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osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator Class Reference
Inheritance diagram for osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator:
osg::Referenced

Public Member Functions

virtual std::string generateGLSL_FragmentShader_BaseTex (bool debug, unsigned int splitCount, double textureRes, bool filtered, unsigned int nbrSplits, unsigned int textureOffset)
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
virtual void setThreadSafeRefUnref (bool threadSafe)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
static bool getThreadSafeReferenceCounting ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Detailed Description

you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used

Member Function Documentation

virtual std::string osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex ( bool  debug,
unsigned int  splitCount,
double  textureRes,
bool  filtered,
unsigned int  nbrSplits,
unsigned int  textureOffset 
)
virtual

generate the GLSL fragement shader


The documentation for this class was generated from the following file: