MouseJoint

For controlling objects with the mouse.

Contents

Constructors

love.physics.newMouseJoint Create a joint between a body and the mouse.

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Gets the reaction force on Body 2 at the joint anchor.
Joint:getReactionTorque Gets the reaction torque on Body 2.
Joint:getType Gets an string representing the type.
Joint:setCollideConnected Sets whether the connected Bodies should collide with eachother.
MouseJoint:getMaxForce Gets the highest allowed force.
MouseJoint:getTarget Gets the target point.
MouseJoint:setMaxForce Sets the highest allowed force.
MouseJoint:setTarget Sets the target point.

See Also


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