org.lwjgl.util.glu
Class Sphere
java.lang.Object
org.lwjgl.util.glu.Quadric
org.lwjgl.util.glu.Sphere
public class Sphere
- extends Quadric
Sphere.java
Created 23-dec-2003
- Author:
- Erik Duijs
Constructor Summary |
Sphere()
Constructor |
Method Summary |
void |
draw(float radius,
int slices,
int stacks)
draws a sphere of the given radius centered around the origin. |
Methods inherited from class org.lwjgl.util.glu.Quadric |
cos, getDrawStyle, getNormals, getOrientation, getTextureFlag, normal3f, setDrawStyle, setNormals, setOrientation, setTextureFlag, sin, TXTR_COORD |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Sphere
public Sphere()
- Constructor
draw
public void draw(float radius,
int slices,
int stacks)
- draws a sphere of the given radius centered around the origin.
The sphere is subdivided around the z axis into slices and along the z axis
into stacks (similar to lines of longitude and latitude).
If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then
any normals generated point away from the center of the sphere. Otherwise,
they point toward the center of the sphere.
If texturing is turned on (with glu.quadricTexture), then texture
coordinates are generated so that t ranges from 0.0 at z=-radius to 1.0 at
z=radius (t increases linearly along longitudinal lines), and s ranges from
0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75
at the -x axis, and back to 1.0 at the +y axis.
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