CrystalSpace

Public API Reference

iSkeletonFSMNodeFactory2 Member List

This is the complete list of members for iSkeletonFSMNodeFactory2, including all inherited members.

AddRefOwner(void **ref_owner)=0iBase [pure virtual]
AddState()=0iSkeletonFSMNodeFactory2 [pure virtual]
ClearStates()=0iSkeletonFSMNodeFactory2 [pure virtual]
CreateInstance(iSkeletonAnimPacket2 *packet, iSkeleton2 *skeleton)=0iSkeletonAnimNodeFactory2 [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0iSkeletonAnimNodeFactory2 [pure virtual]
FindState(const char *name) const =0iSkeletonFSMNodeFactory2 [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNodeName() const =0iSkeletonAnimNodeFactory2 [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetStartState() const =0iSkeletonFSMNodeFactory2 [pure virtual]
GetStateCount() const =0iSkeletonFSMNodeFactory2 [pure virtual]
GetStateName(CS::Animation::StateID id) const =0iSkeletonFSMNodeFactory2 [pure virtual]
GetStateNode(CS::Animation::StateID id) const =0iSkeletonFSMNodeFactory2 [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetStartState(CS::Animation::StateID id)=0iSkeletonFSMNodeFactory2 [pure virtual]
SetStateName(CS::Animation::StateID id, const char *name)=0iSkeletonFSMNodeFactory2 [pure virtual]
SetStateNode(CS::Animation::StateID id, iSkeletonAnimNodeFactory2 *nodeFact)=0iSkeletonFSMNodeFactory2 [pure virtual]
SetStateTransition(CS::Animation::StateID fromState, CS::Animation::StateID toState, iSkeletonAnimNodeFactory2 *fact)=0iSkeletonFSMNodeFactory2 [pure virtual]
SetTransitionCrossfade(CS::Animation::StateID fromState, CS::Animation::StateID toState, float time1, float time2)=0iSkeletonFSMNodeFactory2 [pure virtual]
~iBase()iBase [inline, protected, virtual]


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