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Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Private Member Functions | Static Private Member Functions
Kitware.VTK.vtkGLSLShader Class Reference

vtkGLSLShader - GLSL Shader More...

Inheritance diagram for Kitware.VTK.vtkGLSLShader:
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Collaboration diagram for Kitware.VTK.vtkGLSLShader:
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List of all members.

Public Member Functions

 vtkGLSLShader (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkGLSLShader ()
 Undocumented Block.
override int Compile ()
 Called to compile the shader code. The subclasses must only compile the code in this method. Returns if the compile was successful. Subclasses should compile the code only if it was not already compiled.
uint GetHandle ()
 The vtkGLSLShaderProgram needs the shader handle for attaching.
virtual uint GetProgram ()
 The Shader needs the id of the ShaderProgram to obtain uniform variable locations. This is set by vtkGLSLShaderProgram.
override int IsA (string type)
 Undocumented Block.
new vtkGLSLShader NewInstance ()
 Undocumented Block.
override void ReleaseGraphicsResources (vtkWindow arg0)
 Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
virtual void SetProgram (uint _arg)
 The Shader needs the id of the ShaderProgram to obtain uniform variable locations. This is set by vtkGLSLShaderProgram.

Static Public Member Functions

static new vtkGLSLShader New ()
 Undocumented Block.
static new int IsTypeOf (string type)
 Undocumented Block.
static new vtkGLSLShader SafeDownCast (vtkObjectBase o)
 Undocumented Block.

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkGLSLShader"
 Automatically generated type registration mechanics.

Static Public Attributes

static new readonly string MRClassNameKey = "13vtkGLSLShader"
 Automatically generated type registration mechanics.

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Private Member Functions

static internal IntPtr vtkGLSLShader_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal int vtkGLSLShader_Compile_01 (HandleRef pThis)
static internal uint vtkGLSLShader_GetHandle_02 (HandleRef pThis)
static internal uint vtkGLSLShader_GetProgram_03 (HandleRef pThis)
static internal int vtkGLSLShader_IsA_04 (HandleRef pThis, string type)
static internal int vtkGLSLShader_IsTypeOf_05 (string type)
static internal IntPtr vtkGLSLShader_NewInstance_07 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkGLSLShader_ReleaseGraphicsResources_08 (HandleRef pThis, HandleRef arg0)
static internal IntPtr vtkGLSLShader_SafeDownCast_09 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkGLSLShader_SetProgram_10 (HandleRef pThis, uint _arg)

Static Private Member Functions

static vtkGLSLShader ()
 Automatically generated type registration mechanics.

Detailed Description

vtkGLSLShader - GLSL Shader

Description vtkGLSLShader is a concrete class that creates and compiles hardware shaders written in the OpenGL Shadering Language (GLSL, OpenGL2.0). While step linking a vertex and a fragment shader is performed by vtkGLSLShaderProgram, all shader parameters are initialized in this class.

.Section vtkOpenGLExtensionManager All OpenGL calls are made through vtkOpenGLExtensionManager.

.Section Supported Basic Shader Types:

Scalar Types uniform float uniform int uniform int -- boolean scalar not yet tested

Vector Types: uniform vec{2|3|4} uniform ivec{2|3|4} uniform bvec{2|3|4} -- boolean vector not yet tested

Matrix Types: uniform mat{2|3|4}

Texture Samplers: sample1D -- Not yet implemented in this cless. sample2D -- Not yet implemented in this class. sample3D -- Not yet implemented in this class. sampler1DShadow -- Not yet implemented in this class. sampler1DShadow -- Not yet implemented in this class.

User-Defined structures: uniform struct NOTE: these must be defined and declared outside of the 'main' shader function.

Thanks Shader support in VTK includes key contributions by Gary Templet at Sandia National Labs.


Constructor & Destructor Documentation

static Kitware.VTK.vtkGLSLShader.vtkGLSLShader ( ) [static, private]

Automatically generated type registration mechanics.

Kitware.VTK.vtkGLSLShader.vtkGLSLShader ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Undocumented Block.


Member Function Documentation

override int Kitware.VTK.vtkGLSLShader.Compile ( ) [virtual]

Called to compile the shader code. The subclasses must only compile the code in this method. Returns if the compile was successful. Subclasses should compile the code only if it was not already compiled.

Reimplemented from Kitware.VTK.vtkShader.

override void Kitware.VTK.vtkGLSLShader.Dispose ( bool  disposing) [protected]

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkShader.

The vtkGLSLShaderProgram needs the shader handle for attaching.

virtual uint Kitware.VTK.vtkGLSLShader.GetProgram ( ) [virtual]

The Shader needs the id of the ShaderProgram to obtain uniform variable locations. This is set by vtkGLSLShaderProgram.

override int Kitware.VTK.vtkGLSLShader.IsA ( string  type) [virtual]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShader.

static new int Kitware.VTK.vtkGLSLShader.IsTypeOf ( string  type) [static]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShader.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkObject.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShader.

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from Kitware.VTK.vtkShader.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkShader.

Here is the call graph for this function:

virtual void Kitware.VTK.vtkGLSLShader.SetProgram ( uint  _arg) [virtual]

The Shader needs the id of the ShaderProgram to obtain uniform variable locations. This is set by vtkGLSLShaderProgram.

static internal int Kitware.VTK.vtkGLSLShader.vtkGLSLShader_Compile_01 ( HandleRef  pThis) [private]
static internal uint Kitware.VTK.vtkGLSLShader.vtkGLSLShader_GetHandle_02 ( HandleRef  pThis) [private]
static internal uint Kitware.VTK.vtkGLSLShader.vtkGLSLShader_GetProgram_03 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGLSLShader.vtkGLSLShader_IsA_04 ( HandleRef  pThis,
string  type 
) [private]
static internal int Kitware.VTK.vtkGLSLShader.vtkGLSLShader_IsTypeOf_05 ( string  type) [private]
static internal IntPtr Kitware.VTK.vtkGLSLShader.vtkGLSLShader_New ( ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkGLSLShader.vtkGLSLShader_NewInstance_07 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal void Kitware.VTK.vtkGLSLShader.vtkGLSLShader_ReleaseGraphicsResources_08 ( HandleRef  pThis,
HandleRef  arg0 
) [private]
static internal IntPtr Kitware.VTK.vtkGLSLShader.vtkGLSLShader_SafeDownCast_09 ( HandleRef  o,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal void Kitware.VTK.vtkGLSLShader.vtkGLSLShader_SetProgram_10 ( HandleRef  pThis,
uint  _arg 
) [private]

Member Data Documentation

new readonly string Kitware.VTK.vtkGLSLShader.MRClassNameKey = "13vtkGLSLShader" [static]

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkShader.

new const string Kitware.VTK.vtkGLSLShader.MRFullTypeName = "Kitware.VTK.vtkGLSLShader"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkShader.


The documentation for this class was generated from the following file: