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this holds the header info of an MD3 mesh section More...
#include <IAnimatedMeshMD3.h>
Public Attributes | |
c8 | meshID [4] |
c8 | meshName [68] |
s32 | numFrames |
s32 | numShader |
s32 | numTriangles |
s32 | numVertices |
s32 | offset_end |
s32 | offset_shaders |
s32 | offset_st |
s32 | offset_triangles |
s32 | vertexStart |
this holds the header info of an MD3 mesh section
Definition at line 105 of file IAnimatedMeshMD3.h.
Definition at line 107 of file IAnimatedMeshMD3.h.
Definition at line 108 of file IAnimatedMeshMD3.h.
Definition at line 110 of file IAnimatedMeshMD3.h.
Definition at line 111 of file IAnimatedMeshMD3.h.
Definition at line 113 of file IAnimatedMeshMD3.h.
Definition at line 112 of file IAnimatedMeshMD3.h.
Definition at line 119 of file IAnimatedMeshMD3.h.
Definition at line 116 of file IAnimatedMeshMD3.h.
Definition at line 117 of file IAnimatedMeshMD3.h.
Definition at line 115 of file IAnimatedMeshMD3.h.
Definition at line 118 of file IAnimatedMeshMD3.h.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Fri Jun 8 2012 15:46:46 by Doxygen
(1.7.6.1) |