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osl::eval::endgame Namespace Reference

Classes

class  AttackDefense
 max(AttackKing, DefenseKing). More...
 
class  AttackKing
 玉の位置*攻撃駒の位置*ptype More...
 
class  DefenseKing
 玉の位置*守備駒の位置*ptype More...
 
class  KingPieceTable
 玉と他の駒の関係を保持 More...
 
struct  KingPieceValues
 

Functions

bool operator== (const KingPieceTable &l, KingPieceTable &r)
 

Function Documentation

bool osl::eval::endgame::operator== ( const KingPieceTable &  l,
KingPieceTable &  r 
)

Definition at line 126 of file kingPieceTable.cc.

References osl::eval::endgame::KingPieceTable::data.