VTK
dox/Rendering/vtkShader2Collection.h
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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkShader2Collection.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00026 #ifndef __vtkShader2Collection_h
00027 #define __vtkShader2Collection_h
00028 
00029 #include "vtkCollection.h"
00030 
00031 class vtkShader2;
00032 
00033 class VTK_RENDERING_EXPORT vtkShader2Collection : public vtkCollection
00034 {
00035  public:
00036   static vtkShader2Collection *New();
00037   vtkTypeMacro(vtkShader2Collection,vtkCollection);
00038   void PrintSelf(ostream& os, vtkIndent indent);
00039   
00041   void AddItem(vtkShader2 *pass);
00042 
00044   vtkShader2 *GetNextShader();
00045 
00047   vtkShader2 *GetLastShader();
00048     
00049   //BTX
00051 
00053   vtkShader2 *GetNextShader(vtkCollectionSimpleIterator &cookie);
00054   //ETX
00056 
00061   void AddCollection(vtkShader2Collection *other);
00062   
00068   void RemoveCollection(vtkShader2Collection *other);
00069   
00073   bool HasVertexShaders();
00074   
00077   bool HasTessellationControlShaders();
00078   
00081   bool HasTessellationEvaluationShaders();
00082   
00084   bool HasGeometryShaders();
00085   
00089   bool HasFragmentShaders();
00090   
00092   void ReleaseGraphicsResources();
00093   
00094 protected:
00095   vtkShader2Collection();
00096   ~vtkShader2Collection();
00097 
00098 private:
00099   // hide the standard AddItem from the user and the compiler.
00100   void AddItem(vtkObject *o);
00101 
00102 private:
00103   vtkShader2Collection(const vtkShader2Collection&);  // Not implemented.
00104   void operator=(const vtkShader2Collection&);  // Not implemented.
00105 };
00106 
00107 #endif