00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2011 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __RenderQueue_H__ 00029 #define __RenderQueue_H__ 00030 00031 #include "OgreHeaderPrefix.h" 00032 #include "OgrePrerequisites.h" 00033 #include "OgreIteratorWrappers.h" 00034 00035 namespace Ogre { 00036 00037 class Camera; 00038 class MovableObject; 00039 struct VisibleObjectsBoundsInfo; 00040 00053 enum RenderQueueGroupID 00054 { 00056 RENDER_QUEUE_BACKGROUND = 0, 00058 RENDER_QUEUE_SKIES_EARLY = 5, 00059 RENDER_QUEUE_1 = 10, 00060 RENDER_QUEUE_2 = 20, 00061 RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, 00062 RENDER_QUEUE_3 = 30, 00063 RENDER_QUEUE_4 = 40, 00065 RENDER_QUEUE_MAIN = 50, 00066 RENDER_QUEUE_6 = 60, 00067 RENDER_QUEUE_7 = 70, 00068 RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, 00069 RENDER_QUEUE_8 = 80, 00070 RENDER_QUEUE_9 = 90, 00072 RENDER_QUEUE_SKIES_LATE = 95, 00074 RENDER_QUEUE_OVERLAY = 100, 00076 RENDER_QUEUE_MAX = 105 00077 }; 00078 00079 #define OGRE_RENDERABLE_DEFAULT_PRIORITY 100 00080 00092 class _OgreExport RenderQueue : public RenderQueueAlloc 00093 { 00094 public: 00095 typedef map< uint8, RenderQueueGroup* >::type RenderQueueGroupMap; 00097 typedef MapIterator<RenderQueueGroupMap> QueueGroupIterator; 00098 typedef ConstMapIterator<RenderQueueGroupMap> ConstQueueGroupIterator; 00104 class _OgreExport RenderableListener 00105 { 00106 public: 00107 RenderableListener() {} 00108 virtual ~RenderableListener() {} 00109 00129 virtual bool renderableQueued(Renderable* rend, uint8 groupID, 00130 ushort priority, Technique** ppTech, RenderQueue* pQueue) = 0; 00131 }; 00132 protected: 00133 RenderQueueGroupMap mGroups; 00135 uint8 mDefaultQueueGroup; 00137 ushort mDefaultRenderablePriority; 00138 00139 bool mSplitPassesByLightingType; 00140 bool mSplitNoShadowPasses; 00141 bool mShadowCastersCannotBeReceivers; 00142 00143 RenderableListener* mRenderableListener; 00144 public: 00145 RenderQueue(); 00146 virtual ~RenderQueue(); 00147 00152 void clear(bool destroyPassMaps = false); 00153 00159 RenderQueueGroup* getQueueGroup(uint8 qid); 00160 00183 void addRenderable(Renderable* pRend, uint8 groupID, ushort priority); 00184 00202 void addRenderable(Renderable* pRend, uint8 groupId); 00203 00216 void addRenderable(Renderable* pRend); 00217 00221 uint8 getDefaultQueueGroup(void) const; 00222 00227 void setDefaultRenderablePriority(ushort priority); 00228 00232 ushort getDefaultRenderablePriority(void) const; 00233 00238 void setDefaultQueueGroup(uint8 grp); 00239 00241 QueueGroupIterator _getQueueGroupIterator(void); 00242 ConstQueueGroupIterator _getQueueGroupIterator(void) const; 00243 00247 void setSplitPassesByLightingType(bool split); 00248 00252 bool getSplitPassesByLightingType(void) const; 00253 00258 void setSplitNoShadowPasses(bool split); 00259 00264 bool getSplitNoShadowPasses(void) const; 00265 00269 void setShadowCastersCannotBeReceivers(bool ind); 00270 00274 bool getShadowCastersCannotBeReceivers(void) const; 00275 00281 void setRenderableListener(RenderableListener* listener) 00282 { mRenderableListener = listener; } 00283 00284 RenderableListener* getRenderableListener(void) const 00285 { return mRenderableListener; } 00286 00289 void merge( const RenderQueue* rhs ); 00295 void processVisibleObject(MovableObject* mo, 00296 Camera* cam, 00297 bool onlyShadowCasters, 00298 VisibleObjectsBoundsInfo* visibleBounds); 00299 00300 }; 00301 00305 } 00306 00307 #include "OgreHeaderSuffix.h" 00308 #endif
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sat Jan 14 2012 18:40:43