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— 0-9 —
0-efficiency
making a triangulaton 0-efficient
testing for 0-efficiency
2-0 edge move
(see See: elementary moves)
2-0 vertex move
(see See: elementary moves)
2-1 move
(see See: elementary moves)
2-3 move
(see See: elementary moves)
3-2 move
(see See: elementary moves)
3-ball recognition
3-sphere recognition
4-4 move
(see See: elementary moves)
— A —
almost normal surfaces
(see See: normal surfaces)
angle structures
definition
enumerating vertex angle structures
enumerating taut structures
individual angles
strict, testing
taut, testing
API
documentation
(see See: documentation)
augmented triangular solid torus, creation
auto-indent
— B —
barycentric subdivision
book closing move
(see See: elementary moves)
book opening move
(see See: elementary moves)
boundary
extension from real to ideal
of a normal surface
of a triangulation
boundary components, viewing in a triangulation
boundary shelling move
(see See: elementary moves)