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holding a group a variable More...
#include <IQ3Shader.h>
Public Member Functions | |
SVarGroupList () | |
virtual | ~SVarGroupList () |
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bool | drop () const |
Drops the object. Decrements the reference counter by one. More... | |
const c8 * | getDebugName () const |
Returns the debug name of the object. More... | |
s32 | getReferenceCount () const |
Get the reference count. More... | |
void | grab () const |
Grabs the object. Increments the reference counter by one. More... | |
IReferenceCounted () | |
Constructor. More... | |
virtual | ~IReferenceCounted () |
Destructor. More... | |
Public Attributes | |
core::array< SVarGroup > | VariableGroup |
Additional Inherited Members | |
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void | setDebugName (const c8 *newName) |
Sets the debug name of the object. More... | |
holding a group a variable
Definition at line 624 of file IQ3Shader.h.
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inline |
Definition at line 626 of file IQ3Shader.h.
References irr::core::ALLOC_STRATEGY_SAFE, and VariableGroup.
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inlinevirtual |
Definition at line 630 of file IQ3Shader.h.
core::array< SVarGroup > irr::scene::quake3::SVarGroupList::VariableGroup |
Definition at line 632 of file IQ3Shader.h.
Referenced by irr::scene::quake3::dumpShader(), irr::scene::quake3::IShader::getGroup(), irr::scene::quake3::IShader::getGroupSize(), and SVarGroupList().
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Mon May 6 2013 17:41:31 by Doxygen
(1.8.3.1) |