addValue(Player owner, int value) | osl::eval::endgame::AttackDefense | inlineprivate |
addValue(Piece king_black, Piece king_white, Piece target) | osl::eval::endgame::AttackDefense | inlineprivate |
AttackDefense(const SimpleState &) | osl::eval::endgame::AttackDefense | explicit |
changeTurn() | osl::eval::endgame::AttackDefense | inline |
expect(const SimpleState &state, Move move) const | osl::eval::endgame::AttackDefense | |
infty() | osl::eval::endgame::AttackDefense | inlinestatic |
initialized() | osl::eval::endgame::AttackDefense | inlinestatic |
reset() | osl::eval::endgame::AttackDefense | inlineprivate |
resetWeights(const int *w) | osl::eval::endgame::AttackDefense | static |
setValues(const SimpleState &, container::PieceValues &) | osl::eval::endgame::AttackDefense | static |
update(const SimpleState &new_state, Move last_move) | osl::eval::endgame::AttackDefense | |
updateKingMove(const SimpleState &, Square from, Square to) | osl::eval::endgame::AttackDefense | private |
updateKingMove(const SimpleState &, Square from, Square to, Piece target) | osl::eval::endgame::AttackDefense | private |
value() const | osl::eval::endgame::AttackDefense | inline |
value(Player p) const | osl::eval::endgame::AttackDefense | inline |
valueOf(Piece black_king, Piece white_king, Piece target) | osl::eval::endgame::AttackDefense | inlinestatic |
valueOf(Piece black_king, Piece white_king, PtypeO ptypeo, Square position) | osl::eval::endgame::AttackDefense | inlinestatic |
values | osl::eval::endgame::AttackDefense | private |