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| PickVisitor (const osg::Viewport *viewport, const osg::Matrixd &proj, const osg::Matrixd &view, float mx, float my) |
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void | runNestedPickVisitor (osg::Node &node, const osg::Viewport *viewport, const osg::Matrix &proj, const osg::Matrix &view, float mx, float my) |
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void | apply (osg::Projection &projection) |
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void | apply (osg::Camera &camera) |
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| IntersectVisitor () |
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virtual | ~IntersectVisitor () |
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| META_NodeVisitor ("osgUtil","IntersectVisitor") void reset() |
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void | addLineSegment (osg::LineSegment *seg) |
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HitList & | getHitList (const osg::LineSegment *seg) |
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int | getNumHits (const osg::LineSegment *seg) |
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LineSegmentHitListMap & | getSegHitList () |
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bool | hits () |
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void | setLODSelectionMode (LODSelectionMode mode) |
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LODSelectionMode | getLODSelectionMode () const |
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void | setEyePoint (const osg::Vec3 &eye) |
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virtual osg::Vec3 | getEyePoint () const |
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virtual float | getDistanceToEyePoint (const osg::Vec3 &pos, bool withLODScale) const |
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virtual void | apply (osg::Node &) |
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virtual void | apply (osg::Geode &node) |
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virtual void | apply (osg::Billboard &node) |
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virtual void | apply (osg::Group &node) |
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virtual void | apply (osg::Transform &node) |
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virtual void | apply (osg::Switch &node) |
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virtual void | apply (osg::LOD &node) |
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| NodeVisitor (TraversalMode tm=TRAVERSE_NONE) |
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| NodeVisitor (VisitorType type, TraversalMode tm=TRAVERSE_NONE) |
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virtual | ~NodeVisitor () |
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virtual const char * | libraryName () const |
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virtual const char * | className () const |
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virtual void | reset () |
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void | setVisitorType (VisitorType type) |
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VisitorType | getVisitorType () const |
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void | setTraversalNumber (unsigned int fn) |
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unsigned int | getTraversalNumber () const |
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void | setFrameStamp (FrameStamp *fs) |
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const FrameStamp * | getFrameStamp () const |
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void | setTraversalMask (Node::NodeMask mask) |
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Node::NodeMask | getTraversalMask () const |
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void | setNodeMaskOverride (Node::NodeMask mask) |
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Node::NodeMask | getNodeMaskOverride () const |
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bool | validNodeMask (const osg::Node &node) const |
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void | setTraversalMode (TraversalMode mode) |
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TraversalMode | getTraversalMode () const |
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void | setUserData (Referenced *obj) |
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Referenced * | getUserData () |
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const Referenced * | getUserData () const |
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void | traverse (Node &node) |
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void | pushOntoNodePath (Node *node) |
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void | popFromNodePath () |
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NodePath & | getNodePath () |
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const NodePath & | getNodePath () const |
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virtual osg::Vec3 | getViewPoint () const |
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virtual float | getDistanceFromEyePoint (const Vec3 &, bool) const |
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virtual float | getDistanceToViewPoint (const Vec3 &, bool) const |
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virtual void | apply (ProxyNode &node) |
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virtual void | apply (CoordinateSystemNode &node) |
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virtual void | apply (ClipNode &node) |
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virtual void | apply (TexGenNode &node) |
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virtual void | apply (LightSource &node) |
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virtual void | apply (CameraView &node) |
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virtual void | apply (MatrixTransform &node) |
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virtual void | apply (PositionAttitudeTransform &node) |
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virtual void | apply (Sequence &node) |
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virtual void | apply (PagedLOD &node) |
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virtual void | apply (ClearNode &node) |
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virtual void | apply (OccluderNode &node) |
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virtual void | apply (OcclusionQueryNode &node) |
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void | setDatabaseRequestHandler (DatabaseRequestHandler *handler) |
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DatabaseRequestHandler * | getDatabaseRequestHandler () |
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const DatabaseRequestHandler * | getDatabaseRequestHandler () const |
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void | setImageRequestHandler (ImageRequestHandler *handler) |
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ImageRequestHandler * | getImageRequestHandler () |
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const ImageRequestHandler * | getImageRequestHandler () const |
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
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bool | getThreadSafeRefUnref () const |
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OpenThreads::Mutex * | getRefMutex () const |
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int | ref () const |
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int | unref () const |
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int | unref_nodelete () const |
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int | referenceCount () const |
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ObserverSet * | getObserverSet () const |
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ObserverSet * | getOrCreateObserverSet () const |
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void | addObserver (Observer *observer) const |
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void | removeObserver (Observer *observer) const |
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Picking intersection visitor specialises the IntersectVistor to allow more convinient handling of mouse picking.