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1.8.3.1
gecode
float
var
float.hpp
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/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Christian Schulte <schulte@gecode.org>
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* Vincent Barichard <Vincent.Barichard@univ-angers.fr>
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*
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* Copyright:
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* Christian Schulte, 2002
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* Vincent Barichard, 2012
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*
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* Last modified:
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* $Date: 2012-04-06 13:04:47 +0200 (Fri, 06 Apr 2012) $ by $Author: schulte $
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* $Revision: 12711 $
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*
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* This file is part of Gecode, the generic constraint
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* development environment:
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* http://www.gecode.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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namespace
Gecode {
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forceinline
void
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FloatVar::_init(Space& home,
FloatNum
min
,
FloatNum
max
) {
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x
=
new
(home) Float::FloatVarImp(home,FloatVal(min,max));
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}
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forceinline
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FloatVar::FloatVar
(
void
) {}
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forceinline
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FloatVar::FloatVar
(
const
FloatVar
& y)
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:
VarImpVar
<Float::FloatVarImp>(y.varimp()) {}
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forceinline
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FloatVar::FloatVar
(
const
Float::FloatView
& y)
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:
VarImpVar
<Float::FloatVarImp>(y.varimp()) {}
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forceinline
FloatVal
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FloatVar::val
(
void
)
const
{
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if
(!
x
->
assigned
())
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throw
Float::ValOfUnassignedVar
(
"FloatVar::val"
);
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return
x
->
val
();
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}
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forceinline
FloatNum
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FloatVar::min
(
void
)
const
{
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return
x
->
min
();
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}
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forceinline
FloatNum
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FloatVar::med
(
void
)
const
{
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return
x
->
med
();
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}
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forceinline
FloatNum
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FloatVar::max
(
void
)
const
{
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return
x
->
max
();
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}
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forceinline
FloatVal
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FloatVar::domain
(
void
)
const
{
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return
x
->
domain
();
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}
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forceinline
FloatNum
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FloatVar::size
(
void
)
const
{
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return
x
->
size
();
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}
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forceinline
bool
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FloatVar::in
(
const
FloatVal
&
n
)
const
{
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return
x
->
in
(n);
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}
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}
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// STATISTICS: float-var
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