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ESceneNodeAnimatorTypes.h File Reference

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Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  irr::scene::ESCENE_NODE_ANIMATOR_TYPE {
  irr::scene::ESNAT_FLY_CIRCLE = 0, irr::scene::ESNAT_FLY_STRAIGHT, irr::scene::ESNAT_FOLLOW_SPLINE, irr::scene::ESNAT_ROTATION,
  irr::scene::ESNAT_TEXTURE, irr::scene::ESNAT_DELETION, irr::scene::ESNAT_COLLISION_RESPONSE, irr::scene::ESNAT_CAMERA_FPS,
  irr::scene::ESNAT_CAMERA_MAYA, irr::scene::ESNAT_COUNT, irr::scene::ESNAT_UNKNOWN, irr::scene::ESNAT_FORCE_32_BIT = 0x7fffffff
}
 An enumeration for all types of built-in scene node animators. More...
 

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The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Mon May 6 2013 17:41:02 by Doxygen (1.8.3.1)