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IMeshCache.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_MESH_CACHE_H_INCLUDED__
6 #define __I_MESH_CACHE_H_INCLUDED__
7 
8 #include "IReferenceCounted.h"
9 #include "path.h"
10 
11 namespace irr
12 {
13 
14 namespace scene
15 {
16  class IMesh;
17  class IAnimatedMesh;
18  class IAnimatedMeshSceneNode;
19  class IMeshLoader;
20 
22 
27  class IMeshCache : public virtual IReferenceCounted
28  {
29  public:
30 
32  virtual ~IMeshCache() {}
33 
35 
50  virtual void addMesh(const io::path& name, IAnimatedMesh* mesh) = 0;
51 
53 
57  virtual void removeMesh(const IMesh* const mesh) = 0;
58 
60 
65  virtual u32 getMeshCount() const = 0;
66 
68 
70  virtual s32 getMeshIndex(const IMesh* const mesh) const = 0;
71 
73 
79  virtual IAnimatedMesh* getMeshByIndex(u32 index) = 0;
80 
82 
85  {
86  return getMeshByName(filename);
87  }
88 
90 
93  {
94  return getMeshName(index).getInternalName();
95  }
96 
98 
100  _IRR_DEPRECATED_ const io::path& getMeshFilename(const IMesh* const mesh) const
101  {
102  return getMeshName(mesh).getInternalName();
103  }
104 
106 
108  _IRR_DEPRECATED_ bool setMeshFilename(u32 index, const io::path& filename)
109  {
110  return renameMesh(index, filename);
111  }
112 
114 
116  _IRR_DEPRECATED_ bool setMeshFilename(const IMesh* const mesh, const io::path& filename)
117  {
118  return renameMesh(mesh, filename);
119  }
120 
122 
124  virtual IAnimatedMesh* getMeshByName(const io::path& name) = 0;
125 
127 
129  virtual const io::SNamedPath& getMeshName(u32 index) const = 0;
130 
132 
134  virtual const io::SNamedPath& getMeshName(const IMesh* const mesh) const = 0;
135 
137 
143  virtual bool renameMesh(u32 index, const io::path& name) = 0;
144 
146 
152  virtual bool renameMesh(const IMesh* const mesh, const io::path& name) = 0;
153 
155 
157  virtual bool isMeshLoaded(const io::path& name) = 0;
158 
160 
164  virtual void clear() = 0;
165 
167 
169  virtual void clearUnusedMeshes() = 0;
170  };
171 
172 
173 } // end namespace scene
174 } // end namespace irr
175 
176 #endif
177 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Mon May 6 2013 17:41:01 by Doxygen (1.8.3.1)