openscenegraph
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Protected Member Functions | |
virtual | ~ShadowVolume () |
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osg::Vec3 | computeOrthogonalVector (const osg::Vec3 &direction) const |
virtual | ~ShadowTechnique () |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
osgShadow::ShadowVolumeGeometry::DrawMode | _drawMode |
bool | _dynamicShadowVolumes |
osg::ref_ptr < osgShadow::OccluderGeometry > | _occluder |
OpenThreads::Mutex | _shadowVolumeMutex |
osg::ref_ptr < osgShadow::ShadowVolumeGeometry > | _shadowVolume |
osg::Vec4 | _lightpos |
osg::ref_ptr< osg::Light > | _ambientLight |
osg::ref_ptr< osg::Light > | _diffuseLight |
osg::ref_ptr< osg::StateSet > | _ss1 |
osg::ref_ptr< osg::StateSet > | _mainShadowStateSet |
osg::ref_ptr< osg::StateSet > | _shadowVolumeStateSet |
osg::ref_ptr< osg::StateSet > | _shadowedSceneStateSet |
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ShadowedScene * | _shadowedScene |
bool | _dirty |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
ShadowedTexture provides an implementation of shadow textures.
osgShadow::ShadowVolume::ShadowVolume | ( | ) |
osgShadow::ShadowVolume::ShadowVolume | ( | const ShadowVolume & | es, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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Clean scene graph from any shadow technique specific nodes, state and drawables.
Reimplemented from osgShadow::ShadowTechnique.
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run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.
Reimplemented from osgShadow::ShadowTechnique.
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initialize the ShadowedScene and local cached data structures.
Reimplemented from osgShadow::ShadowTechnique.
osgShadow::ShadowVolume::META_Object | ( | osgShadow | , |
ShadowVolume | |||
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void osgShadow::ShadowVolume::setDrawMode | ( | osgShadow::ShadowVolumeGeometry::DrawMode | drawMode | ) |
void osgShadow::ShadowVolume::setDynamicShadowVolumes | ( | bool | dynamicShadowVolumes | ) |
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run the update traversal of the ShadowedScene and update any loca chached data structures.
Reimplemented from osgShadow::ShadowTechnique.
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