Open GL ray bounder.
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#include <vtkOpenGLProjectedPolyDataRayBounder.h>
Inherits vtkProjectedPolyDataRayBounder.
Open GL ray bounder.
vtkOpenGLProjectedPolyDataRayBounder is the specific Open GL implementation of the superclass vtkProjectedPolyDataRayBounder. It is responsible for building its own internal structure from the generic vtkPolyData structure (it builds a display list) and for rendering its internal structure and creating near and far depth buffers. It has no public methods, and should not be created directly - the New(); create the correct subclass given the current VTK_RENDERER
- See Also
- vtkProjectedPolyDataRayBounder
Definition at line 46 of file vtkOpenGLProjectedPolyDataRayBounder.h.
vtkOpenGLProjectedPolyDataRayBounder::vtkOpenGLProjectedPolyDataRayBounder |
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vtkOpenGLProjectedPolyDataRayBounder::~vtkOpenGLProjectedPolyDataRayBounder |
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virtual const char* vtkOpenGLProjectedPolyDataRayBounder::GetClassName |
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static int vtkOpenGLProjectedPolyDataRayBounder::IsTypeOf |
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const char * |
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virtual int vtkOpenGLProjectedPolyDataRayBounder::IsA |
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void vtkOpenGLProjectedPolyDataRayBounder::PrintSelf |
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vtkIndent |
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void vtkOpenGLProjectedPolyDataRayBounder::ReleaseGraphicsResources |
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Release any graphics resources that are being consumed by this ray bounder. The parameter window could be used to determine which graphic resources to release.
void vtkOpenGLProjectedPolyDataRayBounder::Build |
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vtkPolyData * |
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Create a display list from the poly data.
Render the display list and create the near and far buffers
GLuint vtkOpenGLProjectedPolyDataRayBounder::DisplayList |
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float* vtkOpenGLProjectedPolyDataRayBounder::DepthRangeBuffer |
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The documentation for this class was generated from the following file: