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Deprecated List
Member irr::core::map< KeyType, ValueType >::isEmpty () const
Use empty() instead.
Member irr::core::position2df
position2d is now a synonym for vector2d, but vector2d should be used directly.
Member irr::core::position2di
position2d is now a synonym for vector2d, but vector2d should be used directly.
Member irr::io::IFileSystem::addFolderFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
This function is provided for compatibility with older versions of Irrlicht and may be removed in future versions, you should use addFileArchive instead. Useful for handling data which will be in a zip file
Member irr::io::IFileSystem::addPakFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
This function is provided for compatibility with older versions of Irrlicht and may be removed in future versions, you should use addFileArchive instead. After calling this, the Irrlicht Engine will search and open files directly from this archive too. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake2/KingPin/Hexen2 .pak files
Member irr::io::IFileSystem::addZipFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
This function is provided for compatibility with older versions of Irrlicht and may be removed in future versions, you should use addFileArchive instead. After calling this, the Irrlicht Engine will search and open files directly from this archive too. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake3 .pk3 files, which are no different than .zip files.
Member irr::scene::IBoneSceneNode::getBoneName () const
Use getName instead.
Member irr::scene::IMeshCache::getMeshByFilename (const io::path &filename)
Use getMeshByName() instead.
Member irr::scene::IMeshCache::getMeshFilename (const IMesh *const mesh) const
Use getMeshName() instead.
Member irr::scene::IMeshCache::getMeshFilename (u32 index) const
Use getMeshName() instead.
Member irr::scene::IMeshCache::getMeshFilename (const IAnimatedMesh *const mesh) const
Use getMeshName() instead.
Member irr::scene::IMeshCache::setMeshFilename (u32 index, const io::path &filename)
Use renameMesh() instead.
Member irr::scene::IMeshCache::setMeshFilename (const IAnimatedMesh *const mesh, const io::path &filename)
Use renameMesh() instead.
Member irr::scene::IMeshCache::setMeshFilename (const IMesh *const mesh, const io::path &filename)
Use renameMesh() instead.
Member irr::scene::IMeshManipulator::scaleMesh (IMesh *mesh, const core::vector3df &factor) const
Use scale() instead
Member irr::scene::IMeshManipulator::transformMesh (IMesh *mesh, const core::matrix4 &m) const
Use transform() instead
Member irr::scene::ISceneManager::addOctTreeSceneNode (IAnimatedMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false)
Use addOctreeSceneNode instead.
Member irr::scene::ISceneManager::addOctTreeSceneNode (IMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false)
Use addOctreeSceneNode instead.
Member irr::scene::ISceneManager::createOctTreeTriangleSelector (IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)
Use createOctreeTriangleSelector instead.
Member irr::video::IVideoDriver::createImage (ECOLOR_FORMAT format, IImage *imageToCopy)=0
Create an empty image and use copyTo()
Member irr::video::IVideoDriver::createImage (IImage *imageToCopy, const core::position2d< s32 > &pos, const core::dimension2d< u32 > &size)=0
Create an empty image and use copyTo()
Member irr::video::IVideoDriver::makeColorKeyTexture (video::ITexture *texture, video::SColor color, bool zeroTexels=false) const =0
If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behaviour matches the legacy (buggy) behaviour prior to release 1.5 and is provided for backwards compatibility only.
Member irr::video::IVideoDriver::makeColorKeyTexture (video::ITexture *texture, core::position2d< s32 > colorKeyPixelPos, bool zeroTexels=false) const =0
If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behaviour matches the legacy (buggy) behaviour prior to release 1.5 and is provided for backwards compatibility only.

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Fri Jun 8 2012 15:46:23 by Doxygen (1.7.6.1)