iAnimatedMeshMorphTarget Struct Reference
[Mesh plugins]
A morph target.
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#include <imesh/animesh.h>
Inheritance diagram for iAnimatedMeshMorphTarget:

Public Member Functions | |
virtual const char * | GetName () const =0 |
Get the name of this morph target. | |
virtual iRenderBuffer * | GetVertexOffsets ()=0 |
Get the buffer of vertex offsets Remember to call Invalidate() after changing this data. | |
virtual void | Invalidate ()=0 |
Update target after changes to its vertex offsets. | |
virtual bool | SetVertexOffsets (iRenderBuffer *renderBuffer)=0 |
Set the render buffer to use for vertex offsets. |
Detailed Description
A morph target.Definition at line 539 of file animesh.h.
Member Function Documentation
virtual const char* iAnimatedMeshMorphTarget::GetName | ( | ) | const [pure virtual] |
Get the name of this morph target.
virtual iRenderBuffer* iAnimatedMeshMorphTarget::GetVertexOffsets | ( | ) | [pure virtual] |
Get the buffer of vertex offsets Remember to call Invalidate() after changing this data.
virtual void iAnimatedMeshMorphTarget::Invalidate | ( | ) | [pure virtual] |
Update target after changes to its vertex offsets.
virtual bool iAnimatedMeshMorphTarget::SetVertexOffsets | ( | iRenderBuffer * | renderBuffer | ) | [pure virtual] |
Set the render buffer to use for vertex offsets.
Must hold at least as many elements as the vertex buffer of the owning mesh object.
- Returns:
- false if the buffer doesn't follow required specifications
The documentation for this struct was generated from the following file:
- imesh/animesh.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8