Assimp
v2.0 (November 2010)
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This is the complete list of members for aiMatrix4x4t< T >, including all inherited members.
a1 | aiMatrix4x4t< T > | |
a2 | aiMatrix4x4t< T > | |
a3 | aiMatrix4x4t< T > | |
a4 | aiMatrix4x4t< T > | |
aiMatrix4x4t() | aiMatrix4x4t< T > | |
aiMatrix4x4t(TReal _a1, TReal _a2, TReal _a3, TReal _a4, TReal _b1, TReal _b2, TReal _b3, TReal _b4, TReal _c1, TReal _c2, TReal _c3, TReal _c4, TReal _d1, TReal _d2, TReal _d3, TReal _d4) | aiMatrix4x4t< T > | |
aiMatrix4x4t(const aiMatrix3x3t< TReal > &m) | aiMatrix4x4t< T > | inlineexplicit |
b1 | aiMatrix4x4t< T > | |
b2 | aiMatrix4x4t< T > | |
b3 | aiMatrix4x4t< T > | |
b4 | aiMatrix4x4t< T > | |
c1 | aiMatrix4x4t< T > | |
c2 | aiMatrix4x4t< T > | |
c3 | aiMatrix4x4t< T > | |
c4 | aiMatrix4x4t< T > | |
d1 | aiMatrix4x4t< T > | |
d2 | aiMatrix4x4t< T > | |
d3 | aiMatrix4x4t< T > | |
d4 | aiMatrix4x4t< T > | |
Decompose(aiVector3t< TReal > &scaling, aiQuaterniont< TReal > &rotation, aiVector3t< TReal > &position) const | aiMatrix4x4t< T > | inline |
DecomposeNoScaling(aiQuaterniont< TReal > &rotation, aiVector3t< TReal > &position) const | aiMatrix4x4t< T > | inline |
Determinant() const | aiMatrix4x4t< T > | inline |
FromEulerAnglesXYZ(TReal x, TReal y, TReal z) | aiMatrix4x4t< T > | inline |
FromEulerAnglesXYZ(const aiVector3t< TReal > &blubb) | aiMatrix4x4t< T > | inline |
FromToMatrix(const aiVector3t< TReal > &from, const aiVector3t< TReal > &to, aiMatrix4x4t &out) | aiMatrix4x4t< T > | inlinestatic |
Inverse() | aiMatrix4x4t< T > | inline |
IsIdentity() const | aiMatrix4x4t< T > | inline |
operator aiMatrix4x4t< TOther >() const | aiMatrix4x4t< T > | |
operator!=(const aiMatrix4x4t m) const | aiMatrix4x4t< T > | inline |
operator*(const aiMatrix4x4t &m) const | aiMatrix4x4t< T > | inline |
operator*=(const aiMatrix4x4t &m) | aiMatrix4x4t< T > | inline |
operator==(const aiMatrix4x4t m) const | aiMatrix4x4t< T > | inline |
operator[](unsigned int p_iIndex) | aiMatrix4x4t< T > | inline |
operator[](unsigned int p_iIndex) const | aiMatrix4x4t< T > | inline |
Rotation(TReal a, const aiVector3t< TReal > &axis, aiMatrix4x4t &out) | aiMatrix4x4t< T > | inlinestatic |
RotationX(TReal a, aiMatrix4x4t &out) | aiMatrix4x4t< T > | inlinestatic |
RotationY(TReal a, aiMatrix4x4t &out) | aiMatrix4x4t< T > | inlinestatic |
RotationZ(TReal a, aiMatrix4x4t &out) | aiMatrix4x4t< T > | inlinestatic |
Scaling(const aiVector3t< TReal > &v, aiMatrix4x4t &out) | aiMatrix4x4t< T > | inlinestatic |
Translation(const aiVector3t< TReal > &v, aiMatrix4x4t &out) | aiMatrix4x4t< T > | inlinestatic |
Transpose() | aiMatrix4x4t< T > | inline |