Interface and Description |
---|
javax.media.opengl.GLPbuffer |
Class and Description |
---|
com.jogamp.opengl.util.awt.Screenshot
Please consider using
GLReadBufferUtil ,
which is AWT independent and does not require a CPU based vertical image flip
in case drawable is in OpenGL orientation .
Further more you may use AWTGLReadBufferUtil to read out
the framebuffer into a BufferedImage for further AWT processing. |
Method and Description |
---|
javax.media.opengl.GLDrawableFactory.createGLPbuffer(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int, GLContext) |
com.jogamp.opengl.util.texture.Texture.dispose(GL) |
com.jogamp.opengl.util.PMVMatrix.getDirtyBits()
Function is exposed for debugging purposes only.
|
javax.media.opengl.GLContext.getGLVersionMajor() |
javax.media.opengl.GLContext.getGLVersionMinor() |
com.jogamp.opengl.util.PMVMatrix.getRequestMask()
Function is exposed for debugging purposes only.
|
com.jogamp.newt.event.MouseEvent.getWheelRotation() |
com.jogamp.opengl.math.Quaternion.isEmpty()
use
Quaternion.isIdentity() instead |
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