ActiViz .NET
5.8.0
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vtkGLSLShaderProgram - GLSL Shader Program More...
Public Member Functions | |
vtkGLSLShaderProgram (IntPtr rawCppThis, bool callDisposalMethod, bool strong) | |
Automatically generated constructor - called from generated code. DO NOT call directly. | |
vtkGLSLShaderProgram () | |
Undocumented Block. | |
uint | GetProgram () |
Return the OpenGL program id. | |
override int | IsA (string type) |
Undocumented Block. | |
new vtkGLSLShaderProgram | NewInstance () |
Undocumented Block. | |
override void | PostRender (vtkActor arg0, vtkRenderer arg1) |
Called to unload the shaders after the actor has been rendered. | |
override void | ReleaseGraphicsResources (vtkWindow arg0) |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. | |
override void | Render (vtkActor actor, vtkRenderer renderer) |
.Description: Take shader from its source (file and/or string) and load, compile, and install in hardware. Also, initialize uniform variables originating from the following sources: XML material file, vtkProperty, vtkLight, vtkCamera, and application-specified uniform variables. | |
Static Public Member Functions | |
static new vtkGLSLShaderProgram | New () |
Undocumented Block. | |
static new int | IsTypeOf (string type) |
Undocumented Block. | |
static new vtkGLSLShaderProgram | SafeDownCast (vtkObjectBase o) |
Undocumented Block. | |
Public Attributes | |
new const string | MRFullTypeName = "Kitware.VTK.vtkGLSLShaderProgram" |
Automatically generated type registration mechanics. | |
Static Public Attributes | |
static new readonly string | MRClassNameKey = "20vtkGLSLShaderProgram" |
Automatically generated type registration mechanics. | |
Protected Member Functions | |
override void | Dispose (bool disposing) |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly. | |
Private Member Functions | |
static internal IntPtr | vtkGLSLShaderProgram_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal uint | vtkGLSLShaderProgram_GetProgram_01 (HandleRef pThis) |
static internal int | vtkGLSLShaderProgram_IsA_02 (HandleRef pThis, string type) |
static internal int | vtkGLSLShaderProgram_IsTypeOf_03 (string type) |
static internal IntPtr | vtkGLSLShaderProgram_NewInstance_05 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
static internal void | vtkGLSLShaderProgram_PostRender_06 (HandleRef pThis, HandleRef arg0, HandleRef arg1) |
static internal void | vtkGLSLShaderProgram_ReleaseGraphicsResources_07 (HandleRef pThis, HandleRef arg0) |
static internal void | vtkGLSLShaderProgram_Render_08 (HandleRef pThis, HandleRef actor, HandleRef renderer) |
static internal IntPtr | vtkGLSLShaderProgram_SafeDownCast_09 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
Static Private Member Functions | |
static | vtkGLSLShaderProgram () |
Automatically generated type registration mechanics. |
vtkGLSLShaderProgram - GLSL Shader Program
Description vtkGLSLShaderProgram is a concerete implementation of vtkShaderProgram. It's main function is to 'Link' a vertex and a fragment shader together and install them into the rendering pipeline by calling OpenGL2.0.
Initialization of shader parameters is delegated to instances of vtkShader (vtkGLSLShader in this case). Thanks Shader support in VTK includes key contributions by Gary Templet at Sandia National Labs.
static Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram | ( | ) | [static, private] |
Automatically generated type registration mechanics.
Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram | ( | IntPtr | rawCppThis, |
bool | callDisposalMethod, | ||
bool | strong | ||
) |
Automatically generated constructor - called from generated code. DO NOT call directly.
Undocumented Block.
override void Kitware.VTK.vtkGLSLShaderProgram.Dispose | ( | bool | disposing | ) | [protected] |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.
Reimplemented from Kitware.VTK.vtkShaderProgram.
Return the OpenGL program id.
override int Kitware.VTK.vtkGLSLShaderProgram.IsA | ( | string | type | ) | [virtual] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkShaderProgram.
static new int Kitware.VTK.vtkGLSLShaderProgram.IsTypeOf | ( | string | type | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkShaderProgram.
static new vtkGLSLShaderProgram Kitware.VTK.vtkGLSLShaderProgram.New | ( | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkObject.
Undocumented Block.
Reimplemented from Kitware.VTK.vtkShaderProgram.
override void Kitware.VTK.vtkGLSLShaderProgram.PostRender | ( | vtkActor | arg0, |
vtkRenderer | arg1 | ||
) | [virtual] |
Called to unload the shaders after the actor has been rendered.
Reimplemented from Kitware.VTK.vtkShaderProgram.
override void Kitware.VTK.vtkGLSLShaderProgram.ReleaseGraphicsResources | ( | vtkWindow | arg0 | ) | [virtual] |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from Kitware.VTK.vtkShaderProgram.
override void Kitware.VTK.vtkGLSLShaderProgram.Render | ( | vtkActor | actor, |
vtkRenderer | renderer | ||
) | [virtual] |
.Description: Take shader from its source (file and/or string) and load, compile, and install in hardware. Also, initialize uniform variables originating from the following sources: XML material file, vtkProperty, vtkLight, vtkCamera, and application-specified uniform variables.
Reimplemented from Kitware.VTK.vtkShaderProgram.
static new vtkGLSLShaderProgram Kitware.VTK.vtkGLSLShaderProgram.SafeDownCast | ( | vtkObjectBase | o | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkShaderProgram.
static internal uint Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_GetProgram_01 | ( | HandleRef | pThis | ) | [private] |
static internal int Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_IsA_02 | ( | HandleRef | pThis, |
string | type | ||
) | [private] |
static internal int Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_IsTypeOf_03 | ( | string | type | ) | [private] |
static internal IntPtr Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_New | ( | ref uint | mteStatus, |
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_NewInstance_05 | ( | HandleRef | pThis, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
static internal void Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_PostRender_06 | ( | HandleRef | pThis, |
HandleRef | arg0, | ||
HandleRef | arg1 | ||
) | [private] |
static internal void Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_ReleaseGraphicsResources_07 | ( | HandleRef | pThis, |
HandleRef | arg0 | ||
) | [private] |
static internal void Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_Render_08 | ( | HandleRef | pThis, |
HandleRef | actor, | ||
HandleRef | renderer | ||
) | [private] |
static internal IntPtr Kitware.VTK.vtkGLSLShaderProgram.vtkGLSLShaderProgram_SafeDownCast_09 | ( | HandleRef | o, |
ref uint | mteStatus, | ||
ref uint | mteIndex, | ||
ref uint | rawRefCount | ||
) | [private] |
new readonly string Kitware.VTK.vtkGLSLShaderProgram.MRClassNameKey = "20vtkGLSLShaderProgram" [static] |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkShaderProgram.
new const string Kitware.VTK.vtkGLSLShaderProgram.MRFullTypeName = "Kitware.VTK.vtkGLSLShaderProgram" |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkShaderProgram.