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SLight.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __S_LIGHT_H_INCLUDED__
6 #define __S_LIGHT_H_INCLUDED__
7 
8 #include "SColor.h"
9 
10 namespace irr
11 {
12 namespace video
13 {
14 
17 {
24 
27 };
28 
30 const c8* const LightTypeNames[] =
31 {
32  "Point",
33  "Spot",
34  "Directional",
35  0
36 };
37 
39 
41 struct SLight
42 {
43  SLight() : AmbientColor(0.f,0.f,0.f), DiffuseColor(1.f,1.f,1.f),
44  SpecularColor(1.f,1.f,1.f), Attenuation(1.f,0.f,0.f),
45  OuterCone(45.f), InnerCone(0.f), Falloff(2.f),
46  Position(0.f,0.f,0.f), Direction(0.f,0.f,1.f),
47  Radius(100.f), Type(ELT_POINT), CastShadows(true)
48  {}
49 
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89 
91  bool CastShadows:1;
92 };
93 
94 } // end namespace video
95 } // end namespace irr
96 
97 #endif
98 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Mon May 6 2013 17:41:02 by Doxygen (1.8.3.1)