MyAudioEngine.qml Example File

multimedia/audioengine/qml/content/MyAudioEngine.qml
/****************************************************************************
 **
 ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
 ** Contact: http://www.qt-project.org/legal
 **
 ** This file is part of the examples of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
 **     of its contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

import QtAudioEngine 1.0
import QtQuick 2.0

AudioEngine {

    AudioCategory {
        name:"sfx"
        volume: 1
    }

    AudioCategory {
        name:"music"
        volume: 1
    }

    AttenuationModelInverse {
       name:"default"
       start: 20
       end: 1000
       rolloff: 1
    }

    AttenuationModelLinear {
       name:"shipengine"
       start: 20
       end: 180
    }

    AudioSample {
        name:"fire"
        source: "fire-03-loop.wav"
        preloaded:true
    }

    AudioSample {
        name:"explosion"
        source: "explosion-02.wav"
    }
    AudioSample {
        name:"lava"
        source: "lava-bubbling-01.wav"
    }
    AudioSample {
        name:"water"
        source: "running-water-01.wav"
    }
    Sound {
        name:"shipengine"
        attenuationModel:"shipengine"
        category:"sfx"
        PlayVariation {
            looping:true
            sample:"fire"
            maxGain:0.9
            minGain:0.8
        }
    }

    Sound {
        name:"effects"
        category:"sfx"
        PlayVariation {
            sample:"lava"
            maxGain:1.5
            minGain:1.2
            maxPitch:2.0
            minPitch:0.5
        }
        PlayVariation {
            sample:"explosion"
            maxGain:1.1
            minGain:0.7
            maxPitch:1.5
            minPitch:0.5
        }
        PlayVariation {
            sample:"water"
            maxGain:1.5
            minGain:1.2
        }
    }

    dopplerFactor: 1
    speedOfSound: 343.33

    listener.up:"0,0,1"
    listener.position:"0,0,0"
    listener.velocity:"0,0,0"
    listener.direction:"0,1,0"
}