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vtkImageProcessingPass.h
Go to the documentation of this file.
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkImageProcessingPass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef __vtkImageProcessingPass_h
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#define __vtkImageProcessingPass_h
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#include "
vtkRenderPass.h
"
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class
vtkOpenGLRenderWindow
;
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class
vtkDepthPeelingPassLayerList;
// Pimpl
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class
vtkShaderProgram2
;
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class
vtkShader2
;
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class
vtkFrameBufferObject
;
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class
vtkTextureObject
;
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class
VTK_RENDERING_EXPORT
vtkImageProcessingPass
:
public
vtkRenderPass
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{
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public
:
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vtkTypeMacro(
vtkImageProcessingPass
,
vtkRenderPass
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent);
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void
ReleaseGraphicsResources
(
vtkWindow
*w);
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vtkGetObjectMacro(DelegatePass,
vtkRenderPass
);
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virtual
void
SetDelegatePass(
vtkRenderPass
*delegatePass);
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protected
:
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vtkImageProcessingPass
();
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virtual
~
vtkImageProcessingPass
();
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void
RenderDelegate(
const
vtkRenderState
*s,
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int
width,
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int
height
,
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int
newWidth,
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int
newHeight,
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vtkFrameBufferObject
*fbo,
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vtkTextureObject
*
target
);
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vtkRenderPass
*
DelegatePass
;
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private
:
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vtkImageProcessingPass
(
const
vtkImageProcessingPass
&);
// Not implemented.
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void
operator=(
const
vtkImageProcessingPass
&);
// Not implemented.
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};
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#endif
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