#include "osl/effect/numBitmapEffect.h"
#include "osl/misc/carray.h"
#include "osl/container/boardMask.h"
#include "osl/container/bitXmask.h"
#include "osl/piece.h"
#include "osl/state/simpleState.h"
#include "osl/mobility/mobilityTable.h"
#include "osl/effect/effectedNumTable.h"
#include <boost/static_assert.hpp>
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Classes | |
class | osl::effect::NumSimpleEffectTable |
局面全体の利きデータ. More... | |
Namespaces | |
osl | |
attackDefense.h | |
osl::checkmate | |
詰将棋関係 | |
osl::effect | |
利きを局面に持たせるためのコード. | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::checkmate | |
詰将棋関係 | |
osl::effect | |
利きを局面に持たせるためのコード. | |
Functions | |
bool | osl::effect::operator== (const NumSimpleEffectTable &, const NumSimpleEffectTable &) |
std::ostream & | osl::effect::operator<< (std::ostream &, const NumSimpleEffectTable &) |
bool | osl::effect::operator!= (const NumSimpleEffectTable &et1, const NumSimpleEffectTable &et2) |