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vtkLODProp3D Class Reference

level of detail 3D prop More...

#include <vtkLODProp3D.h>

Inheritance diagram for vtkLODProp3D:
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Collaboration diagram for vtkLODProp3D:
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Public Types

typedef vtkProp3D Superclass
- Public Types inherited from vtkProp3D
typedef vtkProp Superclass
- Public Types inherited from vtkProp
typedef vtkObject Superclass
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void RemoveLOD (int id)
vtkAbstractMapper3DGetLODMapper (int id)
int GetLastRenderedLODID ()
int GetPickLODID (void)
void ShallowCopy (vtkProp *prop)
virtual int HasTranslucentPolygonalGeometry ()
void ReleaseGraphicsResources (vtkWindow *)
void SetAllocatedRenderTime (double t, vtkViewport *vp)
void RestoreEstimatedRenderTime ()
virtual void AddEstimatedRenderTime (double t, vtkViewport *vp)
double * GetBounds ()
void GetBounds (double bounds[6])
int AddLOD (vtkMapper *m, vtkProperty *p, vtkProperty *back, vtkTexture *t, double time)
int AddLOD (vtkMapper *m, vtkProperty *p, vtkTexture *t, double time)
int AddLOD (vtkMapper *m, vtkProperty *p, vtkProperty *back, double time)
int AddLOD (vtkMapper *m, vtkProperty *p, double time)
int AddLOD (vtkMapper *m, vtkTexture *t, double time)
int AddLOD (vtkMapper *m, double time)
int AddLOD (vtkAbstractVolumeMapper *m, vtkVolumeProperty *p, double time)
int AddLOD (vtkAbstractVolumeMapper *m, double time)
virtual int GetNumberOfLODs ()
virtual int GetCurrentIndex ()
void SetLODProperty (int id, vtkProperty *p)
void GetLODProperty (int id, vtkProperty **p)
void SetLODProperty (int id, vtkVolumeProperty *p)
void GetLODProperty (int id, vtkVolumeProperty **p)
void SetLODMapper (int id, vtkMapper *m)
void GetLODMapper (int id, vtkMapper **m)
void SetLODMapper (int id, vtkAbstractVolumeMapper *m)
void GetLODMapper (int id, vtkAbstractVolumeMapper **m)
void SetLODBackfaceProperty (int id, vtkProperty *t)
void GetLODBackfaceProperty (int id, vtkProperty **t)
void SetLODTexture (int id, vtkTexture *t)
void GetLODTexture (int id, vtkTexture **t)
void EnableLOD (int id)
void DisableLOD (int id)
int IsLODEnabled (int id)
void SetLODLevel (int id, double level)
double GetLODLevel (int id)
double GetLODIndexLevel (int index)
double GetLODEstimatedRenderTime (int id)
double GetLODIndexEstimatedRenderTime (int index)
virtual void SetAutomaticLODSelection (int)
virtual int GetAutomaticLODSelection ()
virtual void AutomaticLODSelectionOn ()
virtual void AutomaticLODSelectionOff ()
virtual void SetSelectedLODID (int)
virtual int GetSelectedLODID ()
virtual void GetActors (vtkPropCollection *)
virtual void GetVolumes (vtkPropCollection *)
void SetSelectedPickLODID (int id)
virtual int GetSelectedPickLODID ()
virtual void SetAutomaticPickLODSelection (int)
virtual int GetAutomaticPickLODSelection ()
virtual void AutomaticPickLODSelectionOn ()
virtual void AutomaticPickLODSelectionOff ()
int RenderOpaqueGeometry (vtkViewport *viewport)
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *ren)
virtual int RenderVolumetricGeometry (vtkViewport *ren)
- Public Member Functions inherited from vtkProp3D
void SetScale (double s)
double * GetCenter ()
double * GetXRange ()
double * GetYRange ()
double * GetZRange ()
double GetLength ()
void RotateX (double)
void RotateY (double)
void RotateZ (double)
void RotateWXYZ (double, double, double, double)
void SetOrientation (double, double, double)
void SetOrientation (double a[3])
double * GetOrientationWXYZ ()
void AddOrientation (double, double, double)
void AddOrientation (double a[3])
void PokeMatrix (vtkMatrix4x4 *matrix)
void InitPathTraversal ()
unsigned long int GetMTime ()
unsigned long int GetUserTransformMatrixMTime ()
virtual void ComputeMatrix ()
virtual void SetPosition (double _arg1, double _arg2, double _arg3)
virtual void SetPosition (double _arg[3])
virtual double * GetPosition ()
virtual void GetPosition (double data[3])
void AddPosition (double deltaPosition[3])
void AddPosition (double deltaX, double deltaY, double deltaZ)
virtual void SetOrigin (double _arg1, double _arg2, double _arg3)
virtual void SetOrigin (double _arg[3])
virtual double * GetOrigin ()
virtual void GetOrigin (double data[3])
virtual void SetScale (double _arg1, double _arg2, double _arg3)
virtual void SetScale (double _arg[3])
virtual double * GetScale ()
virtual void GetScale (double data[3])
void SetUserTransform (vtkLinearTransform *transform)
virtual vtkLinearTransformGetUserTransform ()
void SetUserMatrix (vtkMatrix4x4 *matrix)
vtkMatrix4x4GetUserMatrix ()
virtual void GetMatrix (vtkMatrix4x4 *m)
virtual void GetMatrix (double m[16])
double * GetOrientation ()
void GetOrientation (double o[3])
vtkMatrix4x4GetMatrix ()
virtual int GetIsIdentity ()
- Public Member Functions inherited from vtkProp
virtual void Pick ()
virtual unsigned long GetRedrawMTime ()
virtual bool HasKeys (vtkInformation *requiredKeys)
virtual void BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path)
virtual void GetActors2D (vtkPropCollection *)
virtual void SetVisibility (int)
virtual int GetVisibility ()
virtual void VisibilityOn ()
virtual void VisibilityOff ()
virtual void SetPickable (int)
virtual int GetPickable ()
virtual void PickableOn ()
virtual void PickableOff ()
virtual void SetDragable (int)
virtual int GetDragable ()
virtual void DragableOn ()
virtual void DragableOff ()
virtual void SetUseBounds (bool)
virtual bool GetUseBounds ()
virtual void UseBoundsOn ()
virtual void UseBoundsOff ()
virtual vtkAssemblyPathGetNextPath ()
virtual int GetNumberOfPaths ()
virtual void PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix))
virtual vtkInformationGetPropertyKeys ()
virtual void SetPropertyKeys (vtkInformation *keys)
virtual int RenderOverlay (vtkViewport *)
virtual bool RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys)
virtual bool RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys)
virtual bool RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys)
virtual bool RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys)
virtual double GetEstimatedRenderTime (vtkViewport *)
virtual double GetEstimatedRenderTime ()
virtual void SetEstimatedRenderTime (double t)
virtual void AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp))
virtual void SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v))
virtual double GetAllocatedRenderTime ()
void SetRenderTimeMultiplier (double t)
virtual double GetRenderTimeMultiplier ()
virtual bool GetSupportsSelection ()
virtual int GetNumberOfConsumers ()
void AddConsumer (vtkObject *c)
void RemoveConsumer (vtkObject *c)
vtkObjectGetConsumer (int i)
int IsConsumer (vtkObject *c)
- Public Member Functions inherited from vtkObject
virtual void DebugOn ()
virtual void DebugOff ()
unsigned char GetDebug ()
void SetDebug (unsigned char debugFlag)
virtual void Modified ()
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
vtkCommandGetCommand (unsigned long tag)
void RemoveObserver (vtkCommand *)
void RemoveObservers (unsigned long event, vtkCommand *)
void RemoveObservers (const char *event, vtkCommand *)
int HasObserver (unsigned long event, vtkCommand *)
int HasObserver (const char *event, vtkCommand *)
void RemoveObserver (unsigned long tag)
void RemoveObservers (unsigned long event)
void RemoveObservers (const char *event)
void RemoveAllObservers ()
int HasObserver (unsigned long event)
int HasObserver (const char *event)
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
int InvokeEvent (unsigned long event, void *callData)
int InvokeEvent (const char *event, void *callData)
int InvokeEvent (unsigned long event)
int InvokeEvent (const char *event)
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
virtual void Delete ()
virtual void FastDelete ()
void Print (ostream &os)
virtual void Register (vtkObjectBase *o)
virtual void UnRegister (vtkObjectBase *o)
void SetReferenceCount (int)
void PrintRevisions (ostream &os)
virtual void PrintHeader (ostream &os, vtkIndent indent)
virtual void PrintTrailer (ostream &os, vtkIndent indent)
int GetReferenceCount ()

Static Public Member Functions

static vtkLODProp3DNew ()
static int IsTypeOf (const char *type)
static vtkLODProp3DSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkLODProp3D ()
 ~vtkLODProp3D ()
int GetAutomaticPickPropIndex (void)
int GetNextEntryIndex ()
int ConvertIDToIndex (int id)
- Protected Member Functions inherited from vtkProp3D
 vtkProp3D ()
 ~vtkProp3D ()
- Protected Member Functions inherited from vtkProp
 vtkProp ()
 ~vtkProp ()
- Protected Member Functions inherited from vtkObject
 vtkObject ()
virtual ~vtkObject ()
virtual void RegisterInternal (vtkObjectBase *, int check)
virtual void UnRegisterInternal (vtkObjectBase *, int check)
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
void InternalReleaseFocus ()
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
virtual ~vtkObjectBase ()
virtual void CollectRevisions (ostream &os)
virtual void ReportReferences (vtkGarbageCollector *)
 vtkObjectBase (const vtkObjectBase &)
void operator= (const vtkObjectBase &)

Protected Attributes

vtkLODProp3DEntryLODs
int NumberOfEntries
int NumberOfLODs
int CurrentIndex
int SelectedLODIndex
int AutomaticLODSelection
int SelectedLODID
int SelectedPickLODID
int AutomaticPickLODSelection
vtkLODProp3DCallback * PickCallback
- Protected Attributes inherited from vtkProp3D
vtkLinearTransformUserTransform
vtkMatrix4x4UserMatrix
vtkMatrix4x4Matrix
vtkTimeStamp MatrixMTime
double Origin [3]
double Position [3]
double Orientation [3]
double Scale [3]
double Center [3]
vtkTransformTransform
double Bounds [6]
vtkProp3DCachedProp3D
int IsIdentity
- Protected Attributes inherited from vtkProp
int Visibility
int Pickable
int Dragable
bool UseBounds
double AllocatedRenderTime
double EstimatedRenderTime
double SavedEstimatedRenderTime
double RenderTimeMultiplier
int NumberOfConsumers
vtkObject ** Consumers
vtkAssemblyPathsPaths
vtkInformationPropertyKeys
- Protected Attributes inherited from vtkObject
unsigned char Debug
vtkTimeStamp MTime
vtkSubjectHelper * SubjectHelper
- Protected Attributes inherited from vtkObjectBase
int ReferenceCount
vtkWeakPointerBase ** WeakPointers

Detailed Description

level of detail 3D prop

vtkLODProp3D is a class to support level of detail rendering for Prop3D. Any number of mapper/property/texture items can be added to this object. Render time will be measured, and will be used to select a LOD based on the AllocatedRenderTime of this Prop3D. Depending on the type of the mapper/property, a vtkActor or a vtkVolume will be created behind the scenes.

See Also
vtkProp3D vtkActor vtkVolume vtkLODActor
Events:
vtkCommand::PickEvent
Examples:
vtkLODProp3D (Examples)
Tests:
vtkLODProp3D (Tests)

Definition at line 62 of file vtkLODProp3D.h.

Member Typedef Documentation

Definition at line 68 of file vtkLODProp3D.h.

Constructor & Destructor Documentation

vtkLODProp3D::vtkLODProp3D ( )
protected
vtkLODProp3D::~vtkLODProp3D ( )
protected

Member Function Documentation

static vtkLODProp3D* vtkLODProp3D::New ( )
static

Create an instance of this class.

Reimplemented from vtkObject.

virtual const char* vtkLODProp3D::GetClassName ( )
virtual

Reimplemented from vtkProp3D.

static int vtkLODProp3D::IsTypeOf ( const char *  name)
static

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp3D.

virtual int vtkLODProp3D::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp3D.

static vtkLODProp3D* vtkLODProp3D::SafeDownCast ( vtkObject o)
static

Reimplemented from vtkProp3D.

void vtkLODProp3D::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkProp3D.

double* vtkLODProp3D::GetBounds ( )
virtual

Standard vtkProp method to get 3D bounds of a 3D prop

Implements vtkProp3D.

void vtkLODProp3D::GetBounds ( double  bounds[6])
inline

Standard vtkProp method to get 3D bounds of a 3D prop

Reimplemented from vtkProp3D.

Definition at line 74 of file vtkLODProp3D.h.

int vtkLODProp3D::AddLOD ( vtkMapper m,
vtkProperty p,
vtkProperty back,
vtkTexture t,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

int vtkLODProp3D::AddLOD ( vtkMapper m,
vtkProperty p,
vtkTexture t,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

int vtkLODProp3D::AddLOD ( vtkMapper m,
vtkProperty p,
vtkProperty back,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

int vtkLODProp3D::AddLOD ( vtkMapper m,
vtkProperty p,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

int vtkLODProp3D::AddLOD ( vtkMapper m,
vtkTexture t,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

int vtkLODProp3D::AddLOD ( vtkMapper m,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

int vtkLODProp3D::AddLOD ( vtkAbstractVolumeMapper m,
vtkVolumeProperty p,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

int vtkLODProp3D::AddLOD ( vtkAbstractVolumeMapper m,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

virtual int vtkLODProp3D::GetNumberOfLODs ( )
virtual

Get the current number of LODs.

virtual int vtkLODProp3D::GetCurrentIndex ( )
virtual

Get the current index, used to determine the ID of the next LOD that is added. Useful for guessing what IDs have been used (with NumberOfLODs, without depending on the constructor initialization to

void vtkLODProp3D::RemoveLOD ( int  id)

Delete a level of detail given an ID. This is the ID returned by the AddLOD method

void vtkLODProp3D::SetLODProperty ( int  id,
vtkProperty p 
)

Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.

void vtkLODProp3D::GetLODProperty ( int  id,
vtkProperty **  p 
)

Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.

void vtkLODProp3D::SetLODProperty ( int  id,
vtkVolumeProperty p 
)

Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.

void vtkLODProp3D::GetLODProperty ( int  id,
vtkVolumeProperty **  p 
)

Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.

void vtkLODProp3D::SetLODMapper ( int  id,
vtkMapper m 
)

Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.

void vtkLODProp3D::GetLODMapper ( int  id,
vtkMapper **  m 
)

Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.

void vtkLODProp3D::SetLODMapper ( int  id,
vtkAbstractVolumeMapper m 
)

Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.

void vtkLODProp3D::GetLODMapper ( int  id,
vtkAbstractVolumeMapper **  m 
)

Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.

vtkAbstractMapper3D* vtkLODProp3D::GetLODMapper ( int  id)

Get the LODMapper as an vtkAbstractMapper3D. It is the user's respondibility to safe down cast this to a vtkMapper or vtkVolumeMapper as appropriate.

void vtkLODProp3D::SetLODBackfaceProperty ( int  id,
vtkProperty t 
)

Methods to set / get the backface property of an LOD. This method is only valid for LOD ids that are Actors (not Volumes)

void vtkLODProp3D::GetLODBackfaceProperty ( int  id,
vtkProperty **  t 
)

Methods to set / get the backface property of an LOD. This method is only valid for LOD ids that are Actors (not Volumes)

void vtkLODProp3D::SetLODTexture ( int  id,
vtkTexture t 
)

Methods to set / get the texture of an LOD. This method is only valid for LOD ids that are Actors (not Volumes)

void vtkLODProp3D::GetLODTexture ( int  id,
vtkTexture **  t 
)

Methods to set / get the texture of an LOD. This method is only valid for LOD ids that are Actors (not Volumes)

void vtkLODProp3D::EnableLOD ( int  id)

Enable / disable a particular LOD. If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off.

void vtkLODProp3D::DisableLOD ( int  id)

Enable / disable a particular LOD. If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off.

int vtkLODProp3D::IsLODEnabled ( int  id)

Enable / disable a particular LOD. If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off.

void vtkLODProp3D::SetLODLevel ( int  id,
double  level 
)

Set the level of a particular LOD. When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a double to ensure that a level can be inserted between 2 and 3.

double vtkLODProp3D::GetLODLevel ( int  id)

Set the level of a particular LOD. When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a double to ensure that a level can be inserted between 2 and 3.

double vtkLODProp3D::GetLODIndexLevel ( int  index)

Set the level of a particular LOD. When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a double to ensure that a level can be inserted between 2 and 3.

double vtkLODProp3D::GetLODEstimatedRenderTime ( int  id)

Access method that can be used to find out the estimated render time (the thing used to select an LOD) for a given LOD ID or index. Value is returned in seconds.

double vtkLODProp3D::GetLODIndexEstimatedRenderTime ( int  index)

Access method that can be used to find out the estimated render time (the thing used to select an LOD) for a given LOD ID or index. Value is returned in seconds.

virtual void vtkLODProp3D::SetAutomaticLODSelection ( int  )
virtual

Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual int vtkLODProp3D::GetAutomaticLODSelection ( )
virtual

Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual void vtkLODProp3D::AutomaticLODSelectionOn ( )
virtual

Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual void vtkLODProp3D::AutomaticLODSelectionOff ( )
virtual

Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual void vtkLODProp3D::SetSelectedLODID ( int  )
virtual

Set the id of the LOD that is to be drawn when automatic LOD selection is turned off.

virtual int vtkLODProp3D::GetSelectedLODID ( )
virtual

Set the id of the LOD that is to be drawn when automatic LOD selection is turned off.

int vtkLODProp3D::GetLastRenderedLODID ( )

Get the ID of the previously (during the last render) selected LOD index

int vtkLODProp3D::GetPickLODID ( void  )

Get the ID of the appropriate pick LOD index

virtual void vtkLODProp3D::GetActors ( vtkPropCollection )
virtual

For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.

Reimplemented from vtkProp.

virtual void vtkLODProp3D::GetVolumes ( vtkPropCollection )
virtual

For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.

Reimplemented from vtkProp.

void vtkLODProp3D::SetSelectedPickLODID ( int  id)

Set the id of the LOD that is to be used for picking when automatic LOD pick selection is turned off.

virtual int vtkLODProp3D::GetSelectedPickLODID ( )
virtual

Set the id of the LOD that is to be used for picking when automatic LOD pick selection is turned off.

virtual void vtkLODProp3D::SetAutomaticPickLODSelection ( int  )
virtual

Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual int vtkLODProp3D::GetAutomaticPickLODSelection ( )
virtual

Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual void vtkLODProp3D::AutomaticPickLODSelectionOn ( )
virtual

Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual void vtkLODProp3D::AutomaticPickLODSelectionOff ( )
virtual

Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

void vtkLODProp3D::ShallowCopy ( vtkProp prop)
virtual

Shallow copy of this vtkLODProp3D.

Reimplemented from vtkProp3D.

int vtkLODProp3D::RenderOpaqueGeometry ( vtkViewport viewport)
virtual

Support the standard render methods.

Reimplemented from vtkProp.

virtual int vtkLODProp3D::RenderTranslucentPolygonalGeometry ( vtkViewport ren)
virtual

Support the standard render methods.

Reimplemented from vtkProp.

virtual int vtkLODProp3D::RenderVolumetricGeometry ( vtkViewport ren)
virtual

Support the standard render methods.

Reimplemented from vtkProp.

virtual int vtkLODProp3D::HasTranslucentPolygonalGeometry ( )
virtual

Does this prop have some translucent polygonal geometry?

Reimplemented from vtkProp.

void vtkLODProp3D::ReleaseGraphicsResources ( vtkWindow )
virtual

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkProp.

void vtkLODProp3D::SetAllocatedRenderTime ( double  t,
vtkViewport vp 
)

Used by the culler / renderer to set the allocated render time for this prop. This is based on the desired update rate, and possibly some other properties such as potential screen coverage of this prop.

void vtkLODProp3D::RestoreEstimatedRenderTime ( )
virtual

Used when the render process is aborted to restore the previous estimated render time. Overridden here to allow previous time for a particular LOD to be restored - otherwise the time for the last rendered LOD will be copied into the currently selected LOD.

Reimplemented from vtkProp.

virtual void vtkLODProp3D::AddEstimatedRenderTime ( double  t,
vtkViewport vp 
)
virtual

Override method from vtkProp in order to push this call down to the selected LOD as well.

int vtkLODProp3D::GetAutomaticPickPropIndex ( void  )
protected
int vtkLODProp3D::GetNextEntryIndex ( )
protected
int vtkLODProp3D::ConvertIDToIndex ( int  id)
protected

Member Data Documentation

vtkLODProp3DEntry* vtkLODProp3D::LODs
protected

Definition at line 272 of file vtkLODProp3D.h.

int vtkLODProp3D::NumberOfEntries
protected

Definition at line 273 of file vtkLODProp3D.h.

int vtkLODProp3D::NumberOfLODs
protected

Definition at line 274 of file vtkLODProp3D.h.

int vtkLODProp3D::CurrentIndex
protected

Definition at line 275 of file vtkLODProp3D.h.

int vtkLODProp3D::SelectedLODIndex
protected

Definition at line 279 of file vtkLODProp3D.h.

int vtkLODProp3D::AutomaticLODSelection
protected

Definition at line 281 of file vtkLODProp3D.h.

int vtkLODProp3D::SelectedLODID
protected

Definition at line 282 of file vtkLODProp3D.h.

int vtkLODProp3D::SelectedPickLODID
protected

Definition at line 283 of file vtkLODProp3D.h.

int vtkLODProp3D::AutomaticPickLODSelection
protected

Definition at line 284 of file vtkLODProp3D.h.

vtkLODProp3DCallback* vtkLODProp3D::PickCallback
protected

Definition at line 285 of file vtkLODProp3D.h.


The documentation for this class was generated from the following file: