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include
osl
search
alphaBeta4.h
Go to the documentation of this file.
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/* alphaBeta4.h
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*/
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#ifndef OSL_SEARCH_ALPHABETA4_H
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#define OSL_SEARCH_ALPHABETA4_H
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#include "
osl/state/numEffectState.h
"
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#include "
osl/search/searchTimer.h
"
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#include "
osl/search/fixedEval.h
"
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// temporal
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#include "
osl/search/searchState2.h
"
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#include "
osl/eval/ml/openMidEndingEval.h
"
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#include "
osl/eval/progressEval.h
"
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#include "
osl/container/moveVector.h
"
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namespace
osl
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{
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namespace
search
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{
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class
CountRecorder;
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class
SimpleHashTable;
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struct
MoveWithComment;
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}
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namespace
search4
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{
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using
search::CountRecorder
;
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using
search::SimpleHashTable
;
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using
search::MoveWithComment
;
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using
search::SearchState2
;
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using
search::SearchTimer
;
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using
search::FixedEval
;
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using
search::TimeAssigned
;
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class
AlphaBeta4
:
public
SearchTimer, FixedEval
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{
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public
:
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// interface required for game_playing::SearchPlayer
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typedef
SearchState2::checkmate_t
checkmate_t
;
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typedef
eval::ml::OpenMidEndingEval
eval_t
;
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// typedef eval::PieceEval eval_t;
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// typedef eval::ProgressEval eval_t;
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AlphaBeta4
(
const
NumEffectState& s,
checkmate_t
& checker,
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SimpleHashTable *t, CountRecorder&);
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~AlphaBeta4
();
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Move
computeBestMoveIteratively
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(
int
limit
,
int
step,
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int
initial_limit=600,
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size_t
node_limit=1600000,
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const
TimeAssigned& assign=TimeAssigned(MilliSeconds::Interval(60*1000)),
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MoveWithComment *additional_info=0);
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bool
isReasonableMove
(
Move
move,
int
pawn_sacrifice=1);
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void
setRootIgnoreMoves
(
const
MoveVector *rim,
bool
);
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void
setHistory
(
const
MoveStack& h);
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void
enableMultiPV
(
unsigned
int
) {}
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};
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}
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using
search4::AlphaBeta4;
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}
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#endif
/* OSL_SEARCH_ALPHABETA4_H */
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// ;;; Local Variables:
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// ;;; mode:c++
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// ;;; c-basic-offset:2
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// ;;; End:
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