Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream. More...
#include <OgreTerrain.h>
Public Member Functions | |
ImportData () | |
ImportData (const ImportData &rhs) | |
ImportData & | operator= (const ImportData &rhs) |
void | destroy () |
Delete any input data if this struct is set to do so. | |
~ImportData () | |
Public Attributes | |
Alignment | terrainAlign |
The alignment of the terrain. | |
uint16 | terrainSize |
Terrain size (along one edge) in vertices; must be 2^n+1. | |
uint16 | maxBatchSize |
Maximum batch size (along one edge) in vertices; must be 2^n+1 and <= 65. | |
uint16 | minBatchSize |
Minimum batch size (along one edge) in vertices; must be 2^n+1. | |
Vector3 | pos |
Position of the terrain. | |
Real | worldSize |
The world size of the terrain. | |
Image * | inputImage |
Optional heightmap providing the initial heights for the terrain. | |
float * | inputFloat |
Optional list of terrainSize * terrainSize floats defining the terrain. | |
float | constantHeight |
If neither inputImage or inputFloat are supplied, the constant height at which the initial terrain should be created (flat). | |
bool | deleteInputData |
Whether this structure should 'own' the input data (inputImage and inputFloat), and therefore delete it on destruction. | |
Real | inputScale |
How to scale the input values provided (if any) | |
Real | inputBias |
How to bias the input values provided (if any) | |
TerrainLayerDeclaration | layerDeclaration |
Definition of the contents of each layer (required). | |
LayerInstanceList | layerList |
List of layer structures, one for each layer required. |
Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream.
Definition at line 318 of file OgreTerrain.h.
Ogre::Terrain::ImportData::ImportData | ( | ) |
Definition at line 394 of file OgreTerrain.h.
Ogre::Terrain::ImportData::ImportData | ( | const ImportData & | rhs | ) |
Definition at line 411 of file OgreTerrain.h.
Ogre::Terrain::ImportData::~ImportData | ( | ) |
Definition at line 482 of file OgreTerrain.h.
void Ogre::Terrain::ImportData::destroy | ( | void | ) |
Delete any input data if this struct is set to do so.
Definition at line 470 of file OgreTerrain.h.
References Ogre::MEMCATEGORY_GEOMETRY, OGRE_DELETE, and OGRE_FREE.
ImportData& Ogre::Terrain::ImportData::operator= | ( | const ImportData & | rhs | ) |
Definition at line 428 of file OgreTerrain.h.
References constantHeight, deleteInputData, inputBias, inputFloat, inputImage, inputScale, layerDeclaration, layerList, maxBatchSize, Ogre::MEMCATEGORY_GEOMETRY, minBatchSize, OGRE_ALLOC_T, OGRE_NEW, pos, terrainAlign, terrainSize, and worldSize.
If neither inputImage or inputFloat are supplied, the constant height at which the initial terrain should be created (flat).
Definition at line 367 of file OgreTerrain.h.
Referenced by operator=().
Whether this structure should 'own' the input data (inputImage and inputFloat), and therefore delete it on destruction.
The default is false so you have to manage your own memory. If you set it to true, then you must have allocated the memory through OGRE_NEW (for Image) and OGRE_ALLOC_T (for inputFloat), the latter with the category MEMCATEGORY_GEOMETRY.
Definition at line 376 of file OgreTerrain.h.
Referenced by operator=().
How to bias the input values provided (if any)
Definition at line 381 of file OgreTerrain.h.
Referenced by operator=().
Optional list of terrainSize * terrainSize floats defining the terrain.
The list of floats wil be interpreted such that the first row in the array equates to the bottom row of vertices.
Definition at line 362 of file OgreTerrain.h.
Referenced by operator=().
Optional heightmap providing the initial heights for the terrain.
Definition at line 356 of file OgreTerrain.h.
Referenced by operator=().
How to scale the input values provided (if any)
Definition at line 379 of file OgreTerrain.h.
Referenced by operator=().
Definition of the contents of each layer (required).
Most likely, you will pull a declaration from a TerrainMaterialGenerator of your choice.
Definition at line 387 of file OgreTerrain.h.
Referenced by operator=().
List of layer structures, one for each layer required.
Can be empty or underfilled if required, list will be padded with blank textures.
Definition at line 392 of file OgreTerrain.h.
Referenced by operator=().
Maximum batch size (along one edge) in vertices; must be 2^n+1 and <= 65.
Definition at line 329 of file OgreTerrain.h.
Referenced by operator=().
Minimum batch size (along one edge) in vertices; must be 2^n+1.
Definition at line 340 of file OgreTerrain.h.
Referenced by operator=().
Position of the terrain.
Definition at line 346 of file OgreTerrain.h.
Referenced by operator=().
The alignment of the terrain.
Definition at line 321 of file OgreTerrain.h.
Referenced by operator=().
Terrain size (along one edge) in vertices; must be 2^n+1.
Definition at line 323 of file OgreTerrain.h.
Referenced by operator=().
The world size of the terrain.
Definition at line 349 of file OgreTerrain.h.
Referenced by operator=().
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sat Jan 14 2012 18:40:57