ns-3
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Allocate buildings on a rectangular 2d grid. More...
#include <building-allocator.h>
Public Member Functions | |
void | SetBuildingAttribute (std::string n, const AttributeValue &v) |
BuildingContainer | Create (uint32_t n) const |
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virtual TypeId | GetInstanceTypeId (void) const |
template<typename T > | |
Ptr< T > | GetObject (void) const |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
void | Dispose (void) |
void | AggregateObject (Ptr< Object > other) |
AggregateIterator | GetAggregateIterator (void) const |
void | Start (void) |
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SimpleRefCount (const SimpleRefCount &o) | |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
void | Ref (void) const |
void | Unref (void) const |
uint32_t | GetReferenceCount (void) const |
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void | SetAttribute (std::string name, const AttributeValue &value) |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
void | GetAttribute (std::string name, AttributeValue &value) const |
bool | GetAttributeFailSafe (std::string name, AttributeValue &attribute) const |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Static Public Member Functions | |
static TypeId | GetTypeId (void) |
This method returns the TypeId associated to ns3::GridBuildingAllocator. |
Additional Inherited Members | |
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virtual void | NotifyNewAggregate (void) |
virtual void | DoStart (void) |
virtual void | DoDispose (void) |
Object (const Object &o) |
Allocate buildings on a rectangular 2d grid.
This class allows to create a set of buildings positioned on a rectangular 2D grid. Under the hood, this class uses two instances of GridPositionAllocator.
BuildingContainer ns3::GridBuildingAllocator::Create | ( | uint32_t | n | ) | const |
Create a set of buildings allocated on a grid
n | the number of buildings to create |
References ns3::BuildingContainer::Add(), ns3::ObjectFactory::Create(), ns3::GridPositionAllocator::GetNext(), NS_LOG_FUNCTION, NS_LOG_LOGIC, ns3::ObjectFactory::Set(), ns3::Vector3D::x, and ns3::Vector3D::y.
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static |
This method returns the TypeId associated to ns3::GridBuildingAllocator.
Attributes defined for this type:
No TraceSources defined for this type.
Reimplemented from ns3::Object.
References ns3::GridPositionAllocator::COLUMN_FIRST, ns3::GridPositionAllocator::ROW_FIRST, and ns3::TypeId::SetParent().
void ns3::GridBuildingAllocator::SetBuildingAttribute | ( | std::string | n, |
const AttributeValue & | v | ||
) |
Set an attribute to be used for each new building to be created
n | attribute name |
v | attribute value |
References NS_LOG_FUNCTION, and ns3::ObjectFactory::Set().