VTK
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painter that manages lighting. More...
#include <vtkMesaLightingPainter.h>
Public Types | |
typedef vtkLightingPainter | Superclass |
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typedef vtkPolyDataPainter | Superclass |
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typedef vtkPainter | Superclass |
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enum | { VERTS = 0x1, LINES = 0x2, POLYS = 0x4, STRIPS = 0x8 } |
typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
Static Public Member Functions | |
static vtkMesaLightingPainter * | New () |
static int | IsTypeOf (const char *type) |
static vtkMesaLightingPainter * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkMesaLightingPainter () | |
~vtkMesaLightingPainter () | |
virtual void | RenderInternal (vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags) |
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vtkLightingPainter () | |
~vtkLightingPainter () | |
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vtkPolyDataPainter () | |
~vtkPolyDataPainter () | |
virtual void | SetBuildNormals (int) |
virtual void | ProcessInformation (vtkInformation *) |
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vtkPainter () | |
~vtkPainter () | |
virtual void | ReportReferences (vtkGarbageCollector *collector) |
void | UpdateDelegatePainter () |
virtual void | PassInformation (vtkPainter *toPainter) |
virtual void | PrepareForRendering (vtkRenderer *, vtkActor *) |
virtual void | UpdateDelegateProgress (vtkPainter *delegate, double amount) |
virtual void | ObserverPainterProgress (vtkPainter *toObserve) |
void | UpdateProgress (double amount) |
virtual void | RenderInternal (vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly) |
vtkAbstractArray * | GetInputArrayToProcess (int fieldAssociation, int fieldAttributeType, vtkDataSet *ds, bool *use_cell_data=0) |
vtkAbstractArray * | GetInputArrayToProcess (int fieldAssociation, const char *name, vtkDataSet *dsl, bool *use_cell_data=0) |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &os) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Additional Inherited Members | |
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int | BuildNormals |
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painter that manages lighting.
This painter manages lighting. Ligting is disabled when rendering points/lines and no normals are present or rendering Polygons/TStrips and representation is points and no normals are present.
Definition at line 31 of file vtkMesaLightingPainter.h.
Definition at line 35 of file vtkMesaLightingPainter.h.
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protected |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkLightingPainter.
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Reimplemented from vtkLightingPainter.
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkLightingPainter.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkLightingPainter.
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Reimplemented from vtkLightingPainter.
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkLightingPainter.
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protectedvirtual |
Setups lighting state before calling render on delegate painter.