osg::DrawElementsUByte Class Reference
List of all members.
Member Typedef Documentation
Constructor & Destructor Documentation
osg::DrawElementsUByte::DrawElementsUByte |
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GLenum |
mode = 0 |
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[inline] |
osg::DrawElementsUByte::DrawElementsUByte |
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const DrawElementsUByte & |
array, |
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const CopyOp & |
copyop = CopyOp::SHALLOW_COPY | |
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osg::DrawElementsUByte::DrawElementsUByte |
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GLenum |
mode, |
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unsigned int |
no, |
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const GLubyte * |
ptr, |
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int |
numInstances = 0 | |
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) |
| | [inline] |
osg::DrawElementsUByte::DrawElementsUByte |
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GLenum |
mode, |
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unsigned int |
no | |
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| | [inline] |
virtual osg::DrawElementsUByte::~DrawElementsUByte |
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[protected, virtual] |
Member Function Documentation
virtual void osg::DrawElementsUByte::accept |
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PrimitiveFunctor & |
functor |
) |
const [virtual] |
virtual const char* osg::DrawElementsUByte::className |
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const [inline, virtual] |
return the name of the object's class type. Must be defined by derived classes.
Reimplemented from osg::PrimitiveSet.
virtual Object* osg::DrawElementsUByte::clone |
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const CopyOp & |
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const [inline, virtual] |
Clone an object, with Object* return type. Must be defined by derived classes.
Implements osg::Object.
virtual Object* osg::DrawElementsUByte::cloneType |
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const [inline, virtual] |
Clone the type of an object, with Object* return type. Must be defined by derived classes.
Implements osg::Object.
virtual void osg::DrawElementsUByte::computeRange |
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const [inline, virtual] |
virtual void osg::DrawElementsUByte::draw |
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State & |
state, |
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bool |
useVertexBufferObjects | |
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) |
| | const [virtual] |
virtual const GLvoid* osg::DrawElementsUByte::getDataPointer |
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const [inline, virtual] |
virtual unsigned int osg::DrawElementsUByte::getNumIndices |
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const [inline, virtual] |
virtual unsigned int osg::DrawElementsUByte::getTotalDataSize |
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const [inline, virtual] |
virtual unsigned int osg::DrawElementsUByte::index |
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unsigned int |
pos |
) |
const [inline, virtual] |
virtual bool osg::DrawElementsUByte::isSameKindAs |
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const Object * |
obj |
) |
const [inline, virtual] |
virtual const char* osg::DrawElementsUByte::libraryName |
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const [inline, virtual] |
return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.
Reimplemented from osg::PrimitiveSet.
virtual void osg::DrawElementsUByte::offsetIndices |
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int |
offset |
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[virtual] |
virtual bool osg::DrawElementsUByte::supportsBufferObject |
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const [inline, virtual] |
Member Data Documentation
The documentation for this class was generated from the following file: