OpenWalnut  1.3.1
WGEProjectFileIO.h
1 //---------------------------------------------------------------------------
2 //
3 // Project: OpenWalnut ( http://www.openwalnut.org )
4 //
5 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
6 // For more information see http://www.openwalnut.org/copying
7 //
8 // This file is part of OpenWalnut.
9 //
10 // OpenWalnut is free software: you can redistribute it and/or modify
11 // it under the terms of the GNU Lesser General Public License as published by
12 // the Free Software Foundation, either version 3 of the License, or
13 // (at your option) any later version.
14 //
15 // OpenWalnut is distributed in the hope that it will be useful,
16 // but WITHOUT ANY WARRANTY; without even the implied warranty of
17 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 // GNU Lesser General Public License for more details.
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20 // You should have received a copy of the GNU Lesser General Public License
21 // along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
22 //
23 //---------------------------------------------------------------------------
24 
25 #ifndef WGEPROJECTFILEIO_H
26 #define WGEPROJECTFILEIO_H
27 
28 #include <string>
29 #include <map>
30 
31 #include <osg/Matrixd>
32 
33 #include "../common/WProjectFileIO.h"
34 
35 
36 /**
37  * IO class for writing the graphics engine state to a project file. Currently it only writes the camera settings for the main view with the
38  * WGEZoomTrackbalManipulator.
39  */
41 {
42 public:
43  /**
44  * Default constructor.
45  */
47 
48  /**
49  * Destructor.
50  */
51  virtual ~WGEProjectFileIO();
52 
53  /**
54  * This method parses the specified line and interprets it. It gets called line by line by WProjectFile.
55  *
56  * \param line the current line as string
57  * \param lineNumber the current line number. Useful for error/warning/debugging output.
58  *
59  * \return true if the line could be parsed.
60  */
61  virtual bool parse( std::string line, unsigned int lineNumber );
62 
63  /**
64  * Called whenever the end of the project file has been reached. This is useful if your specific parser class wants to do some post
65  * processing after parsing line by line.
66  */
67  virtual void done();
68 
69  /**
70  * Saves the state to the specified stream.
71  *
72  * \param output the stream to print the state to.
73  */
74  virtual void save( std::ostream& output ); // NOLINT
75 
76 protected:
77  /**
78  * All Cameras parsed.
79  */
80  typedef std::map< unsigned int, std::string > CameraList;
81 
82  /**
83  * Camera map.
84  */
86 
87  /**
88  * All view's manipulator matrices.
89  */
90  std::map< unsigned int, osg::Matrixd > m_manipulatorMatrices;
91 
92  /**
93  * The home position eye point.
94  */
95  std::map< unsigned int, osg::Vec3d > m_homeEyeVectors;
96 
97  /**
98  * The home position center point.
99  */
100  std::map< unsigned int, osg::Vec3d > m_homeCenterVectors;
101 
102  /**
103  * The home position up vector.
104  */
105  std::map< unsigned int, osg::Vec3d > m_homeUpVectors;
106 
107 private:
108 };
109 
110 #endif // WGEPROJECTFILEIO_H
111