osg::AnimationPath Class Reference

Inheritance diagram for osg::AnimationPath:
osg::Object osg::Referenced

List of all members.

Classes

class  ControlPoint

Public Types

enum  LoopMode { SWING, LOOP, NO_LOOPING }
typedef std::map< double,
ControlPoint
TimeControlPointMap

Public Member Functions

 AnimationPath ()
 AnimationPath (const AnimationPath &ap, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Object (osg, AnimationPath)
bool getMatrix (double time, Matrixf &matrix) const
bool getMatrix (double time, Matrixd &matrix) const
bool getInverse (double time, Matrixf &matrix) const
bool getInverse (double time, Matrixd &matrix) const
virtual bool getInterpolatedControlPoint (double time, ControlPoint &controlPoint) const
void insert (double time, const ControlPoint &controlPoint)
double getFirstTime () const
double getLastTime () const
double getPeriod () const
void setLoopMode (LoopMode lm)
LoopMode getLoopMode () const
void setTimeControlPointMap (TimeControlPointMap &tcpm)
TimeControlPointMapgetTimeControlPointMap ()
const TimeControlPointMapgetTimeControlPointMap () const
bool empty () const
void clear ()
void read (std::istream &in)
void write (std::ostream &out) const
void write (TimeControlPointMap::const_iterator itr, std::ostream &out) const

Protected Member Functions

virtual ~AnimationPath ()

Protected Attributes

TimeControlPointMap _timeControlPointMap
LoopMode _loopMode

Detailed Description

AnimationPath encapsulates a time varying transformation pathway. Can be used for updating camera position and model object position. AnimationPathCallback can be attached directly to Transform nodes to move subgraphs around the scene.


Member Typedef Documentation


Member Enumeration Documentation

Enumerator:
SWING 
LOOP 
NO_LOOPING 

Constructor & Destructor Documentation

osg::AnimationPath::AnimationPath (  )  [inline]
osg::AnimationPath::AnimationPath ( const AnimationPath ap,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
) [inline]
virtual osg::AnimationPath::~AnimationPath (  )  [inline, protected, virtual]

Member Function Documentation

void osg::AnimationPath::clear (  )  [inline]
bool osg::AnimationPath::empty (  )  const [inline]
double osg::AnimationPath::getFirstTime (  )  const [inline]
virtual bool osg::AnimationPath::getInterpolatedControlPoint ( double  time,
ControlPoint controlPoint 
) const [virtual]

Given a specific time, return the local ControlPoint frame for a point.

bool osg::AnimationPath::getInverse ( double  time,
Matrixd matrix 
) const [inline]
bool osg::AnimationPath::getInverse ( double  time,
Matrixf matrix 
) const [inline]

Given a specific time, return the inverse transformation matrix for a point.

References osg::AnimationPath::ControlPoint::getInverse().

double osg::AnimationPath::getLastTime (  )  const [inline]
LoopMode osg::AnimationPath::getLoopMode (  )  const [inline]
bool osg::AnimationPath::getMatrix ( double  time,
Matrixd matrix 
) const [inline]

Given a specific time, return the transformation matrix for a point.

References osg::AnimationPath::ControlPoint::getMatrix().

bool osg::AnimationPath::getMatrix ( double  time,
Matrixf matrix 
) const [inline]

Given a specific time, return the transformation matrix for a point.

References osg::AnimationPath::ControlPoint::getMatrix().

double osg::AnimationPath::getPeriod (  )  const [inline]
const TimeControlPointMap& osg::AnimationPath::getTimeControlPointMap (  )  const [inline]
TimeControlPointMap& osg::AnimationPath::getTimeControlPointMap (  )  [inline]
void osg::AnimationPath::insert ( double  time,
const ControlPoint controlPoint 
)

Insert a control point into the AnimationPath.

osg::AnimationPath::META_Object ( osg  ,
AnimationPath   
)
void osg::AnimationPath::read ( std::istream &  in  ) 

Read the animation path from a flat ASCII file stream.

void osg::AnimationPath::setLoopMode ( LoopMode  lm  )  [inline]
void osg::AnimationPath::setTimeControlPointMap ( TimeControlPointMap tcpm  )  [inline]
void osg::AnimationPath::write ( TimeControlPointMap::const_iterator  itr,
std::ostream &  out 
) const

Write the control point to a flat ASCII file stream.

void osg::AnimationPath::write ( std::ostream &  out  )  const

Write the animation path to a flat ASCII file stream.


Member Data Documentation


The documentation for this class was generated from the following file:

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