Public Member Functions |
| BumpMapping () |
| BumpMapping (const BumpMapping ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| META_Effect (osgFX, BumpMapping,"Bump Mapping","This effect makes surfaces appear bumpy. Children nodes must use two textures, ""one for diffuse color and one for the normal map (which can be created ""from a height map with tools like nVIDIA's normal map generator). Furthermore, ""tangent-space basis vectors must be created and assigned to each Geometry; this ""can be done quickly by calling BumpMapping::prepareChildren(). Note that both ""diffuse and normal map textures must have corresponding UV maps defined in ""Geometry objects.\n""This effect defines a preferred technique which uses ARB vertex & fragment ""programs, and a fallback technique which doesn't use fragment programs. The ""latter is more limited though since it can't handle ambient and specular ""components.","Marco Jez") |
int | getLightNumber () const |
void | setLightNumber (int n) |
int | getDiffuseTextureUnit () const |
void | setDiffuseTextureUnit (int n) |
int | getNormalMapTextureUnit () const |
void | setNormalMapTextureUnit (int n) |
osg::Texture2D * | getOverrideDiffuseTexture () |
const osg::Texture2D * | getOverrideDiffuseTexture () const |
void | setOverrideDiffuseTexture (osg::Texture2D *texture) |
osg::Texture2D * | getOverrideNormalMapTexture () |
const osg::Texture2D * | getOverrideNormalMapTexture () const |
void | setOverrideNormalMapTexture (osg::Texture2D *texture) |
void | prepareGeometry (osg::Geometry *geo) |
void | prepareNode (osg::Node *node) |
void | prepareChildren () |
void | setUpDemo () |
| Effect () |
| Effect (const Effect ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
virtual bool | isSameKindAs (const osg::Object *obj) const |
virtual const char * | libraryName () const |
virtual const char * | className () const |
virtual const char * | effectName () const =0 |
virtual const char * | effectDescription () const =0 |
virtual const char * | effectAuthor () const =0 |
bool | getEnabled () const |
void | setEnabled (bool v) |
int | getNumTechniques () const |
Technique * | getTechnique (int i) |
const Technique * | getTechnique (int i) const |
int | getSelectedTechnique () const |
void | selectTechnique (int i=AUTO_DETECT) |
virtual void | traverse (osg::NodeVisitor &nv) |
void | inherited_traverse (osg::NodeVisitor &nv) |
| Group () |
| Group (const Group &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| META_Node (osg, Group) |
virtual Group * | asGroup () |
virtual const Group * | asGroup () const |
virtual bool | addChild (Node *child) |
virtual bool | insertChild (unsigned int index, Node *child) |
bool | removeChild (Node *child) |
bool | removeChild (unsigned int pos, unsigned int numChildrenToRemove=1) |
virtual bool | removeChildren (unsigned int pos, unsigned int numChildrenToRemove) |
virtual bool | replaceChild (Node *origChild, Node *newChild) |
unsigned int | getNumChildren () const |
virtual bool | setChild (unsigned int i, Node *node) |
Node * | getChild (unsigned int i) |
const Node * | getChild (unsigned int i) const |
bool | containsNode (const Node *node) const |
unsigned int | getChildIndex (const Node *node) const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
virtual void | releaseGLObjects (osg::State *=0) const |
virtual BoundingSphere | computeBound () const |
| Node () |
| Node (const Node &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
virtual Object * | cloneType () const |
virtual Object * | clone (const CopyOp ©op) const |
virtual Transform * | asTransform () |
virtual const Transform * | asTransform () const |
virtual Switch * | asSwitch () |
virtual const Switch * | asSwitch () const |
virtual Geode * | asGeode () |
virtual const Geode * | asGeode () const |
virtual osgTerrain::Terrain * | asTerrain () |
virtual const osgTerrain::Terrain * | asTerrain () const |
virtual void | accept (NodeVisitor &nv) |
virtual void | ascend (NodeVisitor &nv) |
const ParentList & | getParents () const |
ParentList | getParents () |
Group * | getParent (unsigned int i) |
const Group * | getParent (unsigned int i) const |
unsigned int | getNumParents () const |
NodePathList | getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const |
MatrixList | getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const |
void | setUpdateCallback (NodeCallback *nc) |
NodeCallback * | getUpdateCallback () |
const NodeCallback * | getUpdateCallback () const |
void | addUpdateCallback (NodeCallback *nc) |
void | removeUpdateCallback (NodeCallback *nc) |
unsigned int | getNumChildrenRequiringUpdateTraversal () const |
void | setEventCallback (NodeCallback *nc) |
NodeCallback * | getEventCallback () |
const NodeCallback * | getEventCallback () const |
void | addEventCallback (NodeCallback *nc) |
void | removeEventCallback (NodeCallback *nc) |
unsigned int | getNumChildrenRequiringEventTraversal () const |
void | setCullCallback (NodeCallback *nc) |
NodeCallback * | getCullCallback () |
const NodeCallback * | getCullCallback () const |
void | addCullCallback (NodeCallback *nc) |
void | removeCullCallback (NodeCallback *nc) |
void | setCullingActive (bool active) |
bool | getCullingActive () const |
unsigned int | getNumChildrenWithCullingDisabled () const |
bool | isCullingActive () const |
unsigned int | getNumChildrenWithOccluderNodes () const |
bool | containsOccluderNodes () const |
void | setNodeMask (NodeMask nm) |
NodeMask | getNodeMask () const |
void | setStateSet (osg::StateSet *stateset) |
osg::StateSet * | getOrCreateStateSet () |
osg::StateSet * | getStateSet () |
const osg::StateSet * | getStateSet () const |
void | setDescriptions (const DescriptionList &descriptions) |
DescriptionList & | getDescriptions () |
const DescriptionList & | getDescriptions () const |
const std::string & | getDescription (unsigned int i) const |
std::string & | getDescription (unsigned int i) |
unsigned int | getNumDescriptions () const |
void | addDescription (const std::string &desc) |
void | setInitialBound (const osg::BoundingSphere &bsphere) |
const BoundingSphere & | getInitialBound () const |
void | dirtyBound () |
const BoundingSphere & | getBound () const |
void | setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback) |
ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () |
const
ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () const |
| Object () |
| Object (bool threadSafeRefUnref) |
| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Referenced () |
| Referenced (bool threadSafeRefUnref) |
| Referenced (const Referenced &) |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
This effect makes surfaces appear bumpy. Children nodes must use two textures, one for diffuse color and one for the normal map (which can be created from a height map with tools like nVIDIA's normal map generator). Furthermore, tangent-space basis vectors must be created and assigned to each Geometry; this can be done quickly by calling BumpMapping::prepareChildren(). Note that both diffuse and normal map textures must have corresponding UV maps defined in Geometry objects. This effect defines a preferred technique which uses ARB vertex & fragment programs, and a fallback technique which doesn't use fragment programs. The latter is more limited though since it can't handle ambient and specular components.