VTK
|
represents an object (geometry & properties) in a rendered scene More...
#include <vtkActor.h>
Public Types | |
typedef vtkProp3D | Superclass |
![]() | |
typedef vtkProp | Superclass |
![]() | |
typedef vtkObject | Superclass |
![]() | |
typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | GetActors (vtkPropCollection *) |
virtual int | HasTranslucentPolygonalGeometry () |
virtual void | Render (vtkRenderer *, vtkMapper *) |
void | ShallowCopy (vtkProp *prop) |
void | ReleaseGraphicsResources (vtkWindow *) |
virtual vtkProperty * | MakeProperty () |
virtual void | SetMapper (vtkMapper *) |
virtual void | ApplyProperties () |
unsigned long int | GetMTime () |
virtual unsigned long | GetRedrawMTime () |
virtual bool | GetSupportsSelection () |
virtual int | RenderOpaqueGeometry (vtkViewport *viewport) |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *viewport) |
void | SetProperty (vtkProperty *lut) |
vtkProperty * | GetProperty () |
void | SetBackfaceProperty (vtkProperty *lut) |
virtual vtkProperty * | GetBackfaceProperty () |
virtual void | SetTexture (vtkTexture *) |
virtual vtkTexture * | GetTexture () |
virtual vtkMapper * | GetMapper () |
void | GetBounds (double bounds[6]) |
double * | GetBounds () |
virtual void | InitPartTraversal () |
virtual vtkActor * | GetNextPart () |
virtual int | GetNumberOfParts () |
![]() | |
void | SetScale (double s) |
double * | GetCenter () |
double * | GetXRange () |
double * | GetYRange () |
double * | GetZRange () |
double | GetLength () |
void | RotateX (double) |
void | RotateY (double) |
void | RotateZ (double) |
void | RotateWXYZ (double, double, double, double) |
void | SetOrientation (double, double, double) |
void | SetOrientation (double a[3]) |
double * | GetOrientationWXYZ () |
void | AddOrientation (double, double, double) |
void | AddOrientation (double a[3]) |
void | PokeMatrix (vtkMatrix4x4 *matrix) |
void | InitPathTraversal () |
unsigned long int | GetUserTransformMatrixMTime () |
virtual void | ComputeMatrix () |
virtual void | SetPosition (double _arg1, double _arg2, double _arg3) |
virtual void | SetPosition (double _arg[3]) |
virtual double * | GetPosition () |
virtual void | GetPosition (double data[3]) |
void | AddPosition (double deltaPosition[3]) |
void | AddPosition (double deltaX, double deltaY, double deltaZ) |
virtual void | SetOrigin (double _arg1, double _arg2, double _arg3) |
virtual void | SetOrigin (double _arg[3]) |
virtual double * | GetOrigin () |
virtual void | GetOrigin (double data[3]) |
virtual void | SetScale (double _arg1, double _arg2, double _arg3) |
virtual void | SetScale (double _arg[3]) |
virtual double * | GetScale () |
virtual void | GetScale (double data[3]) |
void | SetUserTransform (vtkLinearTransform *transform) |
virtual vtkLinearTransform * | GetUserTransform () |
void | SetUserMatrix (vtkMatrix4x4 *matrix) |
vtkMatrix4x4 * | GetUserMatrix () |
virtual void | GetMatrix (vtkMatrix4x4 *m) |
virtual void | GetMatrix (double m[16]) |
double * | GetOrientation () |
void | GetOrientation (double o[3]) |
vtkMatrix4x4 * | GetMatrix () |
virtual int | GetIsIdentity () |
![]() | |
virtual void | Pick () |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
virtual void | GetActors2D (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | SetVisibility (int) |
virtual int | GetVisibility () |
virtual void | VisibilityOn () |
virtual void | VisibilityOff () |
virtual void | SetPickable (int) |
virtual int | GetPickable () |
virtual void | PickableOn () |
virtual void | PickableOff () |
virtual void | SetDragable (int) |
virtual int | GetDragable () |
virtual void | DragableOn () |
virtual void | DragableOff () |
virtual void | SetUseBounds (bool) |
virtual bool | GetUseBounds () |
virtual void | UseBoundsOn () |
virtual void | UseBoundsOff () |
virtual vtkAssemblyPath * | GetNextPath () |
virtual int | GetNumberOfPaths () |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
virtual vtkInformation * | GetPropertyKeys () |
virtual void | SetPropertyKeys (vtkInformation *keys) |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual int | RenderOverlay (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
virtual void | RestoreEstimatedRenderTime () |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
virtual double | GetAllocatedRenderTime () |
void | SetRenderTimeMultiplier (double t) |
virtual double | GetRenderTimeMultiplier () |
virtual int | GetNumberOfConsumers () |
void | AddConsumer (vtkObject *c) |
void | RemoveConsumer (vtkObject *c) |
vtkObject * | GetConsumer (int i) |
int | IsConsumer (vtkObject *c) |
![]() | |
virtual void | DebugOn () |
virtual void | DebugOff () |
unsigned char | GetDebug () |
void | SetDebug (unsigned char debugFlag) |
virtual void | Modified () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
![]() | |
const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &os) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkActor * | SafeDownCast (vtkObject *o) |
static vtkActor * | New () |
Protected Member Functions | |
vtkActor () | |
~vtkActor () | |
int | GetIsOpaque () |
![]() | |
vtkProp3D () | |
~vtkProp3D () | |
![]() | |
vtkProp () | |
~vtkProp () | |
![]() | |
vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
![]() | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &os) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
represents an object (geometry & properties) in a rendered scene
vtkActor is used to represent an entity in a rendering scene. It inherits functions related to the actors position, and orientation from vtkProp. The actor also has scaling and maintains a reference to the defining geometry (i.e., the mapper), rendering properties, and possibly a texture map. vtkActor combines these instance variables into one 4x4 transformation matrix as follows: [x y z 1] = [x y z 1] Translate(-origin) Scale(scale) Rot(y) Rot(x) Rot (z) Trans(origin) Trans(position)
Definition at line 49 of file vtkActor.h.
typedef vtkProp3D vtkActor::Superclass |
Definition at line 52 of file vtkActor.h.
|
protected |
|
protected |
|
virtual |
Reimplemented from vtkProp3D.
Reimplemented in vtkAxisActor, vtkLODActor, vtkCubeAxesActor, vtkQuadricLODActor, vtkFollower, vtkMesaActor, and vtkOpenGLActor.
|
static |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkProp3D.
Reimplemented in vtkAxisActor, vtkLODActor, vtkCubeAxesActor, vtkQuadricLODActor, vtkFollower, vtkMesaActor, and vtkOpenGLActor.
|
virtual |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkProp3D.
Reimplemented in vtkAxisActor, vtkLODActor, vtkCubeAxesActor, vtkQuadricLODActor, vtkFollower, vtkMesaActor, and vtkOpenGLActor.
Reimplemented from vtkProp3D.
Reimplemented in vtkAxisActor, vtkLODActor, vtkCubeAxesActor, vtkQuadricLODActor, vtkFollower, vtkMesaActor, and vtkOpenGLActor.
|
virtual |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkProp3D.
Reimplemented in vtkAxisActor, vtkLODActor, vtkCubeAxesActor, vtkQuadricLODActor, vtkFollower, vtkMesaActor, and vtkOpenGLActor.
|
static |
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). No user defined matrix and no texture map.
Reimplemented from vtkObject.
Reimplemented in vtkAxisActor, vtkLODActor, vtkCubeAxesActor, vtkQuadricLODActor, vtkFollower, vtkMesaActor, and vtkOpenGLActor.
|
virtual |
For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
Reimplemented from vtkProp.
|
virtual |
Support the standard render methods.
Reimplemented from vtkProp.
Reimplemented in vtkAxisActor, vtkQuadricLODActor, vtkLODActor, vtkCubeAxesActor, and vtkFollower.
|
virtual |
|
virtual |
Does this prop have some translucent polygonal geometry?
Reimplemented from vtkProp.
Reimplemented in vtkFollower.
|
inlinevirtual |
This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. Note that a side effect of this method is that the pipeline will be updated.
Reimplemented in vtkQuadricLODActor, vtkLODActor, vtkMesaActor, and vtkOpenGLActor.
Definition at line 79 of file vtkActor.h.
|
virtual |
Shallow copy of an actor. Overloads the virtual vtkProp method.
Reimplemented from vtkProp3D.
Reimplemented in vtkAxisActor, vtkQuadricLODActor, vtkLODActor, and vtkFollower.
|
virtual |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkProp.
Reimplemented in vtkAxisActor, vtkQuadricLODActor, vtkCubeAxesActor, vtkLODActor, and vtkFollower.
void vtkActor::SetProperty | ( | vtkProperty * | lut | ) |
Set/Get the property object that controls this actors surface properties. This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object.
vtkProperty* vtkActor::GetProperty | ( | ) |
Set/Get the property object that controls this actors surface properties. This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object.
|
virtual |
Create a new property suitable for use with this type of Actor. For example, a vtkMesaActor should create a vtkMesaProperty in this function. The default is to just call vtkProperty::New.
Reimplemented in vtkMesaActor.
void vtkActor::SetBackfaceProperty | ( | vtkProperty * | lut | ) |
Set/Get the property object that controls this actors backface surface properties. This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object.
|
virtual |
Set/Get the property object that controls this actors backface surface properties. This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object.
|
virtual |
Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture.
|
virtual |
Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture.
|
virtual |
This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. the mapper. This should be a subclass of vtkMapper. Typically vtkPolyDataMapper and vtkDataSetMapper will be used.
|
virtual |
Returns the Mapper that this actor is getting its data from.
|
inline |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.)
Reimplemented from vtkProp3D.
Reimplemented in vtkAxisActor, and vtkCubeAxesActor.
Definition at line 136 of file vtkActor.h.
|
virtual |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.)
Implements vtkProp3D.
Reimplemented in vtkAxisActor, and vtkCubeAxesActor.
|
inlinevirtual |
Apply the current properties to all parts that compose this actor. This method is overloaded in vtkAssembly to apply the assemblies' properties to all its parts in a recursive manner. Typically the use of this method is to set the desired properties in the assembly, and then push the properties down to the assemblies parts with ApplyProperties().
Definition at line 146 of file vtkActor.h.
|
virtual |
Get the actors mtime plus consider its properties and texture if set.
Reimplemented from vtkProp3D.
|
virtual |
Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc.
Reimplemented from vtkProp.
|
virtual |
The following methods are for compatibility. The methods will be deprecated in the near future. Use vtkProp::GetNextPath() (and related functionality) to get the parts in an assembly (or more correctly, the paths in the assembly).
|
virtual |
The following methods are for compatibility. The methods will be deprecated in the near future. Use vtkProp::GetNextPath() (and related functionality) to get the parts in an assembly (or more correctly, the paths in the assembly).
|
virtual |
The following methods are for compatibility. The methods will be deprecated in the near future. Use vtkProp::GetNextPath() (and related functionality) to get the parts in an assembly (or more correctly, the paths in the assembly).
|
virtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.
Reimplemented from vtkProp.
|
protected |
|
protected |
Definition at line 177 of file vtkActor.h.
|
protected |
Definition at line 178 of file vtkActor.h.
|
protected |
Definition at line 179 of file vtkActor.h.
|
protected |
Definition at line 180 of file vtkActor.h.
|
protected |
Definition at line 187 of file vtkActor.h.
|
protected |
Definition at line 188 of file vtkActor.h.