iSkeletonPriorityNodeFactory2 Struct Reference
[Mesh plugins]
Factory for priority blend node.
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#include <imesh/skeleton2anim.h>
Inheritance diagram for iSkeletonPriorityNodeFactory2:

Public Member Functions | |
virtual void | AddNode (iSkeletonAnimNodeFactory2 *node, unsigned int priority)=0 |
Add a new sub-node to be blended into the result. | |
virtual void | ClearNodes ()=0 |
Remove all noodes. | |
virtual iSkeletonAnimNodeFactory2 * | GetNode (uint node)=0 |
Get specific node. | |
virtual uint | GetNodeCount () const =0 |
Get number of nodes. | |
virtual void | SetNodePriority (uint node, unsigned int priority)=0 |
Set the priority for a specific node. |
Detailed Description
Factory for priority blend node.Definition at line 568 of file skeleton2anim.h.
Member Function Documentation
virtual void iSkeletonPriorityNodeFactory2::AddNode | ( | iSkeletonAnimNodeFactory2 * | node, | |
unsigned int | priority | |||
) | [pure virtual] |
Add a new sub-node to be blended into the result.
- Parameters:
-
node the node to add priority priority to use for the node
virtual void iSkeletonPriorityNodeFactory2::ClearNodes | ( | ) | [pure virtual] |
Remove all noodes.
virtual iSkeletonAnimNodeFactory2* iSkeletonPriorityNodeFactory2::GetNode | ( | uint | node | ) | [pure virtual] |
Get specific node.
- Parameters:
-
node node index
virtual uint iSkeletonPriorityNodeFactory2::GetNodeCount | ( | ) | const [pure virtual] |
Get number of nodes.
virtual void iSkeletonPriorityNodeFactory2::SetNodePriority | ( | uint | node, | |
unsigned int | priority | |||
) | [pure virtual] |
Set the priority for a specific node.
The documentation for this struct was generated from the following file:
- imesh/skeleton2anim.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8