csLightProperties Struct Reference
Light properties, as needed by the attenuation and lighting functors. More...
#include <csgfx/vertexlight.h>
Public Member Functions | |
csLightProperties (size_t lightNum, csLightShaderVarCache &svcache, const iShaderVarStack *Stacks) | |
Convenience constructor to fill the structure from a set of shader variables. | |
Public Attributes | |
csVector3 | attenuationConsts |
Attenuation coefficients (for CLQ attenuation). | |
csLightAttenuationMode | attenuationMode |
Light attenuation mode. | |
csColor | color |
Light diffuse color. | |
csVector3 | dirObject |
Light direction (object space). | |
csVector3 | posObject |
Light position (object space). | |
csColor | specular |
Specular color. | |
float | spotFalloffInner |
Spotlight inner falloff. | |
float | spotFalloffOuter |
Spotlight outer falloff. | |
csLightType | type |
Light type. |
Detailed Description
Light properties, as needed by the attenuation and lighting functors.Definition at line 42 of file vertexlight.h.
Constructor & Destructor Documentation
csLightProperties::csLightProperties | ( | size_t | lightNum, | |
csLightShaderVarCache & | svcache, | |||
const iShaderVarStack * | Stacks | |||
) | [inline] |
Convenience constructor to fill the structure from a set of shader variables.
Definition at line 72 of file vertexlight.h.
Member Data Documentation
Light direction (object space).
- Remarks:
- Should be a unit vector.
Definition at line 52 of file vertexlight.h.
The documentation for this struct was generated from the following file:
- csgfx/vertexlight.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8