#include <boost/bimap.hpp>
#include <boost/assign/list_of.hpp>
Go to the source code of this file.
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enum | Feel::GMSH_ENTITY {
Feel::GMSH_LINE = 1,
Feel::GMSH_TRIANGLE = 2,
Feel::GMSH_QUADRANGLE = 3,
Feel::GMSH_TETRAHEDRON = 4,
Feel::GMSH_HEXAHEDRON = 5,
Feel::GMSH_PRISM = 6,
Feel::GMSH_PYRAMID = 7,
Feel::GMSH_LINE_2 = 8,
Feel::GMSH_TRIANGLE_2 = 9,
Feel::GMSH_QUADRANGLE_2 = 10,
Feel::GMSH_TETRAHEDRON_2 = 11,
Feel::GMSH_HEXAHEDRON_2 = 12,
Feel::GMSH_PRISM_2 = 13,
Feel::GMSH_PYRAMID_2 = 14,
Feel::GMSH_POINT = 15,
Feel::GMSH_TRIANGLE_INCOMPLETE_3 =20,
Feel::GMSH_TRIANGLE_3 =21,
Feel::GMSH_TRIANGLE_INCOMPLETE_4 =22,
Feel::GMSH_TRIANGLE_4 =23,
Feel::GMSH_TRIANGLE_INCOMPLETE_5 =24,
Feel::GMSH_TRIANGLE_5 =25,
Feel::GMSH_LINE_3 =26,
Feel::GMSH_LINE_4 =27,
Feel::GMSH_LINE_5 =28,
Feel::GMSH_TETRAHEDRON_3 =29,
Feel::GMSH_TETRAHEDRON_4 =30,
Feel::GMSH_TETRAHEDRON_5 =31
} |
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enum | GMSH_FORMAT {
GMSH_FORMAT_ASCII = 0,
GMSH_FORMAT_BINARY = 1
} |
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enum | GMSH_ORDER {
GMSH_ORDER_ONE = 1,
GMSH_ORDER_TWO = 2,
GMSH_ORDER_THREE = 3,
GMSH_ORDER_FOUR = 4,
GMSH_ORDER_FIVE = 5
} |
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enum | GMSH_PARTITIONER {
GMSH_PARTITIONER_CHACO = 1,
GMSH_PARTITIONER_METIS = 2
} |
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