OgreD3D11MultiRenderTarget.h
Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D11MULTIRENDERTARGET_H__
00029 #define __D3D11MULTIRENDERTARGET_H__
00030 
00031 #include "OgreD3D11Prerequisites.h"
00032 #include "OgreRenderTexture.h"
00033 
00034 namespace Ogre {
00035     class D3D11MultiRenderTarget : public MultiRenderTarget
00036     {
00037     public:
00038         D3D11MultiRenderTarget(const String &name);
00039         ~D3D11MultiRenderTarget();
00040 
00041         virtual void update(void);
00042 
00043         virtual void getCustomAttribute( const String& name, void *pData );
00044 
00045         bool requiresTextureFlipping() const { return false; }
00046     private:
00047         D3D11HardwarePixelBuffer *targets[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
00048         ID3D11RenderTargetView* mRenderTargetViews[OGRE_MAX_MULTIPLE_RENDER_TARGETS];   // Store views to accelerate bind
00049         uint mNumberOfViews;                                                            // Store number of views to accelerate bind
00050 
00051         virtual void bindSurfaceImpl(size_t attachment, RenderTexture *target);
00052         virtual void unbindSurfaceImpl(size_t attachment);
00053 
00055         void checkAndUpdate();
00056     };
00057 };
00058 
00059 #endif

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:49