Before starting drawing anything, you must call the Begin method by passing it the object where you want to draw.
Then you can call any of the drawing methods to draw points, lines, texts, pictures...
When your drawing is finished, you must call the End method.
Static properties | Static methods | ||
/comp/gb.gtk/draw/backcolor /comp/gb.gtk/draw/background /comp/gb.gtk/draw/clip /comp/gb.gtk/draw/device /comp/gb.gtk/draw/fillcolor /comp/gb.gtk/draw/fillstyle /comp/gb.gtk/draw/fillx /comp/gb.gtk/draw/filly /comp/gb.gtk/draw/font /comp/gb.gtk/draw/forecolor /comp/gb.gtk/draw/foreground /comp/gb.gtk/draw/h /comp/gb.gtk/draw/height /comp/gb.gtk/draw/invert /comp/gb.gtk/draw/linestyle /comp/gb.gtk/draw/linewidth /comp/gb.gtk/draw/resolution /comp/gb.gtk/draw/transparent /comp/gb.gtk/draw/w /comp/gb.gtk/draw/width | Begin /comp/gb.gtk/draw/circle /comp/gb.gtk/draw/ellipse End /comp/gb.gtk/draw/image /comp/gb.gtk/draw/line /comp/gb.gtk/draw/picture /comp/gb.gtk/draw/point /comp/gb.gtk/draw/polygon /comp/gb.gtk/draw/polyline /comp/gb.gtk/draw/pop /comp/gb.gtk/draw/push /comp/gb.gtk/draw/rect /comp/gb.gtk/draw/reset /comp/gb.gtk/draw/richtext /comp/gb.gtk/draw/richtextheight /comp/gb.gtk/draw/richtextwidth /comp/gb.gtk/draw/scale /comp/gb.gtk/draw/text /comp/gb.gtk/draw/textheight /comp/gb.gtk/draw/textwidth /comp/gb.gtk/draw/tile /comp/gb.gtk/draw/translate /comp/gb.gtk/draw/zoom |