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vtkMapper Class Reference

abstract class specifies interface to map data to graphics primitives More...

#include <vtkMapper.h>

Inheritance diagram for vtkMapper:
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Collaboration diagram for vtkMapper:
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Public Types

typedef vtkAbstractMapper3D Superclass
- Public Types inherited from vtkAbstractMapper3D
typedef vtkAbstractMapper Superclass
- Public Types inherited from vtkAbstractMapper
typedef vtkAlgorithm Superclass
- Public Types inherited from vtkAlgorithm
typedef vtkObject Superclass
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void ShallowCopy (vtkAbstractMapper *m)
unsigned long GetMTime ()
virtual void Render (vtkRenderer *ren, vtkActor *a)=0
virtual void ReleaseGraphicsResources (vtkWindow *)
virtual void CreateDefaultLookupTable ()
const char * GetColorModeAsString ()
const char * GetScalarModeAsString ()
vtkUnsignedCharArrayMapScalars (double alpha)
const char * GetScalarMaterialModeAsString ()
void SetLookupTable (vtkScalarsToColors *lut)
vtkScalarsToColorsGetLookupTable ()
virtual void SetScalarVisibility (int)
virtual int GetScalarVisibility ()
virtual void ScalarVisibilityOn ()
virtual void ScalarVisibilityOff ()
virtual void SetStatic (int)
virtual int GetStatic ()
virtual void StaticOn ()
virtual void StaticOff ()
virtual void SetColorMode (int)
virtual int GetColorMode ()
void SetColorModeToDefault ()
void SetColorModeToMapScalars ()
virtual void SetInterpolateScalarsBeforeMapping (int)
virtual int GetInterpolateScalarsBeforeMapping ()
virtual void InterpolateScalarsBeforeMappingOn ()
virtual void InterpolateScalarsBeforeMappingOff ()
virtual void SetUseLookupTableScalarRange (int)
virtual int GetUseLookupTableScalarRange ()
virtual void UseLookupTableScalarRangeOn ()
virtual void UseLookupTableScalarRangeOff ()
virtual void SetScalarRange (double, double)
void SetScalarRange (double[2])
virtual double * GetScalarRange ()
virtual void GetScalarRange (double data[2])
virtual void SetImmediateModeRendering (int)
virtual int GetImmediateModeRendering ()
virtual void ImmediateModeRenderingOn ()
virtual void ImmediateModeRenderingOff ()
virtual int GetForceCompileOnly ()
void SetForceCompileOnly (int value)
virtual void SetScalarMode (int)
virtual int GetScalarMode ()
void SetScalarModeToDefault ()
void SetScalarModeToUsePointData ()
void SetScalarModeToUseCellData ()
void SetScalarModeToUsePointFieldData ()
void SetScalarModeToUseCellFieldData ()
void SetScalarModeToUseFieldData ()
void SelectColorArray (int arrayNum)
void SelectColorArray (const char *arrayName)
void ColorByArrayComponent (int arrayNum, int component)
void ColorByArrayComponent (const char *arrayName, int component)
char * GetArrayName ()
int GetArrayId ()
int GetArrayAccessMode ()
int GetArrayComponent ()
virtual double * GetBounds ()
virtual void GetBounds (double bounds[6])
void SetRenderTime (double time)
virtual double GetRenderTime ()
vtkDataSetGetInput ()
vtkDataSetGetInputAsDataSet ()
virtual void SetScalarMaterialMode (int)
virtual int GetScalarMaterialMode ()
void SetScalarMaterialModeToDefault ()
void SetScalarMaterialModeToAmbient ()
void SetScalarMaterialModeToDiffuse ()
void SetScalarMaterialModeToAmbientAndDiffuse ()
- Public Member Functions inherited from vtkAbstractMapper3D
double GetLength ()
virtual int IsARayCastMapper ()
virtual int IsARenderIntoImageMapper ()
double * GetCenter ()
void GetCenter (double center[3])
- Public Member Functions inherited from vtkAbstractMapper
void SetClippingPlanes (vtkPlanes *planes)
virtual double GetTimeToDraw ()
void AddClippingPlane (vtkPlane *plane)
void RemoveClippingPlane (vtkPlane *plane)
void RemoveAllClippingPlanes ()
virtual void SetClippingPlanes (vtkPlaneCollection *)
virtual vtkPlaneCollectionGetClippingPlanes ()
- Public Member Functions inherited from vtkAlgorithm
int HasExecutive ()
vtkExecutiveGetExecutive ()
virtual void SetExecutive (vtkExecutive *executive)
virtual int ModifyRequest (vtkInformation *request, int when)
vtkInformationGetInputPortInformation (int port)
vtkInformationGetOutputPortInformation (int port)
int GetNumberOfInputPorts ()
int GetNumberOfOutputPorts ()
void UpdateProgress (double amount)
vtkInformationGetInputArrayInformation (int idx)
void RemoveAllInputs ()
vtkDataObjectGetOutputDataObject (int port)
virtual void RemoveInputConnection (int port, vtkAlgorithmOutput *input)
int GetNumberOfInputConnections (int port)
int GetTotalNumberOfInputConnections ()
vtkAlgorithmOutputGetInputConnection (int port, int index)
virtual void Update ()
virtual void UpdateInformation ()
virtual void UpdateWholeExtent ()
void ConvertTotalInputToPortConnection (int ind, int &port, int &conn)
virtual double ComputePriority ()
virtual int ProcessRequest (vtkInformation *request, vtkInformationVector **inInfo, vtkInformationVector *outInfo)
int ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo)
virtual int ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, unsigned long *mtime)
virtual vtkInformationGetInformation ()
virtual void SetInformation (vtkInformation *)
virtual void Register (vtkObjectBase *o)
virtual void UnRegister (vtkObjectBase *o)
virtual void SetAbortExecute (int)
virtual int GetAbortExecute ()
virtual void AbortExecuteOn ()
virtual void AbortExecuteOff ()
virtual void SetProgress (double)
virtual double GetProgress ()
void SetProgressText (const char *ptext)
virtual char * GetProgressText ()
virtual unsigned long GetErrorCode ()
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name)
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType)
virtual void SetInputArrayToProcess (int idx, vtkInformation *info)
virtual void SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName)
vtkDataObjectGetInputDataObject (int port, int connection)
virtual void SetInputConnection (int port, vtkAlgorithmOutput *input)
virtual void SetInputConnection (vtkAlgorithmOutput *input)
virtual void AddInputConnection (int port, vtkAlgorithmOutput *input)
virtual void AddInputConnection (vtkAlgorithmOutput *input)
vtkAlgorithmOutputGetOutputPort (int index)
vtkAlgorithmOutputGetOutputPort ()
virtual void SetReleaseDataFlag (int)
virtual int GetReleaseDataFlag ()
void ReleaseDataFlagOn ()
void ReleaseDataFlagOff ()
int UpdateExtentIsEmpty (vtkDataObject *output)
int UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType)
- Public Member Functions inherited from vtkObject
virtual void DebugOn ()
virtual void DebugOff ()
unsigned char GetDebug ()
void SetDebug (unsigned char debugFlag)
virtual void Modified ()
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
vtkCommandGetCommand (unsigned long tag)
void RemoveObserver (vtkCommand *)
void RemoveObservers (unsigned long event, vtkCommand *)
void RemoveObservers (const char *event, vtkCommand *)
int HasObserver (unsigned long event, vtkCommand *)
int HasObserver (const char *event, vtkCommand *)
void RemoveObserver (unsigned long tag)
void RemoveObservers (unsigned long event)
void RemoveObservers (const char *event)
void RemoveAllObservers ()
int HasObserver (unsigned long event)
int HasObserver (const char *event)
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
int InvokeEvent (unsigned long event, void *callData)
int InvokeEvent (const char *event, void *callData)
int InvokeEvent (unsigned long event)
int InvokeEvent (const char *event)
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
virtual void Delete ()
virtual void FastDelete ()
void Print (ostream &os)
void SetReferenceCount (int)
void PrintRevisions (ostream &os)
virtual void PrintHeader (ostream &os, vtkIndent indent)
virtual void PrintTrailer (ostream &os, vtkIndent indent)
int GetReferenceCount ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkMapperSafeDownCast (vtkObject *o)
static void SetGlobalImmediateModeRendering (int val)
static void GlobalImmediateModeRenderingOn ()
static void GlobalImmediateModeRenderingOff ()
static int GetGlobalImmediateModeRendering ()
static void SetResolveCoincidentTopology (int val)
static int GetResolveCoincidentTopology ()
static void SetResolveCoincidentTopologyToDefault ()
static void SetResolveCoincidentTopologyToOff ()
static void SetResolveCoincidentTopologyToPolygonOffset ()
static void SetResolveCoincidentTopologyToShiftZBuffer ()
static void SetResolveCoincidentTopologyPolygonOffsetParameters (double factor, double units)
static void GetResolveCoincidentTopologyPolygonOffsetParameters (double &factor, double &units)
static void SetResolveCoincidentTopologyPolygonOffsetFaces (int faces)
static int GetResolveCoincidentTopologyPolygonOffsetFaces ()
static void SetResolveCoincidentTopologyZShift (double val)
static double GetResolveCoincidentTopologyZShift ()

Protected Member Functions

void MapScalarsToTexture (vtkDataArray *scalars, double alpha)
- Protected Member Functions inherited from vtkAbstractMapper3D
 vtkAbstractMapper3D ()
 ~vtkAbstractMapper3D ()
- Protected Member Functions inherited from vtkAbstractMapper
 vtkAbstractMapper ()
 ~vtkAbstractMapper ()
- Protected Member Functions inherited from vtkAlgorithm
 vtkAlgorithm ()
 ~vtkAlgorithm ()
virtual int FillInputPortInformation (int port, vtkInformation *info)
virtual int FillOutputPortInformation (int port, vtkInformation *info)
virtual void SetNumberOfInputPorts (int n)
virtual void SetNumberOfOutputPorts (int n)
int InputPortIndexInRange (int index, const char *action)
int OutputPortIndexInRange (int index, const char *action)
int GetInputArrayAssociation (int idx, vtkInformationVector **inputVector)
virtual vtkExecutiveCreateDefaultExecutive ()
virtual void ReportReferences (vtkGarbageCollector *)
virtual void SetNumberOfInputConnections (int port, int n)
int GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector)
int GetInputArrayAssociation (int idx, vtkDataObject *input)
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector)
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input)
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input, int &association)
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector)
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input)
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association)
vtkInformationGetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector)
virtual void SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input)
virtual void SetErrorCode (unsigned long)
- Protected Member Functions inherited from vtkObject
 vtkObject ()
virtual ~vtkObject ()
virtual void RegisterInternal (vtkObjectBase *, int check)
virtual void UnRegisterInternal (vtkObjectBase *, int check)
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
void InternalReleaseFocus ()
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
virtual ~vtkObjectBase ()
virtual void CollectRevisions (ostream &os)
 vtkObjectBase (const vtkObjectBase &)
void operator= (const vtkObjectBase &)

Protected Attributes

vtkUnsignedCharArrayColors
int InterpolateScalarsBeforeMapping
vtkFloatArrayColorCoordinates
vtkImageDataColorTextureMap
vtkScalarsToColorsLookupTable
int ScalarVisibility
vtkTimeStamp BuildTime
double ScalarRange [2]
int UseLookupTableScalarRange
int ImmediateModeRendering
int ColorMode
int ScalarMode
int ScalarMaterialMode
double RenderTime
int ArrayId
char ArrayName [256]
int ArrayComponent
int ArrayAccessMode
int Static
int ForceCompileOnly
- Protected Attributes inherited from vtkAbstractMapper3D
double Bounds [6]
double Center [3]
- Protected Attributes inherited from vtkAbstractMapper
vtkTimerLogTimer
double TimeToDraw
vtkWindowLastWindow
vtkPlaneCollectionClippingPlanes
- Protected Attributes inherited from vtkAlgorithm
vtkInformationInformation
double Progress
char * ProgressText
unsigned long ErrorCode
- Protected Attributes inherited from vtkObject
unsigned char Debug
vtkTimeStamp MTime
vtkSubjectHelper * SubjectHelper
- Protected Attributes inherited from vtkObjectBase
int ReferenceCount
vtkWeakPointerBase ** WeakPointers
virtual bool GetSupportsSelection ()
 vtkMapper ()
 ~vtkMapper ()

Additional Inherited Members

- Public Attributes inherited from vtkAlgorithm
int AbortExecute
- Static Protected Member Functions inherited from vtkAlgorithm
static vtkInformationIntegerKeyPORT_REQUIREMENTS_FILLED ()
- Static Protected Attributes inherited from vtkAlgorithm
static vtkExecutiveDefaultExecutivePrototype
- Friends inherited from vtkObject

Detailed Description

abstract class specifies interface to map data to graphics primitives

vtkMapper is an abstract class to specify interface between data and graphics primitives. Subclasses of vtkMapper map data through a lookuptable and control the creation of rendering primitives that interface to the graphics library. The mapping can be controlled by supplying a lookup table and specifying a scalar range to map data through.

There are several important control mechanisms affecting the behavior of this object. The ScalarVisibility flag controls whether scalar data (if any) controls the color of the associated actor(s) that refer to the mapper. The ScalarMode ivar is used to determine whether scalar point data or cell data is used to color the object. By default, point data scalars are used unless there are none, in which cell scalars are used. Or you can explicitly control whether to use point or cell scalar data. Finally, the mapping of scalars through the lookup table varies depending on the setting of the ColorMode flag. See the documentation for the appropriate methods for an explanation.

Another important feature of this class is whether to use immediate mode rendering (ImmediateModeRenderingOn) or display list rendering (ImmediateModeRenderingOff). If display lists are used, a data structure is constructed (generally in the rendering library) which can then be rapidly traversed and rendered by the rendering library. The disadvantage of display lists is that they require additionally memory which may affect the performance of the system.

Another important feature of the mapper is the ability to shift the z-buffer to resolve coincident topology. For example, if you'd like to draw a mesh with some edges a different color, and the edges lie on the mesh, this feature can be useful to get nice looking lines. (See the ResolveCoincidentTopology-related methods.)

See Also
vtkDataSetMapper vtkPolyDataMapper
Examples:
vtkMapper (Examples)
Tests:
vtkMapper (Tests)

Definition at line 85 of file vtkMapper.h.

Member Typedef Documentation

Definition at line 88 of file vtkMapper.h.

Constructor & Destructor Documentation

vtkMapper::vtkMapper ( )
protected

WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.

vtkMapper::~vtkMapper ( )
protected

WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.

Member Function Documentation

virtual const char* vtkMapper::GetClassName ( )
virtual
static int vtkMapper::IsTypeOf ( const char *  name)
static

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkAbstractMapper3D.

Reimplemented in vtkGraphMapper, vtkMesaPolyDataMapper, vtkOpenGLPolyDataMapper, vtkCompositePolyDataMapper, vtkDataSetMapper, vtkPolyDataMapper, vtkOpenGLGlyph3DMapper, vtkGlyph3DMapper, vtkHierarchicalPolyDataMapper, vtkPainterPolyDataMapper, and vtkCompositePolyDataMapper2.

virtual int vtkMapper::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkAbstractMapper3D.

Reimplemented in vtkGraphMapper, vtkMesaPolyDataMapper, vtkOpenGLPolyDataMapper, vtkCompositePolyDataMapper, vtkDataSetMapper, vtkPolyDataMapper, vtkOpenGLGlyph3DMapper, vtkGlyph3DMapper, vtkHierarchicalPolyDataMapper, vtkPainterPolyDataMapper, and vtkCompositePolyDataMapper2.

static vtkMapper* vtkMapper::SafeDownCast ( vtkObject o)
static
void vtkMapper::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkAbstractMapper3D.

Reimplemented in vtkGraphMapper, vtkOpenGLGlyph3DMapper, vtkMesaPolyDataMapper, vtkOpenGLPolyDataMapper, vtkCompositePolyDataMapper, vtkDataSetMapper, vtkPolyDataMapper, vtkGlyph3DMapper, vtkHierarchicalPolyDataMapper, vtkPainterPolyDataMapper, and vtkCompositePolyDataMapper2.

void vtkMapper::ShallowCopy ( vtkAbstractMapper m)

Make a shallow copy of this mapper.

Reimplemented from vtkAbstractMapper.

Reimplemented in vtkPolyDataMapper.

unsigned long vtkMapper::GetMTime ( )
virtual

Overload standard modified time function. If lookup table is modified, then this object is modified as well.

Reimplemented from vtkAbstractMapper.

Reimplemented in vtkGraphMapper, and vtkDataSetMapper.

virtual void vtkMapper::Render ( vtkRenderer ren,
vtkActor a 
)
pure virtual

Method initiates the mapping process. Generally sent by the actor as each frame is rendered.

Implemented in vtkGlyph3DMapper, vtkGraphMapper, vtkCompositePolyDataMapper, vtkPolyDataMapper, vtkOpenGLGlyph3DMapper, and vtkDataSetMapper.

virtual void vtkMapper::ReleaseGraphicsResources ( vtkWindow )
inlinevirtual

Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkAbstractMapper.

Reimplemented in vtkGraphMapper, vtkCompositePolyDataMapper, vtkDataSetMapper, vtkPainterPolyDataMapper, vtkMesaPolyDataMapper, vtkOpenGLPolyDataMapper, and vtkOpenGLGlyph3DMapper.

Definition at line 105 of file vtkMapper.h.

void vtkMapper::SetLookupTable ( vtkScalarsToColors lut)

Specify a lookup table for the mapper to use.

vtkScalarsToColors* vtkMapper::GetLookupTable ( )

Specify a lookup table for the mapper to use.

virtual void vtkMapper::CreateDefaultLookupTable ( )
virtual

Create default lookup table. Generally used to create one when none is available with the scalar data.

virtual void vtkMapper::SetScalarVisibility ( int  )
virtual

Turn on/off flag to control whether scalar data is used to color objects.

virtual int vtkMapper::GetScalarVisibility ( )
virtual

Turn on/off flag to control whether scalar data is used to color objects.

virtual void vtkMapper::ScalarVisibilityOn ( )
virtual

Turn on/off flag to control whether scalar data is used to color objects.

virtual void vtkMapper::ScalarVisibilityOff ( )
virtual

Turn on/off flag to control whether scalar data is used to color objects.

virtual void vtkMapper::SetStatic ( int  )
virtual

Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.

virtual int vtkMapper::GetStatic ( )
virtual

Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.

virtual void vtkMapper::StaticOn ( )
virtual

Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.

virtual void vtkMapper::StaticOff ( )
virtual

Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.

virtual void vtkMapper::SetColorMode ( int  )
virtual

Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)

virtual int vtkMapper::GetColorMode ( )
virtual

Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)

void vtkMapper::SetColorModeToDefault ( )
inline

Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)

Definition at line 145 of file vtkMapper.h.

void vtkMapper::SetColorModeToMapScalars ( )
inline

Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)

Definition at line 147 of file vtkMapper.h.

const char* vtkMapper::GetColorModeAsString ( )

Return the method of coloring scalar data.

virtual void vtkMapper::SetInterpolateScalarsBeforeMapping ( int  )
virtual

By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.

virtual int vtkMapper::GetInterpolateScalarsBeforeMapping ( )
virtual

By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.

virtual void vtkMapper::InterpolateScalarsBeforeMappingOn ( )
virtual

By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.

virtual void vtkMapper::InterpolateScalarsBeforeMappingOff ( )
virtual

By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.

virtual void vtkMapper::SetUseLookupTableScalarRange ( int  )
virtual

Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.

virtual int vtkMapper::GetUseLookupTableScalarRange ( )
virtual

Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.

virtual void vtkMapper::UseLookupTableScalarRangeOn ( )
virtual

Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.

virtual void vtkMapper::UseLookupTableScalarRangeOff ( )
virtual

Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.

virtual void vtkMapper::SetScalarRange ( double  ,
double   
)
virtual

Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.

void vtkMapper::SetScalarRange ( double  [2])

Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.

virtual double* vtkMapper::GetScalarRange ( )
virtual

Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.

virtual void vtkMapper::GetScalarRange ( double  data[2])
virtual

Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.

virtual void vtkMapper::SetImmediateModeRendering ( int  )
virtual

Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.

virtual int vtkMapper::GetImmediateModeRendering ( )
virtual

Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.

virtual void vtkMapper::ImmediateModeRenderingOn ( )
virtual

Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.

virtual void vtkMapper::ImmediateModeRenderingOff ( )
virtual

Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.

static void vtkMapper::SetGlobalImmediateModeRendering ( int  val)
static

Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.

static void vtkMapper::GlobalImmediateModeRenderingOn ( )
inlinestatic

Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.

Definition at line 201 of file vtkMapper.h.

static void vtkMapper::GlobalImmediateModeRenderingOff ( )
inlinestatic

Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.

Definition at line 203 of file vtkMapper.h.

static int vtkMapper::GetGlobalImmediateModeRendering ( )
static

Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.

virtual int vtkMapper::GetForceCompileOnly ( )
virtual

Force compile only mode in case display lists are used (ImmediateModeRendering is false). If ImmediateModeRendering is true, no rendering happens. Changing the value of this flag does not change modified time of the mapper. Initial value is false. This can be used by another rendering class which also uses display lists (call of display lists can be nested but not their creation.) There is no good reason to expose it to wrappers.

void vtkMapper::SetForceCompileOnly ( int  value)

Force compile only mode in case display lists are used (ImmediateModeRendering is false). If ImmediateModeRendering is true, no rendering happens. Changing the value of this flag does not change modified time of the mapper. Initial value is false. This can be used by another rendering class which also uses display lists (call of display lists can be nested but not their creation.) There is no good reason to expose it to wrappers.

virtual void vtkMapper::SetScalarMode ( int  )
virtual

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.

virtual int vtkMapper::GetScalarMode ( )
virtual

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.

void vtkMapper::SetScalarModeToDefault ( )
inline

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.

Definition at line 240 of file vtkMapper.h.

void vtkMapper::SetScalarModeToUsePointData ( )
inline

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.

Definition at line 242 of file vtkMapper.h.

void vtkMapper::SetScalarModeToUseCellData ( )
inline

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.

Definition at line 244 of file vtkMapper.h.

void vtkMapper::SetScalarModeToUsePointFieldData ( )
inline

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.

Definition at line 246 of file vtkMapper.h.

void vtkMapper::SetScalarModeToUseCellFieldData ( )
inline

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.

Definition at line 248 of file vtkMapper.h.

void vtkMapper::SetScalarModeToUseFieldData ( )
inline

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.

Definition at line 250 of file vtkMapper.h.

void vtkMapper::SelectColorArray ( int  arrayNum)

When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which array to use for coloring using these methods. The lookup table will decide how to convert vectors to colors.

void vtkMapper::SelectColorArray ( const char *  arrayName)

When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which array to use for coloring using these methods. The lookup table will decide how to convert vectors to colors.

void vtkMapper::ColorByArrayComponent ( int  arrayNum,
int  component 
)

Legacy: These methods used to be used to specify the array component. It is better to do this in the lookup table.

void vtkMapper::ColorByArrayComponent ( const char *  arrayName,
int  component 
)

Legacy: These methods used to be used to specify the array component. It is better to do this in the lookup table.

char* vtkMapper::GetArrayName ( )
inline

Get the array name or number and component to color by.

Definition at line 271 of file vtkMapper.h.

int vtkMapper::GetArrayId ( )
inline

Get the array name or number and component to color by.

Definition at line 272 of file vtkMapper.h.

int vtkMapper::GetArrayAccessMode ( )
inline

Get the array name or number and component to color by.

Definition at line 273 of file vtkMapper.h.

int vtkMapper::GetArrayComponent ( )
inline

Get the array name or number and component to color by.

Definition at line 274 of file vtkMapper.h.

const char* vtkMapper::GetScalarModeAsString ( )

Return the method for obtaining scalar data.

static void vtkMapper::SetResolveCoincidentTopology ( int  val)
static

Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). If not off, there are two methods to choose from. PolygonOffset uses graphics systems calls to shift polygons, but does not distinguish vertices and lines from one another. ShiftZBuffer remaps the z-buffer to distinguish vertices, lines, and polygons, but does not always produce acceptable results. If you use the ShiftZBuffer approach, you may also want to set the ResolveCoincidentTopologyZShift value. (Note: not all mappers/graphics systems implement this functionality.)

static int vtkMapper::GetResolveCoincidentTopology ( )
static

Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). If not off, there are two methods to choose from. PolygonOffset uses graphics systems calls to shift polygons, but does not distinguish vertices and lines from one another. ShiftZBuffer remaps the z-buffer to distinguish vertices, lines, and polygons, but does not always produce acceptable results. If you use the ShiftZBuffer approach, you may also want to set the ResolveCoincidentTopologyZShift value. (Note: not all mappers/graphics systems implement this functionality.)

static void vtkMapper::SetResolveCoincidentTopologyToDefault ( )
static

Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). If not off, there are two methods to choose from. PolygonOffset uses graphics systems calls to shift polygons, but does not distinguish vertices and lines from one another. ShiftZBuffer remaps the z-buffer to distinguish vertices, lines, and polygons, but does not always produce acceptable results. If you use the ShiftZBuffer approach, you may also want to set the ResolveCoincidentTopologyZShift value. (Note: not all mappers/graphics systems implement this functionality.)

static void vtkMapper::SetResolveCoincidentTopologyToOff ( )
inlinestatic

Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). If not off, there are two methods to choose from. PolygonOffset uses graphics systems calls to shift polygons, but does not distinguish vertices and lines from one another. ShiftZBuffer remaps the z-buffer to distinguish vertices, lines, and polygons, but does not always produce acceptable results. If you use the ShiftZBuffer approach, you may also want to set the ResolveCoincidentTopologyZShift value. (Note: not all mappers/graphics systems implement this functionality.)

Definition at line 294 of file vtkMapper.h.

static void vtkMapper::SetResolveCoincidentTopologyToPolygonOffset ( )
inlinestatic

Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). If not off, there are two methods to choose from. PolygonOffset uses graphics systems calls to shift polygons, but does not distinguish vertices and lines from one another. ShiftZBuffer remaps the z-buffer to distinguish vertices, lines, and polygons, but does not always produce acceptable results. If you use the ShiftZBuffer approach, you may also want to set the ResolveCoincidentTopologyZShift value. (Note: not all mappers/graphics systems implement this functionality.)

Definition at line 296 of file vtkMapper.h.

static void vtkMapper::SetResolveCoincidentTopologyToShiftZBuffer ( )
inlinestatic

Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). If not off, there are two methods to choose from. PolygonOffset uses graphics systems calls to shift polygons, but does not distinguish vertices and lines from one another. ShiftZBuffer remaps the z-buffer to distinguish vertices, lines, and polygons, but does not always produce acceptable results. If you use the ShiftZBuffer approach, you may also want to set the ResolveCoincidentTopologyZShift value. (Note: not all mappers/graphics systems implement this functionality.)

Definition at line 298 of file vtkMapper.h.

static void vtkMapper::SetResolveCoincidentTopologyPolygonOffsetParameters ( double  factor,
double  units 
)
static

Used to set the polygon offset scale factor and units. Used when ResolveCoincidentTopology is set to PolygonOffset. These are global variables.

static void vtkMapper::GetResolveCoincidentTopologyPolygonOffsetParameters ( double &  factor,
double &  units 
)
static

Used to set the polygon offset scale factor and units. Used when ResolveCoincidentTopology is set to PolygonOffset. These are global variables.

static void vtkMapper::SetResolveCoincidentTopologyPolygonOffsetFaces ( int  faces)
static

Used when ResolveCoincidentTopology is set to PolygonOffset. The polygon offset can be applied either to the solid polygonal faces or the lines/vertices. When set (default), the offset is applied to the faces otherwise it is applied to lines and vertices. This is a global variable.

static int vtkMapper::GetResolveCoincidentTopologyPolygonOffsetFaces ( )
static

Used when ResolveCoincidentTopology is set to PolygonOffset. The polygon offset can be applied either to the solid polygonal faces or the lines/vertices. When set (default), the offset is applied to the faces otherwise it is applied to lines and vertices. This is a global variable.

static void vtkMapper::SetResolveCoincidentTopologyZShift ( double  val)
static

Used to set the z-shift if ResolveCoincidentTopology is set to ShiftZBuffer. This is a global variable.

static double vtkMapper::GetResolveCoincidentTopologyZShift ( )
static

Used to set the z-shift if ResolveCoincidentTopology is set to ShiftZBuffer. This is a global variable.

virtual double* vtkMapper::GetBounds ( )
virtual

Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax).

Implements vtkAbstractMapper3D.

Reimplemented in vtkGraphMapper, vtkGlyph3DMapper, vtkPolyDataMapper, and vtkCompositePolyDataMapper.

virtual void vtkMapper::GetBounds ( double  bounds[6])
inlinevirtual

Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax).

Reimplemented from vtkAbstractMapper3D.

Reimplemented in vtkGlyph3DMapper, vtkPolyDataMapper, and vtkCompositePolyDataMapper.

Definition at line 333 of file vtkMapper.h.

void vtkMapper::SetRenderTime ( double  time)
inline

This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper.

Definition at line 341 of file vtkMapper.h.

virtual double vtkMapper::GetRenderTime ( )
virtual

This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper.

vtkDataSet* vtkMapper::GetInput ( )

Get the input as a vtkDataSet. This method is overridden in the specialized mapper classes to return more specific data types.

Reimplemented in vtkGraphMapper, vtkDataSetMapper, and vtkPolyDataMapper.

vtkDataSet* vtkMapper::GetInputAsDataSet ( )
inline

Get the input to this mapper as a vtkDataSet, instead of as a more specialized data type that the subclass may return from GetInput(). This method is provided for use in the wrapper languages, C++ programmers should use GetInput() instead.

Definition at line 358 of file vtkMapper.h.

vtkUnsignedCharArray* vtkMapper::MapScalars ( double  alpha)

Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.)

virtual void vtkMapper::SetScalarMaterialMode ( int  )
virtual

Set/Get the light-model color mode.

virtual int vtkMapper::GetScalarMaterialMode ( )
virtual

Set/Get the light-model color mode.

void vtkMapper::SetScalarMaterialModeToDefault ( )
inline

Set/Get the light-model color mode.

Definition at line 373 of file vtkMapper.h.

void vtkMapper::SetScalarMaterialModeToAmbient ( )
inline

Set/Get the light-model color mode.

Definition at line 375 of file vtkMapper.h.

void vtkMapper::SetScalarMaterialModeToDiffuse ( )
inline

Set/Get the light-model color mode.

Definition at line 377 of file vtkMapper.h.

void vtkMapper::SetScalarMaterialModeToAmbientAndDiffuse ( )
inline

Set/Get the light-model color mode.

Definition at line 379 of file vtkMapper.h.

const char* vtkMapper::GetScalarMaterialModeAsString ( )

Return the light-model color mode.

virtual bool vtkMapper::GetSupportsSelection ( )
inlinevirtual

WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.

Reimplemented in vtkGlyph3DMapper, and vtkPainterPolyDataMapper.

Definition at line 391 of file vtkMapper.h.

void vtkMapper::MapScalarsToTexture ( vtkDataArray scalars,
double  alpha 
)
protected

Member Data Documentation

vtkUnsignedCharArray* vtkMapper::Colors
protected

Definition at line 398 of file vtkMapper.h.

int vtkMapper::InterpolateScalarsBeforeMapping
protected

Definition at line 401 of file vtkMapper.h.

vtkFloatArray* vtkMapper::ColorCoordinates
protected

Definition at line 403 of file vtkMapper.h.

vtkImageData* vtkMapper::ColorTextureMap
protected

Definition at line 405 of file vtkMapper.h.

vtkScalarsToColors* vtkMapper::LookupTable
protected

Definition at line 408 of file vtkMapper.h.

int vtkMapper::ScalarVisibility
protected

Definition at line 409 of file vtkMapper.h.

vtkTimeStamp vtkMapper::BuildTime
protected

Definition at line 410 of file vtkMapper.h.

double vtkMapper::ScalarRange[2]
protected

Definition at line 411 of file vtkMapper.h.

int vtkMapper::UseLookupTableScalarRange
protected

Definition at line 412 of file vtkMapper.h.

int vtkMapper::ImmediateModeRendering
protected

Definition at line 413 of file vtkMapper.h.

int vtkMapper::ColorMode
protected

Definition at line 414 of file vtkMapper.h.

int vtkMapper::ScalarMode
protected

Definition at line 415 of file vtkMapper.h.

int vtkMapper::ScalarMaterialMode
protected

Definition at line 416 of file vtkMapper.h.

double vtkMapper::RenderTime
protected

Definition at line 418 of file vtkMapper.h.

int vtkMapper::ArrayId
protected

Definition at line 421 of file vtkMapper.h.

char vtkMapper::ArrayName[256]
protected

Definition at line 422 of file vtkMapper.h.

int vtkMapper::ArrayComponent
protected

Definition at line 423 of file vtkMapper.h.

int vtkMapper::ArrayAccessMode
protected

Definition at line 424 of file vtkMapper.h.

int vtkMapper::Static
protected

Definition at line 426 of file vtkMapper.h.

int vtkMapper::ForceCompileOnly
protected

Definition at line 428 of file vtkMapper.h.


The documentation for this class was generated from the following file: