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1.8.3.1
gecode
float
transcendental.hh
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/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Vincent Barichard <Vincent.Barichard@univ-angers.fr>
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*
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* Copyright:
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* Vincent Barichard, 2012
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*
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* Last modified:
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* $Date: 2012-04-02 08:21:06 +0200 (Mon, 02 Apr 2012) $ by $Author: tack $
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* $Revision: 12685 $
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*
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* This file is part of Gecode, the generic constraint
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* development environment:
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* http://www.gecode.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef __GECODE_FLOAT_TRANSCENDENTAL_HH__
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#define __GECODE_FLOAT_TRANSCENDENTAL_HH__
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#ifdef GECODE_HAS_MPFR
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#include <
gecode/float.hh
>
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namespace
Gecode {
namespace
Float {
namespace
Transcendental {
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template
<
class
A,
class
B>
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class
Exp
:
public
MixBinaryPropagator
<A,PC_FLOAT_BND,B,PC_FLOAT_BND> {
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protected
:
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using
MixBinaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND>::x0
;
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using
MixBinaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND>::x1
;
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Exp
(
Space
& home,
bool
share,
Exp
&
p
);
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Exp
(
Home
home, A
x0
, B
x1
);
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public
:
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virtual
Actor
*
copy
(
Space
& home,
bool
share);
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virtual
ExecStatus
propagate
(
Space
& home,
const
ModEventDelta
&
med
);
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static
ExecStatus
post
(
Home
home, A x0, B x1);
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};
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template
<
class
A,
class
B>
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class
Pow
:
public
MixBinaryPropagator
<A,PC_FLOAT_BND,B,PC_FLOAT_BND> {
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protected
:
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using
MixBinaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND>::x0
;
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using
MixBinaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND>::x1
;
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FloatNum
base
;
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Pow
(
Space
& home,
bool
share,
Pow
&
p
);
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Pow
(
Home
home,
FloatNum
base
, A
x0
, B
x1
);
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public
:
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virtual
Actor
*
copy
(
Space
& home,
bool
share);
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virtual
ExecStatus
propagate
(
Space
& home,
const
ModEventDelta
&
med
);
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static
ExecStatus
post
(
Home
home,
FloatNum
base
, A
x0
, B
x1
);
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};
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}}}
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#include <
gecode/float/transcendental/exp-log.hpp
>
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#endif
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#endif
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// STATISTICS: float-prop