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ntesukiMoveGenerator.cc File Reference
#include "osl/ntesuki/ntesukiMoveGenerator.h"
#include "osl/ntesuki/ntesukiRecord.h"
#include "osl/state/numEffectState.h"
#include "osl/effect_util/neighboring8Effect.h"
#include "osl/effect_util/neighboring25Direct.h"
#include "osl/move_generator/escape_.h"
#include "osl/move_generator/addEffect_.h"
#include "osl/move_classifier/canAttackInNMoves.h"
#include "osl/move_classifier/moveAdaptor.h"
#include "osl/move_classifier/safeMove.h"
#include "osl/move_generator/allMoves.h"
#include "osl/move_action/store.h"
#include "osl/move_action/safeFilter.h"
#include "osl/effect_util/effectUtil.h"
#include <iostream>
Include dependency graph for ntesukiMoveGenerator.cc:

Go to the source code of this file.

Classes

struct  osl::ntesuki::CaptureHelper< P >
 

Namespaces

 osl
 attackDefense.h
 
 osl::ntesuki
 ntesuki
 

Constant Groups

 osl
 attackDefense.h
 
 osl::ntesuki
 ntesuki
 

Functions

bool osl::ntesuki::hasEffectByBigPieces (const NumEffectState &state, const Player player, const Square pos)
 
template<Player P, Ptype T>
static void osl::ntesuki::capture (const NumEffectState &state, move_action::Store action)
 
template<osl::Player T>
static void osl::ntesuki::generate_all_moves (const NumEffectState &state, MoveVector &moves)