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vtkTexturedActor2D.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkTexturedActor2D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef __vtkTexturedActor2D_h
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#define __vtkTexturedActor2D_h
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#include "
vtkActor2D.h
"
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class
vtkProp
;
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class
vtkTexture
;
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class
vtkViewport
;
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class
vtkWindow
;
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class
VTK_RENDERING_EXPORT
vtkTexturedActor2D
:
public
vtkActor2D
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{
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public
:
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static
vtkTexturedActor2D
*
New
();
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void
PrintSelf
(ostream& os,
vtkIndent
indent);
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vtkTypeMacro(
vtkTexturedActor2D
,
vtkActor2D
);
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virtual
void
SetTexture(
vtkTexture
* texture);
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vtkGetObjectMacro(Texture,
vtkTexture
);
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virtual
void
ReleaseGraphicsResources
(
vtkWindow
* win);
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virtual
int
RenderOverlay
(
vtkViewport
* viewport);
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virtual
int
RenderOpaqueGeometry
(
vtkViewport
* viewport);
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virtual
int
RenderTranslucentPolygonalGeometry
(
vtkViewport
* viewport);
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virtual
unsigned
long
int
GetMTime
();
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virtual
void
ShallowCopy
(
vtkProp
* prop);
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protected
:
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vtkTexturedActor2D
();
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~
vtkTexturedActor2D
();
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vtkTexture
*
Texture
;
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private
:
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vtkTexturedActor2D
(
const
vtkTexturedActor2D
&);
// Not implemented.
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void
operator=(
const
vtkTexturedActor2D
&);
// Not implemented.
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};
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#endif
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