ADD
public static final int ADD
AVERAGE
public static final int AVERAGE
BLEND
public static final int BLEND
BURN
public static final int BURN
COLOR
public static final int COLOR
COLOR_BURN
public static final int COLOR_BURN
COLOR_DODGE
public static final int COLOR_DODGE
DARKEN
public static final int DARKEN
DIFFERENCE
public static final int DIFFERENCE
DODGE
public static final int DODGE
EXCLUSION
public static final int EXCLUSION
HARD_LIGHT
public static final int HARD_LIGHT
HUE
public static final int HUE
LIGHTEN
public static final int LIGHTEN
MULTIPLY
public static final int MULTIPLY
NEGATION
public static final int NEGATION
OVERLAY
public static final int OVERLAY
PIN_LIGHT
public static final int PIN_LIGHT
RULE_NAMES
public static String[] RULE_NAMES
SATURATION
public static final int SATURATION
SCREEN
public static final int SCREEN
SILHOUETTE
public static final int SILHOUETTE
SOFT_LIGHT
public static final int SOFT_LIGHT
STENCIL
public static final int STENCIL
SUBTRACT
public static final int SUBTRACT
VALUE
public static final int VALUE
extraAlpha
protected float extraAlpha
createContext
public CompositeContext createContext(ColorModel srcColorModel,
ColorModel dstColorModel,
RenderingHints hints)
equals
public boolean equals(Object o)
getAlpha
public float getAlpha()
getInstance
public static Composite getInstance(int rule,
float alpha)
getRule
public int getRule()
hashCode
public int hashCode()