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Kitware.VTK.vtkShadowMapPass Class Reference

vtkShadowMapPass - Implement a shadow mapping render pass. More...

Inheritance diagram for Kitware.VTK.vtkShadowMapPass:
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Collaboration diagram for Kitware.VTK.vtkShadowMapPass:
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List of all members.

Public Member Functions

 vtkShadowMapPass (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkShadowMapPass ()
 Undocumented Block.
virtual vtkRenderPass GetOpaquePass ()
 Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.
virtual vtkShadowMapBakerPass GetShadowMapBakerPass ()
 Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.
override int IsA (string type)
 Undocumented Block.
new vtkShadowMapPass NewInstance ()
 Undocumented Block.
override void ReleaseGraphicsResources (vtkWindow w)
 Release graphics resources and ask components to release their own resources.
virtual void SetOpaquePass (vtkRenderPass opaquePass)
 Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.
virtual void SetShadowMapBakerPass (vtkShadowMapBakerPass shadowMapBakerPass)
 Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.

Static Public Member Functions

static new vtkShadowMapPass New ()
 Undocumented Block.
static new int IsTypeOf (string type)
 Undocumented Block.
static new vtkShadowMapPass SafeDownCast (vtkObjectBase o)
 Undocumented Block.

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkShadowMapPass"
 Automatically generated type registration mechanics.

Static Public Attributes

static new readonly string MRClassNameKey = "16vtkShadowMapPass"
 Automatically generated type registration mechanics.

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Private Member Functions

static internal IntPtr vtkShadowMapPass_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal IntPtr vtkShadowMapPass_GetOpaquePass_01 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal IntPtr vtkShadowMapPass_GetShadowMapBakerPass_02 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal int vtkShadowMapPass_IsA_03 (HandleRef pThis, string type)
static internal int vtkShadowMapPass_IsTypeOf_04 (string type)
static internal IntPtr vtkShadowMapPass_NewInstance_06 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkShadowMapPass_ReleaseGraphicsResources_07 (HandleRef pThis, HandleRef w)
static internal IntPtr vtkShadowMapPass_SafeDownCast_08 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkShadowMapPass_SetOpaquePass_09 (HandleRef pThis, HandleRef opaquePass)
static internal void vtkShadowMapPass_SetShadowMapBakerPass_10 (HandleRef pThis, HandleRef shadowMapBakerPass)

Static Private Member Functions

static vtkShadowMapPass ()
 Automatically generated type registration mechanics.

Detailed Description

vtkShadowMapPass - Implement a shadow mapping render pass.

Description Render the opaque polygonal geometry of a scene with shadow maps (a technique to render hard shadows in hardware).

This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.

Its delegate is usually set to a vtkOpaquePass.

Implementation The first pass of the algorithm is to generate a shadow map per light (depth map from the light point of view) by rendering the opaque objects with the OCCLUDER property keys. The second pass is to render the opaque objects with the RECEIVER keys.

vtkRenderPass, vtkOpaquePass


Constructor & Destructor Documentation

static Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass ( ) [static, private]

Automatically generated type registration mechanics.

Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Undocumented Block.


Member Function Documentation

override void Kitware.VTK.vtkShadowMapPass.Dispose ( bool  disposing) [protected]

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkRenderPass.

Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.

Here is the call graph for this function:

Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.

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override int Kitware.VTK.vtkShadowMapPass.IsA ( string  type) [virtual]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkRenderPass.

static new int Kitware.VTK.vtkShadowMapPass.IsTypeOf ( string  type) [static]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkRenderPass.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkObject.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkRenderPass.

Release graphics resources and ask components to release their own resources.

Precondition:
w_exists: w!=0

Reimplemented from Kitware.VTK.vtkRenderPass.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkRenderPass.

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virtual void Kitware.VTK.vtkShadowMapPass.SetOpaquePass ( vtkRenderPass  opaquePass) [virtual]

Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.

virtual void Kitware.VTK.vtkShadowMapPass.SetShadowMapBakerPass ( vtkShadowMapBakerPass  shadowMapBakerPass) [virtual]

Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.

static internal IntPtr Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_GetOpaquePass_01 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_GetShadowMapBakerPass_02 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal int Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_IsA_03 ( HandleRef  pThis,
string  type 
) [private]
static internal int Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_IsTypeOf_04 ( string  type) [private]
static internal IntPtr Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_New ( ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_NewInstance_06 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal void Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_ReleaseGraphicsResources_07 ( HandleRef  pThis,
HandleRef  w 
) [private]
static internal IntPtr Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_SafeDownCast_08 ( HandleRef  o,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal void Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_SetOpaquePass_09 ( HandleRef  pThis,
HandleRef  opaquePass 
) [private]
static internal void Kitware.VTK.vtkShadowMapPass.vtkShadowMapPass_SetShadowMapBakerPass_10 ( HandleRef  pThis,
HandleRef  shadowMapBakerPass 
) [private]

Member Data Documentation

new readonly string Kitware.VTK.vtkShadowMapPass.MRClassNameKey = "16vtkShadowMapPass" [static]

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkRenderPass.

new const string Kitware.VTK.vtkShadowMapPass.MRFullTypeName = "Kitware.VTK.vtkShadowMapPass"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkRenderPass.


The documentation for this class was generated from the following file: