iSkeletonAnimation2 Member List
This is the complete list of members for iSkeletonAnimation2, including all inherited members.AddChannel(BoneID bone)=0 | iSkeletonAnimation2 | [pure virtual] |
AddKeyFrame(CS::Animation::ChannelID channel, float time, const csQuaternion &rotation, const csVector3 &offset)=0 | iSkeletonAnimation2 | [pure virtual] |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
BlendState(csSkeletalState2 *state, float baseWeight, float playbackTime, bool isPlayingCyclic) const =0 | iSkeletonAnimation2 | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
FindChannel(BoneID bone) const =0 | iSkeletonAnimation2 | [pure virtual] |
GetDuration() const =0 | iSkeletonAnimation2 | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetKeyFrame(CS::Animation::ChannelID channel, CS::Animation::KeyFrameID keyframe, BoneID &bone, float &time, csQuaternion &rotation, csVector3 &offset)=0 | iSkeletonAnimation2 | [pure virtual] |
GetKeyFrameCount(CS::Animation::ChannelID channel) const =0 | iSkeletonAnimation2 | [pure virtual] |
GetName() const =0 | iSkeletonAnimation2 | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetTwoKeyFrames(CS::Animation::ChannelID channel, float time, BoneID &bone, float &timeBefore, csQuaternion &beforeRot, csVector3 &beforeOffset, float &timeAfter, csQuaternion &afterRot, csVector3 &afterOffset)=0 | iSkeletonAnimation2 | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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