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irr::scene::IParticleAnimatedMeshSceneNodeEmitter Class Reference

A particle emitter which emits particles from mesh vertices. More...

#include <IParticleAnimatedMeshSceneNodeEmitter.h>

Inheritance diagram for irr::scene::IParticleAnimatedMeshSceneNodeEmitter:
irr::scene::IParticleEmitter irr::io::IAttributeExchangingObject irr::IReferenceCounted

List of all members.

Public Member Functions

virtual const
IAnimatedMeshSceneNode
getAnimatedMeshSceneNode () const =0
 Get mesh we're emitting particles from.
virtual bool getEveryMeshVertex () const =0
 Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
virtual f32 getNormalDirectionModifier () const =0
 Get the amount that the normal is divided by for getting a particles direction.
virtual E_PARTICLE_EMITTER_TYPE getType () const
 Get emitter type.
virtual bool isUsingNormalDirection () const =0
 Get whether to use vertex normal for direction, or direction specified.
virtual void setAnimatedMeshSceneNode (IAnimatedMeshSceneNode *node)=0
 Set Mesh to emit particles from.
virtual void setEveryMeshVertex (bool everyMeshVertex=true)=0
 Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
virtual void setNormalDirectionModifier (f32 normalDirectionModifier)=0
 Set the amount that the normal is divided by for getting a particles direction.
virtual void setUseNormalDirection (bool useNormalDirection=true)=0
 Set whether to use vertex normal for direction, or direction specified.

Detailed Description

A particle emitter which emits particles from mesh vertices.

Definition at line 17 of file IParticleAnimatedMeshSceneNodeEmitter.h.


Member Function Documentation

Get mesh we're emitting particles from.

Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.

Get the amount that the normal is divided by for getting a particles direction.

Get emitter type.

Reimplemented from irr::scene::IParticleEmitter.

Definition at line 46 of file IParticleAnimatedMeshSceneNodeEmitter.h.

References irr::scene::EPET_ANIMATED_MESH.

Get whether to use vertex normal for direction, or direction specified.

Set Mesh to emit particles from.

virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex ( bool  everyMeshVertex = true) [pure virtual]

Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.

virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier ( f32  normalDirectionModifier) [pure virtual]

Set the amount that the normal is divided by for getting a particles direction.

virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection ( bool  useNormalDirection = true) [pure virtual]

Set whether to use vertex normal for direction, or direction specified.


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Fri Jun 8 2012 15:46:40 by Doxygen (1.7.6.1)