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Public Types | Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Private Member Functions | Static Private Member Functions
Kitware.VTK.vtkGL2PSExporter Class Reference

vtkGL2PSExporter - export a scene as a PostScript file using GL2PS. More...

Inheritance diagram for Kitware.VTK.vtkGL2PSExporter:
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Collaboration diagram for Kitware.VTK.vtkGL2PSExporter:
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List of all members.

Public Types

enum  OutputFormat {
  EPS_FILE = 1, PDF_FILE = 2, PS_FILE = 0, SVG_FILE = 4,
  TEX_FILE = 3
}
 Specify the prefix of the files to write out. The resulting filenames will have .ps or .eps or .tex appended to them depending on the other options chosen. More...
enum  SortScheme { BSP_SORT = 2, NO_SORT = 0, SIMPLE_SORT = 1 }
 Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called. More...

Public Member Functions

 vtkGL2PSExporter (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkGL2PSExporter ()
 Undocumented Block.
virtual void BestRootOff ()
 Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
virtual void BestRootOn ()
 Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
virtual void CompressOff ()
 Turn on/off compression when generating PostScript or PDF output. By default compression is on.
virtual void CompressOn ()
 Turn on/off compression when generating PostScript or PDF output. By default compression is on.
virtual void DrawBackgroundOff ()
 Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.
virtual void DrawBackgroundOn ()
 Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.
virtual int GetBestRoot ()
 Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
virtual int GetCompress ()
 Turn on/off compression when generating PostScript or PDF output. By default compression is on.
virtual int GetDrawBackground ()
 Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.
virtual int GetFileFormat ()
 Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
string GetFileFormatAsString ()
 Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.
virtual int GetFileFormatMaxValue ()
 Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
virtual int GetFileFormatMinValue ()
 Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
virtual string GetFilePrefix ()
 Specify the prefix of the files to write out. The resulting filenames will have .ps or .eps or .tex appended to them depending on the other options chosen.
virtual int GetLandscape ()
 Turn on/off landscape orientation. If off (default) the orientation is set to portrait.
virtual int GetOcclusionCull ()
 Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
virtual int GetPS3Shading ()
 Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
virtual int GetSilent ()
 Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.
virtual int GetSimpleLineOffset ()
 Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
virtual int GetSort ()
 Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
string GetSortAsString ()
 Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.
virtual int GetSortMaxValue ()
 Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
virtual int GetSortMinValue ()
 Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
virtual int GetText ()
 Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
virtual int GetWrite3DPropsAsRasterImage ()
 Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.
override int IsA (string type)
 Undocumented Block.
virtual void LandscapeOff ()
 Turn on/off landscape orientation. If off (default) the orientation is set to portrait.
virtual void LandscapeOn ()
 Turn on/off landscape orientation. If off (default) the orientation is set to portrait.
new vtkGL2PSExporter NewInstance ()
 Undocumented Block.
virtual void OcclusionCullOff ()
 Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
virtual void OcclusionCullOn ()
 Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
virtual void PS3ShadingOff ()
 Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
virtual void PS3ShadingOn ()
 Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
virtual void SetBestRoot (int _arg)
 Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
virtual void SetCompress (int _arg)
 Turn on/off compression when generating PostScript or PDF output. By default compression is on.
virtual void SetDrawBackground (int _arg)
 Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.
virtual void SetFileFormat (int _arg)
 Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
void SetFileFormatToEPS ()
 Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
void SetFileFormatToPDF ()
 Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
void SetFileFormatToPS ()
 Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
void SetFileFormatToSVG ()
 Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
void SetFileFormatToTeX ()
 Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
virtual void SetFilePrefix (string _arg)
 Specify the prefix of the files to write out. The resulting filenames will have .ps or .eps or .tex appended to them depending on the other options chosen.
virtual void SetLandscape (int _arg)
 Turn on/off landscape orientation. If off (default) the orientation is set to portrait.
virtual void SetOcclusionCull (int _arg)
 Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
virtual void SetPS3Shading (int _arg)
 Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
virtual void SetSilent (int _arg)
 Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.
virtual void SetSimpleLineOffset (int _arg)
 Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
virtual void SetSort (int _arg)
 Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
void SetSortToBSP ()
 Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
void SetSortToOff ()
 Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
void SetSortToSimple ()
 Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
virtual void SetText (int _arg)
 Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
virtual void SetWrite3DPropsAsRasterImage (int _arg)
 Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.
virtual void SilentOff ()
 Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.
virtual void SilentOn ()
 Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.
virtual void SimpleLineOffsetOff ()
 Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
virtual void SimpleLineOffsetOn ()
 Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
virtual void TextOff ()
 Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
virtual void TextOn ()
 Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
virtual void Write3DPropsAsRasterImageOff ()
 Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.
virtual void Write3DPropsAsRasterImageOn ()
 Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.

Static Public Member Functions

static new vtkGL2PSExporter New ()
 Undocumented Block.
static float GetGlobalLineWidthFactor ()
 Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.
static float GetGlobalPointSizeFactor ()
 Set the ratio between the OpenGL PointSize and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.
static new int IsTypeOf (string type)
 Undocumented Block.
static new vtkGL2PSExporter SafeDownCast (vtkObjectBase o)
 Undocumented Block.
static void SetGlobalLineWidthFactor (float val)
 Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.
static void SetGlobalPointSizeFactor (float val)
 Set the ratio between the OpenGL PointSize and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkGL2PSExporter"
 Automatically generated type registration mechanics.

Static Public Attributes

static new readonly string MRClassNameKey = "16vtkGL2PSExporter"
 Automatically generated type registration mechanics.

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Private Member Functions

static internal IntPtr vtkGL2PSExporter_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkGL2PSExporter_BestRootOff_01 (HandleRef pThis)
static internal void vtkGL2PSExporter_BestRootOn_02 (HandleRef pThis)
static internal void vtkGL2PSExporter_CompressOff_03 (HandleRef pThis)
static internal void vtkGL2PSExporter_CompressOn_04 (HandleRef pThis)
static internal void vtkGL2PSExporter_DrawBackgroundOff_05 (HandleRef pThis)
static internal void vtkGL2PSExporter_DrawBackgroundOn_06 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetBestRoot_07 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetCompress_08 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetDrawBackground_09 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetFileFormat_10 (HandleRef pThis)
static internal IntPtr vtkGL2PSExporter_GetFileFormatAsString_11 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetFileFormatMaxValue_12 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetFileFormatMinValue_13 (HandleRef pThis)
static internal IntPtr vtkGL2PSExporter_GetFilePrefix_14 (HandleRef pThis)
static internal float vtkGL2PSExporter_GetGlobalLineWidthFactor_15 ()
static internal float vtkGL2PSExporter_GetGlobalPointSizeFactor_16 ()
static internal int vtkGL2PSExporter_GetLandscape_17 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetOcclusionCull_18 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetPS3Shading_19 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetSilent_20 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetSimpleLineOffset_21 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetSort_22 (HandleRef pThis)
static internal IntPtr vtkGL2PSExporter_GetSortAsString_23 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetSortMaxValue_24 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetSortMinValue_25 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetText_26 (HandleRef pThis)
static internal int vtkGL2PSExporter_GetWrite3DPropsAsRasterImage_27 (HandleRef pThis)
static internal int vtkGL2PSExporter_IsA_28 (HandleRef pThis, string type)
static internal int vtkGL2PSExporter_IsTypeOf_29 (string type)
static internal void vtkGL2PSExporter_LandscapeOff_30 (HandleRef pThis)
static internal void vtkGL2PSExporter_LandscapeOn_31 (HandleRef pThis)
static internal IntPtr vtkGL2PSExporter_NewInstance_33 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkGL2PSExporter_OcclusionCullOff_34 (HandleRef pThis)
static internal void vtkGL2PSExporter_OcclusionCullOn_35 (HandleRef pThis)
static internal void vtkGL2PSExporter_PS3ShadingOff_36 (HandleRef pThis)
static internal void vtkGL2PSExporter_PS3ShadingOn_37 (HandleRef pThis)
static internal IntPtr vtkGL2PSExporter_SafeDownCast_38 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount)
static internal void vtkGL2PSExporter_SetBestRoot_39 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SetCompress_40 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SetDrawBackground_41 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SetFileFormat_42 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SetFileFormatToEPS_43 (HandleRef pThis)
static internal void vtkGL2PSExporter_SetFileFormatToPDF_44 (HandleRef pThis)
static internal void vtkGL2PSExporter_SetFileFormatToPS_45 (HandleRef pThis)
static internal void vtkGL2PSExporter_SetFileFormatToSVG_46 (HandleRef pThis)
static internal void vtkGL2PSExporter_SetFileFormatToTeX_47 (HandleRef pThis)
static internal void vtkGL2PSExporter_SetFilePrefix_48 (HandleRef pThis, string _arg)
static internal void vtkGL2PSExporter_SetGlobalLineWidthFactor_49 (float val)
static internal void vtkGL2PSExporter_SetGlobalPointSizeFactor_50 (float val)
static internal void vtkGL2PSExporter_SetLandscape_51 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SetOcclusionCull_52 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SetPS3Shading_53 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SetSilent_54 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SetSimpleLineOffset_55 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SetSort_56 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SetSortToBSP_57 (HandleRef pThis)
static internal void vtkGL2PSExporter_SetSortToOff_58 (HandleRef pThis)
static internal void vtkGL2PSExporter_SetSortToSimple_59 (HandleRef pThis)
static internal void vtkGL2PSExporter_SetText_60 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SetWrite3DPropsAsRasterImage_61 (HandleRef pThis, int _arg)
static internal void vtkGL2PSExporter_SilentOff_62 (HandleRef pThis)
static internal void vtkGL2PSExporter_SilentOn_63 (HandleRef pThis)
static internal void vtkGL2PSExporter_SimpleLineOffsetOff_64 (HandleRef pThis)
static internal void vtkGL2PSExporter_SimpleLineOffsetOn_65 (HandleRef pThis)
static internal void vtkGL2PSExporter_TextOff_66 (HandleRef pThis)
static internal void vtkGL2PSExporter_TextOn_67 (HandleRef pThis)
static internal void vtkGL2PSExporter_Write3DPropsAsRasterImageOff_68 (HandleRef pThis)
static internal void vtkGL2PSExporter_Write3DPropsAsRasterImageOn_69 (HandleRef pThis)

Static Private Member Functions

static vtkGL2PSExporter ()
 Automatically generated type registration mechanics.

Detailed Description

vtkGL2PSExporter - export a scene as a PostScript file using GL2PS.

Description vtkGL2PSExporter is a concrete subclass of vtkExporter that writes high quality vector PostScript (PS/EPS), PDF or SVG files by using GL2PS. GL2PS can be obtained at: http://www.geuz.org/gl2ps/. This can be very useful when one requires publication quality pictures. This class works best with simple 3D scenes and most 2D plots. Please note that GL2PS has its limitations since PostScript is not an ideal language to represent complex 3D scenes. However, this class does allow one to write mixed vector/raster files by using the Write3DPropsAsRasterImage ivar. Please do read the caveats section of this documentation.

By default vtkGL2PSExporter generates Encapsulated PostScript (EPS) output along with the text in portrait orientation with the background color of the window being drawn. The generated output is also compressed using zlib. The various other options are set to sensible defaults.

The output file format (FileFormat) can be either PostScript (PS), Encapsulated PostScript (EPS), PDF, SVG or TeX. The file extension is generated automatically depending on the FileFormat. The default is EPS. When TeX output is chosen, only the text strings in the plot are generated and put into a picture environment. One can turn on and off the text when generating PS/EPS/PDF/SVG files by using the Text boolean variable. By default the text is drawn. The background color of the renderwindow is drawn by default. To make the background white instead use the DrawBackgroundOff function. Landscape figures can be generated by using the LandscapeOn function. Portrait orientation is used by default. Several of the GL2PS options can be set. The names of the ivars for these options are similar to the ones that GL2PS provides. Compress, SimpleLineOffset, Silent, BestRoot, PS3Shading and OcclusionCull are similar to the options provided by GL2PS. Please read the function documentation or the GL2PS documentation for more details. The ivar Write3DPropsAsRasterImage allows one to generate mixed vector/raster images. All the 3D props in the scene will be written as a raster image and all 2D actors will be written as vector graphic primitives. This makes it possible to handle transparency and complex 3D scenes. This ivar is set to Off by default. When drawing lines and points the OpenGL point size and line width are multiplied by a factor in order to generate PostScript lines and points of the right size. The Get/SetGlobalPointSizeFactor and Get/SetGlobalLineWidthFactor let one customize this ratio. The default value is such that the PostScript output looks close to what is seen on screen.

To use this class you need to turn on VTK_USE_GL2PS when configuring VTK.


Member Enumeration Documentation

Specify the prefix of the files to write out. The resulting filenames will have .ps or .eps or .tex appended to them depending on the other options chosen.

Enumerator:
EPS_FILE 

enum member

PDF_FILE 

enum member

PS_FILE 

enum member

SVG_FILE 

enum member

TEX_FILE 

enum member

Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.

Enumerator:
BSP_SORT 

enum member

NO_SORT 

enum member

SIMPLE_SORT 

enum member


Constructor & Destructor Documentation

static Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter ( ) [static, private]

Automatically generated type registration mechanics.

Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Undocumented Block.


Member Function Documentation

virtual void Kitware.VTK.vtkGL2PSExporter.BestRootOff ( ) [virtual]

Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.

virtual void Kitware.VTK.vtkGL2PSExporter.BestRootOn ( ) [virtual]

Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.

virtual void Kitware.VTK.vtkGL2PSExporter.CompressOff ( ) [virtual]

Turn on/off compression when generating PostScript or PDF output. By default compression is on.

virtual void Kitware.VTK.vtkGL2PSExporter.CompressOn ( ) [virtual]

Turn on/off compression when generating PostScript or PDF output. By default compression is on.

override void Kitware.VTK.vtkGL2PSExporter.Dispose ( bool  disposing) [protected]

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkExporter.

Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.

Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.

virtual int Kitware.VTK.vtkGL2PSExporter.GetBestRoot ( ) [virtual]

Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.

virtual int Kitware.VTK.vtkGL2PSExporter.GetCompress ( ) [virtual]

Turn on/off compression when generating PostScript or PDF output. By default compression is on.

Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.

virtual int Kitware.VTK.vtkGL2PSExporter.GetFileFormat ( ) [virtual]

Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.

Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.

Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.

Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.

virtual string Kitware.VTK.vtkGL2PSExporter.GetFilePrefix ( ) [virtual]

Specify the prefix of the files to write out. The resulting filenames will have .ps or .eps or .tex appended to them depending on the other options chosen.

Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.

Set the ratio between the OpenGL PointSize and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.

virtual int Kitware.VTK.vtkGL2PSExporter.GetLandscape ( ) [virtual]

Turn on/off landscape orientation. If off (default) the orientation is set to portrait.

Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.

virtual int Kitware.VTK.vtkGL2PSExporter.GetPS3Shading ( ) [virtual]

Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.

virtual int Kitware.VTK.vtkGL2PSExporter.GetSilent ( ) [virtual]

Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.

Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.

virtual int Kitware.VTK.vtkGL2PSExporter.GetSort ( ) [virtual]

Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.

Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.

Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.

Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.

virtual int Kitware.VTK.vtkGL2PSExporter.GetText ( ) [virtual]

Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.

Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.

override int Kitware.VTK.vtkGL2PSExporter.IsA ( string  type) [virtual]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkExporter.

static new int Kitware.VTK.vtkGL2PSExporter.IsTypeOf ( string  type) [static]

Undocumented Block.

Reimplemented from Kitware.VTK.vtkExporter.

virtual void Kitware.VTK.vtkGL2PSExporter.LandscapeOff ( ) [virtual]

Turn on/off landscape orientation. If off (default) the orientation is set to portrait.

virtual void Kitware.VTK.vtkGL2PSExporter.LandscapeOn ( ) [virtual]

Turn on/off landscape orientation. If off (default) the orientation is set to portrait.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkObject.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkExporter.

Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.

Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.

virtual void Kitware.VTK.vtkGL2PSExporter.PS3ShadingOff ( ) [virtual]

Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.

virtual void Kitware.VTK.vtkGL2PSExporter.PS3ShadingOn ( ) [virtual]

Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.

Undocumented Block.

Reimplemented from Kitware.VTK.vtkExporter.

Here is the call graph for this function:

virtual void Kitware.VTK.vtkGL2PSExporter.SetBestRoot ( int  _arg) [virtual]

Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.

virtual void Kitware.VTK.vtkGL2PSExporter.SetCompress ( int  _arg) [virtual]

Turn on/off compression when generating PostScript or PDF output. By default compression is on.

virtual void Kitware.VTK.vtkGL2PSExporter.SetDrawBackground ( int  _arg) [virtual]

Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.

virtual void Kitware.VTK.vtkGL2PSExporter.SetFileFormat ( int  _arg) [virtual]

Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.

Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.

Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.

Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.

Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.

Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.

virtual void Kitware.VTK.vtkGL2PSExporter.SetFilePrefix ( string  _arg) [virtual]

Specify the prefix of the files to write out. The resulting filenames will have .ps or .eps or .tex appended to them depending on the other options chosen.

static void Kitware.VTK.vtkGL2PSExporter.SetGlobalLineWidthFactor ( float  val) [static]

Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.

static void Kitware.VTK.vtkGL2PSExporter.SetGlobalPointSizeFactor ( float  val) [static]

Set the ratio between the OpenGL PointSize and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.

virtual void Kitware.VTK.vtkGL2PSExporter.SetLandscape ( int  _arg) [virtual]

Turn on/off landscape orientation. If off (default) the orientation is set to portrait.

virtual void Kitware.VTK.vtkGL2PSExporter.SetOcclusionCull ( int  _arg) [virtual]

Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.

virtual void Kitware.VTK.vtkGL2PSExporter.SetPS3Shading ( int  _arg) [virtual]

Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.

virtual void Kitware.VTK.vtkGL2PSExporter.SetSilent ( int  _arg) [virtual]

Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.

virtual void Kitware.VTK.vtkGL2PSExporter.SetSimpleLineOffset ( int  _arg) [virtual]

Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.

virtual void Kitware.VTK.vtkGL2PSExporter.SetSort ( int  _arg) [virtual]

Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.

Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.

Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.

Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.

virtual void Kitware.VTK.vtkGL2PSExporter.SetText ( int  _arg) [virtual]

Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.

virtual void Kitware.VTK.vtkGL2PSExporter.SetWrite3DPropsAsRasterImage ( int  _arg) [virtual]

Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.

virtual void Kitware.VTK.vtkGL2PSExporter.SilentOff ( ) [virtual]

Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.

virtual void Kitware.VTK.vtkGL2PSExporter.SilentOn ( ) [virtual]

Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.

Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.

Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.

virtual void Kitware.VTK.vtkGL2PSExporter.TextOff ( ) [virtual]

Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.

virtual void Kitware.VTK.vtkGL2PSExporter.TextOn ( ) [virtual]

Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.

static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_BestRootOff_01 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_BestRootOn_02 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_CompressOff_03 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_CompressOn_04 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_DrawBackgroundOff_05 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_DrawBackgroundOn_06 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetBestRoot_07 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetCompress_08 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetDrawBackground_09 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetFileFormat_10 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetFileFormatAsString_11 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetFileFormatMaxValue_12 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetFileFormatMinValue_13 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetFilePrefix_14 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetLandscape_17 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetOcclusionCull_18 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetPS3Shading_19 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetSilent_20 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetSimpleLineOffset_21 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetSort_22 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetSortAsString_23 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetSortMaxValue_24 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetSortMinValue_25 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetText_26 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_GetWrite3DPropsAsRasterImage_27 ( HandleRef  pThis) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_IsA_28 ( HandleRef  pThis,
string  type 
) [private]
static internal int Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_IsTypeOf_29 ( string  type) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_LandscapeOff_30 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_LandscapeOn_31 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_New ( ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal IntPtr Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_NewInstance_33 ( HandleRef  pThis,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_OcclusionCullOff_34 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_OcclusionCullOn_35 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_PS3ShadingOff_36 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_PS3ShadingOn_37 ( HandleRef  pThis) [private]
static internal IntPtr Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SafeDownCast_38 ( HandleRef  o,
ref uint  mteStatus,
ref uint  mteIndex,
ref uint  rawRefCount 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetBestRoot_39 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetCompress_40 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetDrawBackground_41 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetFileFormat_42 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetFileFormatToEPS_43 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetFileFormatToPDF_44 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetFileFormatToPS_45 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetFileFormatToSVG_46 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetFileFormatToTeX_47 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetFilePrefix_48 ( HandleRef  pThis,
string  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetLandscape_51 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetOcclusionCull_52 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetPS3Shading_53 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetSilent_54 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetSimpleLineOffset_55 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetSort_56 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetSortToBSP_57 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetSortToOff_58 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetSortToSimple_59 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetText_60 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SetWrite3DPropsAsRasterImage_61 ( HandleRef  pThis,
int  _arg 
) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SilentOff_62 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SilentOn_63 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SimpleLineOffsetOff_64 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_SimpleLineOffsetOn_65 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_TextOff_66 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_TextOn_67 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_Write3DPropsAsRasterImageOff_68 ( HandleRef  pThis) [private]
static internal void Kitware.VTK.vtkGL2PSExporter.vtkGL2PSExporter_Write3DPropsAsRasterImageOn_69 ( HandleRef  pThis) [private]

Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.

Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.


Member Data Documentation

new readonly string Kitware.VTK.vtkGL2PSExporter.MRClassNameKey = "16vtkGL2PSExporter" [static]

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkExporter.

new const string Kitware.VTK.vtkGL2PSExporter.MRFullTypeName = "Kitware.VTK.vtkGL2PSExporter"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkExporter.


The documentation for this class was generated from the following file: