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Public Member Functions
irr::scene::IDynamicMeshBuffer Class Reference

#include <IDynamicMeshBuffer.h>

Inheritance diagram for irr::scene::IDynamicMeshBuffer:
irr::scene::IMeshBuffer irr::IReferenceCounted irr::scene::CDynamicMeshBuffer

List of all members.

Public Member Functions

virtual void append (const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)
 Append the vertices and indices to the current buffer.
virtual void append (const IMeshBuffer *const other)
 Append the meshbuffer to the current buffer.
virtual const core::aabbox3dfgetBoundingBox () const =0
 Get the axis aligned bounding box of this meshbuffer.
virtual u32 getChangedID_Index () const
 Get the currently used ID for identification of changes.
virtual u32 getChangedID_Vertex () const
 Get the currently used ID for identification of changes.
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index () const
 get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex () const
 get the current hardware mapping hint
virtual IIndexBuffergetIndexBuffer () const =0
virtual u32 getIndexCount () const
 Get amount of indices in this meshbuffer.
virtual video::E_INDEX_TYPE getIndexType () const
 Get type of index data which is stored in this meshbuffer.
virtual const u16getIndices () const
 Get access to Indices.
virtual u16getIndices ()
 Get access to Indices.
virtual video::SMaterialgetMaterial ()=0
 Get the material of this meshbuffer.
virtual const video::SMaterialgetMaterial () const =0
 Get the material of this meshbuffer.
virtual const core::vector3dfgetNormal (u32 i) const
 returns normal of vertex i
virtual core::vector3dfgetNormal (u32 i)
 returns normal of vertex i
virtual const core::vector3dfgetPosition (u32 i) const
 returns position of vertex i
virtual core::vector3dfgetPosition (u32 i)
 returns position of vertex i
virtual const core::vector2dfgetTCoords (u32 i) const
 returns texture coords of vertex i
virtual core::vector2dfgetTCoords (u32 i)
 returns texture coords of vertex i
virtual IVertexBuffergetVertexBuffer () const =0
virtual u32 getVertexCount () const
 Get amount of vertices in meshbuffer.
virtual video::E_VERTEX_TYPE getVertexType () const
 Get type of vertex data which is stored in this meshbuffer.
virtual const void * getVertices () const
 Get access to vertex data. The data is an array of vertices.
virtual void * getVertices ()
 Get access to vertex data. The data is an array of vertices.
virtual void recalculateBoundingBox ()=0
 Recalculates the bounding box. Should be called if the mesh changed.
virtual void setBoundingBox (const core::aabbox3df &box)=0
 Set axis aligned bounding box.
virtual void setDirty (E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
 flags the mesh as changed, reloads hardware buffers
virtual void setHardwareMappingHint (E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
 set the hardware mapping hint, for driver
virtual void setIndexBuffer (IIndexBuffer *indexBuffer)=0
virtual void setVertexBuffer (IVertexBuffer *vertexBuffer)=0

Detailed Description

a dynamic meshBuffer

Definition at line 18 of file IDynamicMeshBuffer.h.


Member Function Documentation

virtual void irr::scene::IDynamicMeshBuffer::append ( const void *const  vertices,
u32  numVertices,
const u16 *const  indices,
u32  numIndices 
) [inline, virtual]

Append the vertices and indices to the current buffer.

Only works for compatible vertex types.

Parameters:
verticesPointer to a vertex array.
numVerticesNumber of vertices in the array.
indicesPointer to index array.
numIndicesNumber of indices in array.

Implements irr::scene::IMeshBuffer.

Definition at line 53 of file IDynamicMeshBuffer.h.

virtual void irr::scene::IDynamicMeshBuffer::append ( const IMeshBuffer *const  other) [inline, virtual]

Append the meshbuffer to the current buffer.

Only works for compatible vertex types

Parameters:
otherBuffer to append to this one.

Implements irr::scene::IMeshBuffer.

Definition at line 61 of file IDynamicMeshBuffer.h.

virtual const core::aabbox3df& irr::scene::IDynamicMeshBuffer::getBoundingBox ( ) const [pure virtual]

Get the axis aligned bounding box of this meshbuffer.

Returns:
Axis aligned bounding box of this buffer.

Implements irr::scene::IMeshBuffer.

Implemented in irr::scene::CDynamicMeshBuffer.

virtual u32 irr::scene::IDynamicMeshBuffer::getChangedID_Index ( ) const [inline, virtual]

Get the currently used ID for identification of changes.

This shouldn't be used for anything outside the VideoDriver.

Implements irr::scene::IMeshBuffer.

Definition at line 103 of file IDynamicMeshBuffer.h.

References irr::scene::IIndexBuffer::getChangedID(), and getIndexBuffer().

virtual u32 irr::scene::IDynamicMeshBuffer::getChangedID_Vertex ( ) const [inline, virtual]

Get the currently used ID for identification of changes.

This shouldn't be used for anything outside the VideoDriver.

Implements irr::scene::IMeshBuffer.

Definition at line 98 of file IDynamicMeshBuffer.h.

References irr::scene::IVertexBuffer::getChangedID(), and getVertexBuffer().

get the current hardware mapping hint

Implements irr::scene::IMeshBuffer.

Definition at line 75 of file IDynamicMeshBuffer.h.

References irr::scene::IIndexBuffer::getHardwareMappingHint(), and getIndexBuffer().

get the current hardware mapping hint

Implements irr::scene::IMeshBuffer.

Definition at line 69 of file IDynamicMeshBuffer.h.

References irr::scene::IVertexBuffer::getHardwareMappingHint(), and getVertexBuffer().

virtual u32 irr::scene::IDynamicMeshBuffer::getIndexCount ( ) const [inline, virtual]

Get amount of indices in this meshbuffer.

Returns:
Number of indices in this buffer.

Implements irr::scene::IMeshBuffer.

Definition at line 163 of file IDynamicMeshBuffer.h.

References getIndexBuffer(), and irr::scene::IIndexBuffer::size().

Get type of index data which is stored in this meshbuffer.

Returns:
Index type of this buffer.

Implements irr::scene::IMeshBuffer.

Definition at line 142 of file IDynamicMeshBuffer.h.

References getIndexBuffer(), and irr::scene::IIndexBuffer::getType().

virtual const u16* irr::scene::IDynamicMeshBuffer::getIndices ( ) const [inline, virtual]

Get access to Indices.

Returns:
Pointer to indices array.

Implements irr::scene::IMeshBuffer.

Definition at line 149 of file IDynamicMeshBuffer.h.

References irr::scene::IIndexBuffer::getData(), and getIndexBuffer().

virtual u16* irr::scene::IDynamicMeshBuffer::getIndices ( ) [inline, virtual]

Get access to Indices.

Returns:
Pointer to indices array.

Implements irr::scene::IMeshBuffer.

Definition at line 156 of file IDynamicMeshBuffer.h.

References irr::scene::IIndexBuffer::getData(), and getIndexBuffer().

Get the material of this meshbuffer.

Returns:
Material of this buffer.

Implements irr::scene::IMeshBuffer.

Implemented in irr::scene::CDynamicMeshBuffer.

virtual const video::SMaterial& irr::scene::IDynamicMeshBuffer::getMaterial ( ) const [pure virtual]

Get the material of this meshbuffer.

Returns:
Material of this buffer.

Implements irr::scene::IMeshBuffer.

Implemented in irr::scene::CDynamicMeshBuffer.

virtual const core::vector3df& irr::scene::IDynamicMeshBuffer::getNormal ( u32  i) const [inline, virtual]

returns normal of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 193 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

returns normal of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 199 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

virtual const core::vector3df& irr::scene::IDynamicMeshBuffer::getPosition ( u32  i) const [inline, virtual]

returns position of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 169 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

returns position of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 175 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

virtual const core::vector2df& irr::scene::IDynamicMeshBuffer::getTCoords ( u32  i) const [inline, virtual]

returns texture coords of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 181 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

returns texture coords of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 187 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

virtual u32 irr::scene::IDynamicMeshBuffer::getVertexCount ( ) const [inline, virtual]

Get amount of vertices in meshbuffer.

Returns:
Number of vertices in this buffer.

Implements irr::scene::IMeshBuffer.

Definition at line 135 of file IDynamicMeshBuffer.h.

References getVertexBuffer(), and irr::scene::IVertexBuffer::size().

Get type of vertex data which is stored in this meshbuffer.

Returns:
Vertex type of this buffer.

Implements irr::scene::IMeshBuffer.

Definition at line 112 of file IDynamicMeshBuffer.h.

References irr::scene::IVertexBuffer::getType(), and getVertexBuffer().

virtual const void* irr::scene::IDynamicMeshBuffer::getVertices ( ) const [inline, virtual]

Get access to vertex data. The data is an array of vertices.

Which vertex type is used can be determined by getVertexType().

Returns:
Pointer to array of vertices.

Implements irr::scene::IMeshBuffer.

Definition at line 120 of file IDynamicMeshBuffer.h.

References irr::scene::IVertexBuffer::getData(), and getVertexBuffer().

virtual void* irr::scene::IDynamicMeshBuffer::getVertices ( ) [inline, virtual]

Get access to vertex data. The data is an array of vertices.

Which vertex type is used can be determined by getVertexType().

Returns:
Pointer to array of vertices.

Implements irr::scene::IMeshBuffer.

Definition at line 128 of file IDynamicMeshBuffer.h.

References irr::scene::IVertexBuffer::getData(), and getVertexBuffer().

Recalculates the bounding box. Should be called if the mesh changed.

Implements irr::scene::IMeshBuffer.

Implemented in irr::scene::CDynamicMeshBuffer.

virtual void irr::scene::IDynamicMeshBuffer::setBoundingBox ( const core::aabbox3df box) [pure virtual]

Set axis aligned bounding box.

Parameters:
boxUser defined axis aligned bounding box to use for this buffer.

Implements irr::scene::IMeshBuffer.

Implemented in irr::scene::CDynamicMeshBuffer.

virtual void irr::scene::IDynamicMeshBuffer::setDirty ( E_BUFFER_TYPE  Buffer = EBT_VERTEX_AND_INDEX) [inline, virtual]
virtual void irr::scene::IDynamicMeshBuffer::setHardwareMappingHint ( E_HARDWARE_MAPPING  NewMappingHint,
E_BUFFER_TYPE  Buffer = EBT_VERTEX_AND_INDEX 
) [inline, virtual]
virtual void irr::scene::IDynamicMeshBuffer::setIndexBuffer ( IIndexBuffer indexBuffer) [pure virtual]
virtual void irr::scene::IDynamicMeshBuffer::setVertexBuffer ( IVertexBuffer vertexBuffer) [pure virtual]

The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Fri Jun 8 2012 15:46:37 by Doxygen (1.7.6.1)