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SoTexture2.h
1 #ifndef COIN_SOTEXTURE2_H
2 #define COIN_SOTEXTURE2_H
3 
4 /**************************************************************************\
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoTexture.h>
38 #include <Inventor/fields/SoSFEnum.h>
39 #include <Inventor/fields/SoSFImage.h>
40 #include <Inventor/fields/SoSFString.h>
41 #include <Inventor/fields/SoSFColor.h>
42 #include <Inventor/fields/SoSFBool.h>
43 #include <Inventor/elements/SoMultiTextureImageElement.h>
44 
45 class SoFieldSensor;
46 class SoSensor;
47 class SoTexture2P;
48 
49 class COIN_DLL_API SoTexture2 : public SoTexture {
50  typedef SoTexture inherited;
51 
53 
54 public:
55  static void initClass(void);
56  SoTexture2(void);
57 
58  enum Model {
59  MODULATE = SoMultiTextureImageElement::MODULATE,
60  DECAL = SoMultiTextureImageElement::DECAL,
61  BLEND = SoMultiTextureImageElement::BLEND,
62  REPLACE = SoMultiTextureImageElement::REPLACE
63  };
64 
65  enum Wrap {
66  REPEAT = SoMultiTextureImageElement::REPEAT,
67  CLAMP = SoMultiTextureImageElement::CLAMP
68  };
69 
77 
78  virtual void doAction(SoAction * action);
79  virtual void GLRender(SoGLRenderAction * action);
80  virtual void callback(SoCallbackAction * action);
81  virtual void rayPick(SoRayPickAction * action);
82 
83  static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
84  unsigned char *& bytes);
85 protected:
86  virtual ~SoTexture2();
87 
88  virtual SbBool readInstance(SoInput * in, unsigned short flags);
89  virtual void notify(SoNotList * list);
90  int getReadStatus(void);
91  void setReadStatus(int s);
92 
93 private:
94  SbBool loadFilename(void);
95  static void filenameSensorCB(void *, SoSensor *);
96 
97  SoTexture2P * pimpl;
98 };
99 
100 #endif // !COIN_SOTEXTURE2_H

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