iAnimatedMeshSocketFactory Struct Reference
Factory for sockets attached to animated meshes. More...
#include <imesh/animesh.h>
Inheritance diagram for iAnimatedMeshSocketFactory:

Public Member Functions | |
virtual BoneID | GetBone () const =0 |
Get the bone ID associated with the socket. | |
virtual iAnimatedMeshFactory * | GetFactory ()=0 |
Get the associated mesh factory. | |
virtual const char * | GetName () const =0 |
Get the name of the socket. | |
virtual const csReversibleTransform & | GetTransform () const =0 |
Get the bone to socket transform of the socket. | |
virtual void | SetTransform (csReversibleTransform &tf)=0 |
Set the bone to socket transform of the socket. |
Detailed Description
Factory for sockets attached to animated meshes.Definition at line 60 of file animesh.h.
Member Function Documentation
virtual BoneID iAnimatedMeshSocketFactory::GetBone | ( | ) | const [pure virtual] |
Get the bone ID associated with the socket.
virtual iAnimatedMeshFactory* iAnimatedMeshSocketFactory::GetFactory | ( | ) | [pure virtual] |
Get the associated mesh factory.
virtual const char* iAnimatedMeshSocketFactory::GetName | ( | ) | const [pure virtual] |
Get the name of the socket.
virtual const csReversibleTransform& iAnimatedMeshSocketFactory::GetTransform | ( | ) | const [pure virtual] |
Get the bone to socket transform of the socket.
virtual void iAnimatedMeshSocketFactory::SetTransform | ( | csReversibleTransform & | tf | ) | [pure virtual] |
Set the bone to socket transform of the socket.
The documentation for this struct was generated from the following file:
- imesh/animesh.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8