#include <kingTable.h>
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enum | { DIM = 17 * 128 * 2
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template<osl::Player Attack> |
void | countEffectAndPiecesBoth (const osl::state::NumEffectState &state, PieceMask &mask, PieceMask &supported_mask, int &attack_effect, int &attack_piece, int &defense_effect, int &defense_piece, int &attack_piece_supported, CArray< int, 5 > &verticals, CArray< int, 5 > &king_verticals) |
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template<Player Attack> |
static void | countEffectAndPiecesBoth (const osl::state::NumEffectState &state, PieceMask &effect25, PieceMask &effect_supported, int &attack_effect, int &attack_piece, int &defense_effect, int &defence_piece, int &attack_piece_supported, CArray< int, 5 > &effect_vertical, CArray< int, 5 > &king_vertical) |
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static void | setUp (const Weights &weights) |
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static int | eval (const NumEffectState &, int black_attack_effect, int black_attack_piece, int white_attack_effect, int white_attack_piece, int black_defense_effect, int black_defense_piece, int white_defense_effect, int white_defense_piece) |
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static int | index (int effect, int piece_count) |
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Definition at line 143 of file kingTable.h.
template<Player Attack>
static void osl::eval::ml::King25EffectBoth::countEffectAndPiecesBoth |
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const osl::state::NumEffectState & |
state, |
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PieceMask & |
effect25, |
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PieceMask & |
effect_supported, |
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int & |
attack_effect, |
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int & |
attack_piece, |
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int & |
defense_effect, |
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int & |
defence_piece, |
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int & |
attack_piece_supported, |
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CArray< int, 5 > & |
effect_vertical, |
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CArray< int, 5 > & |
king_vertical |
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) |
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static |
template<osl::Player Attack>
void osl::eval::ml::King25EffectBoth::countEffectAndPiecesBoth |
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const osl::state::NumEffectState & |
state, |
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PieceMask & |
mask, |
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PieceMask & |
supported_mask, |
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int & |
attack_effect, |
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int & |
attack_piece, |
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int & |
defense_effect, |
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int & |
defense_piece, |
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int & |
attack_piece_supported, |
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CArray< int, 5 > & |
verticals, |
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CArray< int, 5 > & |
king_verticals |
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) |
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Definition at line 514 of file kingTable.cc.
References osl::alt(), osl::BLACK, count, osl::state::NumEffectState::countEffect(), osl::state::NumEffectState::effectedMask(), osl::state::NumEffectState::effectSetAt(), osl::Piece::isEmpty(), osl::state::SimpleState::kingSquare(), osl::eval::max(), osl::eval::min(), osl::Piece::owner(), osl::state::SimpleState::pieceAt(), osl::state::NumEffectState::piecesOnBoard(), target, osl::Square::x(), and osl::Square::y().
static int osl::eval::ml::King25EffectBoth::eval |
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const NumEffectState & |
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int |
black_attack_effect, |
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int |
black_attack_piece, |
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int |
white_attack_effect, |
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int |
white_attack_piece, |
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int |
black_defense_effect, |
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int |
black_defense_piece, |
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int |
white_defense_effect, |
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int |
white_defense_piece |
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) |
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inlinestatic |
static int osl::eval::ml::King25EffectBoth::index |
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int |
effect, |
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int |
piece_count |
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) |
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inlinestaticprivate |
void osl::eval::ml::King25EffectBoth::setUp |
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const Weights & |
weights) | |
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static |
The documentation for this class was generated from the following files: