#include "osl/applyDoUndoXMove.h"
#include "osl/boardBitMask.h"
Go to the source code of this file.
Classes | |
class | osl::effect::BoardBitEffect< State > |
91マスの盤上の駒の有無を91ビットで表現するState. More... | |
struct | osl::effect::ApplyDoUndoSimpleMove< P, BoardBitEffect< BaseState > > |
struct | osl::effect::ApplyDoUndoDropMove< P, BoardBitEffect< BaseState > > |
struct | osl::effect::ApplyDoUndoCaptureMove< P, BoardBitEffect< BaseState > > |
Namespaces | |
osl | |
attackDefense.h | |
osl::effect | |
利きを局面に持たせるためのコード. | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::effect | |
利きを局面に持たせるためのコード. | |