This really isn't a true table, it is more like a list of lists (there must be a technical term for that...).
CountersTable::CountersTable | ( | MemoryManagerType & | theManager, | |
unsigned long | theSize = 0 | |||
) |
Construct a CountersTable.
CountersTable::~CountersTable | ( | ) |
CountType CountersTable::countNode | ( | StylesheetExecutionContext & | executionContext, | |
const ElemNumber & | numberElem, | |||
XalanNode * | node | |||
) |
Count forward until the given node is found, or until we have looked to the given amount.
The current execution context; The executing ElemNumber The node to count.
void CountersTable::reset | ( | ) |
Clear all cached data from the table.
void CountersTable::resize | ( | unsigned long | theSize | ) |
Resize the table.
The must be done prior to using the table, if the size was not past in the constructor.
The new size
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