00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GLES2MULTIRENDERTARGET_H__ 00030 #define __GLES2MULTIRENDERTARGET_H__ 00031 00032 #include "OgreGLES2FrameBufferObject.h" 00033 00034 namespace Ogre { 00035 00036 class GLES2FBOManager; 00037 00040 class _OgreGLES2Export GLES2FBOMultiRenderTarget : public MultiRenderTarget 00041 { 00042 public: 00043 GLES2FBOMultiRenderTarget(GLES2FBOManager *manager, const String &name); 00044 ~GLES2FBOMultiRenderTarget(); 00045 00046 virtual void getCustomAttribute( const String& name, void *pData ); 00047 00048 bool requiresTextureFlipping() const { return true; } 00049 00051 virtual bool attachDepthBuffer( DepthBuffer *depthBuffer ); 00052 virtual void detachDepthBuffer(); 00053 virtual void _detachDepthBuffer(); 00054 private: 00055 virtual void bindSurfaceImpl(size_t attachment, RenderTexture *target); 00056 virtual void unbindSurfaceImpl(size_t attachment); 00057 GLES2FrameBufferObject fbo; 00058 }; 00059 00060 } 00061 00062 #endif // __GLES2MULTIRENDERTARGET_H__
Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 2012 21:48:50