OgreSkeletonSerializer.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2011 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __SkeletonSerializer_H__
00030 #define __SkeletonSerializer_H__
00031 
00032 #include "OgrePrerequisites.h"
00033 #include "OgreSkeleton.h"
00034 #include "OgreSerializer.h"
00035 
00036 namespace Ogre {
00037 
00056     class _OgreExport SkeletonSerializer : public Serializer
00057     {
00058     public:
00059         SkeletonSerializer();
00060         virtual ~SkeletonSerializer();
00061 
00062 
00071         void exportSkeleton(const Skeleton* pSkeleton, const String& filename,
00072             Endian endianMode = ENDIAN_NATIVE);
00073 
00081         void importSkeleton(DataStreamPtr& stream, Skeleton* pDest);
00082 
00083         // TODO: provide Cal3D importer?
00084 
00085     protected:
00086         // Internal export methods
00087         void writeSkeleton(const Skeleton* pSkel);
00088         void writeBone(const Skeleton* pSkel, const Bone* pBone);
00089         void writeBoneParent(const Skeleton* pSkel, unsigned short boneId, unsigned short parentId);
00090         void writeAnimation(const Skeleton* pSkel, const Animation* anim);
00091         void writeAnimationTrack(const Skeleton* pSkel, const NodeAnimationTrack* track);
00092         void writeKeyFrame(const Skeleton* pSkel, const TransformKeyFrame* key);
00093         void writeSkeletonAnimationLink(const Skeleton* pSkel, 
00094             const LinkedSkeletonAnimationSource& link);
00095 
00096         // Internal import methods
00097         void readBone(DataStreamPtr& stream, Skeleton* pSkel);
00098         void readBoneParent(DataStreamPtr& stream, Skeleton* pSkel);
00099         void readAnimation(DataStreamPtr& stream, Skeleton* pSkel);
00100         void readAnimationTrack(DataStreamPtr& stream, Animation* anim, Skeleton* pSkel);
00101         void readKeyFrame(DataStreamPtr& stream, NodeAnimationTrack* track, Skeleton* pSkel);
00102         void readSkeletonAnimationLink(DataStreamPtr& stream, Skeleton* pSkel);
00103 
00104         size_t calcBoneSize(const Skeleton* pSkel, const Bone* pBone);
00105         size_t calcBoneSizeWithoutScale(const Skeleton* pSkel, const Bone* pBone);
00106         size_t calcBoneParentSize(const Skeleton* pSkel);
00107         size_t calcAnimationSize(const Skeleton* pSkel, const Animation* pAnim);
00108         size_t calcAnimationTrackSize(const Skeleton* pSkel, const NodeAnimationTrack* pTrack);
00109         size_t calcKeyFrameSize(const Skeleton* pSkel, const TransformKeyFrame* pKey);
00110         size_t calcKeyFrameSizeWithoutScale(const Skeleton* pSkel, const TransformKeyFrame* pKey);
00111         size_t calcSkeletonAnimationLinkSize(const Skeleton* pSkel, 
00112             const LinkedSkeletonAnimationSource& link);
00113 
00114 
00115 
00116 
00117     };
00121 }
00122 
00123 
00124 #endif

Copyright © 2008 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sat Jan 14 2012 18:40:44