- PlayerCc
- Graphics2dProxy
The Graphics2dProxy
class is used to draw simple graphics into a rendering device provided by Player using the graphics2d interface.
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#include <playerc++.h>
Public Member Functions | |
Graphics2dProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
void | Color (player_color_t col) |
Set the current pen color. | |
void | Color (uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) |
Set the current pen color. | |
void | Clear (void) |
Clear the drawing area. | |
void | DrawPoints (player_point_2d_t pts[], int count) |
Draw a set of points. | |
void | DrawPolygon (player_point_2d_t pts[], int count, bool filled, player_color_t fill_color) |
Draw a polygon defined by a set of points. | |
void | DrawPolyline (player_point_2d_t pts[], int count) |
Draw a line connecting set of points. | |
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bool | IsValid () const |
Returns true if we have received any data from the device. | |
bool | IsFresh () const |
Fresh is set to true on each new read. | |
void | NotFresh () |
This states that the data in a client is currently not Fresh. | |
std::string | GetDriverName () const |
Returns the driver name. | |
double | GetDataTime () const |
Returns the received timestamp [s]. | |
double | GetElapsedTime () const |
Returns the received timestamp [s]. | |
PlayerClient * | GetPlayerClient () const |
Returns a pointer to the Player Client. | |
uint32_t | GetIndex () const |
Returns device index. | |
uint32_t | GetInterface () const |
Returns device interface. | |
std::string | GetInterfaceStr () const |
Returns device interface. | |
void | SetReplaceRule (bool aReplace, int aType=-1, int aSubtype=-1) |
Set a replace rule for this proxy on the server. | |
int | HasCapability (uint32_t aType, uint32_t aSubtype) |
Request capabilities of device. | |
int | GetBoolProp (char *aProperty, bool *aValue) |
Request a boolean property. | |
int | SetBoolProp (char *aProperty, bool aValue) |
Set a boolean property. | |
int | GetIntProp (char *aProperty, int32_t *aValue) |
Request an integer property. | |
int | SetIntProp (char *aProperty, int32_t aValue) |
Set an integer property. | |
int | GetDblProp (char *aProperty, double *aValue) |
Request a double property. | |
int | SetDblProp (char *aProperty, double aValue) |
Set a double property. | |
int | GetStrProp (char *aProperty, char **aValue) |
Request a string property. | |
int | SetStrProp (char *aProperty, char *aValue) |
Set a string property. | |
template<typename T > | |
connection_t | ConnectReadSignal (T aSubscriber) |
Connect a signal to this proxy For more information check out Signals & multithreading. | |
void | DisconnectReadSignal (connection_t aSubscriber) |
Disconnect a signal to this proxy. |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_graphics2d_t * | mDevice |
Additional Inherited Members | |
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typedef int | connection_t |
typedef boost::mutex::scoped_lock | scoped_lock_t |
typedef int | read_signal_t |
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ClientProxy (PlayerClient *aPc, uint32_t aIndex) | |
virtual void | Subscribe (uint32_t) |
virtual void | Unsubscribe () |
template<typename T > | |
T | GetVar (const T &aV) const |
template<typename T > | |
void | GetVarByRef (const T aBegin, const T aEnd, T aDest) const |
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PlayerClient * | mPc |
playerc_client_t * | mClient |
playerc_device_t * | mInfo |
bool | mFresh |
The Graphics2dProxy
class is used to draw simple graphics into a rendering device provided by Player using the graphics2d interface.
For example, the Stage plugin implements this interface so you can draw into the Stage window. This is very useful to visualize what's going on in your controller.