Public Types |
typedef std::map< std::string,
GLuint > | AttribBindingList |
typedef std::map< std::string,
GLuint > | FragDataBindingList |
typedef std::map< std::string,
GLuint > | UniformBlockBindingList |
typedef std::map< unsigned int,
ActiveVarInfo > | ActiveUniformMap |
typedef std::map< std::string,
ActiveVarInfo > | ActiveVarInfoMap |
typedef std::map< std::string,
UniformBlockInfo > | UniformBlockMap |
enum | Values {
OFF = 0x0,
ON = 0x1,
OVERRIDE = 0x2,
PROTECTED = 0x4,
INHERIT = 0x8
} |
enum | Type {
TEXTURE,
POLYGONMODE,
POLYGONOFFSET,
MATERIAL,
ALPHAFUNC,
ANTIALIAS,
COLORTABLE,
CULLFACE,
FOG,
FRONTFACE,
LIGHT,
POINT,
LINEWIDTH,
LINESTIPPLE,
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXENVFILTER,
TEXGEN,
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
BLENDEQUATION,
LOGICOP,
STENCIL,
COLORMASK,
DEPTH,
VIEWPORT,
SCISSOR,
BLENDCOLOR,
MULTISAMPLE,
CLIPPLANE,
COLORMATRIX,
VERTEXPROGRAM,
FRAGMENTPROGRAM,
POINTSPRITE,
PROGRAM,
CLAMPCOLOR,
HINT,
VALIDATOR,
VIEWMATRIXEXTRACTOR,
OSGNV_PARAMETER_BLOCK,
OSGNVEXT_TEXTURE_SHADER,
OSGNVEXT_VERTEX_PROGRAM,
OSGNVEXT_REGISTER_COMBINERS,
OSGNVCG_PROGRAM,
OSGNVSLANG_PROGRAM,
OSGNVPARSE_PROGRAM_PARSER,
UNIFORMBUFFERBINDING,
TRANSFORMFEEDBACKBUFFERBINDING
} |
typedef GLenum | GLMode |
typedef unsigned int | GLModeValue |
typedef unsigned int | OverrideValue |
typedef std::pair< Type,
unsigned int > | TypeMemberPair |
typedef std::vector< StateSet * > | ParentList |
typedef osg::StateAttributeCallback | Callback |
enum | DataVariance { DYNAMIC,
STATIC,
UNSPECIFIED
} |
Public Member Functions |
| Program () |
| Program (const Program &rhs, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| META_StateAttribute (osg, Program, PROGRAM) |
virtual int | compare (const osg::StateAttribute &sa) const |
virtual void | apply (osg::State &state) const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | compileGLObjects (osg::State &state) const |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
virtual void | releaseGLObjects (osg::State *state=0) const |
void | dirtyProgram () |
bool | addShader (Shader *shader) |
unsigned int | getNumShaders () const |
Shader * | getShader (unsigned int i) |
const Shader * | getShader (unsigned int i) const |
bool | removeShader (Shader *shader) |
void | setParameter (GLenum pname, GLint value) |
GLint | getParameter (GLenum pname) const |
void | setParameterfv (GLenum pname, const GLfloat *value) |
const GLfloat * | getParameterfv (GLenum pname) const |
void | addBindAttribLocation (const std::string &name, GLuint index) |
void | removeBindAttribLocation (const std::string &name) |
void | addBindFragDataLocation (const std::string &name, GLuint index) |
void | removeBindFragDataLocation (const std::string &name) |
void | addBindUniformBlock (const std::string &name, GLuint index) |
void | removeBindUniformBlock (const std::string &name) |
void | setProgramBinary (ProgramBinary *programBinary) |
ProgramBinary * | getProgramBinary () |
const ProgramBinary * | getProgramBinary () const |
const AttribBindingList & | getAttribBindingList () const |
const FragDataBindingList & | getFragDataBindingList () const |
const UniformBlockBindingList & | getUniformBlockBindingList () const |
bool | isFixedFunction () const |
bool | getGlProgramInfoLog (unsigned int contextID, std::string &log) const |
const ActiveUniformMap & | getActiveUniforms (unsigned int contextID) const |
const ActiveVarInfoMap & | getActiveAttribs (unsigned int contextID) const |
const UniformBlockMap & | getUniformBlocks (unsigned contextID) const |
PerContextProgram * | getPCP (unsigned int contextID) const |
| StateAttribute () |
| StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
virtual Object * | cloneType () const =0 |
virtual Object * | clone (const CopyOp &) const =0 |
virtual bool | isSameKindAs (const Object *obj) const |
virtual const char * | libraryName () const |
virtual const char * | className () const |
virtual Texture * | asTexture () |
virtual const Texture * | asTexture () const |
virtual Type | getType () const =0 |
virtual unsigned int | getMember () const |
TypeMemberPair | getTypeMemberPair () const |
virtual bool | isTextureAttribute () const |
bool | operator< (const StateAttribute &rhs) const |
bool | operator== (const StateAttribute &rhs) const |
bool | operator!= (const StateAttribute &rhs) const |
const ParentList & | getParents () const |
StateSet * | getParent (unsigned int i) |
const StateSet * | getParent (unsigned int i) const |
unsigned int | getNumParents () const |
void | setShaderComponent (ShaderComponent *sc) |
ShaderComponent * | getShaderComponent () |
const ShaderComponent * | getShaderComponent () const |
virtual bool | getModeUsage (ModeUsage &) const |
virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
void | setUpdateCallback (StateAttributeCallback *uc) |
StateAttributeCallback * | getUpdateCallback () |
const StateAttributeCallback * | getUpdateCallback () const |
void | setEventCallback (StateAttributeCallback *ec) |
StateAttributeCallback * | getEventCallback () |
const StateAttributeCallback * | getEventCallback () const |
| Object () |
| Object (bool threadSafeRefUnref) |
| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Referenced () |
| Referenced (bool threadSafeRefUnref) |
| Referenced (const Referenced &) |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
osg::Program is an application-level abstraction of an OpenGL glProgram. It is an osg::StateAttribute that, when applied, will activate a glProgram for subsequent rendering. osg::Shaders containing the actual shader source code are attached to a Program, which will then manage the compilation, linking, and activation of the GLSL program. osg::Program will automatically manage per-context instancing of the OpenGL glPrograms, if that is necessary for a particular display configuration.