Classes
LOD
Core
Collaboration diagram for LOD:

Classes

class  Ogre::DistanceLodStrategy
 Level of detail strategy based on distance from camera. More...
struct  Ogre::MovableObjectLodChangedEvent
 Struct containing information about a lod change event for movable objects. More...
struct  Ogre::EntityMeshLodChangedEvent
 Struct containing information about a mesh lod change event for entities. More...
struct  Ogre::EntityMaterialLodChangedEvent
 Struct containing information about a material lod change event for entities. More...
class  Ogre::LodListener
 A interface class defining a listener which can be used to receive notifications of lod events. More...
class  Ogre::LodStrategy
 Strategy for determining level of detail. More...
class  Ogre::LodStrategyManager
 Manager for lod strategies. More...
class  Ogre::PatchMesh
 Patch specialisation of Mesh. More...
class  Ogre::PatchMeshPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr. More...
class  Ogre::PatchSurface
 A surface which is defined by curves of some kind to form a patch, e.g. More...
class  Ogre::PixelCountLodStrategy
 Level of detail strategy based on pixel count approximation from bounding sphere projection. More...
class  Ogre::ProgressiveMesh
 This class reduces the complexity of the geometry it is given. More...

Copyright © 2008 Torus Knot Software Ltd
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Last modified Sat Jan 14 2012 18:40:45