openscenegraph
osgGA::StateSetManipulator Member List

This is the complete list of members for osgGA::StateSetManipulator, including all inherited members.

_backfaceosgGA::StateSetManipulatorprotected
_dataVarianceosg::Objectprotected
_ignoreHandledEventsMaskosgGA::GUIEventHandlerprotected
_initializedosgGA::StateSetManipulatorprotected
_keyEventCyclePolygonModeosgGA::StateSetManipulatorprotected
_keyEventToggleBackfaceCullingosgGA::StateSetManipulatorprotected
_keyEventToggleLightingosgGA::StateSetManipulatorprotected
_keyEventToggleTexturingosgGA::StateSetManipulatorprotected
_lightingosgGA::StateSetManipulatorprotected
_maxNumOfTextureUnitsosgGA::StateSetManipulatorprotected
_nameosg::Objectprotected
_nestedCallbackosg::NodeCallback
_observerSetosg::Referencedmutableprotected
_refCountosg::Referencedmutableprotected
_statesetosgGA::StateSetManipulatorprotected
_textureosgGA::StateSetManipulatorprotected
_userDataContainerosg::Objectprotected
addNestedCallback(NodeCallback *nc)osg::NodeCallbackinline
addObserver(Observer *observer) const osg::Referenced
className() const osgGA::StateSetManipulatorinlinevirtual
clone()osgGA::StateSetManipulatorprotected
osgGA::GUIEventHandler::clone(const CopyOp &) const =0osg::Objectpure virtual
cloneType() const =0osg::Objectpure virtual
computeDataVariance()osg::Objectinlinevirtual
cyclePolygonMode()osgGA::StateSetManipulator
DataVariance enum nameosg::Object
deleteUsingDeleteHandler() const osg::Referencedprotected
DYNAMIC enum valueosg::Object
event(osg::NodeVisitor *nv, osg::Drawable *drawable)osgGA::GUIEventHandlervirtual
EventCallback()osg::Drawable::EventCallbackinline
EventCallback(const EventCallback &, const CopyOp &)osg::Drawable::EventCallbackinline
getBackfaceEnabled() const osgGA::StateSetManipulatorinline
getDataVariance() const osg::Objectinline
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getIgnoreHandledEventsMask() const osgGA::GUIEventHandlerinline
getKeyEventCyclePolygonMode() const osgGA::StateSetManipulatorinline
getKeyEventToggleBackfaceCulling() const osgGA::StateSetManipulatorinline
getKeyEventToggleLighting() const osgGA::StateSetManipulatorinline
getKeyEventToggleTexturing() const osgGA::StateSetManipulatorinline
getLightingEnabled() const osgGA::StateSetManipulatorinline
getMaximumNumOfTextureUnits() const osgGA::StateSetManipulatorinline
getName() const osg::Objectinline
getNestedCallback()osg::NodeCallbackinline
getNestedCallback() const osg::NodeCallbackinline
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getOrCreatePolygonMode()osgGA::StateSetManipulatorprotected
getOrCreateUserDataContainer()osg::Object
getPolygonMode() const osgGA::StateSetManipulator
getRefMutex() const osg::Referencedinline
getStateSet()osgGA::StateSetManipulatorvirtual
getStateSet() const osgGA::StateSetManipulatorvirtual
getTextureEnabled() const osgGA::StateSetManipulatorinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
getUsage(osg::ApplicationUsage &usage) const osgGA::StateSetManipulatorvirtual
getUserData()osg::Objectvirtual
getUserData() const osg::Objectvirtual
getUserDataContainer()osg::Objectinline
getUserDataContainer() const osg::Objectinline
getUserValue(const std::string &name, T &value) const osg::Object
GUIEventHandler()osgGA::GUIEventHandlerinline
GUIEventHandler(const GUIEventHandler &eh, const osg::CopyOp &copyop)osgGA::GUIEventHandlerinline
handle(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::StateSetManipulatorvirtual
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)osgGA::GUIEventHandlerinlinevirtual
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *object, osg::NodeVisitor *nv)osgGA::GUIEventHandlerinline
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa)osgGA::GUIEventHandlerinline
isSameKindAs(const Object *) const osg::Objectinlinevirtual
libraryName() const =0osg::Objectpure virtual
META_Object(osgGA, GUIEventHandler)osgGA::GUIEventHandler
osg::NodeCallback::META_Object(osg, NodeCallback)osg::NodeCallback
osg::Drawable::EventCallback::META_Object(osg, EventCallback)osg::Drawable::EventCallback
NodeCallback()osg::NodeCallbackinline
NodeCallback(const NodeCallback &nc, const CopyOp &)osg::NodeCallbackinline
Object()osg::Objectinline
Object(bool threadSafeRefUnref)osg::Objectinlineexplicit
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(osg::Node *node, osg::NodeVisitor *nv)osgGA::GUIEventHandlervirtual
osg::Referenced::operator=(const Referenced &)osg::Referencedinline
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Objectinlinevirtual
removeNestedCallback(NodeCallback *nc)osg::NodeCallbackinline
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Objectinlinevirtual
setBackfaceEnabled(bool newbackface)osgGA::StateSetManipulator
setDataVariance(DataVariance dv)osg::Objectinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setIgnoreHandledEventsMask(unsigned int mask)osgGA::GUIEventHandlerinline
setKeyEventCyclePolygonMode(int key)osgGA::StateSetManipulatorinline
setKeyEventToggleBackfaceCulling(int key)osgGA::StateSetManipulatorinline
setKeyEventToggleLighting(int key)osgGA::StateSetManipulatorinline
setKeyEventToggleTexturing(int key)osgGA::StateSetManipulatorinline
setLightingEnabled(bool newlighting)osgGA::StateSetManipulator
setMaximumNumOfTextureUnits(unsigned int i)osgGA::StateSetManipulatorinline
setName(const std::string &name)osg::Objectinlinevirtual
setName(const char *name)osg::Objectinline
setNestedCallback(NodeCallback *nc)osg::NodeCallbackinline
setPolygonMode(osg::PolygonMode::Mode newpolygonmode)osgGA::StateSetManipulator
setStateSet(osg::StateSet *)osgGA::StateSetManipulatorvirtual
setTextureEnabled(bool newtexture)osgGA::StateSetManipulator
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Objectvirtual
setUserData(Referenced *obj)osg::Objectvirtual
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserValue(const std::string &name, const T &value)osg::Object
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
StateSetManipulator(osg::StateSet *stateset=0)osgGA::StateSetManipulator
STATIC enum valueosg::Object
traverse(Node *node, NodeVisitor *nv)osg::NodeCallback
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
~NodeCallback()osg::NodeCallbackinlineprotectedvirtual
~Object()osg::Objectprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual
~StateSetManipulator()osgGA::StateSetManipulatorprotectedvirtual