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moveInfo.h
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1 /* moveInfo.h
2  */
3 #ifndef OSL_MOVE_PROBABILITY_MOVEINFO_H
4 #define OSL_MOVE_PROBABILITY_MOVEINFO_H
5 
7 #include "osl/pieceStand.h"
8 namespace osl
9 {
10  namespace move_probability
11  {
12  struct StateInfo;
13  struct MoveInfo
14  {
16  int see, plain_see;
19  mutable int stand_index_cache;
20  MoveInfo(const StateInfo&, Move);
21 
22  int standIndex(const NumEffectState& state) const
23  {
24  if (stand_index_cache < 0) {
26  assert(PieceStand::order[6] == PAWN);
27  for (size_t i=0; i+1<PieceStand::order.size(); ++i) {
28  Ptype ptype = PieceStand::order[i];
29  int count = state.countPiecesOnStand(player, ptype);
30  if (move.isDrop() && ptype == move.ptype())
31  --count;
32  stand_index_cache = stand_index_cache * 2 + (count > 0);
33  }
34  }
35  return stand_index_cache;
36  }
37  bool adhocAdjustSlider(const StateInfo&) const;
38  bool adhocAdjustBishopFork(const StateInfo&) const;
39  bool adhocAdjustBreakThreatmate(const StateInfo&) const;
42  };
43  }
44 }
45 
46 #endif /* OSL_MOVE_PROBABILITY_MOVEINFO_H */
47 // ;;; Local Variables:
48 // ;;; mode:c++
49 // ;;; c-basic-offset:2
50 // ;;; End: