00001 /*------------------------------------------------------------------------- 00002 This source file is a part of OGRE 00003 (Object-oriented Graphics Rendering Engine) 00004 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2011 Torus Knot Software Ltd 00008 Permission is hereby granted, free of charge, to any person obtaining a copy 00009 of this software and associated documentation files (the "Software"), to deal 00010 in the Software without restriction, including without limitation the rights 00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00012 copies of the Software, and to permit persons to whom the Software is 00013 furnished to do so, subject to the following conditions: 00014 00015 The above copyright notice and this permission notice shall be included in 00016 all copies or substantial portions of the Software. 00017 00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00024 THE SOFTWARE 00025 00026 You may alternatively use this source under the terms of a specific version of 00027 the OGRE Unrestricted License provided you have obtained such a license from 00028 Torus Knot Software Ltd. 00029 -------------------------------------------------------------------------*/ 00030 #ifndef __ShadowTextureManager_H__ 00031 #define __ShadowTextureManager_H__ 00032 00033 // Precompiler options 00034 #include "OgrePrerequisites.h" 00035 #include "OgreSingleton.h" 00036 #include "OgrePixelFormat.h" 00037 #include "OgreTexture.h" 00038 #include "OgreIteratorWrappers.h" 00039 00040 00041 namespace Ogre 00042 { 00049 typedef vector<TexturePtr>::type ShadowTextureList; 00050 00052 struct ShadowTextureConfig 00053 { 00054 unsigned int width; 00055 unsigned int height; 00056 PixelFormat format; 00057 00058 ShadowTextureConfig() 00059 : width(512), height(512), format(PF_X8R8G8B8) {} 00060 }; 00061 00062 typedef vector<ShadowTextureConfig>::type ShadowTextureConfigList; 00063 typedef ConstVectorIterator<ShadowTextureConfigList> ConstShadowTextureConfigIterator; 00064 00065 inline _OgreExport bool operator== ( const ShadowTextureConfig& lhs, const ShadowTextureConfig& rhs ); 00066 inline _OgreExport bool operator!= ( const ShadowTextureConfig& lhs, const ShadowTextureConfig& rhs ); 00067 00068 00079 class _OgreExport ShadowTextureManager : public Singleton<ShadowTextureManager>, public ShadowDataAlloc 00080 { 00081 protected: 00082 ShadowTextureList mTextureList; 00083 ShadowTextureList mNullTextureList; 00084 size_t mCount; 00085 00086 public: 00087 ShadowTextureManager(); 00088 virtual ~ShadowTextureManager(); 00089 00093 virtual void getShadowTextures(const ShadowTextureConfigList& config, 00094 ShadowTextureList& listToPopulate); 00095 00099 virtual TexturePtr getNullShadowTexture(PixelFormat format); 00100 00106 virtual void clearUnused(); 00111 virtual void clear(); 00112 00128 static ShadowTextureManager& getSingleton(void); 00144 static ShadowTextureManager* getSingletonPtr(void); 00145 00146 }; 00147 00150 } 00151 00152 00153 #endif 00154
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Last modified Sat Jan 14 2012 18:40:44