World

A world is an object that contains all bodies and joints.

Contents

Constructors

love.physics.newWorld Creates a new World.

Functions

Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
World:getBodyCount Get the number of bodies in the world.
World:getCallbacks Get functions to be called when two shapes collide.
World:getGravity Get the gravity of the world.
World:getJointCount Get the number of joints in the world.
World:getMeter Get the scale of the world.
World:isAllowSleep Get the sleep behaviour of the world.
World:setAllowSleep Set the sleep behaviour of the world.
World:setCallbacks Set functions to be called when shapes collide.
World:setGravity Set the gravity of the world.
World:setMeter Set the scale of the world.
World:update Update the state of the world.

Supertypes

Object

See Also


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