#include <osgAnimation/Export>
#include <osgAnimation/Skinning>
#include <osgAnimation/Skeleton>
#include <osg/Geometry>
Classes | |
class | osgAnimation::RigGeometry |
struct | osgAnimation::RigGeometry::FindNearestParentSkeleton |
struct | osgAnimation::RigGeometry::UpdateVertex |
struct | osgAnimation::RigGeometry::BuildVertexTransformerVisitor |
Namespaces | |
namespace | osgAnimation |