List of all members.
Member Typedef Documentation
Constructor & Destructor Documentation
osg::DrawElementsUShort::DrawElementsUShort |
( |
GLenum |
mode = 0 | ) |
[inline] |
osg::DrawElementsUShort::DrawElementsUShort |
( |
const DrawElementsUShort & |
array, |
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const CopyOp & |
copyop = CopyOp::SHALLOW_COPY |
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) |
| [inline] |
osg::DrawElementsUShort::DrawElementsUShort |
( |
GLenum |
mode, |
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unsigned int |
no, |
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const GLushort * |
ptr, |
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int |
numInstances = 0 |
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) |
| [inline] |
- Parameters:
-
no | Number of intended elements. This will be the size of the underlying vector. |
osg::DrawElementsUShort::DrawElementsUShort |
( |
GLenum |
mode, |
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unsigned int |
no |
|
) |
| [inline] |
- Parameters:
-
no | Number of intended elements. This will be the size of the underlying vector. |
template<class InputIterator >
osg::DrawElementsUShort::DrawElementsUShort |
( |
GLenum |
mode, |
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InputIterator |
first, |
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InputIterator |
last |
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) |
| [inline] |
virtual osg::DrawElementsUShort::~DrawElementsUShort |
( |
| ) |
[protected, virtual] |
Member Function Documentation
virtual void osg::DrawElementsUShort::accept |
( |
PrimitiveFunctor & |
functor | ) |
const [virtual] |
virtual void osg::DrawElementsUShort::addElement |
( |
unsigned int |
v | ) |
[inline, virtual] |
virtual const char* osg::DrawElementsUShort::className |
( |
| ) |
const [inline, virtual] |
return the name of the object's class type. Must be defined by derived classes.
Reimplemented from osg::PrimitiveSet.
virtual Object* osg::DrawElementsUShort::clone |
( |
const CopyOp & |
| ) |
const [inline, virtual] |
Clone an object, with Object* return type. Must be defined by derived classes.
Implements osg::Object.
virtual Object* osg::DrawElementsUShort::cloneType |
( |
| ) |
const [inline, virtual] |
Clone the type of an object, with Object* return type. Must be defined by derived classes.
Implements osg::Object.
virtual void osg::DrawElementsUShort::draw |
( |
State & |
state, |
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bool |
useVertexBufferObjects |
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) |
| const [virtual] |
virtual const GLvoid* osg::DrawElementsUShort::getDataPointer |
( |
| ) |
const [inline, virtual] |
virtual unsigned int osg::DrawElementsUShort::getElement |
( |
unsigned int |
i | ) |
[inline, virtual] |
virtual unsigned int osg::DrawElementsUShort::getNumIndices |
( |
| ) |
const [inline, virtual] |
virtual unsigned int osg::DrawElementsUShort::getTotalDataSize |
( |
| ) |
const [inline, virtual] |
virtual unsigned int osg::DrawElementsUShort::index |
( |
unsigned int |
pos | ) |
const [inline, virtual] |
virtual bool osg::DrawElementsUShort::isSameKindAs |
( |
const Object * |
obj | ) |
const [inline, virtual] |
virtual const char* osg::DrawElementsUShort::libraryName |
( |
| ) |
const [inline, virtual] |
return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.
Reimplemented from osg::PrimitiveSet.
virtual void osg::DrawElementsUShort::offsetIndices |
( |
int |
offset | ) |
[virtual] |
virtual void osg::DrawElementsUShort::reserveElements |
( |
unsigned int |
numIndices | ) |
[inline, virtual] |
virtual void osg::DrawElementsUShort::setElement |
( |
unsigned int |
i, |
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unsigned int |
v |
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) |
| [inline, virtual] |
virtual bool osg::DrawElementsUShort::supportsBufferObject |
( |
| ) |
const [inline, virtual] |
The documentation for this class was generated from the following file: