robocode

Class SkippedTurnEvent

Implemented Interfaces:
Comparable, Serializable

public final class SkippedTurnEvent
extends Event

A SkippedTurnEvent is sent to onSkippedTurn() when your robot is forced to skipping a turn. You must take an action every turn in order to participate in the game. For example,
    try {
        Thread.sleep(1000);
    } catch (InterruptedException e) {
        // Immediately reasserts the exception by interrupting the caller thread
        // itself.
        Thread.currentThread().interrupt();
    }
 
will cause many SkippedTurnEvents, because you are not responding to the game. If you receive 30 SkippedTurnEvents, you will be removed from the round.

Instead, you should do something such as:

     for (int i = 0; i <3230; i++) {
         doNothing(); // or perhaps scan();
     }
 

This event may also be generated if you are simply doing too much processing between actions, that is using too much processing power for the calculations etc. in your robot.

Author:
Mathew A. Nelson (original)
See Also:
AdvancedRobot.onSkippedTurn(SkippedTurnEvent), SkippedTurnEvent

Constructor Summary

SkippedTurnEvent()
Called by the game to create a new SkippedTurnEvent.

Method Summary

@Override
int getPriority()

Methods inherited from class robocode.Event

compareTo, getPriority, getTime

Constructor Details

SkippedTurnEvent

public SkippedTurnEvent()
Called by the game to create a new SkippedTurnEvent.

Method Details

int getPriority

public final @Override int getPriority()