkProp3D_GetPosition_21 (HandleRef pThis, IntPtr data)
static internal IntPtr vtkProp3D_GetScale_22 (HandleRef pThis)
static internal void vtkProp3D_GetScale_23 (HandleRef pThis, IntPtr data)
static internal IntPtr vtkProp3D_GetUserMatrix_24 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal IntPtr vtkProp3D_GetUserTransform_25 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal uint vtkProp3D_GetUserTransformMatrixMTime_26 (HandleRef pThis)
static internal IntPtr vtkProp3D_GetXRange_27 (HandleRef pThis)
static internal IntPtr vtkProp3D_GetYRange_28 (HandleRef pThis)
static internal IntPtr vtkProp3D_GetZRange_29 (HandleRef pThis)
static internal void vtkProp3D_InitPathTraversal_30 (HandleRef pThis)
static internal int vtkProp3D_IsA_31 (HandleRef pThis, string type)
static internal int vtkProp3D_IsTypeOf_32 (string type)
static internal IntPtr vtkProp3D_NewInstance_33 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkProp3D_PokeMatrix_34 (HandleRef pThis, HandleRef matrix)
static internal void vtkProp3D_RotateWXYZ_35 (HandleRef pThis, double arg0, double arg1, double arg2, double arg3)
static internal void vtkProp3D_RotateX_36 (HandleRef pThis, double arg0)
static internal void vtkProp3D_RotateY_37 (HandleRef pThis, double arg0)
static internal void vtkProp3D_RotateZ_38 (HandleRef pThis, double arg0)
static internal IntPtr vtkProp3D_SafeDownCast_39 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkProp3D_SetOrientation_40 (HandleRef pThis, double arg0, double arg1, double arg2)
static internal void vtkProp3D_SetOrientation_41 (HandleRef pThis, IntPtr a)
static internal void vtkProp3D_SetOrigin_42 (HandleRef pThis, double _arg1, double _arg2, double _arg3)
static internal void vtkProp3D_SetOrigin_43 (HandleRef pThis, IntPtr _arg)
static internal void vtkProp3D_SetPosition_44 (HandleRef pThis, double _arg1, double _arg2, double _arg3)
static internal void vtkProp3D_SetPosition_45 (HandleRef pThis, IntPtr _arg)
static internal void vtkProp3D_SetScale_46 (HandleRef pThis, double _arg1, double _arg2, double _arg3)
static internal void vtkProp3D_SetScale_47 (HandleRef pThis, IntPtr _arg)
static internal void vtkProp3D_SetScale_48 (HandleRef pThis, double s)
static internal void vtkProp3D_SetUserMatrix_49 (HandleRef pThis, HandleRef matrix)
static internal void vtkProp3D_SetUserTransform_50 (HandleRef pThis, HandleRef transform)
static internal void vtkProp3D_ShallowCopy_51 (HandleRef pThis, HandleRef prop)

Static Private Member Functions

static vtkProp3D ()
 Automatically generated type registration mechanics.

Detailed Description

vtkProp3D - represents an 3D object for placement in a rendered scene

Description vtkProp3D is an abstract class used to represent an entity in a rendering scene (i.e., vtkProp3D is a vtkProp with an associated transformation matrix). It handles functions related to the position, orientation and scaling. It combines these instance variables into one 4x4 transformation matrix as follows: [x y z 1] = [x y z 1] Translate(-origin) Scale(scale) Rot(y) Rot(x) Rot (z) Trans(origin) Trans(position). Both vtkActor and vtkVolume are specializations of class vtkProp. The constructor defaults to: origin(0,0,0) position=(0,0,0) orientation=(0,0,0), no user defined matrix or transform, and no texture map.


Constructor & Destructor Documentation

static Kitware.VTK.vtkProp3D.vtkProp3D ( ) [static, private]

Automatically generated type registration mechanics.

Kitware.VTK.vtkProp3D.vtkProp3D ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.


Member Function Documentation

void Kitware.VTK.vtkProp3D.AddOrientation ( double  arg0,
double  arg1,
double  arg2 
)

Add to the current orientation. See SetOrientation and GetOrientation for more details. This basically does a GetOrientation, adds the passed in arguments, and then calls SetOrientation.

Add to the current orientation. See SetOrientation and GetOrientation for more details. This basically does a GetOrientation, adds the passed in arguments, and then calls SetOrientation.

void Kitware.VTK.vtkProp3D.AddPosition ( IntPtr  deltaPosition)

Set/Get/Add the position of the Prop3D in world coordinates.

void Kitware.VTK.vtkProp3D.AddPosition ( double  deltaX,
double  deltaY,
double  deltaZ 
)

Set/Get/Add the position of the Prop3D in world coordinates.

virtual void Kitware.VTK.vtkProp3D.ComputeMatrix ( ) [virtual]

Generate the matrix based on ivars.

Reimplemented in Kitware.VTK.vtkProp3DFollower, and Kitware.VTK.vtkFollower.

override void Kitware.VTK.vtkProp3D.Dispose ( bool  disposing) [protected]
void Kitware.VTK.vtkProp3D.GetBounds ( IntPtr  bounds)
override double [] Kitware.VTK.vtkProp3D.GetBounds ( ) [virtual]

Get the center of the bounding box in world coordinates.

virtual int Kitware.VTK.vtkProp3D.GetIsIdentity ( ) [virtual]

Is the matrix for this actor identity.

Get the length of the diagonal of the bounding box.

virtual void Kitware.VTK.vtkProp3D.GetMatrix ( vtkMatrix4x4  m) [virtual]

Return a reference to the Prop3D's 4x4 composite matrix. Get the matrix from the position, origin, scale and orientation This matrix is cached, so multiple GetMatrix() calls will be efficient.

virtual void Kitware.VTK.vtkProp3D.GetMatrix ( IntPtr  m) [virtual]

Return a reference to the Prop3D's 4x4 composite matrix. Get the matrix from the position, origin, scale and orientation This matrix is cached, so multiple GetMatrix() calls will be efficient.

Get a pointer to an internal vtkMatrix4x4. that represents.

Reimplemented from Kitware.VTK.vtkProp.

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override uint Kitware.VTK.vtkProp3D.GetMTime ( ) [virtual]

Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. The ordering in which these rotations must be done to generate the same matrix is RotateZ, RotateX, and finally RotateY. See also SetOrientation.

Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. The ordering in which these rotations must be done to generate the same matrix is RotateZ, RotateX, and finally RotateY. See also SetOrientation.

Returns the WXYZ orientation of the Prop3D.

virtual double [] Kitware.VTK.vtkProp3D.GetOrigin ( ) [virtual]

Set/Get the origin of the Prop3D. This is the point about which all rotations take place.

virtual void Kitware.VTK.vtkProp3D.GetOrigin ( IntPtr  data) [virtual]

Set/Get the origin of the Prop3D. This is the point about which all rotations take place.

virtual double [] Kitware.VTK.vtkProp3D.GetPosition ( ) [virtual]

Set/Get/Add the position of the Prop3D in world coordinates.

virtual void Kitware.VTK.vtkProp3D.GetPosition ( IntPtr  data) [virtual]

Set/Get/Add the position of the Prop3D in world coordinates.

virtual double [] Kitware.VTK.vtkProp3D.GetScale ( ) [virtual]

Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.

virtual void Kitware.VTK.vtkProp3D.GetScale ( IntPtr  data) [virtual]

Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.

The UserMatrix can be used in place of UserTransform.

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In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. This transformation is concatenated with the actor's internal transformation, which you implicitly create through the use of SetPosition(), SetOrigin() and SetOrientation(). <p>If the internal transformation is identity (i.e. if you don't set the Position, Origin, or Orientation) then the actors final transformation will be the UserTransform, concatenated with the UserMatrix if the UserMatrix is present.

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Get the modified time of the user matrix or user transform.

Get the Prop3D's x range in world coordinates.

Get the Prop3D's y range in world coordinates.

Get the Prop3D's z range in world coordinates.

override void Kitware.VTK.vtkProp3D.InitPathTraversal ( ) [virtual]

Overload vtkProp's method for setting up assembly paths. See the documentation for vtkProp.

Reimplemented from Kitware.VTK.vtkProp.

Reimplemented in Kitware.VTK.vtkAssembly, and Kitware.VTK.vtkProp3DFollower.

override int Kitware.VTK.vtkProp3D.IsA ( string  type) [virtual]
static new int Kitware.VTK.vtkProp3D.IsTypeOf ( string  type) [static]
override void Kitware.VTK.vtkProp3D.PokeMatrix ( vtkMatrix4x4  matrix) [virtual]

This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. The method does this by setting appropriate transformation-related ivars to initial values (i.e., not transformed), and placing the user-supplied matrix into the UserMatrix of this vtkProp3D. If the method is called again with a NULL matrix, then the original state of the vtkProp3D will be restored. This method is used to support picking and assembly structures.

Reimplemented from Kitware.VTK.vtkProp.

void Kitware.VTK.vtkProp3D.RotateWXYZ ( double  arg0,
double  arg1,
double  arg2,
double  arg3 
)

Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. The axis is specified in world coordinates. To rotate an about its model axes, use RotateX, RotateY, RotateZ.

void Kitware.VTK.vtkProp3D.RotateX ( double  arg0)

Rotate the Prop3D in degrees about the X axis using the right hand rule. The axis is the Prop3D's X axis, which can change as other rotations are performed. To rotate about the world X axis use RotateWXYZ (angle, 1, 0, 0). This rotation is applied before all others in the current transformation matrix.

void Kitware.VTK.vtkProp3D.RotateY ( double  arg0)

Rotate the Prop3D in degrees about the Y axis using the right hand rule. The axis is the Prop3D's Y axis, which can change as other rotations are performed. To rotate about the world Y axis use RotateWXYZ (angle, 0, 1, 0). This rotation is applied before all others in the current transformation matrix.

void Kitware.VTK.vtkProp3D.RotateZ ( double  arg0)

Rotate the Prop3D in degrees about the Z axis using the right hand rule. The axis is the Prop3D's Z axis, which can change as other rotations are performed. To rotate about the world Z axis use RotateWXYZ (angle, 0, 0, 1). This rotation is applied before all others in the current transformation matrix.

void Kitware.VTK.vtkProp3D.SetOrientation ( double  arg0,
double  arg1,
double  arg2 
)

Sets the orientation of the Prop3D. Orientation is specified as X,Y and Z rotations in that order, but they are performed as RotateZ, RotateX, and finally RotateY.

Sets the orientation of the Prop3D. Orientation is specified as X,Y and Z rotations in that order, but they are performed as RotateZ, RotateX, and finally RotateY.

virtual void Kitware.VTK.vtkProp3D.SetOrigin ( double  _arg1,
double  _arg2,
double  _arg3 
) [virtual]

Set/Get the origin of the Prop3D. This is the point about which all rotations take place.

virtual void Kitware.VTK.vtkProp3D.SetOrigin ( IntPtr  _arg) [virtual]

Set/Get the origin of the Prop3D. This is the point about which all rotations take place.

virtual void Kitware.VTK.vtkProp3D.SetPosition ( double  _arg1,
double  _arg2,
double  _arg3 
) [virtual]

Set/Get/Add the position of the Prop3D in world coordinates.

virtual void Kitware.VTK.vtkProp3D.SetPosition ( IntPtr  _arg) [virtual]

Set/Get/Add the position of the Prop3D in world coordinates.

virtual void Kitware.VTK.vtkProp3D.SetScale ( double  _arg1,
double  _arg2,
double  _arg3 
) [virtual]

Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.

virtual void Kitware.VTK.vtkProp3D.SetScale ( IntPtr  _arg) [virtual]

Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.

void Kitware.VTK.vtkProp3D.SetScale ( double  s)

Method to set the scale isotropically.

The UserMatrix can be used in place of UserTransform.

In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. This transformation is concatenated with the actor's internal transformation, which you implicitly create through the use of SetPosition(), SetOrigin() and SetOrientation(). <p>If the internal transformation is identity (i.e. if you don't set the Position, Origin, or Orientation) then the actors final transformation will be the UserTransform, concatenated with the UserMatrix if the UserMatrix is present.

override void Kitware.VTK.vtkProp3D.ShallowCopy ( vtkProp  prop) [virtual]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_AddOrientation_01 ( HandleRef  pThis,
double  arg0,
double  arg1,
double  arg2 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_AddOrientation_02 ( HandleRef  pThis,
IntPtr  a 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_AddPosition_03 ( HandleRef  pThis,
IntPtr  deltaPosition 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_AddPosition_04 ( HandleRef  pThis,
double  deltaX,
double  deltaY,
double  deltaZ 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_ComputeMatrix_05 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_GetBounds_06 ( HandleRef  pThis,
IntPtr  bounds 
) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetBounds_07 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetCenter_08 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkProp3D.vtkProp3D_GetIsIdentity_09 ( HandleRef  pThis) [private]
static internal double Kitware.VTK.vtkProp3D.vtkProp3D_GetLength_10 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_GetMatrix_12 ( HandleRef  pThis,
HandleRef  m 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_GetMatrix_13 ( HandleRef  pThis,
IntPtr  m 
) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetMatrix_14 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal uint Kitware.VTK.vtkProp3D.vtkProp3D_GetMTime_11 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetOrientation_15 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_GetOrientation_16 ( HandleRef  pThis,
IntPtr  o 
) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetOrientationWXYZ_17 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetOrigin_18 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_GetOrigin_19 ( HandleRef  pThis,
IntPtr  data 
) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetPosition_20 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_GetPosition_21 ( HandleRef  pThis,
IntPtr  data 
) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetScale_22 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_GetScale_23 ( HandleRef  pThis,
IntPtr  data 
) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetUserMatrix_24 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetUserTransform_25 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal uint Kitware.VTK.vtkProp3D.vtkProp3D_GetUserTransformMatrixMTime_26 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetXRange_27 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetYRange_28 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_GetZRange_29 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_InitPathTraversal_30 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkProp3D.vtkProp3D_IsA_31 ( HandleRef  pThis,
string  type 
) [private]
static internal int Kitware.VTK.vtkProp3D.vtkProp3D_IsTypeOf_32 ( string  type) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_NewInstance_33 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_PokeMatrix_34 ( HandleRef  pThis,
HandleRef  matrix 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_RotateWXYZ_35 ( HandleRef  pThis,
double  arg0,
double  arg1,
double  arg2,
double  arg3 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_RotateX_36 ( HandleRef  pThis,
double  arg0 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_RotateY_37 ( HandleRef  pThis,
double  arg0 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_RotateZ_38 ( HandleRef  pThis,
double  arg0 
) [private]
static internal IntPtr Kitware.VTK.vtkProp3D.vtkProp3D_SafeDownCast_39 ( HandleRef  o,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_SetOrientation_40 ( HandleRef  pThis,
double  arg0,
double  arg1,
double  arg2 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_SetOrientation_41 ( HandleRef  pThis,
IntPtr  a 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_SetOrigin_42 ( HandleRef  pThis,
double  _arg1,
double  _arg2,
double  _arg3 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_SetOrigin_43 ( HandleRef  pThis,
IntPtr  _arg 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_SetPosition_44 ( HandleRef  pThis,
double  _arg1,
double  _arg2,
double  _arg3 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_SetPosition_45 ( HandleRef  pThis,
IntPtr  _arg 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_SetScale_46 ( HandleRef  pThis,
double  _arg1,
double  _arg2,
double  _arg3 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_SetScale_47 ( HandleRef  pThis,
IntPtr  _arg 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_SetScale_48 ( HandleRef  pThis,
double  s 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_SetUserMatrix_49 ( HandleRef  pThis,
HandleRef  matrix 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_SetUserTransform_50 ( HandleRef  pThis,
HandleRef  transform 
) [private]
static internal void Kitware.VTK.vtkProp3D.vtkProp3D_ShallowCopy_51 ( HandleRef  pThis,
HandleRef  prop 
) [private]

Member Data Documentation

new readonly string Kitware.VTK.vtkProp3D.MRClassNameKey = "9vtkProp3D" [static]
new const string Kitware.VTK.vtkProp3D.MRFullTypeName = "Kitware.VTK.vtkProp3D"

The documentation for this class was generated from the following file: